The Infernal Vault (Inactive)

Game Master Stetrix

A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.

Travel Map.

Treasure and Experience.

Absalom.

Absalom & Surrounding villages.

The Hood.

Home Sweet Home.

Home Sweet Home - Vault.


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Silver Crusade

Any relevant knowledges regarding the mural?

-Posted with Wayfinder


No Knowledge on the mural disks or mosaic pictures really. You can spellcraft the magic however.

You can assume the discs need to be put in the correct order.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Take 10 on Spellcraft while Detecting Magic.


It is some kind of evocation [fire] spell with a permanency on it.

Dark Archive

Male Halfling Rogue L2
GM Pablo wrote:

Well if you take 10 or 20 you don't roll...so will use your roll. You do not see any traps.

Fernleaf notices three circular stone disks stacked neatly against the east wall by the door. The stones represent a happy looking female child, a grandiose city, and a brooding devil.

FYI We are on this map now - https://docs.google.com/drawings/d/11fSW6XRH6HZMQ1S5UTt9nQiJ4tTvoaAkQqFyg6Z iDm8/edit

I will try to put the stone disks in place . Happy female on top (of course), city in middle, brooding devil on the bottom.

I am terrible at these things. I play Uncharted on PlayStation and it has puzzles like this. That I can never solve.


You put the stones in and a door slides open revealing a spiral staircase descending into the depths. (looks like Uncharted time payed off)

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Fernleaf Ivy wrote:
GM Pablo wrote:

Well if you take 10 or 20 you don't roll...so will use your roll. You do not see any traps.

Fernleaf notices three circular stone disks stacked neatly against the east wall by the door. The stones represent a happy looking female child, a grandiose city, and a brooding devil.

FYI We are on this map now - https://docs.google.com/drawings/d/11fSW6XRH6HZMQ1S5UTt9nQiJ4tTvoaAkQqFyg6Z iDm8/edit

I will try to put the stone disks in place . Happy female on top (of course), city in middle, brooding devil on the bottom.

I am terrible at these things. I play Uncharted on PlayStation and it has puzzles like this. That I can never :solve.

Fernleaf, you are the bomb!

Pun intended!


Ka's will seems to be guiding us Fernleaf, your gut instinct serves you well.


Descend down the spiral stair?

Silver Crusade

I haven't seen the map yet. Are there other unexplored routes to choose from?

-Posted with Wayfinder


This is the only way in or out it appears. You have already scoped out the surrounding woods behind the building.

Dark Archive

Male Halfling Rogue L2

check for traps then lead down

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Lets head down! I am AFK until tomorrow, heading to see The Avengers after work.


When the door opens the three disks pop back out.

GM Stuff: 1d20 + 11 ⇒ (8) + 11 = 19
GM Stuff: 1d20 + 11 ⇒ (15) + 11 = 26
Fernleaf descends down the spiral staircase finding no traps.

(Map Updated)
This room is split by a long, ten-foot-wide stone walkway, extending sixty feet east to west between two spiral staircases. Two ladders rest on the north side of the walkway and two more on the south, leading down into a fifteen-foot-wide trench twenty feet below. These sub-rooms are filled with objects ranging from decrepit suits of rusted armor, to piles of rotting furs, and to various over-stuffed footlockers.

This looks spacious!

Dark Archive

Male Halfling Rogue L2

Awesome!! My Alchemy Lab surely exists down here. Cela will be pleased as well.

Dark Archive

Male Halfling Rogue L2

Let's scope this place out from stem to stern. We should catalog it all and make a big list. I am not convinced that there aren't other bad things down here, so we can do that later. But scope scope scope, nonetheless. Watching out for traps, secret and hidden doors, magic items and valuable items in the piles of stuff. And Alchemy equipment.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Silver Crusade

Scan room with detect magic, walking only where Fernleaf has walked.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Before we go much further, are we leaving someone at the top? If not, I would like spmeome to disable the trapdoor and the vault door. Getting out is as important as getting in!

Dark Archive

You can take in the stones this would prevent entry from outside. No problem to exit from inside. Go ahead nd move 1/2 way in on the bridge

-Posted with Wayfinder


As you move in two bipedal creatures appear from nowhere. They wield a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.

KN Planes to identify

Anaba Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Buchart Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Cela Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Fernleaf Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Rolande Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Sekkim Initiative: 1d20 + 8 ⇒ (1) + 8 = 9
Creatures Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

Cela & Fahari
Anaba
Buchart
Creatures
Sekkimm
Fernleaf
Rolande

Silver Crusade

Take 10 on planes. 21.

