The Gods of Iron - Part One: Once upon a time in Numeria (Inactive)

Game Master Vrog Skyreaver

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Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Are we able to get those items DM?

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

1d20 + 5 ⇒ (11) + 5 = 16

Taking a look at the child and reading not just body language but emotion the Chelaxian sits down at a table and bids the child Come dear, tell Aunty Emma what is bothering you.


Yes, you can make purchases.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

sense motive: 1d20 + 2 ⇒ (7) + 2 = 9

Dru doesn't notice the girl's mood but just continues on. "We need you to tell us everything you know about your father's expeditions so that we can find him quickly. What has he said about the things he has found? And speaking of which, we hear you have some sort of automaton he brought back. We would very much like to see it to get some idea of what we will find."


Emma Greyfrost wrote:
"Come dear, tell Aunty Emma what is bothering you."

"My father has been missing for days with no word." is all she says on the matter.

Drusillia wrote:


"We need you to tell us everything you know about your father's expeditions so that we can find him quickly. What has he said about the things he has found? And speaking of which, we hear you have some sort of automaton he brought back. We would very much like to see it to get some idea of what we will find."

"Yes, it's some sort of...Robot, as my father called it. About a day after my father went back into the tunnels to investigate the metal wall, the creature began moving, but some adventurers saved me from it. What's left of it is in my father's house out back. I'll show you."

Val leads the group around to the back of the tavern, where a small house sits. It takes her several tries to unlock the door, but she finally manages to get it open, she then leads your group inside and you can all see the remains of what appears to be a multi-legged creature. Several of it's legs are missing from the torso, but have been stacked in the corner closest to where the creature's body was dropped. It appears to have several holes where other legs would have gone, but those legs are not present.

Knowledge (Engineering) and the Technologist Feat, DC 10:

This creature is a variant of the common clockwork servant. It appears to be focused on repairs.

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

Eyeing the creature, Agni mutters "Yeah...those guys are hard to trip. What was it they called it? Eh, I forget."

Turning back to the young woman, she asks "Could you tell us what it did, when it came after you? Breath fire or anything? You know...any specifics that could prepare us if we run across another of these things down there."


Agni Dimrak wrote:
"Could you tell us what it did, when it came after you? Breath fire or anything? You know...any specifics that could prepare us if we run across another of these things down there."

"To be honest, it burst out of the door to my father's house and charged toward me and a group of adventurers appeared and beat it down before it could attack me."

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

"Can you tell us anything more about the metal wall? What else did your father say about his first expedition?"

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

There are robots here? I thought this place was straight out of trashy fantasy novel. Sable, why did you not tell me about robots? Vixen seems exasperated by finding the automaton.

Knowledge Engineering: 1d20 + 6 ⇒ (2) + 6 = 8

I've never heard of a robot before, Vixen.

Well nobody around here made that thing. These hicks can't even bury their dead or keep their own "torch" lit.

Addressing Val, Vixen (with no tact in evidence) Yeah, what about the metal wall? How do we get there? What did your father do to prepare, we heard he was in and out of there.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

How would one combat a robot? inquires the Chelaxian.


Unfortunately, she lacks the Technologist feat as well.

"My father mentioned the metal wall after he hauled that thing back here. It's apparently made of that metal they forge here - Glucocite, I think it's called. It's one of the metals they smelt here. He said that to get to the tunnels, you have to swim through the weeping tear, but I wouldn't recommend doing that. It's nasty and makes people sick. I asked him not to, but my father didn't listen to me. Anyway, he said there where shadow people down below and giant nugs before he got to the metal wall, and that he was going to go back to see if he could get in."

"As far as battling a robot goes, I dunno, my dad never told me. The other adventurers just hit it with weapons til it stopped moving."

"I don't have very much of anything, but if you can bring back my dad, I'd willingly give it to you. You are more than welcome to stay here and rest when you need to, and I'll feed you, but I can't really give you an alcohol, since I'm not allowed to serve, whatever that means."

Leading you back into the tavern, she produces some sleeping bags and says "Sorry I don't have anything fancier for you, but you're welcome to use these while you're in town. Now unless you need anything, I'm going to go back to the house. I have....stuff to do."

DC 15 Sense Motive:

You're pretty sure that she's trying to keep a stiff upper lip, but she's probably going to bawl when she gets out of sight of you all.

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

What's "the weeping tear"? Sable mutters softly.

The rest of us will be weeping with mirth if you try that. You swim like a rock. We better find another way. Vixen says loudly.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

My abilities are very much dealing with the mind but I do have some telekinetic abilities which may help if we come into contact with robots or other technological foes remarks the Chelaxian.


"The Weeping Tear is the lake that sits near the base of the mound. It's not that far from here. It is, however, the only way to get to the tunnels, or at least that's what my father told me."

