The Infernal Vault (Inactive)

Game Master Stetrix

A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.

Travel Map.

Treasure and Experience.

Absalom.

Absalom & Surrounding villages.

The Hood.

Home Sweet Home.

Home Sweet Home - Vault.


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Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Enough of this!

I kick down the door and barrel my way in.

Strength: 1d20 + 9 ⇒ (18) + 9 = 27


Buchart moves through the window (move)
The blind guard tries to hear him and attack Guard #3: 1d20 ⇒ 21d20 + 9 - 4 ⇒ (5) + 9 - 4 = 101d100 ⇒ 23 - he does't hear Buchart
Buchart you can attack.

Anaba pushes the box out of the way (move) and moves up to the two guards (double move).

Cela moves the box out of the hall and moves with Fahari behind Anaba.

The Guards 2 and 3 blindly attack while Guard 1 shoots down the hall.
Guard #2: 1d20 ⇒ 81d20 + 9 - 4 ⇒ (10) + 9 - 4 = 151d100 ⇒ 48 miss
Guard #3: 1d20 ⇒ 11d20 + 9 - 4 ⇒ (6) + 9 - 4 = 111d100 ⇒ 19 miss
Guard #1: 1d20 ⇒ 41d20 + 5 - 4 - 4 ⇒ (6) + 5 - 4 - 4 = 31d100 ⇒ 61 miss

Fernleaf
Rolande
Sekkimm
Buchart
Anaba
Guard #1 -1 Blind 3 Rounds
Guard #2 - 17 Blind 2 Rounds
Guard #3 Blind 1 Rounds

FYI - if you are in the fog cloud they have concealment within 5' 20% miss change - further away 50% because cant see

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Attacking the guard by the window two handed w/Arcane Strike, as usual!

Longsword: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 251d8 + 12 ⇒ (6) + 12 = 18

Dark Archive

Male Halfling Rogue L2

I will climb in the window. Maybe I need this roll, maybe not? Also not sure how far in the room I can get.

Climb: 1d20 + 3 ⇒ (3) + 3 = 6

Then sneak attack on the blind guy. DM adjust roll please. Should be pretty easy as I am invisible too. For a second.

Short Sword Main - sneak: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 221d4 + 2d8 + 1 ⇒ (1) + (1, 6) + 1 = 9
Short Sword Offhand- sneak: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 241d4 + 2d8 + 1 ⇒ (3) + (4, 7) + 1 = 15


Buchart and Fernleaf hit the Guard by the window for 42, but he still stands!

Rolande
Sekkimm
Buchart
Anaba
Guard #1 -1 Blind 3 Rounds
Guard #2 - 17 Blind 2 Rounds
Guard #3 -42 Blind 1 Rounds
Fernleaf


I will delay outside, moving to where I can see the window and the door. If one of them comes out I will shoot them.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Take one alive for questioning!!!!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

SwordAttack: 1d20 + 12 ⇒ (3) + 12 = 151d10 + 12 ⇒ (9) + 12 = 21

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Continue at the same guard, same MO.

Longsword: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 12 ⇒ (7) + 12 = 19

Dark Archive

Buchart kills the guard by the window. Anaba misses.

Sekkimm is up!

-Posted with Wayfinder


How can he miss with blind fighting on an adjusted 15 with the guards being blind?

Silver Crusade

I think they've got this. Mage Armor on me.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Rolande Deerborne wrote:
How can he miss with blind fighting on an adjusted 15 with the guards being blind?

Only a guess but he might be wearing chainmail or better while flatfooted.


She missed a blinded man with a 15 so they must have chain mail, unbelievable!

Dark Archive

Flat footed Ac=18 its called armor (masterwork chainmail, heavy steel shield). Maybe if didn't roll a 3 would hit. People do occasionally miss...

Rolande was able to hit however through a smoke cloud on a target he couldn't see who was behind a box wearing heavy armor...now that should be the real question, how was that possible?

-Posted with Wayfinder


Still adjusting to Pathfinder Pablo, a fighter with blind fighting with a 15 seems like it would hit a blinded person to me, but hey what do I know right?


Rolande Deerborne wrote:
Still adjusting to Pathfinder Pablo, a fighter with blind fighting with a 15 seems like it would hit a blinded person to me, but hey what do I know right?

Her sword hit, but deflected off the armor...life is a biaaaa@$^&! Now chop these mooks to pieces!! FYI this is a sixth level scenario - proceed with caution! Same level as the center part of Xin-Grafar.

Anaba is up!
Guard #1 -1 Blind 3 Rounds
Guard #2 - 17 Blind 2 Rounds
Guard #3 -42 Blind 1 Rounds
Fernleaf
Buchart
Rolande (readied action outside)
Sekkimm (on delay)

Silver Crusade

I mage armoured, so not really delaying.

-Posted with Wayfinder


Right you are!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Thought #3 was dead. Shall I hit him again?


removed him was on my phone can't do map easy on that.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GM Pablo wrote:
removed him was on my phone can't do map easy on that.

I understand that! My phone flips its wig whenever I have more than one thing running. Sometimes the screen times out when I try opening apps and they take too much time to finish launching. It is maddening, I tell you! Maddening!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I'll teach you to squat where you don't belong ruffians!

I am going to attack one of these jerks with my sword.

SwordAttack: 1d20 + 12 ⇒ (16) + 12 = 281d10 + 12 ⇒ (1) + 12 = 13


Anaba whacks the guard for 13 points

The guard swings blindly at Anaba and the other one shoots into combat at her.

