The Horrors of Ranvargo (Inactive)

Game Master chubbs

Caravan.

NPC hunters Stats/PIC.

EVIL people PICS.

Renvargo


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@vort- it sounds like a Crow, or Raven.

@Hans- you see a small glowing from the old cornfield that the farm is located at, and it appears to be getting smaller. (like a torch being carried away) your survival check doesn't turn up any extra info.


Human Male Gunslinger (1) / Inquisitor (2) | AC:18 T:13 Fl:15 | HP: 22/24 | F+6 R+5 W+5 (+2 vs fear) | Init +5 | Perc +8
Conditions:
none
Pistol Modifiers:
Pistol Range Increment: 20' (-2 to attack per increment); Point Blank Shot: +1 att/dmg within 30'; Studied Target: +1 att/dmg

Hans watches the receding light as he says to the others, "Someone--or something--other than a crow is out here. A light is receding into the woods. Might be a torch, but... might be one of those lights that distracted us when the b*tch wolf attacked for her pups."


Male Human (Kellid) barbarian (mooncursed) 3 | AC:17 T:11 Fl:16 | HP: 37/37 | F+5 R+2 W+3 | Init +1 | Perc +6

"So do we fortify ourselves here? No tracks to follow it seems."


Female Human Cleric / 3 | HP: 24/24 AC: 16/10/16 CMB: 0 CMD: 10 | Init: +0 Per: +4 | Saves: F: 4 R: 0 W: 6 (+2 on all saving throws against charm and compulsion effects)

"No, we have not enough supplies for any sort of lengthy stay here. Perhaps leave the homestead and travel in a spiral pattern outwards looking for any sign of what may have been here?"


Male Human (Kellid) barbarian (mooncursed) 3 | AC:17 T:11 Fl:16 | HP: 37/37 | F+5 R+2 W+3 | Init +1 | Perc +6

Vort ties his gear together and throws his pack across his broad back. He slaps the greataxe back into his massive paw and nods.

"Vort is ready!"


the light appears to wait or working on something. the crow continues to Kaw.


my friend Russell , (llano) decided play by post just isn't for him. he says ty for trying it out with him.


F Human pyrokineticist 2 / brawler 1

"No reason to leave in the middle of the night. For now, we stay here where we have some limited defense if something comes at us again. We'll move on in the morning," Grethel says.

Stay here and wait to see if someone comes at us, IMO. I see no reason to rush out into the night to follow some sort of woll-o'-wisp/trap.


Human Male Gunslinger (1) / Inquisitor (2) | AC:18 T:13 Fl:15 | HP: 22/24 | F+6 R+5 W+5 (+2 vs fear) | Init +5 | Perc +8
Conditions:
none
Pistol Modifiers:
Pistol Range Increment: 20' (-2 to attack per increment); Point Blank Shot: +1 att/dmg within 30'; Studied Target: +1 att/dmg

Where is the crow? On top of the house? Can Hans see it? Also, are folks rested up?

Hans watches the light and says, "Grethel... the lights led you away last time, is that right? Well, right now, it's just one light and its... I don't know. Waiting? If it's the wolves, I must image we're the targets... so it's bait for a trap. Nonetheless, it could be a trap with our targets nearby."

He looks about for the crow, pistol still in hand.


Male Human (Kellid) barbarian (mooncursed) 3 | AC:17 T:11 Fl:16 | HP: 37/37 | F+5 R+2 W+3 | Init +1 | Perc +6

"Yes. Beat the bush to make the snakes stick their head out. We are the snakes..."


Female Human Cleric / 3 | HP: 24/24 AC: 16/10/16 CMB: 0 CMD: 10 | Init: +0 Per: +4 | Saves: F: 4 R: 0 W: 6 (+2 on all saving throws against charm and compulsion effects)

Alexandria sees Grim looking about the crow. "If you can find that bird, I suggest you kill it. Just in case."


F Human pyrokineticist 2 / brawler 1

"Fair enough, brother mine. All together then, when we're ready? Vort, put on your armor."

If it's not moving and we think we have time, that is.


