The Infernal Vault (Inactive)

Game Master Stetrix

A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.

Travel Map.

Treasure and Experience.

Absalom.

Absalom & Surrounding villages.

The Hood.

Home Sweet Home.

Home Sweet Home - Vault.


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Guys let me take this dips hit on.
I want to exchange some gunfire while I am here. Get a healer behind me after Fernleaf is up on hit points. I only need to hit touch ac and I have a shit load of bullets. Loading flare into secondary weapon. Going to fire it first, then my rapid shot with main weapon if the party will delay their action..


you get Cela down stairs and lined up behind you.

While you are arranging things Janks drinks a potion
CMW: 2d8 + 3 ⇒ (2, 4) + 3 = 9
Janks -9
Fernleaf - 14


Pistol: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 6 ⇒ (1) + 6 = 7
Pistol: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 6 ⇒ (8) + 6 = 14


Flare DC 15 Fort save or be blinded for 1 round (1/2 damage)

Rolande 2 hits for 14

Heavy Crossbow: 1d20 + 12 ⇒ (4) + 12 = 161d10 + 1 ⇒ (4) + 1 = 5 Miss (The new armor is paying off!)

Janks moves back onto the stairs to drink another potion and heal.

Fort save: 1d20 + 7 ⇒ (15) + 7 = 22 saves

1 round no action (Rolande can prepare readied action)
CMW: 2d8 + 3 ⇒ (1, 5) + 3 = 9

Janks -14
Fernleaf - 14


Firing again! Two pistols at once followed by rapid shot.
Pistol: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 6 ⇒ (7) + 6 = 13
Pistol: 1d20 - 1 ⇒ (4) - 1 = 31d8 + 6 ⇒ (8) + 6 = 14
Pistol: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 6 ⇒ (2) + 6 = 8


Rolande hits for 21
Janks fires back. Then Retreats downt he stairs.
Heavy Crossbow: 1d20 + 12 ⇒ (19) + 12 = 311d10 + 1 ⇒ (3) + 1 = 4
Confirm crit: 1d20 + 12 ⇒ (18) + 12 = 302d10 + 2 ⇒ (9, 3) + 2 = 14

Cela heals Rolande CMW: 2d8 + 3 ⇒ (6, 5) + 3 = 14
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Janks does not return to view in these two rounds. It sounded like he descended the far stairs.

CMW: 2d8 + 3 ⇒ (8, 1) + 3 = 12 on Fernleaf

Janks -35
Fernleaf - 2
Rolande - 2


Do I get a shot on his retreat?


No that was his move action that round rather than reload.

Dark Archive

Male Halfling Rogue L2

Now we need to deactivate the traps (trip them) and haul ass behind him.
I will quickly find a heavy object and toss it into the corridor to see if anything happens. Say, 30 pound rock, board, block, box, crate, etc. I want to aim it to land in the middle of the corridor in proximity to a niche in the wall/dismembered body as far as I can toss it.

I have Throw Anything combat feat:

Quote:

You are used to throwing things you have on hand.

Benefit: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.

Normal: You take a –4 penalty on attack rolls made with an improvised weapon.


Fernleaf sets off a swinging Scythe Trap in the middle of the hallway. Looks like that killed the Elf that lies in pieces - Nasty!


Then lets disable and try and catch this jackass!

Dark Archive

Male Halfling Rogue L2

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

I grab a chest I find and toss it into the scary tunnel thing.


Fernleaf sees several potential traps in this hall, but most look inactive for some reason. There is another trap activated by pressure plate which tossing a chest from the storage area activates. An axe swings down harmlessly. He see no other active traps. There is a lever which should disable all the traps. Move it?

Dark Archive

Male Halfling Rogue L2

Yes move in, and utilize the lever. Making sure nobody is in the hallway when I do it.

Dark Archive

Fernleaf moves the lever and you hear several clicks throughout the hall. He is satisfied everything is disabled and it is safe to proceed. If he spent a few days all the traps in this hall could be activated and made even deadlier. Someone cleanup dead elf on isle 3!