Guard #2: 1d20 ⇒ 71d20 + 9 - 2 ⇒ (2) + 9 - 2 = 91d100 ⇒ 34 miss
Guard #1: 1d20 ⇒ 61d20 + 5 - 2 - 4 ⇒ (19) + 5 - 2 - 4 = 181d100 ⇒ 1 miss

Fernleaf
Buchart
Rolande (readied action outside)
Sekkimm
Anaba
Guard #1 -1 Blind 2 Rounds
Guard #2 - 30 Blind 1 Rounds


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I am going to move to where the dude I smoked was to let Fahari have a chance to attack.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6


Anaba forces her way past the guard and into the room. Inviting Fernleaf to flank.

Guard #2 AOO: 1d20 ⇒ 131d20 + 9 - 4 ⇒ (20) + 9 - 4 = 251d100 ⇒ 13 Rolls a nat 20, but can hit blind.

Dark Archive

Male Halfling Rogue L2

I will flank then!

Short Sword Main - sneak: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 251d4 + 2d8 + 1 ⇒ (4) + (8, 7) + 1 = 20
Short Sword Offhand- sneak: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 171d4 + 2d8 + 1 ⇒ (4) + (8, 4) + 1 = 17


Fernleaf stabs the guard and he falls dead.

Farhari attacks Fahari Bite: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 251d6 + 4 ⇒ (5) + 4 = 9 hits!

Buchart
Rolande (readied action outside)
Sekkimm
Anaba
Guard #1 -10 Blind 2 Rounds

Fernleaf
Cela

Silver Crusade

Use mage hand to retrieve the campfire bead.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Is the smoke clearing? Looking for a line of sight on the last thug.


You can go there safely as long as you move 1/2 movement (you hear the combat). If you move just 2 squares north can attack (hard corner -2, but he is not in smoke so no penalty hitting him besides that. Faster than 1/2 move and acrobatics to avoid falling over the comfy chair or sofa, but no need for that now.

The smoke has several rounds left unless someone picks up the smokestick and tosses it outside. You can hear it spewing out smoke.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I move the two squares N and make the attack around the corner

Longsword: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 281d8 + 12 ⇒ (5) + 12 = 17
Crit threat!

confim crit: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 271d8 + 12 ⇒ (2) + 12 = 14

Dark Archive

Hes dead Jim...way dead. Out of combat. Unfortunately all the guards are dead dead.

-Posted with Wayfinder

Silver Crusade

Test that the campfire bead still works. Drop it to the ground outside and say the command word, "galutproctar".

-Posted with Wayfinder

Dark Archive

Yes working fine. The smoke clears.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Sorry, Anaba! It seems when I least need to do damage I can't contol it. Remember the baker in Tamran? I can't forget it! At least this guy deserved it!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

We do what we can Buchart. Que sera sera! Maybe we can find some clues around the house.

Dark Archive

Male Halfling Rogue L2

I suspect there may be more to this "manor house" than meets the eye. We should scope about with alacrity.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

I am specifically checking the floors. There should be at least a root cellar? Also, loot the bodies and scope the entire place. Where can I set up an alchemists lab? Who's gonna sleep where? I call top bunk!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

There's an outhouse on the property. If Dusan was still un-rehabilitated and with us we could send him out there to see if there's anything of interest out there. Any volunteers?


I think we need to call a contractor and do some remodeling.
I go in and throw the smoke stick through the window to the outside.

Silver Crusade

Is it clear to us that there's a 10 by 25 area at the back of the house with no visible way in, or do we need to roll for that?

I heard the couch described as comfy. I go confirm that by laying down on it and putting my feet up.

-Posted with Wayfinder


You find:
Gear masterwork chainmail (3), heavy steel shield (3), masterwork longsword (3), Longbow (3) 55 Arrows and 318 gp, deck of playing cards.

The couch while thread bare is quite comfy. Sekkimm barely avoids naptime!

The final room of the townhouse was once the bedroom, but has been used as a storage room for many years. Boxes and barrels fill several sections of the walls, and cheap rugs cover the floor. One of the crates is currently laid out in the center of the room as a makeshift card table.

A trapdoor leading down currently stands open a ladder leads down (see Map).

Does anyone want to climb down the ladder?

Dark Archive

Male Halfling Rogue L2

I will check for traps

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Dark Archive

Male Halfling Rogue L2

Depending on the results I will scope it out thoroughly and proceed down the ladder.


You see no traps on the open door or ladder. The room below is well lit from two torches.

This small, stuffy square room was cut from the building’s stone foundation. The room’s east wall features a large stone mosaic of stone that shows several faceless people worshipping at the top, and others being condemned at the bottom, with no figures in the middle pattern. The mosaic contains a set of three identical circular indentations: one set within the top section, one in the empty center, and another set within the bottom section. Illuminating the room are two lit torches in sconces on the north and south walls.


Look up for the gear Buchart - I'll transfer to the treasure sheet.

The mosaic is magical.

Dark Archive

Male Halfling Rogue L2

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

I want to look especially at the middle section. Looks like maybe a finger hold? I suspect we somehow need to populate or emulate the top and bottom pictures. Maybe get down and act like we are worshipping? In any case, looking at it most craftily. Taking 10 in fact, if I need to.


Well if you take 10 or 20 you don't roll...so will use your roll. You do not see any traps.

Fernleaf notices three circular stone disks stacked neatly against the east wall by the door. The stones represent a happy looking female child, a grandiose city, and a brooding devil.

FYI We are on this map now - https://docs.google.com/drawings/d/11fSW6XRH6HZMQ1S5UTt9nQiJ4tTvoaAkQqFyg6Z iDm8/edit

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