It seems you have time, nothing attacks you in the time it takes to put on armor. (sorry Vort just seeing if you would leave without armor) as for the crow you can see it but you know it there because it caws from the cornfield from where the light is.


Human Male Gunslinger (1) / Inquisitor (2) | AC:18 T:13 Fl:15 | HP: 22/24 | F+6 R+5 W+5 (+2 vs fear) | Init +5 | Perc +8
Conditions:
none
Pistol Modifiers:
Pistol Range Increment: 20' (-2 to attack per increment); Point Blank Shot: +1 att/dmg within 30'; Studied Target: +1 att/dmg
DM Chubbleston wrote:
(sorry Vort just seeing if you would leave without armor)

LOL

Hans dons his own armor, a precious mithril shirt he was given by his mentor in the church, grabs his backpack, and makes ready to "follow the light".

Ready when y'all are


Female Human Cleric / 3 | HP: 24/24 AC: 16/10/16 CMB: 0 CMD: 10 | Init: +0 Per: +4 | Saves: F: 4 R: 0 W: 6 (+2 on all saving throws against charm and compulsion effects)

Alexandria gathers up all of her belongings and dons her own armor.

RTG


Male Human (Kellid) barbarian (mooncursed) 3 | AC:17 T:11 Fl:16 | HP: 37/37 | F+5 R+2 W+3 | Init +1 | Perc +6

Vort don't need no stinking armor! lol

Certain that the moment of danger has passed, the barbarian preps his gear once more.

Vort straps on his armor and hefts his greataxe. The weight feels good in his hands. He anticipates sinking it into warm flesh again soon.


The sunrise is still many hours away. outside the farmhouse all is quiet except for the Cawing of the crow. After looking around you see that the light is more of a greenish color rather then yellow or white.


F Human pyrokineticist 2 / brawler 1

"All right. If we're set, let's go investigate the lights together," Grethel suggests.

Knowing most of them can't see all that well in the dark, she summons some small red lights as well, the heat warding off any nighttime chill.


Male Human (Kellid) barbarian (mooncursed) 3 | AC:17 T:11 Fl:16 | HP: 37/37 | F+5 R+2 W+3 | Init +1 | Perc +6

Grethel's lights illuminate the surrounding area.

Vort takes the lead as they head out into the darkness.

Did I mention that stealth is not Vort's strong point? :/

Vort heads toward the light, greataxe in hand.

stealth: 1d20 - 1 ⇒ (5) - 1 = 4 Here goes nothing.


the party heads through the unkempt cornfield, as they get closer to the cawing. you can hear a little movement up ahead. The light is getting brighter and you will get to it shortly.

(any of you want to do anything this round.? before the view.)


F Human pyrokineticist 2 / brawler 1

Grethel takes a moment to center herself, ready to pummel whatever may be ahead.

"Let's do this," she says.

Use 1st martial flexibility to give myself Weapon Focus (unarmed) for 1 minute.


Human Male Gunslinger (1) / Inquisitor (2) | AC:18 T:13 Fl:15 | HP: 22/24 | F+6 R+5 W+5 (+2 vs fear) | Init +5 | Perc +8
Conditions:
none
Pistol Modifiers:
Pistol Range Increment: 20' (-2 to attack per increment); Point Blank Shot: +1 att/dmg within 30'; Studied Target: +1 att/dmg

Going to hold off on spells for now but if a ranged attack targets Hans, he's going to use Gunslingers Dodge to sidestep (+2 AC)


Female Human Cleric / 3 | HP: 24/24 AC: 16/10/16 CMB: 0 CMD: 10 | Init: +0 Per: +4 | Saves: F: 4 R: 0 W: 6 (+2 on all saving throws against charm and compulsion effects)

Alexandria will just have her crossbow out and loaded with a silver bolt, just in case.


