Doug's Strength of Thousands Campaign

Game Master Doug Hahn

SoT (Semester 1-4 Year 4): Map & Reference, Handouts, Macros | Loot | Hero Points


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SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

1d20 ⇒ 5 F]

The arrow glances off the iron skin causing no damage, and the creature resists almost half the damage of the spell though it's stuck to the ground, at least for the moment.

☀☀☀
Shrine of the Gods Round 1

Party Conditions: ID: (Arcana, Crafting): DC 33
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Wisps (140/140 HP)
➤ Kiri (138/138 HP)
Akoril (164/164 HP)
Iron automaton 2 (-0 HP)
Iron automaton 1 (-0 HP)
Iron automaton 3 (-19 HP) │ Immobilized
Chimwemwe (164/164 HP)


"Kiri" | They/Them | N automaton rogue 14 | hp 148/148 | Hero Points 0/3 | AC 35 (36 w/shield); F+20 (resilience) R+28 (evasion) W+20 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft on all 4) | Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th air walk, translocate, 5th mantle of the melting heart, rewinding step wand invs (4th): 1/1 | Perception +23M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 7d8: 1/1 | Current conditions: | ◆◇↺

Kiri darts toward the nearest automaton, slashing twice before darting to the far side.

◆Skirmish Strike (Step, then Strike), ◆Strike, ◆Stride.

claw vs. #2 (+2 striking, ghost touch, grievous): 1d20 + 26 ⇒ (8) + 26 = 34
Slashing: 2d4 + 7 ⇒ (1, 1) + 7 = 9
Sneak Attack: 3d6 ⇒ (3, 6, 3) = 12

claw vs. #2 (+2 striking, ghost touch, grievous), agile 2nd: 1d20 + 26 - 4 ⇒ (7) + 26 - 4 = 29
Slashing: 2d4 + 7 ⇒ (2, 1) + 7 = 10
Sneak Attack: 3d6 ⇒ (2, 6, 5) = 13

1 hit: Enfeebled 1; 2 hits: Enfeebled 1 and -10ft penalty to speeds
Critical hit: DC 32 Fort vs. Slowed 1


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Kiri's first attack scratches the iron skin, resisted by the tough iron. The second skitters harmlessly across a metal thigh.

☀☀☀
Shrine of the Gods Round 1

Party Conditions: ID: (Arcana, Crafting): DC 33
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Wisps (140/140 HP)
Kiri (138/138 HP)
Akoril (164/164 HP)
Iron automaton 2 (-6 HP) │ Enf 1
Iron automaton 1 (-0 HP)
Iron automaton 3 (-19 HP) │ Immobilized
Chimwemwe (164/164 HP)


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

"Why don't you stay put while we deal with your friends first?"

She sends a sphere of force to contain #1.

Resilient Sphere, DC 32 Reflex save

Inspire, Cast a Spell


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

1d20 ⇒ 3

The creature is suddenly shrouded in a sphere of force!

#2 turns to Wisps and slams her with its fist. 10' reach

Fist: 1d20 + 28 ⇒ (18) + 28 = 46
B: 3d10 + 12 ⇒ (8, 5, 3) + 12 = 28 Doubled
Fist: 1d20 + 28 - 5 ⇒ (15) + 28 - 5 = 38
B: 3d10 + 12 ⇒ (7, 5, 10) + 12 = 34

After bludgeoning the bard, Then it raises its arm, upon which a shield is welded.

Raise shield

#1 bludgeons the sphere… enf 1 incl.

1d20 + 28 - 1 ⇒ (6) + 28 - 1 = 33
B: 3d10 + 12 - 10 - 1 ⇒ (6, 3, 8) + 12 - 10 - 1 = 18

1d20 + 28 - 5 ⇒ (15) + 28 - 5 = 38
B: 3d10 + 12 - 10 - 1 ⇒ (7, 3, 8) + 12 - 10 - 1 = 19

1d20 + 28 - 10 - 1 ⇒ (18) + 28 - 10 - 1 = 35
B: 3d10 + 12 - 10 - 1 ⇒ (1, 7, 5) + 12 - 10 - 1 = 14

Sphere broken

#3 moves forward…

Escape unarmed attack: 1d20 + 28 ⇒ (18) + 28 = 46 CS

The creature snaps free from Akoril's spell and steps forward 5 feet.

It then moves forward and tries to slam Chim:

Fist: 1d20 + 28 - 5 ⇒ (2) + 28 - 5 = 25

Missing.

