The Infernal Vault (Inactive)

Game Master Stetrix

A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.

Travel Map.

Treasure and Experience.

Absalom.

Absalom & Surrounding villages.

The Hood.

Home Sweet Home.

Home Sweet Home - Vault.


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Silver Crusade

I'll go up the stairs and ready an action to go down the stairs when they are clear.

-Posted with Wayfinder


Sekkim waits for things to clear ou on the spiral stairs.

Janks steps back and shoots Rolande - having a debt to settle with him.
Heavy Crossbow: 1d20 + 12 ⇒ (13) + 12 = 251d10 + 1 ⇒ (3) + 1 = 4 hits!

The guards team up on Anaba
Merc #1 Longsword: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 5 ⇒ (4) + 5 = 9 hits!
Merc #2 Longsword: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 5 ⇒ (3) + 5 = 8 hits!
Merc #2 Longsword confirm crit: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 5 ⇒ (4) + 5 = 9 confirms!

The feelings of anger, spilled blood and the sounds of combat have attracted some unwanted attention. Four nasty skeletons rise up from their open tombs. They double move toward you and Janks.

Large Spider -5/16 (+2 to hit/1d6 damage + poison)
Anaba -43
Fahari
Rolande -4
Cela
Fernleaf
Buchart
Sekkimm
Mercenary #1 -28
Mercenary #2 -27
Janx -35

Silver Crusade

GM Pablo wrote:
Shot on the Run (Combat) You can move, fire a ranged weapon, and move again before your foes can react.

a cheaper alternative is to get a quickrunner's shirt, which can only be used once a day but has some advantages over SotR.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Sekkim wrote:
GM Pablo wrote:
Shot on the Run (Combat) You can move, fire a ranged weapon, and move again before your foes can react.

a cheaper alternative is to get a quickrunner's shirt, which can only be used once a day but has some advantages over SotR.

-Posted with Wayfinder

We don't make enough gold for me to continue buying, but feats are free!

Silver Crusade

"Sounds like you guys are having fun down there!"

-Posted with Wayfinder


Heal on Anaba

CMW: 2d8 + 3 ⇒ (4, 2) + 3 = 9

Fahari attack on skelly

Claw 1: 1d20 + 4 ⇒ (18) + 4 = 22 Claw1 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Claw 2: 1d20 + 4 ⇒ (16) + 4 = 20 Claw 2 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 4 ⇒ (5) + 4 = 9 Bite Damage: 1d6 + 4 ⇒ (5) + 4 = 9

acid maw: 1d4 + 4 ⇒ (2) + 4 = 6

spider attack

spider attack: 1d20 + 2 ⇒ (11) + 2 = 13

spidey damage: 1d6 + 0 ⇒ (6) + 0 = 6

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Buchart gets an image of an earthly elemental energy from ahead like a giant acid blast! Enough to fill the room! He can't help but say,

That was righteous!!!


Fahari crunches a skeleton down, but the spider misses.

Cela heals Anaba with her wand for 9

Rolande's first shot drops Janx (1 grit back) Where do you want the second shot to go?

Anaba -34
Fernleaf
Buchart
Sekkimm
Mercenary #1 -28
Mercenary #2 -27
Skeletal Champion #1
Skeletal Champion #2
Skeletal Champion #3
Large Spider -5/16 (+2 to hit/1d6 damage + poison)
Fahari
Cela
Rolande -4


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Now you've done it! Prepare to be annihilated CRETINS!

Thanks for the healing Cela!

Attack: 1d20 + 15 ⇒ (8) + 15 = 232d8 + 20 ⇒ (4, 5) + 20 = 29


on my next action

CMW: 2d8 + 3 ⇒ (1, 8) + 3 = 12 will be afk for a lot of today i have two houses to clean


Send second shot on skeleton right of my position.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Attack: 1d20 + 15 ⇒ (16) + 15 = 312d8 + 20 ⇒ (3, 2) + 20 = 25


Anaba cleaves through the two fighters with one big blow and they both fall dead.

Rolande hits the skeleton for 14 Points

Fernleaf
Buchart
Sekkimm
Skeletal Champion #1
Skeletal Champion #2 -14
Skeletal Champion #3
Large Spider -5/16 (+2 to hit/1d6 damage + poison)
Fahari
Cela
Anaba -34
Rolande -4


Get the tank some more healing!

