
GM Pablo |

Buchart moves through the window (move)
The blind guard tries to hear him and attack Guard #3: 1d20 ⇒ 21d20 + 9 - 4 ⇒ (5) + 9 - 4 = 101d100 ⇒ 23 - he does't hear Buchart
Buchart you can attack.
Anaba pushes the box out of the way (move) and moves up to the two guards (double move).
Cela moves the box out of the hall and moves with Fahari behind Anaba.
The Guards 2 and 3 blindly attack while Guard 1 shoots down the hall.
Guard #2: 1d20 ⇒ 81d20 + 9 - 4 ⇒ (10) + 9 - 4 = 151d100 ⇒ 48 miss
Guard #3: 1d20 ⇒ 11d20 + 9 - 4 ⇒ (6) + 9 - 4 = 111d100 ⇒ 19 miss
Guard #1: 1d20 ⇒ 41d20 + 5 - 4 - 4 ⇒ (6) + 5 - 4 - 4 = 31d100 ⇒ 61 miss
Fernleaf
Rolande
Sekkimm
Buchart
Anaba
Guard #1 -1 Blind 3 Rounds
Guard #2 - 17 Blind 2 Rounds
Guard #3 Blind 1 Rounds
FYI - if you are in the fog cloud they have concealment within 5' 20% miss change - further away 50% because cant see

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I will climb in the window. Maybe I need this roll, maybe not? Also not sure how far in the room I can get.
Climb: 1d20 + 3 ⇒ (3) + 3 = 6
Then sneak attack on the blind guy. DM adjust roll please. Should be pretty easy as I am invisible too. For a second.
Short Sword Main - sneak: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 221d4 + 2d8 + 1 ⇒ (1) + (1, 6) + 1 = 9
Short Sword Offhand- sneak: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 241d4 + 2d8 + 1 ⇒ (3) + (4, 7) + 1 = 15

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Flat footed Ac=18 its called armor (masterwork chainmail, heavy steel shield). Maybe if didn't roll a 3 would hit. People do occasionally miss...
Rolande was able to hit however through a smoke cloud on a target he couldn't see who was behind a box wearing heavy armor...now that should be the real question, how was that possible?
-Posted with Wayfinder

GM Pablo |

Still adjusting to Pathfinder Pablo, a fighter with blind fighting with a 15 seems like it would hit a blinded person to me, but hey what do I know right?
Her sword hit, but deflected off the armor...life is a biaaaa@$^&! Now chop these mooks to pieces!! FYI this is a sixth level scenario - proceed with caution! Same level as the center part of Xin-Grafar.
Anaba is up!
Guard #1 -1 Blind 3 Rounds
Guard #2 - 17 Blind 2 Rounds
Guard #3 -42 Blind 1 Rounds
Fernleaf
Buchart
Rolande (readied action outside)
Sekkimm (on delay)

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removed him was on my phone can't do map easy on that.
I understand that! My phone flips its wig whenever I have more than one thing running. Sometimes the screen times out when I try opening apps and they take too much time to finish launching. It is maddening, I tell you! Maddening!

GM Pablo |

Anaba whacks the guard for 13 points
The guard swings blindly at Anaba and the other one shoots into combat at her.
Guard #2: 1d20 ⇒ 71d20 + 9 - 2 ⇒ (2) + 9 - 2 = 91d100 ⇒ 34 miss
Guard #1: 1d20 ⇒ 61d20 + 5 - 2 - 4 ⇒ (19) + 5 - 2 - 4 = 181d100 ⇒ 1 miss
Fernleaf
Buchart
Rolande (readied action outside)
Sekkimm
Anaba
Guard #1 -1 Blind 2 Rounds
Guard #2 - 30 Blind 1 Rounds

GM Pablo |

You can go there safely as long as you move 1/2 movement (you hear the combat). If you move just 2 squares north can attack (hard corner -2, but he is not in smoke so no penalty hitting him besides that. Faster than 1/2 move and acrobatics to avoid falling over the comfy chair or sofa, but no need for that now.
The smoke has several rounds left unless someone picks up the smokestick and tosses it outside. You can hear it spewing out smoke.

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I suspect there may be more to this "manor house" than meets the eye. We should scope about with alacrity.
Perception: 1d20 + 10 ⇒ (11) + 10 = 21
I am specifically checking the floors. There should be at least a root cellar? Also, loot the bodies and scope the entire place. Where can I set up an alchemists lab? Who's gonna sleep where? I call top bunk!

GM Pablo |

You find:
Gear masterwork chainmail (3), heavy steel shield (3), masterwork longsword (3), Longbow (3) 55 Arrows and 318 gp, deck of playing cards.
The couch while thread bare is quite comfy. Sekkimm barely avoids naptime!
The final room of the townhouse was once the bedroom, but has been used as a storage room for many years. Boxes and barrels fill several sections of the walls, and cheap rugs cover the floor. One of the crates is currently laid out in the center of the room as a makeshift card table.
A trapdoor leading down currently stands open a ladder leads down (see Map).
Does anyone want to climb down the ladder?

GM Pablo |

You see no traps on the open door or ladder. The room below is well lit from two torches.
This small, stuffy square room was cut from the building’s stone foundation. The room’s east wall features a large stone mosaic of stone that shows several faceless people worshipping at the top, and others being condemned at the bottom, with no figures in the middle pattern. The mosaic contains a set of three identical circular indentations: one set within the top section, one in the empty center, and another set within the bottom section. Illuminating the room are two lit torches in sconces on the north and south walls.

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Perception: 1d20 + 10 ⇒ (16) + 10 = 26
I want to look especially at the middle section. Looks like maybe a finger hold? I suspect we somehow need to populate or emulate the top and bottom pictures. Maybe get down and act like we are worshipping? In any case, looking at it most craftily. Taking 10 in fact, if I need to.

GM Pablo |

Well if you take 10 or 20 you don't roll...so will use your roll. You do not see any traps.
Fernleaf notices three circular stone disks stacked neatly against the east wall by the door. The stones represent a happy looking female child, a grandiose city, and a brooding devil.
FYI We are on this map now - https://docs.google.com/drawings/d/11fSW6XRH6HZMQ1S5UTt9nQiJ4tTvoaAkQqFyg6Z iDm8/edit