Dark Archive

RK: 1d20 + 25 ⇒ (14) + 25 = 39

These are Iron Golems Or, Iron wardens as in new edition

They are immune to an array of things like many golems, including bleed, death effects, disease, doomed, drained, fatigued, fire, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void. They resist physiocal and magic 15 unless you have something tougher than iron, such as metals forged from ore found in meteors from the sky. adamantine There may be magics that the metallic creatures do not resist.

☀☀☀
Shrine of the Gods Round 1

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
Wisps (50/140 HP)
Kiri (138/138 HP)
Akoril (164/164 HP)
Iron automaton 2 (-6 HP) │ Shield raised
Iron automaton 1 (-0 HP)
Iron automaton 3 (-19 HP)
➤ Chimwemwe (164/164 HP) │ 2 actions


NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | FP 2/2 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)

"Unless we can think of a way to deactivate them, we should fight from within the halls," Chimwemwe says as he raises his shield and withdraws. There he traces the invisible tattoos on his left arm. His tattoos and eyes flare with blue light. "And fire is useless."

◆ Raise a Shield
◆ Stride
◆ Overdrive (manipulate) vs. DC 31: 1d20 + 25 ⇒ (15) + 25 = 40


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

1d3 ⇒ 1
1d3 ⇒ 2

The eyes of the old grey lion statue open. Vivacious, golden, aware… and angry.

The right paw lifts. The statue roars as it blasts golem 2 with seething acid.

Gods auto hit: 35 = 35
Acid: 7d8 ⇒ (6, 4, 6, 7, 1, 2, 6) = 32
3d6 acid

The golem sizzles, acid eating away at it without encountering any resistance.

The ancient sculpture cracks in half.

☀☀☀
Shrine of the Gods Round 1

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Wisps (50/140 HP)
➤ Kiri (138/138 HP)
➤ Akoril (164/164 HP)
Iron automaton 2 (-38 HP) │ Shield raised, 3d6 pers acid
Iron automaton 1 (-0 HP)
Iron automaton 3 (-19 HP)
Chimwemwe (164/164 HP) │ Shield raised overdrive


NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | FP 2/2 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)

Chimwemwe is momentarily taken aback by the statues assault against the golem. "That is a new variable."


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril nods and falls back behind Chimwemwe, firing a pair of arrows at #3.

arrow vs #3: 1d20 + 25 ⇒ (12) + 25 = 37
piercing: 3d8 + 4 ⇒ (5, 5, 2) + 4 = 16

arrowed vs #3: 1d20 + 25 - 5 ⇒ (9) + 25 - 5 = 29
Piercing: 3d8 + 4 ⇒ (4, 5, 4) + 4 = 17


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

"Great job, everyone! Good thinking!"

Wisps carefully Steps out of reach of #2, then backs up through the hallway.

Step, Stride, Inspire


"Kiri" | They/Them | N automaton rogue 14 | hp 148/148 | Hero Points 0/3 | AC 35 (36 w/shield); F+20 (resilience) R+28 (evasion) W+20 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft on all 4) | Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th air walk, translocate, 5th mantle of the melting heart, rewinding step wand invs (4th): 1/1 | Perception +23M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 7d8: 1/1 | Current conditions: | ◆◇↺

Kiri follows their allies toward the hallway, pausing when they get close to hurl a glob of acid that bursts at the feet of two of the golems, splashing them with caustic liquid.

Stride, Cast caustic blast centered at the southwest corner of #3.

Acid damage vs. #1 & #3, Inspire: 3d8 + 1 ⇒ (8, 5, 7) + 1 = 21
DC 31 basic Reflex, 3 persistent acid on a crit fail.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Akoril's arrow barely scratches his target. 1 damage

2d20 ⇒ (7, 1) = 8

Kiri's acid blob fares better, damaging one badly.

Shove Kiri: 1d20 + 30 ⇒ (7) + 30 = 37

The golem gently shoves the automaton out of the way and follows the humanoids down the corridor. Diff terrain

Flat: 1d20 ⇒ 3
Acid: 3d6 ⇒ (6, 4, 1) = 11

#1 moves in and tries to blows poison gas into the hallway, filling Chim;'s space!:
DC 33 fort vs poison

GM Screen:
1d4[/dice]

[spoiler=DC 33 fort results]Stage 1 2d6 poison and drained 1 (1 round); Stage 2 4d6 poison and drained 2 (1 round)

The final golem marches inexorably past its ally, through the gas, and into the hallway…

He tries to stop the movement:
Fort: 1d20 + 22 ⇒ (6) + 22 = 28

As he fails he's pushed back and stomped by the inexorable feet:
3d10 + 12 ⇒ (6, 8, 8) + 12 = 34

You can also choose to be pushed aside willingly to avoid damage, but I thought Chim would at least try?

It pished forward again; this time Chim lets it move him back rather than face another blow.