Silver Crusade

Since it doesn't look like I'm getting down those stairs any time soon, I'll use my move action to get a bottle of brandy out of my bag and a standard action to drink a swig.

Dark Archive

Male Halfling Rogue L2

I will throw a bomb at the skellies as indicated on the map.

Bomb: 1d20 + 10 ⇒ (12) + 10 = 22 Bomb Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Fire

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Sekkim wrote:
Since it doesn't look like I'm getting down those stairs any time soon, I'll use my move action to get a bottle of brandy out of my bag and a standard action to drink a swig.

And I should go ahead and start cleaning things up with my Prestidigitation wand!


Fernleaf drops the bomb

Buchart moves off the stairs and hits for 14, but the skeleton has DR5 vs slashing weapons and only takes 9

Skeletal Champion #1: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 5 ⇒ (2) + 5 = 7 miss Buchart
Skeletal Champion #2: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 5 ⇒ (3) + 5 = 8 miss Buchart
Skeletal Champion #3: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 5 ⇒ (5) + 5 = 10 hits Fahari

The Spider moves and attacks
Spider: 1d20 + 2 ⇒ (10) + 2 = 121d6 ⇒ 1 miss

Fahari attacks
Fahari Bite: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (2) + 4 = 6 miss
Fahari Claw #1: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 4 ⇒ (1) + 4 = 5 hits crit?
FConfirm crit: 1d20 + 4 ⇒ (11) + 4 = 151d4 + 4 ⇒ (1) + 4 = 5 does not confirm
Fahari Claw #2: 1d20 + 4 ⇒ (6) + 4 = 101d4 + 4 ⇒ (4) + 4 = 8 miss

Anaba -34
Rolande -4
Fernleaf
Buchart
Sekkimm
Skeletal Champion #1 -10
Skeletal Champion #2 -16
Skeletal Champion #3 -5
Large Spider -5/16 (+2 to hit/1d6 damage + poison)
Fahari
Cela


Firing on the skeleton that Fahari is attacking.
Pistol: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 7 ⇒ (8) + 7 = 15
Pistol: 1d20 ⇒ 161d8 + 7 ⇒ (8) + 7 = 15
Rapid shot: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 7 ⇒ (7) + 7 = 14


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Perception: 1d20 + 15 ⇒ (15) + 15 = 302d8 + 20 ⇒ (3, 2) + 20 = 25


Anaba and Rolande finish off the skellies! Out of Combat

+1 breastplate, +1 heavy crossbow with 20 bolts, masterwork short sword, belt of incredible Dexterity +2, Janks is wearing a backpack, it contains 12,000 gp worth of promissory notes

On the mercenaries: masterwork chainmail (3), heavy steel shield (3), masterwork longsword (3), and 212 gp worth of funerary treasures - it looks like they looted the dead.

The fog in here is not natural - someone will need to perform the necessary consecration rights to keep the dead from rising again.

There is only a locked door - exiting. Fernleaf finds no traps.

CMW: 2d8 + 3 ⇒ (4, 2) + 3 = 9
CMW: 2d8 + 3 ⇒ (6, 7) + 3 = 16
CMW: 2d8 + 3 ⇒ (2, 3) + 3 = 8 Anaba at full hitpoints

CMW: 1d8 + 1 ⇒ (6) + 1 = 7 Rolande at full hitpoints

Actions?

Dark Archive

Male Halfling Rogue L2

I will check the door for traps and locks. I will use my gloves of reconnaissance to look through the wall next to the door.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Fernleaf finds the door locked, but no traps. He peers into the lit room..

Great, upright stones dominate this room, evenly spaced out to allow for easy passage between them. The stones have been perfectly carved to form bookshelves, each with six different shelves containing various books, notes, maps, and other crammed-in documents. A perpetual thick gray fog covers the floor of this room to a height of six inches, and most of the documents on the lowest shelves of the bookcases appear to have rotted away because of condensation from this fog, giving the room a pungent, musty aroma.

You peer through the door and find a creature that resembles a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes barring entry. You saw something similar in the Razmiri Temple. KN Planes to get more info. You briefly see some movement further back in the room someone, probably a woman, is hiding behind a bookcase. You only see her for a second.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Your friends are all dead so you might want to surrender! If you know what's good for you!