-Posted with Wayfinder


Making a run when he disables. Can we get Fahari down here with us? I want to finish him off but we need her sniffer to help find him.

Dark Archive

Only one way to go is down

-Posted with Wayfinder


Yes, I know, can we get Fahari?
Cela we need Fahari to track this jerk quickly before he gets away.

Dark Archive

Male Halfling Rogue L2

Send a tank!! Followed by a healer. I will use my CLW on Buchart, Cela heal Anaba. Buff up and run like Hell!! I will NOT be leading this charge.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I am going to cast lead blades on myself before going down.


Fahari is going into track and kill mode.. I Will also use summon natures ally

summoning giant spider... commanding to attack the baddies


if i can i will also heal Fernleaf some more


Fahari is hanging back somewhat behind spider to let it get hit first


Spider summoned and heading down into the depths is the order correct on the map?

CLW Wand: 1d8 + 3 ⇒ (6) + 3 = 9 on Fernleaf and he is at full.

Janks -35
Rolande - 2


for my 3 peeps it is spider, fahari then me


Is everyone OK with marching order - if so double move down the stairs?

Silver Crusade

I will send an eagle down just in front of Anaba to eat the ambush.

-Posted with Wayfinder

Dark Archive

Male Halfling Rogue L2

I am preparing Expeditious retreat potion as a readied action. Will drink it at last possible moment.

Also, Adhesive Spittle potion

Noob Alchemist here. To clarify, I want to drink my potions to where they aren't wasting time standing around after drinking them but so they are prepared and working when we encounter Janx.


Swapped me for Buchart, if we tangle I want to blast him down as he doesn't seem to want to go one-on-one and use his range weapon instead.


I will cast Bless on party using wand, Acid Maw on Fahari...He is going to be a killing machine


You buff and send in the shock troops first - Eagle and Spider followed by Anaba then Fahari.

A perpetual thick gray fog covers the floor of this ancient stone room to a height of six inches. Four alcoves extend from a small circular center. The north and south alcoves are lined with ceremonial slabs on which rest skeletal bodies garbed in old finery, the west alcove contains a spiral staircase that winds down from the room, and the east alcove contains only a simply wooden door in the east wall.

The eagle is greeted by two mercenaries and Janx firing from Range.

Merc #1 Longsword: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 5 ⇒ (3) + 5 = 8 miss
Merc #2 Longsword: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 5 ⇒ (1) + 5 = 6 hit

One of the Mercenaries hits and slices the bird with it's prepared action.

The spider moves in and Janx fires.
Heavy Crossbow: 1d20 + 12 ⇒ (10) + 12 = 221d10 + 1 ⇒ (4) + 1 = 5 He hits but the spider lives - Attack!

Large Spider -5/16 (+2 to hit/1d6 damage + poison)
Anaba
Fahari
Rolande
Cela
Fernleaf
Buchart
Sekkimm
Mercenaries
Janx -35

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will cast Bull's Strength on myself and Anaba from wand and recall Shield with one pool point (2 left in pool).


[ooc]Firing on closest merc! (One Anaba is not engaging.)
Pistol: 1d20 + 12 ⇒ (17) + 12 = 291d8 + 7 ⇒ (7) + 7 = 14
Pistol: 1d20 + 9 ⇒ (6) + 9 = 151d8 + 7 ⇒ (7) + 7 = 14


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

So, if I am figuring this out right, I have +1 for bless, and +4 for Bull's Strength on my Attack Roll, and with Lead Blades, I go from 1d10 to 2d8. I am going to attack and destroy that thug next to me with my sword.

I WARNED YOU! NOW FEEL MY WRATH!

