Nickold Starweather

Gaius Numida's page

380 posts. Alias of Gummy Bear.


Race

HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |

Classes/Levels

Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

Gender

Male Human Arcanist 8|

About Gaius Numida

Statistics:
Male Human Arcanist 8
CG Medium Age 24
Init +2; SensesPerception +11
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DEFENSE
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AC 13, touch 13, flat-footed 13
hp 50
Fort +7, Ref +7, Will +10, +2 vs poison
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OFFENSE
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Speed 30 ft.

Melee None

Ranged None
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STATISTICS
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Str 8, Dex 14, Con 14, Int 18, Wis 12, Cha 10
Base Atk +4; CMB +3; CMD 15
Traits Blight-Burned (Poison), Pragmatic Activator
Feats Cunning, Skill Focus (Nature), Craft Wondrous Items, Spell Penetration, Improved Familiar, Alertness, Skill Focus (Spellcraft)
Skills 1 through 3 (8), 4+ (7) (8 w/ int increase @ 8th)
Appraise +12 (5 ranks, 4 int, 3 class skill
Arcana +15 (8 ranks, 4 int, 3 class skill)
Dungeoneering +8 (1 ranks, 4 int, 3 class skill)
Geography +8 (1 rank, 4 int, 3 class skill)
History +8 (1 rank, 4 int, 3 class skill)
Linguistics +8 (1 rank, 4 int, 3 class skill)
Local +15 (8 ranks, 4 int, 3 class skill)
Nature +18 (8 ranks, 4 int, 3 feat, 3 class skill)
Nobility +8 (1 rank, 4 int, 3 class skill)
Perception +11 (8 ranks, 1 wis, 2 feat)
Planes +15 (8 rank, 4 int, 3 class skill)
Religion +8 (1 rank, 4 int, 3 class skill)
Spellcraft +18 (8 ranks, 4 int, 3 class skill, 3 feat)
Use Magic Device +15 (8 ranks, 4 int, 3 class skill)
Perform (Wind) +8 (8 ranks)

Languages Common, Hallit, Sylvan, Goblin, Dwarven, Sign Language

Special Abilities:

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SPECIAL ABILITIES
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Arcane Reservoir (Su): An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level. Each day, when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.

Cantrips: Arcanists can prepare a number of cantrips, or 0-level spells, each day as noted on Table 1–2. These spells are cast like any other spell, but they do not consume spell slots. As with her other spells, these spells are not expended when cast.

Arcanist Exploits: By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the arcanist learns a new arcane exploit selected from the following list. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require the arcanist to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC for an arcanist exploit is equal to 10 + 1/2 the arcanist’s level + the arcanist’s Charisma modifier.

Quick Study (Ex): The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.

Dimensional Slide (Su): The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.

Familiar (Ex): An arcanist with this exploit can acquire a familiar as the arcane bond wizard class feature, using her arcanist level as her wizard level to determine any of the statistics and abilities of the familiar. If the arcanist receives a familiar from another class, her levels of arcanist stack with the levels from that class when determining the familiar’s statistics and abilities

Spells:

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Spells Prepared
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0th (8) Detect Magic, Mending, Prestidigitation, Dancing Lights, Detect Poison, Mage Hand, Open/Close, Ghost Sound

1st (5) Magic Missile, Feather Fall, Burning Hands, Vanish, Silent Image

2nd (3) Web, Resist Energy, Levitate

3rd (2) Haste, Fly

4th (1) Dimension Door

Spellbook

Spoiler:

0 - All

1 - Alarm, Shield, Mount, Heightened Awareness, Identify, Mage Armor, Burning Hands, Silent Image, Vanish, Feather Fall, Magic Missile

2 - Web, Darkvision, Communal Protection from Evil, Stone Call, Glitterdust, Investigative Mind, Invisibility, Rope Trick, Spider Climb, Resist Energy, Levitate, Create Pit

3 - Stinking Cloud, Heroism, Displacement, Haste, Phantom Steed, Fly

4 - Dimension Door, Arcane Eye


Gear/Possessions:

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GEAR/POSSESSIONS
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Wand of...
Spoiler:

Grease 1
Mage Armor 26
Prestidigitation 31
Burning Hands 41 (Flopsy)
Stinking Cloud 10 (Flopsy)
Acid Arrow 10
Magic Weapon 11
Fireball 14
Summon Monster II 22 (Flopsy)

Scroll of...