Male Human (Kellid) barbarian (mooncursed) 3 | AC:17 T:11 Fl:16 | HP: 37/37 | F+5 R+2 W+3 | Init +1 | Perc +6

Vort continues forward, giving himself a slight lead from the party in case he attracts attention.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Survival: 1d20 + 6 ⇒ (5) + 6 = 11


as you come into the clearing you see a scarecrow barely hanging on to its poles. twine hold onto the wrists. you see what appears to be a glowing ghost raven. its light is a sickly green. trying to pick at the scarecrow but its beak doesn't effect the creature. as you show up it turns and appears to look at everyone. "Caw!"


Female Human Cleric / 3 | HP: 24/24 AC: 16/10/16 CMB: 0 CMD: 10 | Init: +0 Per: +4 | Saves: F: 4 R: 0 W: 6 (+2 on all saving throws against charm and compulsion effects)

Alexandria looks puzzled and tries to figure out what the ghost is. "A ghostly raven is not what I expected to find."

know religion: 1d20 + 7 ⇒ (11) + 7 = 18


F Human pyrokineticist 2 / brawler 1

"Should we try to get rid of it? It doesn't seem to be hurting anything, but if it's trying to talk to us, it isn't making a whole bunch of sense right now," Grethel notes.

She looks around to see if there's anything else.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Human Male Gunslinger (1) / Inquisitor (2) | AC:18 T:13 Fl:15 | HP: 22/24 | F+6 R+5 W+5 (+2 vs fear) | Init +5 | Perc +8
Conditions:
none
Pistol Modifiers:
Pistol Range Increment: 20' (-2 to attack per increment); Point Blank Shot: +1 att/dmg within 30'; Studied Target: +1 att/dmg

Hans has a deeply suspicious expression. "If it is a ghost or a spirit, it is undead and not of this world, here to lure us for some purpose." Still holding the pistol in one hand, he lofts his holy symbol with the other and prays to Sarenrae.

Detect Magic

@ GM:
If Detect Magic doesn't turn up anything, I'm blasting the ghost raven with Disrupt Undead.
Ranged Touch: 1d20 + 5 ⇒ (11) + 5 = 16
Damage (positive energy): 1d6 ⇒ 4


The ghost raven gives a shriek of pain and dies as Johannes kills it with a ray with a wet popping sound it explodes like a balloon with light motes.

@Vort- You find no evidence of anything else in the clearing. it appears to be a cleared out piece of land that a old scarecrow was placed.

@alex- normally ghost do not come in the form of animals due to most ghost stay to fulfill a purpose. Whatever the animal is it is unusual.


Human Male Gunslinger (1) / Inquisitor (2) | AC:18 T:13 Fl:15 | HP: 22/24 | F+6 R+5 W+5 (+2 vs fear) | Init +5 | Perc +8
Conditions:
none
Pistol Modifiers:
Pistol Range Increment: 20' (-2 to attack per increment); Point Blank Shot: +1 att/dmg within 30'; Studied Target: +1 att/dmg

Having slain it with positive energy, Hans grunts. "T'was beyond death but is no longer." He studies the scarecrow and the rest of the area.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Female Human Cleric / 3 | HP: 24/24 AC: 16/10/16 CMB: 0 CMD: 10 | Init: +0 Per: +4 | Saves: F: 4 R: 0 W: 6 (+2 on all saving throws against charm and compulsion effects)

"Yes, that creature is gone, but from where did it come? It is not normal for a ghost animal to exist. I have to wonder if someone summoned it here for a purpose."


F Human pyrokineticist 2 / brawler 1

"Well, that was ... unusual," Grethel observes. "Well shot, Brother Mine."

She moves forward carefully, going to inspect the scarecrow.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Male Human (Kellid) barbarian (mooncursed) 3 | AC:17 T:11 Fl:16 | HP: 37/37 | F+5 R+2 W+3 | Init +1 | Perc +6

Vort curses beneath his breath at the sight of the strange apparition.

"Foul Ustalavic sorcery. Bah."


As Grethel walks towards the scarecrow it starts to twitch and rises off the pole it was resting on. In the rotten pumpkin a small bit of fire starts to alight. Vort barely pulls himself out of looking into its eyes. The scarecrow then silently rushes forward and attacks Grethel.

