The Ironfang Invasion: Fangs of War

Game Master vayelan

A tale of desperate survival set against the invasion of a ruthless hobgoblin army — the Ironfang Legion! As the Ironfang Legion begins carving out an empire of monsters, the heroes must flee their hometown of Phaendar as it burns, saving any lives they can.

Resources:
Upper Caves Map
Lower Caves Map
Regional Map

Longshadow
Encounter Map: Morlock Warrens

Party Treasury (Old)
Party Treasury (New)
Militia Worksheet


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GM, when were you thinking of having this AP start back up again?

Are there any changes you'd like me to make to my character, or should I start putting my information into an alias?


Gummy Bear wrote:

GM, when were you thinking of having this AP start back up again?

Are there any changes you'd like me to make to my character, or should I start putting my information into an alias?

I think your character's crunch and fluff both look good. We can start up the AP again immediately, perhaps introducing Gaius as he stumbles upon the cleared out Ironfang camp. If Brother_Guiness needs a little more time to put together Undari the Healer, we can introduce them as the party returns to its refuge at Hidden Hope.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

...working on it. I should have something in the next day or two.


Perfect! Getting the alias up now and will post in gameplay afterwards.


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Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Undari the Healer is here!

DM Vayelan, please take a look at the alias. The homepage link will take you to the detailed character sheet. I did some guesses with the week's worth of herbalism crafting, assumed full price for gathered herbs, and 1/3 price for crafted alchemical items that he could make with a take 10 craft alchemy.

Everyone else is free to look too, as you are interested. I left his backstory a bit vague, as he is taking care of refugees from the Ironfang Invasion -- he could be at Hidden Hope, or wandering through the woods looking for food and herbs, as he does just about every day when he is not caring for the sick and injured.


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Undari the Healer wrote:
Undari the Healer is here!

Very interesting build! I've never noticed that archetype before, it's really cool! Basically a Clerical Druid, fits the party role and is really thematic. This is going to be great! :D


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12
Gummy Bear wrote:
Undari the Healer wrote:
Undari the Healer is here!
Very interesting build! I've never noticed that archetype before, it's really cool! Basically a Clerical Druid, fits the party role and is really thematic. This is going to be great! :D

Yes, significantly more complicated than my typical build, especially with the interaction of the herbs with the herbalism poultices/tonics/potions -- for example, if he gets a "fairy cap" herb and uses one of his herbalism slots on it, it can give you enlarge and bull's strength at the same time (full round action). High herbalism, alchemy, and survival skills needed to make that work, but I am hopeful.

Hopefully I can keep track of it all and make it work well. You just know he'll be spending all his downtime wandering in the wilderness looking for herbs or set up somewhere making poultices...


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

Hey all. Sorry for the lack of posts. Having some serious computer/tech difficulties that will hopefully be resolved soon! Please bot me as needed.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

So to make sure I understand:

1) Gaius is in the camp rooting around for supplies
2) Two hobgoblins, a goblin, and a wolf were at the camp entrance. Goblin now dead from a landmine(?)
3) Undari & the party are approaching the camp from different directions?

Please let me know if I have something mixed up and how much info the "main group" does or doesn't have about the mines. Sorry if my other post jumped the gun!


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Thorek Ironspark wrote:

So to make sure I understand:

1) Gaius is in the camp rooting around for supplies
2) Two hobgoblins, a goblin, and a wolf were at the camp entrance. Goblin now dead from a landmine(?)
3) Undari & the party are approaching the camp from different directions?

Thorek is correct on all three points.

I've updated the encounter map to clarify matters.


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Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

...I like Thorek.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

I have to do one more bout of travelling. This will probably be it for a while though. Looks like Tues thru Sunday. Will do my best to check in as I can, but no guarantees. Apologies in advance


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12
Bree Fairchild wrote:
I have to do one more bout of travelling. This will probably be it for a while though. Looks like Tues thru Sunday. Will do my best to check in as I can, but no guarantees. Apologies in advance

Bree, are you already traveling, or do you have time to post in Gameplay? I believe you are the one on whom we are waiting in initiative.


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Undari’s movement speed is 20, so it will take him a round or two to get to the stairs. He is not trying to hide from the people below in the camp, and he will respond if addressed, but right now he is just walking, watching, and listening.


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

Boudra, are you signing when you use bold and italics?


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

Whoops, so sorry, I should have made that clear - yes, when it's bold italics Boudra is using sign language, which several of the other PCs know at this point.


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

No worries, I just wanted to make sure Gaius responds to your posts appropriately :)

EDIT: On the loot, the chests might be extra weight, but everything is basically "pre-packaged" for us. We could fill up Gaius' handy haversack and then tie the remaining chests together in pairs with rope. Then we could drape each pair over the horse so the chests are at the horse's side. I think I can even get an additional horse per casting to help us out here as needed.


