The Infernal Vault (Inactive)

Game Master Stetrix

A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.

Travel Map.

Treasure and Experience.

Absalom.

Absalom & Surrounding villages.

The Hood.

Home Sweet Home.

Home Sweet Home - Vault.


While you were debriefing in the Grand Lodge - somewhat sequestered until your journals are updated and endless meetings with several Pathfinder scholars from various factions regarding what you found in Xin-Gafar, the Isle of Terror, and the Razmiri faith, Venture-Captain Drandle Dreng arranged for a barrister to clear any legal fees or leans on the property. He also had an agent investigate your property to check what ties it has to the Razmiri cult.

A week and a half into your trip - just as you think you are finished with the infernal paperwork and meetings - Venture-Captain Drandle Dreng summons you.

Venture-Captain Drandle Dreng’s pinched face is hard to see from behind the stack of books that divide the front of his office from the space behind his desk. A shockingly old man with white hair and slightly milky eyes, he is surprised by the appearance of outsiders in his office, and looks up, half startled and half relieved.

“Thank you for coming on such short notice. It seems that time has conspired against us.” Dreng mumbles to himself as he passes out a stack of notes and maps from behind the wall of books.

"Firstly, We are not sure how the deed arrived in the hands of the Razmiri herald. Perhaps foul play, a gambling debt, extortion or robbery. The barrister has validated the deed and the property is rightfully yours. He has sped the bureaucratic process for you to legally take ownership as well... You can expect his fee soon, I'm sure."

“These notes are from an agent I sent to check on your property just on the outskirts of Absalom. It contains some interesting finds, but one of them is now the utmost priority to the Society and I'm sure you have a vested interest in your holdings, as well.”

Dreng lightly taps a bony finger on a map, on which can be seen a section of Absalom with a small corner townhouse circled in deep red. “This is your townhouse, it is also a façade for an underground vault. The vault belonged to an old noble family of Absalom that was expelled a decade ago—the Decklands. The family was forced out when their patriarch—a man known as Orias—was discovered to have written documents detailing the city’s defenses, documents he intended to hand over to hostile forces loyal to Cheliax. The agents's notes indicate that a copy of these documents exist within the vault.

“The Pathfinder looking into the Decklands and their ties in Cheliax was attacked and killed two days ago. The thugs made off with a copy of his notes— fortunately, he’d already sent us another. We have reason to believe it was the work of the Decklands’ oldest child, a young woman named Celeena, and she’s the reason this assignment is now urgent. The fact that Celeena and her forces were willing to kill a Pathfinder for this information shows how desperate they are to retrieve the documents. If she were able to get these documents and return them to Cheliax, it would undermine the defenses of the whole city, as well as cause the Society undue headaches. Find Celeena, find the documents in her, err, now your vault, and prevent this situation from turning into one big mess for the Society. I did not suspect the danger when I sent a lone agent to investigate. Don't let them escape and deliver a..." Dreng pauses for a moment, "message to Celeena and any accomplices for me and the Society.”