Flat: 1d20 ⇒ 9
Acid: 3 = 3

Where we at with thisld block?

☀☀☀
Shrine of the Gods Round 1

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Chimwemwe: DC 33 fort vs poison
──────────
BOLD IS UP!:
──────────
Wisps (50/140 HP)
Kiri (138/138 HP)
Akoril (164/164 HP)
Iron automaton 2 (-49 HP) │ 3d6 pers acid
Iron automaton 1 (-21 HP) │ 3 pers acid
Iron automaton 3 (-62 HP) │ 3 pers acid
➤ Chimwemwe (130/164 HP) │ Shield raised, overdrive


NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | FP 2/2 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)

Fortitude (E): 1d20 + 22 ⇒ (18) + 22 = 40

Chimwemwe resists the toxins in the cloud for the moment, but he fails to resist the mass of malevolent iron forcing its way down the hall. Once he regains his bearing, he quickly slides the position of crystals on his bracer before overloading his armor and slamming his hand down on a rune.

The feathers on his mask shimmer with internal light before his astrological tattoos flare with bright green light. A thin but powerful stream of caustic energy fires from the center of his shield and through the two golems before him.

Chimwemwe then quickly applies a poultice to his growing bruises.

◆◆ Megavolt (acid, manipulate, unstable), Basic Reflex DC 31: 6d12 ⇒ (4, 3, 11, 4, 12, 5) = 39
Unstable DC 17: 1d20 ⇒ 18
◆ Battle Medicine (manipulate) vs. DC 20, Assurance: 27 = 27
Healing @ Self: 2d8 + 10 ⇒ (8, 5) + 10 = 23


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

ref: 2d20 ⇒ (8, 6) = 14 F, F

1d2 ⇒ 1

The statue of Tlehar's hand shimmers with a golden hue as the goddess reaches out through the stone, grasping the golem and rusting its body.

14d6 ⇒ (4, 4, 2, 2, 2, 4, 6, 3, 3, 2, 4, 3, 4, 1) = 44
Enemies of Forgotten Gods auto fail saves: 10 = 10

The golden arm then turns back to stone and shatters, falling to the ground, another statue broken.

☀☀☀
Shrine of the Gods Round 1

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Chimwemwe: DC 33 fort vs poison
──────────
BOLD IS UP!:
──────────
➤ Wisps (50/140 HP)
➤ Kiri (138/138 HP)
➤ Akoril (164/164 HP)
Iron automaton 2 (-49 HP) │ 3d6 pers acid
Iron automaton 1 (-104 HP) │ 3 pers acid,
Iron automaton 3 (-101 HP) │ 3 pers acid
Chimwemwe (153/164 HP) │ Shield raised, overdrive


"Kiri" | They/Them | N automaton rogue 14 | hp 148/148 | Hero Points 0/3 | AC 35 (36 w/shield); F+20 (resilience) R+28 (evasion) W+20 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft on all 4) | Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th air walk, translocate, 5th mantle of the melting heart, rewinding step wand invs (4th): 1/1 | Perception +23M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 7d8: 1/1 | Current conditions: | ◆◇↺

Seeing his acid effective, Kiri flings another glob at #1 (centered at it's northwest, so it doesn't hit the statue), then moves to threaten the golem advancing on Wisps and swipes.

Cast caustic blast centered on northwest corner of #1, Skirmish Strike (Step then Strike) vs. #2

Acid damage vs. #1, Inspire: 3d8 + 1 ⇒ (6, 1, 7) + 1 = 15
DC 31 basic Reflex, 3 persistent acid on a crit fail.

claw (+2 striking, ghost touch, grievous) vs. #2, IC/CA: 1d20 + 26 + 1 ⇒ (18) + 26 + 1 = 45
Slashing, IC/CA: 2d4 + 7 + 1 ⇒ (3, 4) + 7 + 1 = 15
Sneak Attack: 3d6 ⇒ (3, 3, 5) = 11

Enfeebled 1 on hit, DC 32 Fort vs. Slowed on crit.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril casts Haste on Chimwemwe and retreats.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

1d20 ⇒ 2 CF

Kiri blasts the golem's body with acid, grievously corroding it. Then they slash agt their other target, buckling its mnetal legs. crit!

1d20 ⇒ 13 S

☀☀☀
Shrine of the Gods Round 3

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Wisps (50/140 HP)
Kiri (138/138 HP)
Akoril (164/164 HP)
Iron automaton 2 (-86 HP) │ 3d6 pers acid
Iron automaton 1 (-134 HP) │ 3 pers acid
Iron automaton 3 (-101 HP) │ 3 pers acid
Chimwemwe (153/164 HP) │ Shield raised, overdrive, haste


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Wisps backs up and heals her own injuries.