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

So sorry for my radio silence - had some unexpected hiccups and now in the throes of moving - much less time than expected. D: Please bear with me as we get everything sorted out...will check back in ASAP.

Bot me as needed.


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Since you guys are having some great RP in game right now, I've been a little hands off lately.
I just wanted to let you all know that I'm not ignoring or forgetting you guys.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Thanks for the heads up, Vayelan! I don't know if anyone else has more RP they'd like to get to, or if we're accosted in the night, but I'm ready to proceed to the search for Fort Nunder whenever the group.


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Undari is ready to move on too, unless someone seeks him out for conversation during his watch.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Has everyone nabbed loot that they want?

I was considering grabbing the +1 wooden shield, and a mswk scimitar. The potions and scrolls and whatnot are still up for grabs. It's quite a haul!

Also, GM, is it feasible for us to find and dig up the landmines back at the sacked camp, and if so what checks would that require?


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Having come late to the party, Undari has not laid claim to any of the treasure, as he sees it earned by the previous party members.

If he is invited to claim something, I will look at the list and see what he might want.


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

If no one else wants it, that cloak of woodland creatures would be pretty thematic for him. He could also use the antitoxin to restock his healer’s supplies and hand out as needed.


Thorek Ironspark wrote:
Also, GM, is it feasible for us to find and dig up the landmines back at the sacked camp, and if so what checks would that require?

It is feasible, albeit very dangerous. I would say that Disable Device or Craft (Traps) can be used to dig them up, while Craft (Alchemy) and Knowledge (Engineering) can be used to aid the check(s). Survival can be used to identify where the landmines are buried by recognizing the disturbed earth.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

May not be worth it to nab the landmines right now.

Undari, Thorek has a pragmatic streak and if you're going to be taking the field with him he's going to want the team to have as much magic & equipment in their corner as they can.


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11
Thorek Ironspark wrote:

May not be worth it to nab the landmines right now.

Undari, Thorek has a pragmatic streak and if you're going to be taking the field with him he's going to want the team to have as much magic & equipment in their corner as they can.

Well in that case, Gaius will pull some items too!

EDIT:
Snagged these wands:
Magic Missile 1
Magic Missile 2
Grease 2
Mage Armor 27
Prestidigitation 31

Scrolls:
Darkness
False Life
Ray of Enfeeblement

No idea how to add myself to the list, but all of these were some of the other wizard's items.


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Would this spell help with getting through the “Trackless Forest”?

Nature’s Paths


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Thank you, Thorek. Undari's character sheet is now updated with the Cloak of the Woodlands and the five antitoxins.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

No need to thank me! You're in the party now, that means equal shares of the loot :)


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

agreed. You find something you can make good use of it, go for it


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

How does the Militia Phase get handled?


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

They rules are in the Player's Guide and also the Lands of Conflict book. I have a template saved in a word doc that I've copy-pasted in the last two time we've done one and am happy to continue so.

Basically we decide what our PC command squad and NPC teams do during that time, and we can get information, items, gold, etc. We haven't gotten to do a lot of stuff with the ruleset yet since we're low-level and haven't expanded beyond Hidden Hope yet.


Gaius Numida wrote:
How does the Militia Phase get handled?

Good question!

Upkeep Phase:

Step 1: Training Attrition
Attempt a DC 10 Loyalty check. On failure, the militia's training score decreases by 2d4+the militia's rank. On success, the militia's training score only decreases by 1d6. On a Nat 20, the training score increases by 1d6.

Step 2: Notoriety Penalties
If the militia's notoriety score is 100, its training score decreases by 1d20+the militia's rank, and you must make a DC 15 Loyalty check or the militia's reputation in the nearest settlement decreases by one step.

Step 3: Treasury Shortage Penalties
If the militia's treasury is below is minimum during the Upkeep Phase, the militia's training score decreases by 2d4+the militia's rank.

Step 4: Increase Rank
Apply any increases to the militia's rank based on its current training score. The militia can gain multiple ranks at once in this way, but its rank cannot exceed the most experienced PC's level.

Step 5: Deposits and Withdrawals
Any officer can deposit gold to or withdraw gold from the militia's treasury.

Activity Phase:
The militia can take a number of actions as determined by its rank and modified by a Strategist officer.

Currently, the party's militia will be able to take up to 3 actions. The list of possible actions is described on the last tab of the Militia Worksheet linked at the top of the page.

Event Phase:
The GM rolls a percentile die to see if any special events occur during the militia phase.


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Undari is happy to help however he can. He has already done some work with the Survival checks and supplying the camp with healing poultices (act as healing potions).

