Fast Movement +10 (Ex) Power Attack -1/+2 Quick Reflexes (Ex) Shifting Rage (Bear, 10 rounds/day) (Su) Trap Sense +1 (Ex) Uncanny Dodge (Ex)
Common, Hallit, Skald
Vortigorn the Vengeful, mooncursed barbarian.
Male human (Kellid) barbarian (mooncursed) 3 ( Pathfinder RPG Horror Adventures 47)
CG Medium humanoid (human)
Init +1; Senses Perception +6
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 37 (3d12+12)
Sanity 32, threshhold 2, edge 16
Fort +5, Ref +2, Will +3
Defensive Abilities trap sense +1, uncanny dodge
Speed 40 ft. (30 ft. in armor)
Melee +1 greataxe +7 (1d12+10/×3) or
unarmed strike +6 (1d3+6 nonlethal) or
wooden stake +6 (1d4+6)
Ranged mwk repeating heavy crossbow +5 (1d10/19-20)
Special Attacks rage power (quick reflexes)
Str 18, Dex 12, Con 14, Int 10, Wis 14, Cha 8
Base Atk +3; CMB +6; CMD 18
Feats Exotic Weapon Proficiency (repeating heavy crossbow), Power Attack, Toughness
Traits accelerated drinker, armor expert, subject of study
Skills Acrobatics +2, Bluff -3, Climb +5, Craft (traps) +4, Diplomacy -3, Disable Device -1, Disguise -3,
Handle Animal +3, Intimidate +3, Knowledge (dungeoneering) +1, Knowledge (nature) +4, Knowledge
(religion) +1, Linguistics +1, Perception +6, Ride +2, Stealth -1, Survival +6, Swim +5
Languages Common, Hallit, Skald
SQ fast movement, shifting rage
Combat Gear potion of lesser restoration , potion of protection from evil , holy water (2); Other Gear
breastplate, +1 greataxe, crossbow bolts (30), mwk repeating heavy crossbow, wooden stake
backpack, belt pouch, blanket
APG , flint and steel, hammer, hemp rope (50 ft.), masterwork trapmaking
tools, necklace of garlic bulbs (2 lb), pot, soap, sunrod, thieves' tools, torch (5), trail rations (5), waterskin,
wooden holy symbol of Desna, 31 gp
Crossbow bolts - 0/30
Holy water - 0/2
Potion of protection from evil - 0/1
Potion of restoration, lesser - 0/1
Shifting Rage (Bear, 10 rounds/day) (Su) - 0/10
Sunrod - 0/1
Torch - 0/5
Trail rations - 0/5
Wooden stake - 0/1
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) While raging, you may make one additional attack of opportunity per round.
Shifting Rage (Bear, 10 rounds/day) (Su) Shift into form of chosen animal when raging.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
For many years, Vortigorn enjoyed life as a young hunter of the Tiger Tribe. He spent his many days tracking game through the Numerian plains with his fellow Kellid warriors. He grew big and strong, but was still young in the ways of the world outside of the plains.
One day, the hunters came upon a herd of slaughtered caribou. Crouching amidst the carnage still feeding upon the warm blood was a large twisted wolf. The beast had slain the entire herd by tearing
them apart with surgical precision.
The young hunters were shocked by the sight of the abattoir. Vortigorn was still reeling at the presence
of such a monster as it leaped upon them. Without thinking, he brought his mighty greataxe to bear upon
the beast only to find that it used the attack to rip into his flesh.
Vortigorn fell in a flash of hot pain and was thrown like a child's toy across the hard ground. Unconsciousness spared him the rest of the pain of witnessing his tribesmen torn to pieces.
When he regained his senses. Vortigorn was alone. His kinsman slaughtered and the beast that beset upon them all gone in the cool shade of the encroaching evening. Vortigorn stumbled back to his tribe and healed his wounds.
In the months following the attack, Vortigorn discovered that when he was in the throes of his rage, that he found himself transformed into a great raging black bear. He maintained his wits during this bloodlust, but his form was that of a powerful beast.
As the years went by, Vortigorn dedicated himself to finding the beast that marked him. Lacking the knowledge to study the beasts to determine whether they be lycanthropes, skinwalkers or some other form of unholy creature, Vortigorn took the only course of action that he knew and hit them with his axe.
Vortigorn quietly made a name for himself as a resilient slayer of beasts and undead across the Numeria plains and the counties of Ustalav. This brought him to the attention of Professor Lorrimar who put the young barbarian's beast slaying proclivities to use.
Vortigorn was hired as a strongarm for the Professor's group of hunters. He has recently returned from a long hunt involving a set of possible lycanthropes known as the Maragore Twins. Vortigorn is anxious to test his axe upon their shapechanging flesh, but doesn't want to anger the Professor again by attacking