5th level soothe, mask ability 1: 5d10 + 20 ⇒ (1, 10, 3, 8, 1) + 20 = 43
5th level soothe, mask ability 2: 5d10 + 20 ⇒ (7, 2, 8, 8, 7) + 20 = 52


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Wisps heals herself!

The golem chases the backpedaling humanoid, completely ignoring the non-humanoid shredding it.

flat: 1d20 ⇒ 20

The acid sizzles out.

Seeing the path forward blocked the construct tries to move around.

Shove vs Kiri: 1d20 + 30 ⇒ (1) + 30 = 31 I believe this succeeds against Kiri's 29 DC but reduces to only a F

Shove: 1d20 + 30 - 5 ⇒ (8) + 30 - 5 = 33

The golem gently pushes the non-humanoid automaton out of the way. However, it is out of movement.

Flat: 1d20 ⇒ 1
Persistent: 3 = 3

Automaton 3 tries to wallop CHim…

Fist: 1d20 + 28 ⇒ (10) + 28 = 38
B: 3d10 + 12 ⇒ (2, 1, 1) + 12 = 16 Block? How much?

Then it trundles forward twice…

Either you are pushed back or make a DC 37 fort save each time, you will take damage as if by the fist unless you crit succeed. Given this, I will assume Chim allows himself to be shoved, but if you would like to attempt a save, please do so

Flat: 1d20 ⇒ 12
Persistent: 3 = 3

Damage:

B: 3d10 + 12 ⇒ (4, 4, 4) + 12 = 24
B: 3d10 + 12 ⇒ (4, 7, 9) + 12 = 32

☀☀☀
Shrine of the Gods Round 3

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
Wisps (102/140 HP)
Kiri (138/138 HP)
Akoril (164/164 HP)
Iron automaton 2 (-86 HP)
Iron automaton 1 (-137 HP) │ 3 pers acid,
Iron automaton 3 (-104 HP) │ 3 pers acid
➤ Chimwemwe (137/164 HP) │ Shield raised, overdrive, haste


NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | FP 2/2 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)

Shield Block 13

Once Chimwemwe recovers from being shoved out of the hall, he quickly reactivates his armor's energy capacitors to fire another lance of caustic fluid through the golem in front of him, down the hall, and through the one waiting at the other end. This time the charging rods eject from the armor.

"Lure them back into the other room where the gods were aiding us," he suggests. However, he stands his ground to try to protect the others. He slams his shield toward the golem and then raises it defensively.

◆◆ Megavolt (acid, manipulate, unstable, inspire), Basic Reflex DC 31: 6d12 + 1 ⇒ (5, 2, 9, 3, 3, 11) + 1 = 34
Unstable DC 17: 1d20 ⇒ 11

Q◆ +2 Striking, Merciful, Ghost Touch Shield Boss, Inspire (M): 1d20 + 25 + 1 ⇒ (1) + 25 + 1 = 27
Magic, Bludgeoning, Merciful, Ghost Touch, Overdrive, Weapon Specialization, Inspire: 2d6 + 4 + 4 + 2 + 1 ⇒ (4, 6) + 4 + 4 + 2 + 1 = 21 + Fire: 1d6 ⇒ 1

◆ Raise a Shield

↺ Shield Block 13 (HP 101/104)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

ref: 1d20 ⇒ 3 F
ref: 1d20 ⇒ 10 F

Chim blasts the creatures yet again, corroding the ancient iron… but whiffs on his attack.

Luhar's stone diadem turns into diamonds and glitters like a storm at dusk — exploding with elextricity

Lightning: 8d12 - 15 ⇒ (2, 6, 6, 8, 11, 4, 9, 8) - 15 = 39

The golem resists some of the spell, but it's enough to finally melt its joints into slag, disabling the thing for good.

The statue then cracks in half.

Kiri glances around. The statues of the gods are all shattered. They cannot channel the energies of the divine any longer. Each of the old gods has intervened as best they could… the rest is up to you.

☀☀☀
Shrine of the Gods Round 4

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Wisps (102/140 HP)
➤ Kiri (138/138 HP)
➤ Akoril (164/164 HP)
Iron automaton 2 (-86 HP)
Iron automaton 3 (-138 HP) │ 3 pers acid
Chimwemwe (150/164 HP) │ Shield raised, overdrive, haste, shield -3, block used


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril conjures acid and fires a caustic arrow at #3.

Inspired-Volley: 1d20 + 25 + 1 - 2 ⇒ (16) + 25 + 1 - 2 = 40
Piercing+Acid: 3d8 + 4 + 1 + 4d6 + 1 ⇒ (3, 7, 4) + 4 + 1 + (2, 5, 5, 3) + 1 = 35
3 splash, and if a critical 4 persistent damage

Akoril spends a moment to hold onto his focus.