I did not see a role particularly well-suited for Undari, so just have him help out however you like.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

For this role, are we going to keep the Loyalty check bonus the same using Cedric's info? Otherwise whose stats should we use instead?

Also, it's been months of real-time since we've done done one of things so I think it's a good idea if we reassess our options. Do we want to recruit a third team? We currently have Informants for info-gathering and Patrons or earning gold, but could add Moles or Defenders; upgrading the teams we currently have is also an option.

The Treasury has 54gp and we have plenty of money how to add to it if we want, so we should be great on that score. I think GM lets us know if our Notoriety Score increased, which it probably did after we wiped out a forward base.

I'm fine with continuing to roll Drill Militia actions, especially since we lots a ton of training points last Militia Turn.

Thoughts?


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

Gaius would try to use his studies (magical and practical) to help out, but would otherwise need to be told to do something more specific.

As far as the militia actions, training some moles would be my preferred. If we can do Defenders too, that'd be great, but our current situation suggests we want more espionage than direct action (at least to me).


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

I think mole sounds kinda cool


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

Yes. I'm not sure if we're ever going to completely go on the offensive in this campaign. Not that it's a bad thing but it does give me that vibe


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

I’m down with moles, but Thorek would strongly prefer Defenders so the group has something to offer the Rangers when they get located.


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

If you are looking for votes, Defenders seem to be a higher priority to Undari.


Also, did you want to replace Cedric as Commandant and Cyrioul as Overseer?

The Commandant's modifier is based on Hit Die, and the Overseer's modifier can draw upon any ability score depending on whether you're trying to affect Security, Secrecy, or Loyalty.


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

TBH Thorrek seems like the obvious choice for Commandant to me. He is trusted by current leadership and has a head for leadership (despite his apparent opinions on the matter :P). Overseer, at least to me, would then be someone well-trusted to be organized and not hated. That one, I've no current ideas for.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

As a player I have no problem taking on that role, Thorek would need some nudging for reasons he's already laid out :p

Looks like we have 2 votes for Moles, and 2 votes for Defenders. Any tie breakers?


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

RPwise, how do we go about telling Cedric that we are looking for a new Commandant? Is that going to be a blow to him, or would he be ok with it? Haha or do we just know?


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

Also at risk of derailing us from our vote (anyone heard from Boudra lately?) I would like to raise the name of our little militia. Given the Hemlock Banner Aubrin made for us, I've been kicking "the Hemlock Harriers" around in my head. What do y'all think?


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

totally cool with that. also, I'm not against defenders, that works too


Gaius Numida wrote:
RPwise, how do we go about telling Cedric that we are looking for a new Commandant? Is that going to be a blow to him, or would he be ok with it? Haha or do we just know?

RP-wise, I imagine that Cedric would willingly step down from being Commandant so he could focus better on serving as a spiritual leader and caretaker for the refugee community.


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Undari votes for Thorek to be the hairiest of the harriers.


LG Dwarf Warpriest11 l hp 97/97 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +12 CMD26 l Minor Blessings 3/3 l Fervor 8/8 l Dorn-Dergar: Reach l Perc +24, SM +16 l Active Buffs/Conditions: (none) Dorn-Dergar

lol, okay then I suppose we can assume Cedric steps down and asks Thorek to take over direct day-to-day command in his place.

If we're okay with Defenders I'll go ahead and roll up our week's Militia Turn

* * *

Upkeep Phase:

Step 1--Training Attrition
Training Attrition (Loyalty DC10): 1d20 + 4 ⇒ (6) + 4 = 10 No decrease!

Step 2--Notoriety Penalties
I don't think we do anything here since we're under 100, but GM please correct me if I'm wrong!

Step 3--Treasury Shortage Penalties
We're over 30gp, so our Training Score doesn't decrease

Step 4--Increase Rank
After Upkeep we’re at Training Score 26, which thanks to our level-up is enough to move us to Rank 4!

Step 5--Deposits & Withdrawals
To keep the treasury up, I vote we make a 46gp deposit to bring the Treasury to 100gp, to get us closer to being able to start recruiting new teams and upgrading the ones we have.

Activity Phase:

Earn Gold (Loyalty): 1d20 + 4 ⇒ (1) + 4 = 5 5 x 4 = 20gp!

I'll subtract 20gp from the treasury for this action.
Drill Militia (Loyalty DC13): 1d20 + 4 ⇒ (9) + 4 = 13 Narrow success!
Training Score Increase: 2d6 + 4 ⇒ (2, 2) + 4 = 8 New Training Score: 32!

Recruit Defenders (Security DC15): 1d20 + 4 ⇒ (5) + 4 = 9 What dreadful rolls this week...

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