Hmmm? I think I'll put this new belt on!

Donning belt.


We will need to discuss the dex belt, as I am sure there are a few of us that dex is needed for their class.
Someone get rid of this mist! Please come out lady and identify yourself. You won't be harmed if you follow our command.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Rolande Deerborne wrote:

We will need to discuss the dex belt, as I am sure there are a few of us that dex is needed for their class.

Someone get rid of this mist! Please come out lady and identify yourself. You won't be harmed if you follow our command.

Only if we are also discussing the +2 Mithral Chain! Which leads back to the way we divvy anyway. Besides, Dex is important to AC, ranged attacks and ranged touch attacks.

Silver Crusade

planes: 1d20 + 11 ⇒ (8) + 11 = 19

-Posted with Wayfinder

Dark Archive

It is a hellhound. Fire resistance.

-Posted with Wayfinder

Silver Crusade

Rolande Deerborne wrote:
We will need to discuss the dex belt, as I am sure there are a few of us that dex is needed for their class.

your bandolier is a belt, so you can't wear both. I was going to ask Pablo about me adding dex to the bandolier, actually.

-Posted with Wayfinder


Sekkim wrote:
your bandolier is a belt, so you can't wear both.

That's absurd! A bandolier goes around your chest, a belt goes around your waist. So is anyone going to fill the party in on the Hellhound?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Cast Frostbite, and say,

Here pooch! Here boy!


Posting for Cela:
Cela will prepare the following Buffs before the door is unlocked and opened.

on Fahari: Acid Maw, barkskin, magic fang and Fury drops
Bless on everyone (+1 to hit and +1 vs fear)
Finally just after the door is unlocked and before it is opened cast aqueous orb when the door is opened she will roll it over the hellhound.

I guess it is more like batman's belt. Probably not the best name. I thought it was chest as well.
Bandolier, Beneficial
Aura moderate transmutation; CL 9th
Slot belt; Price 1,000 gp; Weight 2 lbs.

DESCRIPTION

This bandolier is made of finely tanned leather. It has slots for up to 200 rounds of ammunition. Pellets and black powder are kept in tiny individual pouches, and bullets in small loops. The bandolier alters itself as needed to accommodate both.

There are also places on the beneficial bandolier for a gunsmith’s kit and a powder horn. Regardless of what quantities of these items are placed within the beneficial bandolier, its weight does not change.

As a swift action, the wearer can command a single round of ammunition from the beneficial bandolier to teleport into a firearm of the appropriate type that he is wielding.


Any other buffs?
Cela:
on Fahari: Acid Maw, barkskin, magic fang and Fury drops
Bless on everyone (+1 to hit and +1 vs fear)
Finally just after the door is unlocked and before it is opened cast aqueous orb when the door is opened she will roll it over the hellhound.

Buchart: Frostbite


New initiative?Throwing up ion stone for a little extra boost.
Initiative: 1d20 + 8 ⇒ (1) + 8 = 9
POOP!

Dark Archive

Male Halfling Rogue L2

I will drink my Potion of Truestrike and notch a poisoned arrow. I have Adhesive spittle potion readied for once I get in the room. Potion of invisibility on deck.

I will not be leading this charge. To repeat. So I await my initiative.


If anyone else wants to roll initiative Ok by me (other wise I will) - I always consider your ioun stones are up and active in your stats.

This will be an open door and roll since both sides will have prepared actions - it is just initiative - no surprise round.

Let me know any other spells cast and who is opening the door? - That will be their move action and the start of initiative/combat.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Rolande Deerborne wrote:
Sekkim wrote:
your bandolier is a belt, so you can't wear both.
That's absurd! A bandolier goes around your chest, a belt goes around your waist. So is anyone going to fill the party in on the Hellhound?

Allow me to second Rolande's oocomment! I will set my bandolier down next to the door and cast Shield. And then cast Bull's Strength from my wand!

Unfortunately the meat puppet is out! Let's do this!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I cast lead blades on myself.


You have a normal Bandolier Buchart which is a Chest item - Only Rolande's Beneficial Bandolier magic item is a belt slot. Agreeably this should be called a Beneficial Belt!

Sekkimm and spells summons etc, to add?

Who is opening the door? Check your map placement!