Refresh Spell Strike


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Wisps joins up with her friends and splashes #3 with acid!

attack: 1d20 + 21 ⇒ (18) + 21 = 39

ouch!: 4d6 ⇒ (5, 4, 3, 6) = 18 acid plus 3 splash damage plus 4 persistent acid if a crit


"Kiri" | They/Them | N automaton rogue 14 | hp 148/148 | Hero Points 0/3 | AC 35 (36 w/shield); F+20 (resilience) R+28 (evasion) W+20 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft on all 4) | Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th air walk, translocate, 5th mantle of the melting heart, rewinding step wand invs (4th): 1/1 | Perception +23M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 7d8: 1/1 | Current conditions: | ◆◇↺

Kiri dashes down the hallway, trying their best to position themself between the northern creature and the rest of the party. They fling another glob of acid at the wall beside the southern creature, taking care to aim on the far side of it from Chimwemwe so as not to hurt their friend.

◆Stride, ◆◆Cast caustic blast at the northeast corner of #3.

Acid damage vs. #3: 3d8 ⇒ (1, 4, 7) = 12
DC 31 basic Reflex, 3 persistent acid on a crit fail.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

1d20 + 19 ⇒ (19) + 19 = 38

Battered and smoking, Golem three remains standing… barely.

Golem 2 moves forward and smashes its fist at Chim:

1d20 + 28 ⇒ (12) + 28 = 40
B, block: 3d10 + 12 - 13 ⇒ (8, 8, 3) + 12 - 13 = 18
1d20 + 28 - 5 ⇒ (14) + 28 - 5 = 37

=The other one does likewise…

1d20 + 28 ⇒ (18) + 28 = 46
B, block: 3d10 + 12 ⇒ (3, 5, 4) + 12 = 24
1d20 + 28 - 5 ⇒ (20) + 28 - 5 = 43
B, block: 3d10 + 12 ⇒ (6, 4, 8) + 12 = 30

flat: 1d20 ⇒ 8

Battered himself, the inventor comes out on the other side still standing against two iron golems…

Then it raises its own shield!

The Old Sun Gods are now silent.

☀☀☀
Shrine of the Gods Round 5

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Wisps (102/140 HP)
➤ Kiri (138/138 HP)
➤ Akoril (164/164 HP)
Iron automaton 2 (-86 HP)
Iron automaton 3 (-185 HP) │ 3 pers acid
➤ Chimwemwe (48/164 HP) │ Shield raised, overdrive, haste, shield -3, block used


NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | FP 2/2 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)

Chimwemwe shakes his head and wipes blood from his lip. Accelerated, he moves to the other side of the golem. There he traces a rune on his armor, and a smaller lance of acid fires from his shield and through the remaining two golems.

He continues to keep his shield ready.

Q◆ Stride
◆◆ Megavolt (acid, manipulate), Inspired, Basic Reflex DC 31: 6d4 + 1 ⇒ (3, 4, 1, 3, 1, 4) + 1 = 17
◆ Raise a Shield

↺ Shield Block 13

AC 38
Shield HP 83/104


"Kiri" | They/Them | N automaton rogue 14 | hp 148/148 | Hero Points 0/3 | AC 35 (36 w/shield); F+20 (resilience) R+28 (evasion) W+20 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft on all 4) | Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th air walk, translocate, 5th mantle of the melting heart, rewinding step wand invs (4th): 1/1 | Perception +23M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 7d8: 1/1 | Current conditions: | ◆◇↺

Kiri flings another glob of acid (at #3 if it's still up, otherwise at #2), then swiftly dashes toward the nearer creature and slashes at its legs.

Acid damage vs. #3 or #2: 3d8 ⇒ (5, 4, 3) = 12
DC 31 basic Reflex, 3 persistent acid on a crit fail.

claw (+2 striking, ghost touch, grievous): 1d20 + 26 ⇒ (1) + 26 = 27
Slashing: 2d4 + 7 ⇒ (3, 2) + 7 = 12

◆◆Cast caustic blast, ◆Skirmish Strike (Step then Strike)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

2d20 ⇒ (10, 11) = 21

Once more, acide melts the golem beyond repair!

quick post, 3 is gone!


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril fires another acid infused arrow, this time point blank at #2.

inspired volley: 1d20 + 25 + 1 - 2 ⇒ (18) + 25 + 1 - 2 = 42
Piercing+Acid: 3d8 + 4 + 1 + 4d6 + 1 ⇒ (8, 2, 7) + 4 + 1 + (1, 6, 6, 4) + 1 = 40

3 splash, and if a critical 4 persistent damage

Akoril then casts shield incase it retaliates.