Spoiler:

Air Bubble
Endure Elements (2)
Hold Portal
Shield
Monkey Fish (2)
Obscuring Mist
Comprehend Languages (2)
Keep Watch (2)
Floating Disk
Ant Haul
Touch of the Sea
Glitterdust
Darkness
False Life
Ray of Enfeeblement
Fly
Black Tentacles


4716.3gp
Elmwood Flute of Building
Grappling Hook
50ft Rope, knotted/coiled
Spring Loaded Wrist Sheath (2)
Wizard's Kit
Spoiler:

Backpack, Bedroll, Belt Pouch, Flint/Steel, Ink, Inkpen, Iron Pot, Mess Kit, Soap, Spell Component Pouch, Torches (10), Trail Rations (5 days), Waterskin)

Lesser Rod of Extend
Handy Haversack
+3 Cloak of Resistance
Potion of Gaseous Form
Potion of Hide from Animals
Ring of Protection +1
Headband of Vast Intellect +2 (Planes)

Fey Compendium:

What he hopes will be the first of many books on his studies of the Fey.
Current Sections:
Diseased Fey - Late Stage Darkblight in a female Pixie

Fey of the Fangwood - Korreds, Halk Grundlechar, Red Rock Revel, Pookas, Red Caps

Spread of Dark Blight in the Fangwood - Map of spread (dated with the date he found it, for future comparison and approximating the rate of spread)

Fey Creations of the Fangwood - Snapdragon Leshy, Lichen Leshy

Proposed Build/Notes:

Gaius Numida
CG Human Arcanist
Focused Study (replaces bonus feat)
Traits - Blight-Burned, Pragmatic Activator

Str: 8 Dex: 14 Con: 14 Int: 17 Wis: 12 Cha: 10
FCB - 1 through 3 skills, 4+ spells

Skills 1 through 3 (8), 4+ (7)
Arcana +9 (3 ranks, 3 int, 3 class skill)
Dungeoneering +7 (1 ranks, 3 int, 3 class skill)
Geography +7 (1 rank, 3 int, 3 class skill)
History +7 (1 rank, 3 int, 3 class skill)
Linguistics +7 (1 rank, 3 int, 3 class skill)
Local +9 (3 ranks, 3 int, 3 class skill)
Nature +12 (3 ranks, 3 int, 3 feat 3 class skill)
Perception +4 (3 ranks, 1 wis)
Planes +7 (1 rank, 3 int, 3 class skill)
Religion +7 (1 rank, 3 int, 3 class skill)
Spellcraft +9 (3 ranks, 3 int, 3 class skill)
Use Magic Device +9 (3 ranks, 3 int, 3 class skill)

Languages
Common, Hallit, Sylvan, Goblin, Dwarven, Sign Language

Feats
1 Cunning
B Skill Focus (Nature)
3 Craft Wondrous Items
5 Spell Penetration
7 Improved Familiar (Pooka!)
8 Skill Focus (Spellcraft)
9 Greater Spell Penetration
11 ???

Exploits
1 Quick Study
3 Dimensional Slide
5 Potent Magic
7 Familiar
9 Metamagic Knowledge
11 Greater Metamagic Knowledge

Lesser Rod of Extend 3000gp
Handy Haversack (crafted for 1000gp)
+1 Cloak of Resistance
735gp remaining

Spells in Book
0 - All

1 - 11 free via level ups/FCB
Alarm, Shield, Mount, Heightened Awareness, Identify, Mage Armor, Burning Hands, Silent Image, Vanish, Feather Fall, Magic Missile

2 - 2 free, 7 paid for
Web, Darkvision, Communal Protection from Evil, Stone Call, Glitterdust, Investigative Mind, Invisibility, Rope Trick, Spider Climb

3 - 0 free, 3 paid for
Stinking Cloud, Heroism, Displacement

Gaius, the fourth son of a minor noble house in Remesiana of eastern Cheliax, has been intrigued by creatures of the forest for as long as he can remember. Most of his family teased him for his interests, up until the very last day he saw them. Six years ago, Gaius' parents sent him to the Erages Academy, to be with the "other tree lovers." Since his arrival, he has mostly flourished, learning what he can about the natural world, especially the Fey and their role as denizens of the First World. After graduating, Gaius spent a short amount of time studying the inhabitants of western forests of Kyonin. Unfortunately, his research group was attacked by stray demons from the Tanglebriar, but their combined arcane might was enough to stall the assault long enough for defenders to arrive. Eager to explore new forests, Gaius has set sail for Tamran, Nirmathas. There, he hopes to visit towns close to the forests to live and study the wildlife easily.
Gaius is a kind-hearted human that hopes to write several books on the Fey. Ideally, he will one day be able to use what he knows about Fey and his own personal wealth to create protected areas of forests to keep them untouched by civilization.