SwordAttack: 1d20 + 15 ⇒ (10) + 15 = 252d8 + 12 ⇒ (2, 1) + 12 = 15


Rolling to resolve spider
Bite Merc #1: 1d20 + 2 ⇒ (13) + 2 = 151d6 ⇒ 2 Miss

Anaba you will have to use Acrobatics to try to get in the room - or take two AOOs


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13

SwordCleaveAttack: 1d20 + 15 ⇒ (15) + 15 = 302d8 + 12 ⇒ (2, 5) + 12 = 19


Anaba clumsily moves past the spider forces her way into the room (takes two AOOs)

Anaba Adjusting damage and to hit rolls up: Rage + Bless + 1 Weapon + Power attack + Lead Blades = +15 to hit/+ 20 damage

Merc #1 Longsword: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 5 ⇒ (3) + 5 = 8 hits
Merc #2 Longsword: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 5 ⇒ (4) + 5 = 9 hits

She brushes off their attacks and cleaves them both.

Fahari
Rolande
Cela
Fernleaf
Buchart
Sekkimm
Mercenary #1 -23
Mercenary #2 -27
Janx -35
Large Spider -5/16 (+2 to hit/1d6 damage + poison)
Anaba -17


spidey attack attack: 1d20 + 2 ⇒ (12) + 2 = 14

damage: 1d6 + 0 ⇒ (5) + 0 = 5


Fahari leaps on Janx

Claw 1: 1d20 + 4 ⇒ (7) + 4 = 11 Claw1 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Claw 2: 1d20 + 4 ⇒ (11) + 4 = 15 Claw 2 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 4 ⇒ (10) + 4 = 14 Bite Damage: 1d6 + 4 ⇒ (5) + 4 = 9

acid maw damage: 1d4 + 0 ⇒ (3) + 0 = 3


oops didnt add + 1 for bless


Fahari moves past the mercenaries (they used all their AOOs on Anaba apparently and can't attack!). She misses.

Rolande has no room to move and attack so can double move in the room.

Cela double moves behind the spider

Fernleaf (has 50'move from expeditious retreat potion so can move and attack)
Buchart (double moving)
Sekkimm
Mercenary #1 -23
Mercenary #2 -27
Janx -35
Large Spider -5/16 (+2 to hit/1d6 damage + poison)
Anaba -17
Fahari
Rolande
Cela

Silver Crusade

Can I move south of the spider this turn? I will do that.

-Posted with Wayfinder

Dark Archive

Male Halfling Rogue L2

Short Sword Main Hand: 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 25 Short sword damage: 1d4 ⇒ 2
Short Sword Off Hand: 1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 24 Short sword damage: 1d4 ⇒ 3

Flanking attack with both short swords


Sorry no flank to be had Fernleaf...but you hit twice!

Sekkimm is up!
Mercenary #1 -28
Mercenary #2 -27
Janx -35
Large Spider -5/16 (+2 to hit/1d6 damage + poison)
Anaba -17
Fahari
Rolande
Cela
Fernleaf
Buchart


When its my turn use my above attack (not sure why I couldn't fire coming off the stairs) on Jankee-poo.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Done with exam! Why dropped from initiative order? Pushing past to hit first stranger I see!

Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23

Longsword: 1d20 + 11 ⇒ (13) + 11 = 241d8 + 12 ⇒ (2) + 12 = 14


Buchart wrote:
Why dropped from initiative order?

GM said we had no room to attack so he made us double move.

Dark Archive

As with all these spiral staircases, each 5' = 10' of movement. That is why you can not pass (it is too crowded and tight) and when Rolande descended 15 feet he ended up on top of the spider so had to double move in the room because you can not end movement on another player, creature or enemy unless they are unconscious, dead or otherwise incapacitated. The initiative order was the order you lined up in to go down.

I'll use your existing roll on your next initiative.

When your done you can hire someone to make some proper stairs - these are a real pain!!

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Rolande Deerborne wrote:
When its my turn use my above attack (not sure why I couldn't fire coming off the stairs) on Jankee-poo.

Feat= Shot on the Run


Shot on the Run (Combat)
You can move, fire a ranged weapon, and move again before your foes can react.
Prerequisites: Dex 13, Dodge, Mobility, Point-Blank Shot, base attack bonus +4.

Benefit: As a full-round action, you can move up to your speed and make a single ranged attack at any point during your movement.

Normal: You cannot move before and after an attack with a ranged weapon.

You can not move your full move 30', then move again and fire.

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