+1 AC, 20 hardness, will block.


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

"We've got them now!"

She uses more acid.

attack: 1d20 + 21 ⇒ (15) + 21 = 36

ouch!: 4d6 ⇒ (3, 4, 6, 4) = 17 acid plus 3 splash damage plus 4 persistent acid if a crit

Inspire, Acid Splash


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

1d20 ⇒ 19 S

The last automaton fights on, but is soon bested. <30hp left.

You investigate the oom with the statues.

The statues are all broken; the Old Sun Gods channeled power through the statues but the old stone could no longer handle the energy; these foci are now broken.

The doors in this chamber, marked with a sun and moon., have no handles. Kiri finds they are not pickable. These doors are made of magically reinforced stone (Hardness > 40) and have no discernible handle or way to open them. Each side of the double doors are marked with a moon and one with a sun.

In the chamber you came here in, 2 stairwells head further down. I forgot to mention these, you can see them on the battle map. :)


NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | FP 2/2 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)

"It is possible these doors require a passphrase like the cupboards in the dormitory," Chimwemwe hypothesizes. "Or the doors were linked to the divine power in the statues. Let me take a moment to examine a pair."

He walks to the moon-marked door on the south wall and examines it through his mask. Ephemeral lines of blue light flicker around the door and the crease between the door and the wall.

Quick Identify, Crafter's Appraisal, Crafting (M) +25


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

gm screen:
1d20 ⇒ 6

The doors look similar to the ones up top, where the sun doors were open and the moon doors were closed. reminder: “ The entrance to the temple is a large, open archway that leads into a small room. The ceiling is glass, letting sunlight cascade in.”

While you may have theories Chim can’t confirm any particular way they function, however.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

gm screen:

Akoril's Arcana (M): 1d20 + 23 ⇒ (12) + 23 = 35
Kiri's Nature (M): 1d20 + 20 ⇒ (4) + 20 = 24
Wisps's Bardic (T): 1d20 + 15 ⇒ (1) + 15 = 16
[/dice]

You are unable to confirm with your learnings how to open the doors. [ooc]the ap pits a high dc on this but you may be able to try different theories or trick them open. There may also be keys elsewhere.[/opc]


NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | FP 2/2 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)

”The doors may respond to light from the sun and moon,” Chimwemwe hypothesizes as he thinks back to the open air entry. ”However, I did not bring enough mirrors to test this. Do you all have any mirrors?”


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril thinks about Binjii breaking things for a moment and then shakes their head. "Not me."


NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | FP 2/2 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)

"Oh, some of you do? Excellent," Chimwemwe says and collects the mirrors. "Give me one moment."

He begins to trace out the shape of a standing mirror. The paths his finger traces glow with a faint blue until he finishes and then it snaps into reality.

5th-rank Creation via greater crafter's eyepiece.

"Let's try the easiest path first: the sun door directly down this hall," he suggest. "My father would love this. Minus the threat of death from an immortal child-god of fire."

He positions his friends in various places and calls out positioning instructions.

Crafting (M), Greater Crafter’s Eyepiece: 1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Chim's mase of lenses and mirrors takes a while to set up, but once he does he proves his throet correct; aiming the beam at the sun-marked door, it slides open. Exposed is a long hallway straight ahead, and the beam hits that too and opens it.

GM screen:
Akoril's Initiative Using Avoid Notice: 1d20 + 21 ⇒ (19) + 21 = 40
Kiri's Initiative Using Avoid Notice, Battle Cry (Intim. +20): 1d20 + 25 ⇒ (6) + 25 = 31
Wisps's Initiative Using Search: 1d20 + 23 ⇒ (3) + 23 = 26
Chimwemwe's Initiative Using Defend: 1d20 + 19 ⇒ (17) + 19 = 36
Kiri's Intimidation (M): 1d20 + 20 ⇒ (4) + 20 = 24

2d20 ⇒ (6, 1) = 7

You move into a collapsed chamber. Countless bones litter the floor.

Two bloated corpses, orifices exploding with radiant light, rise up and rush at you. The light is blinding. Kiri tries to intimidate them one of them, but they are too caught off-guard by the sensory assault to do much more than gasp in surprise. Intimidation fail

2 60' auras. whole map. All please make a 2 DC 31 fort saves. (aura, evocation, incapacitation, light, occult, visual)

Spoiler:
success=immune for 24 hours, fail = blinded for 1 minute, cf = ??