Dark Archive

Male Halfling Rogue L2

I will tie a rope to the door. I will stand in the position indicated and open the door at a distance. I will not do this until people are standing in some fashion different from what is now showing up. Fahari and I would be toast.


Fahari is looking quite viscous with all his buffs and ready for a cat v dog fight!

Silver Crusade

I want to move the bodies upstairs out of the mist before we move on. Unless you want to fight Janks round two, now with bonus templates?

-Posted with Wayfinder


Done bodies moved before buffs were done. You will need to see at the Grand Lodge about clerical services to get a consecration and have these tombs moved.

Sekkimm are you good with placement?

Silver Crusade

I don't see any exits from that room, so no need to hold things in reserve. PfEvilC on anaba, rolande, Buchart, fernleaf, and cat. Just before the door opens, haste on same.

-Posted with Wayfinder


FYI with bless, Protection from evil and haste (I think they all stack) everyone has
+2 to hit
+3 to saves
+4 t reflex saves
+3 AC
1 extra attack - only if you do not move more than 5'


Anaba Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Buchart Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Cela Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Fernleaf Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Sekkim Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
Celeena Deckland & Hellhound Initiative: 1d20 + 6 ⇒ (15) + 6 = 21

Fernleaf pulls open the door -

Cela sends in The orb followed by Fahari. She starts casting Summon Nature's ally
hellhound reflex save: 1d20 + 5 ⇒ (5) + 5 = 102d6 ⇒ (5, 2) = 7 fails!
hellhound reflex save: 1d20 + 5 ⇒ (7) + 5 = 12 fails!
The Hellhound is caught up in the orb and pushed back into the room!

Fahari moves next to Celeena - with the haste she is able to attack!
Fahari Bite with Bless, Magic Fang, Fury Drops and Acid Maw and haste: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 101d6 + 6 + 1d4 ⇒ (5) + 6 + (1) = 12 miss

Celena Deckland mooves away from Fahari (5' step) out from behind the stone bookcase and is casting a spell. She does not looked pleased to see you.
”More Pathfinders?! You will pay for invading my family home. Die!”

Black Tentacles fill the room!
The tentacles attempt to grapple anyone in the area of effect
They attack CMD Attack: 1d20 + 14 ⇒ (5) + 14 = 19 vs your CMD - If that beats your CMD, you are grappled and take Tentacles: 1d6 + 4 ⇒ (3) + 4 = 7

Black Tentacles:
Black Tentacles
School conjuration (creation); Level bloodrager 4, magus 4, sorcerer/wizard 4, summoner 3, witch 4; Bloodline aberrant 4

CASTING
Casting Time 1 standard action
Components V, S, M (octopus or squid tentacle)

EFFECT
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

By the way...
This spell can be cast on the surface of the water or on a ship's deck. The tentacles do not attack ships.
Source Skull & Shackles Player's Guide

DESCRIPTION

Art used by permission of Dan Scott.
This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area.

Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that black tentacles is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. When determining the tentacles' CMB, the tentacles use your caster level as their base attack bonus and receive a +4 bonus due to their Strength and a +1 size bonus. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect.

If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage. The CMD of black tentacles, for the purposes of escaping the grapple, is equal to 10 + its CMB.

The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the tentacles last.

The Hellhound tries to break free
hellhound reflex save: 1d20 + 5 ⇒ (7) + 5 = 12 fails! and remains stuck in the orb.

Anaba (CMD 23) OK
Sekkimm (CMD 16) -9
Fernleaf (CMD 17) OK
Rolande (CMD -22) OK
Buchart (CMD 22 with dex belt) OK
Cela (CMD 15) -9 Grappled
Celeena Deckland
Hellhound -7

Anyone in the Black tentacles are next round is subject to another attack!

Silver Crusade

GM Pablo wrote:
FYI with bless, Protection from evil and haste (I think they all stack) everyone has +2 to hit +3 to saves +4 t reflex saves +3 AC 1 extra attack - only if you do not move more than 5'

Haste is dodge, pfe is deflect, and i bet bless is morale. So i also think they stack.

-Posted with Wayfinder

Silver Crusade

I'd like to start just north of rolande.

-Posted with Wayfinder

Silver Crusade

Oh, pearl back mage armor and cast it on kitty if i can slip that in before start.

-Posted with Wayfinder

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