-Posted with Wayfinder


Fahari will attack

Claw 1: 1d20 + 4 ⇒ (4) + 4 = 8 Claw1 Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Claw 2: 1d20 + 4 ⇒ (8) + 4 = 12 Claw 2 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 4 ⇒ (9) + 4 = 13 Bite Damage: 1d6 + 4 ⇒ (5) + 4 = 9

i will hold action to heal if needed


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

So before we descended into the depths, did someone scope out the surrounding area around the house or the outhouse? I was curious to get more info on the surroundings on the house.

BEASTS! Do you speak?

To my group. IF they are foes, you all move you asses so I can attack!

Diplomacy: 1d20 - 1 ⇒ (12) - 1 = 11

Dark Archive

Anaba wrote:
So before we descended into the depths, did someone scope out the surrounding area around the house or the outhouse? I was curious to get more info on the surroundings on the house. BEASTS! Do you speak? To my group. IF they are foes, you all move you asses so I can attack! Diplomacy: 1d20 - 1 ⇒ (12) - 1 = 11

sorry thought I had replied to that.

You scoped out the woods in the back and saw nothing. Fernleaf used the facilities (outhouse). Looks like they were used a little recently, but not much in last 10 years. Nothing else of interest upstairs either. This is the only trail to follow.

-Posted with Wayfinder


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

SwordAttackMainHand: 1d20 + 10 ⇒ (18) + 10 = 281d10 + 12 ⇒ (8) + 12 = 20


Fahari steps up and misses.

Sekkimm recognizes these creatures as Barbed Devils, but not any more information.

AOO on Anaba as she moves through threatened square
Barbed Devil #2 Glaive: 1d20 + 11 ⇒ (14) + 11 = 251d10 + 6 ⇒ (6) + 6 = 12 If hits Infernal Wound (SU) Bleed damage 2 points each round until cured (DC17 Heal Check or DC16 Caster check is using healing spell)
Hits for 12 (bleeding 2 each round until healed)

Anaba Attacks and hits Devil #2 for 20 - 5 DR = 15

The devil shouts in Infernal

Look if you speak Infernal or make a DC18 Linguistics check:
”I’m going to skewer this puny one with no armor and watch him bleed out. You will be lucky to even hit. Your not much better than a lemur.”

1=Sekkimm 2=Rolande
Barbed Devil #1 Glaive: 1d2 ⇒ 11d20 + 11 ⇒ (9) + 11 = 201d10 + 6 ⇒ (10) + 6 = 16 If hits Infernal Wound (SU) Bleed damage 2 points each round until cured (DC17 Heal Check or DC16 Caster check is using healing spell)
Hits Sekkimm for 16 (bleeding 2 each round until healed)

The other devil shouts back in Infernal

Look if you speak Infernal or make a DC18 Linguistics check:
”This small child will sit on the end of my glaive and squirm in agony. You are worthless and don’t deserve a place in hell.”

Barbed Devil #2 Glaive: 1d20 + 11 ⇒ (19) + 11 = 301d10 + 6 ⇒ (2) + 6 = 8 If hits Infernal Wound (SU) Bleed damage 2 points each round until cured (DC17 Heal Check or DC16 Caster check is using healing spell)
Hits Fernleaf for 8 (bleeding 2 each round until healed)

Buchart
Cela (on delay)
Sekkimm -16 (Bleed 2)
Fernleaf -8 (Bleed 2)
Rolande
Fahari
Anaba -12 (Bleed 2)
Barbed Devil #1
Barbed Devil #2


on sekkim

curelightwounds: 1d8 + 4 ⇒ (4) + 4 = 8


Cela comes out of delay and casts a healing spell (no wand) within 5' of the devil which allows an AOO.

Barbed Devil #2 Glaive AOO: 1d20 + 11 ⇒ (8) + 11 = 191d10 + 6 ⇒ (4) + 6 = 10 If hits Infernal Wound (SU) Bleed damage 2 points each round until cured (DC17 Heal Check or DC16 Caster check is using healing spell) hits for 10 Points make a DC21 Concentration check or lose the spell. When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus spells of the same type. Clerics, druids, and rangers add their Wisdom modifier. 1d20 +5 + 5 Level 5 + 5 Wisdom bonus. If you use wands while in combat they do not generate Attacks of Opportunity.

Buchart
Sekkimm -16 (Bleed 2)
Fernleaf -8 (Bleed 2)
Rolande
Fahari
Anaba -12 (Bleed 2)
Barbed Devil #1
Barbed Devil #2
Cela -10 (Bleed 2)

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Casting Shield.

Great! More squatters!

Silver Crusade

If I step back and drop to the floor below can I still cast haste on the party or do I need explicit LOS for that?

-Posted with Wayfinder


Buchart casts Shield.

It is a 20' drop going down the ladder (9 squares of move (1/2 move on the ladder) You can 5'step back or go 1/2 way down the ladder and cast from there). Going 10' down the ladder will get everyone except Anaba. 5' down or stepping back 5' will get everyone.