☀☀☀
Sanctum Round 1

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Akoril: 2 DC 31 fort
Chimwemwe: 2 DC 31 fort
Kiri: 2 DC 31 fort
Wisps: 2 DC 31 fort
──────────
BOLD IS UP!:
──────────
➤ Akoril (164/164 HP)
➤ Chimwemwe (164/164 HP)
➤ Kiri (138/138 HP)
Shining Corpse 1 (-0 HP)
Wisps (140/140 HP)

counteract:
1d20 + 25 ⇒ (14) + 25 = 39
1d20 + 25 ⇒ (18) + 25 = 43


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Fort 1: 1d20 + 19 ⇒ (15) + 19 = 34

Fort 2: 1d20 + 19 ⇒ (13) + 19 = 32

Holy cow, Wisps made two Fort saves!


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Fort: 1d20 + 22 ⇒ (13) + 22 = 35
More Fort: 1d20 + 22 ⇒ (5) + 22 = 27

Akoril shields his eyes from the blinding light before gathering pointy debris along with his arrow and sending it at Corpse #2.

spellstrike vs #2: 1d20 + 25 ⇒ (5) + 25 = 30
Piercing+Piercing: 3d8 + 4 + 8d6 ⇒ (1, 5, 2) + 4 + (2, 2, 5, 6, 6, 4, 5, 5) = 47

Akoril follows up with missiles of force to recharge his spellstrike.

force damage to #2: 4d4 + 4 ⇒ (1, 2, 2, 4) + 4 = 13


NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | FP 2/2 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)

Fortitude (E) vs. DC 31: 1d20 + 22 ⇒ (2) + 22 = 24 Oh no! I don't want to do this over and over...
Hero Point: Fortitude (E) vs. DC 31: 1d20 + 22 ⇒ (15) + 22 = 37
Hero Point: Fortitude (E) vs. DC 31: 1d20 + 22 ⇒ (14) + 22 = 36 Whew!

The tiny runes etched around the eyes of Chimwemwe's peacock mask glimmer in the light, and leaf shutters within try to close in time to protect him. It is not fast enough, but the Lirgeni thaumaturge manages to endure the brilliant light. Chimwemwe opts to test a theory through practical application.

He speaks a divine calculus and then raises his shield.

◆◆ Cast (CM): vitality lash @ Shining Corpse 1, Basic Fortitude vs. DC 31 Vitality: 8d6 ⇒ (2, 5, 5, 6, 3, 6, 5, 5) = 37
Enfeebled 1 on a critical failure.
◆ Raise a Shield

AC 38, ↺ Shield Block 13


"Kiri" | They/Them | N automaton rogue 14 | hp 148/148 | Hero Points 0/3 | AC 35 (36 w/shield); F+20 (resilience) R+28 (evasion) W+20 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft on all 4) | Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th air walk, translocate, 5th mantle of the melting heart, rewinding step wand invs (4th): 1/1 | Perception +23M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 7d8: 1/1 | Current conditions: | ◆◇↺

Fort 1: 1d20 + 19 ⇒ (13) + 19 = 32 Success -> Crit Success via Rogue Resilience
Fort 2: 1d20 + 19 ⇒ (6) + 19 = 25

Does the crit success on the first one help me on the second, or am I blind? Nevermind, just noticed your last post in Slack. Going to assume I'm fine after saving on the first one.


"Kiri" | They/Them | N automaton rogue 14 | hp 148/148 | Hero Points 0/3 | AC 35 (36 w/shield); F+20 (resilience) R+28 (evasion) W+20 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft on all 4) | Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th air walk, translocate, 5th mantle of the melting heart, rewinding step wand invs (4th): 1/1 | Perception +23M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 7d8: 1/1 | Current conditions: | ◆◇↺

Kiri dashes forward, slashing twice at the nearest creature before dancing back a step.

◆Stride, ◆Strike, ◆Skirmish Strike (Strike then Step)

claw vs. off-guard (Surprise Attack) #1 (+2 striking, ghost touch, grievous): 1d20 + 26 ⇒ (15) + 26 = 41
Slashing: 2d4 + 7 ⇒ (2, 2) + 7 = 11
Sneak Attack: 3d6 ⇒ (3, 5, 6) = 14

claw vs. off-guard (Surprise Attack) #1 (+2 striking, ghost touch, grievous), agile 2nd: 1d20 + 26 - 4 ⇒ (18) + 26 - 4 = 40
Slashing: 2d4 + 7 ⇒ (1, 3) + 7 = 11
Sneak Attack: 3d6 ⇒ (4, 4, 4) = 12


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

As you attack you still have trouble seeing these radiant undead in the bright light. [ooc[concealed[/ooc]

Akoril misses, but his missiles strike trie and ignore concealment.