It uses its surprise action to fascinate Vort DC 14 will save.
Vort will DC: 1d20 + 3 ⇒ (11) + 3 = 14

the Initiative:

Vort Int: 1d20 + 1 ⇒ (15) + 1 = 16
Alex Int: 1d20 + 0 ⇒ (4) + 0 = 4
Greth Int: 1d20 + 2 ⇒ (9) + 2 = 11
hans Int: 1d20 + 5 ⇒ (1) + 5 = 6

Scarecrow Int: 1d20 + 0 ⇒ (20) + 0 = 20

Scarecrow firsts- first tab under caravan.
Scarecrow: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 3 ⇒ (7) + 3 = 10

Scarecrow fear on Grethel: 1d20 + 2 ⇒ (18) + 2 = 20

take 10 grethel you saved vs the fear effect.


Female Human Cleric / 3 | HP: 24/24 AC: 16/10/16 CMB: 0 CMD: 10 | Init: +0 Per: +4 | Saves: F: 4 R: 0 W: 6 (+2 on all saving throws against charm and compulsion effects)

What would be the appropriate knowledge to identify the scarecrow?


F Human pyrokineticist 2 / brawler 1

Richard Scary there should take 1 point of fire damage from my elemental defense.

Status:

HP: 22/32 (nonlethal 2)
AC 17, touch 12, flat-footed 15 CMD 16 (18 vs. grapple)
DR 1/— vs. creatures and attacks with the fire type
Fort +8, Ref +7, Will +2
Burn: 1/6 Martial Flexibility: 1/4
Effects: weapon focus (unarmed)

Grethel grunts as the thing hits her.

"You'll find I hit back," she growls, flame flaring up around her before it coalesces around her fists as she tries to pummel the scarecrow.

Activate kinetic fist, accepting 1 burn
Unarmed: 1d20 + 4 - 2 + 1 ⇒ (4) + 4 - 2 + 1 = 7
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Fire: 1d6 ⇒ 1

Unarmed: 1d20 + 4 - 2 + 1 ⇒ (10) + 4 - 2 + 1 = 13
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Fire: 1d6 ⇒ 2
or maybe not


Human Male Gunslinger (1) / Inquisitor (2) | AC:18 T:13 Fl:15 | HP: 22/24 | F+6 R+5 W+5 (+2 vs fear) | Init +5 | Perc +8
Conditions:
none
Pistol Modifiers:
Pistol Range Increment: 20' (-2 to attack per increment); Point Blank Shot: +1 att/dmg within 30'; Studied Target: +1 att/dmg

Looks like the map is updated and I'm exactly 20' away, which is within my pistol's first range increment and allows an attack against touch AC. So...

Hans scowls as the scarecrow moves to attack his sister but, rather than uselessly curse its existence, he studies it with a cold eye while raising his pistol. CRACK! With a blast of fire and smoke, the lead pellet speeds towards the hay-stuffed demon.

Pistol against Touch AC: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage (regular bullet), point blank and studied target: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
I have precise shot, so I can fire into melee without penalty
------------------
Actions
Move: Studied Target (Scare Crow)
Standard: Fire Pistol
------------------
Active Conditions/Modifiers: None
Contingent Modifiers: None

And, related to Alex's question, would Arcana, Planes or Religion be of use to figure out what the scarecrow is?


@alex - engineering.


Male Human (Kellid) barbarian (mooncursed) 3 | AC:17 T:11 Fl:16 | HP: 37/37 | F+5 R+2 W+3 | Init +1 | Perc +6

Vort shakes his head violently to knock the cobwebs loose.

"Ugh. Vort feel like he's been drinking Numerian Ale all night after a hunt. Strange magicks make Vort mad.

Now Vort mad! Raargh!"

Vort charges (+2 to hit, -2 to AC) forward with his greataxe and hacks at the strange construct.

Melee +1 greataxe +7 (1d12+10/×3): 1d20 + 9 ⇒ (3) + 9 = 121d12 + 10 ⇒ (12) + 10 = 22

Adjusted AC: 15

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