Dark Archive

Male Halfling Rogue L2

Flank attack on the devil nearest me.

Short Sword Main - Flank: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 81d4 + 2d8 + 1 ⇒ (1) + (1, 6) + 1 = 9
Short Sword Offhand- Flank: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 251d4 + 2d8 + 1 ⇒ (3) + (6, 7) + 1 = 17

I don't think my math is correct.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Is it large enough in here that someone can cast enlarge on me?
Can I go ahead and cast lead blades?

Silver Crusade

Oh, Buchart cast shield without an AOO? It's on, then. Move 2 squares right, then haste Anaba, Buchart, Rolande, Fernleaf, and the Cat.

-Posted with Wayfinder


Sekkim wrote:

Oh, Buchart cast shield without an AOO? It's on, then. Move 2 squares right, then haste Anaba, Buchart, Rolande, Fernleaf, and the Cat.

-Posted with Wayfinder

Forgot the 10' Reach with the Glaive!

Barbed Devil #1 AOO BUchart Glaive: 1d20 + 11 ⇒ (14) + 11 = 251d10 + 6 ⇒ (4) + 6 = 10 If hits Infernal Wound (SU) Bleed damage 2 points each round until cured (DC17 Heal Check or DC16 Caster check is using healing spell) Hits Buchart for 10!

Buchart make a Concentration check or lose the spell.

Sekkimm Hastes everyone!

Haste:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Fernleaf attacks, but there is no Flank. Hits (adding +1 for haste) on the second attack, but the damage does not pass the DR (no 2d8 bonus for flank) You have 2 more attacks from haste.

Fernleaf -8 (Bleed 2)
Rolande
Fahari
Anaba -12 (Bleed 2)
Barbed Devil #1
Barbed Devil #2
Cela -10 (Bleed 2) - Make Concentration Check DC21
Buchart -10 (Bleed 2) - Make Concentration Check DC21
Sekkimm -16 (Bleed 2)

Anaba it is large enough to be enlarged. If you cast lead blades you lose the two attacks this round and will take an AOO from getting your wand out.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I am going to move to flank the beast.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

OneHandedSwordAttack: 1d20 + 10 ⇒ (14) + 10 = 241d10 + 12 ⇒ (8) + 12 = 20

OneHandedSwordAttack: 1d20 + 10 ⇒ (16) + 10 = 261d10 + 12 ⇒ (8) + 12 = 20

Dark Archive

Male Halfling Rogue L2

Short Sword Main Hand: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Short sword damage: 1d4 ⇒ 1
Short Sword Off Hand: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Short sword damage: 1d4 ⇒ 4

Dark Archive

Male Halfling Rogue L2

I focus on looking brave and determined. if I am going to get sliced to death by a devil, the song should portray me as a hero... Alas, I have no descendants to pass on my legacy.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Concentration: 1d20 + 9 ⇒ (18) + 9 = 27


Stepping back 5 feet and using grit points and silver bullets!
Pistol: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 2d6 ⇒ (6) + (6, 2) = 14
RapidShot: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 2d6 ⇒ (1) + (6, 5) = 12
Haste shot: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 2d6 ⇒ (7) + (2, 6) = 15
critical: 1d20 ⇒ 4
Poop!

Dark Archive

Rolande you hit with crit (confirmed). +9 +1 haste touch ac=12. Roll 3 more damage rolls

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Sekkim wrote:

Oh, Buchart cast shield without an AOO? It's on, then. Move 2 squares right, then haste Anaba, Buchart, Rolande, Fernleaf, and the Cat.

-Posted with Wayfinder

Actually, Buchart has Combat Casting (+4 when casting defensively) and always casts defensively (-4)!


Damage: Pistol + Up Close and Deadly: 1d8 + 6 ⇒ (4) + 6 = 102d6 + 1 ⇒ (2, 5) + 1 = 8
Damage: Pistol + Up Close and Deadly: 1d8 + 6 ⇒ (4) + 6 = 102d6 + 1 ⇒ (3, 2) + 1 = 6
Damage: Pistol + Up Close and Deadly: 1d8 + 6 ⇒ (4) + 6 = 102d6 + 1 ⇒ (1, 2) + 1 = 4
add +1 for haste and +6 to damage x3 (for the above forgot to add it in) 21 extra.


64 + 48=Dead devil I hope! Grit point regained!


heal check: 1d20 + 12 ⇒ (19) + 12 = 31


i dont appear to have concentration oops!

Silver Crusade

Cela wrote:
i dont appear to have concentration oops!

It's not a skill it's like caster level plus casting stat plus 1d20, with a target of 15 plus twice the spell level. When concentration was a skill in 3rd edition it was too easy to boost it to where the check was trivial.

I'm not supposed to need combat casting. You guys are supposed to keep them off me *grin*.

-Posted with Wayfinder

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