Chim conceal: 1d20 ⇒ 15
Fort: 1d20 ⇒ 3 Success

Kiri conceal 1: 1d20 ⇒ 3
Kiri conceal 2: 1d20 ⇒ 2

The undead powers through the vitality damage; it doesn't seem to affect it more than usual. Success on save not weak to vit

Kiri misses both attacks in the light.

______

The shining creature steps at Kiri before darting a claw at them:

Claw: 1d20 + 29 ⇒ (8) + 29 = 37
S: 3d6 + 13 ⇒ (4, 5, 5) + 13 = 27
Fire: 2d8 ⇒ (8, 7) = 15

The claws leave a residual light that flickers in their eyes: DC 34 fort save:

Fort save:
If you fail you are Dazzled until end of next turn, crit fail longer; you can use an action to wick the light away[/ooc]

It also tries to grab them…

Grab, Athletics: 1d20 + 23 ⇒ (1) + 23 = 24

Kiri knocks it down. It stands. Step strike+grab, stand

☀☀☀
Sanctum Round 1

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
Akoril (164/164 HP)
Chimwemwe (164/164 HP)
Kiri (96/138 HP)
Shining Corpse 1 (-18 HP) │ Concealed
➤ Wisps (140/140 HP)
Shining Corpse 2 (-13 HP) │ Concealed


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

"Have no fear, friends, they are no match for us!"

Wisps tries to figure out what they are and fires at #2.

Loremaster's Etude:

Religion, take 1: 1d20 + 19 ⇒ (14) + 19 = 33
Religion, take 2: 1d20 + 19 ⇒ (9) + 19 = 28

Shortbow: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40
ouch!: 2d6 + 2 + 1 ⇒ (6, 3) + 2 + 1 = 12
deadly, if a crit: 1d10 ⇒ 4

Inspire, Loremaster's Etude, Recall Knowledge, Strike


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

concealment: 1d20 ⇒ 16

Dark Archive

Wisps Flat: 1d20 ⇒ 20


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Wisps' arrow strikes home, sinking into the thick flesh.

Warlords and heroes alike often fell their enemies and leave the corpses behind, exposed to elements or strange energies. Undead tend to rise in the dark of night and shun the cleansing rays of the sun, but this isn’t the rule for all undead. The corpse of a particularly evil individual left exposed to the constant beating of the sun or deific powers of the sun might arise as a Sunburst Corpse.

These undead radiate light and wield sunlight as a weapon. Sunburst corpses initially seek revenge for their deaths but thereafter wander with undirected rage.

They are called "Sunburst" because they can unleash a burning blast of energy. 20' emanation fire damage, basic ref

These creatures are also fast. The other undead rushes straight at your group.

Alphabetical order: 1d3 ⇒ 1

It claws at Akoril:

Claw: 1d20 + 29 ⇒ (7) + 29 = 36
S: 3d6 + 13 ⇒ (5, 6, 1) + 13 = 25
Fire: 2d8 ⇒ (7, 1) = 8
Grab: 1d20 + 23 ⇒ (2) + 23 = 25
And a DC 34 fort save, if you fail you are dazzled.

The claws slash the gnoll's hide. Rumbling dark curses in a Mwangi dialect that is thousands of years old the creature tries to claw again…

Claw: 1d20 + 29 - 4 ⇒ (1) + 29 - 4 = 26

☀☀☀
Sanctum Round 2

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Akoril: 34 Fortitude save vs dazzle
──────────
BOLD IS UP!:
──────────
➤ Akoril (131/164 HP)
➤ Chimwemwe (164/164 HP)
➤ Kiri (96/138 HP)
Shining Corpse 1 (-18 HP) │ Concealed
Wisps (140/140 HP)
Shining Corpse 2 (-25 HP) │ Concealed


"Kiri" | They/Them | N automaton rogue 14 | hp 148/148 | Hero Points 0/3 | AC 35 (36 w/shield); F+20 (resilience) R+28 (evasion) W+20 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft on all 4) | Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th air walk, translocate, 5th mantle of the melting heart, rewinding step wand invs (4th): 1/1 | Perception +23M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 7d8: 1/1 | Current conditions: | ◆◇↺

Fort save: 1d20 + 19 ⇒ (2) + 19 = 21

Kiri wipes the lingering light from their eyes, then darts into a flanking position with Chimwemwe and slashes!

Wipe, Stride, Strike.

claw vs. off-guard #2 (+2 striking, ghost touch, grievous), IC/CA: 1d20 + 26 + 1 ⇒ (11) + 26 + 1 = 38
Slashing, IC/CA: 2d4 + 7 + 1 ⇒ (1, 2) + 7 + 1 = 11
Sneak Attack: 3d6 ⇒ (2, 4, 6) = 12

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