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

"Well...swimming it is then. Got any floating we could borrow?" asks Agni, with a smirk. "This could get interesting. Any idea how far we getta swim?"

-Posted with Wayfinder

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

"Don't worry lass; we will find your father down there. He's probably hit the motherlode behind that wall or something. Thank you for your assistance."

sense motive: 1d20 + 2 ⇒ (9) + 2 = 11


Val smiles wanly at Drusillia's comments but says nothing. She then nods to the group and heads out the door.

So, what's the plan now?

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Sense Motiev 1d20 + 5 ⇒ (18) + 5 = 23

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

The Chelaxian will comment as they leave Never be ashamed of your feelings child, use them to guide you. she says with a smile.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

"Perhaps we will need to be able to breathe while under water in order to reach these tunnels? I wonder if there is someone in town who can provide that service for us."

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

The Chelaxian nods at the halfling's suggestion.

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

Turning to Drusilla, eyebrow raised, "Really? Can magics do that?" That would certainly solve our issues!"

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Magic is crazy stuff, if you are powerful enough you can walk through walls. Vixen chortles.

Sable rolls her eyes and asks Val Do you know anyone in town who can help us breath water? Your father must have been able to circumvent this problem.


The Dwarven Councilwoman told you that the local priest was casting waterbreathing on adventurers that were exploring the tunnels.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

The dwarven council woman told us that the local priest was casting waterbreathing spells on adventurers that were exploring the tunnels reminds the Chelaxian.,

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

"Let's go find the local priest then!"


Once again, you ask around a bit and are directed to the local temple of Brigh, where you meet Joram Kyte, priest of Brigh. "You must be the adventurers that Dolga was talking about. My name is Joram. Were you planning on heading into the tear?"

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Yup. While the rest of the town is getting the banners and cake ready for our return we heard you were giving out freebies. I'll take one of everything, please. Vixen says joyfully. Can you raise the dead?


"I have not mastered enough of Brigh's formulas and blueprints to restore life to the willing. This town currently lacks someone with that capability, but we do get adventurers through, some powerful enough to summon a creature's sprit back into it's body."

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

The, uhm, ... friend I was asking for doesn't have their body handy, but is extra willing. Does that make it easier?

I already told you resurrection of spirits is powerful and expensive! We NEED the money from these jobs.

He is casting things for FREE, Sable.

I see by your expression I'm barking up the wrong creek, padre. Just hit us with your best mojo and we will go rescue your councillor from the evil Borg.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Any help you can provide priest of Brigh, would be greatly appreciated

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

Nodding in agreement, Agni adds "Yeah, I don't swim too well...so I'll happily take your remedies too."


Joram casts a series of spells, or more accurately the same spell multiple times) and touches each of you in turn.

"There, you should each have the ability to breath water for about six hours. I can cast these spells again tomorrow, should you need them. I wish you luck."

Assuming you head towards the weeping tear/weeping pond:

As you approach the body of water, there is an acrid stench, like that of sulphur, that wafts up from the pond. It is eyewateringly strong, and should one of you touch it you will discover that it is warm to the touch.

I am assuming that you are all going for a swim in this lovely body of water, but if you do not want to go, let me know.

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

Turning her nose as the smell wafts into her sinuses, Agni grits her teeth. "Well...her goes nothing."

Before anyone can react, she sprints forward and leaps into the air. "CANNONBALLLLL!"

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Sable tries to determine if filtering the water going into her lungs might help, but regardless ties a cloth over her face before going in.

heal: 1d20 + 6 ⇒ (16) + 6 = 22

Sable switches her phantom to an incorporeal state.

A moment later Vixen appears slightly translucent and proceeds to simply walk through the water with Sable swimming (poorly) behind.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

The Chelaxian enters the water, a grimace on her face

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru wrinkles her nose and sinks into the water.


So let's get this out of the way: I am going to need a Fort save from everyone who is swimming (including your incorporeal companion Sable. Make from that what you will. It will not effect you while you are swimming.

Unlike most people who want to just move in calmly and get through to the caverns, Agni chooses a different path. She runs and splashes in, causing waves to ride towards the surface.

The rest of you chose a...calmer way of enter the water, but enter it you all do.

Your group makes it's way through the muck and slimy water and encounter...nothing. Swimming in the direction that you know the tunnels are located, even for the poorest swimmer among you it doesn't take long before you reach an inner cavern. Climbing out, some of you might feel a bit light-headed. Nothing to worry about, certainly.

I am going to be describing the areas you walk through, but there are obvious signs of combat in all of them and no attackers.

Dampness hangs in the air of this cave, condensing into heavy moisture on the slick, stone walls. The calm, dark waters wind around to the east up north, along a stony, soot-scarred beach. A five-foot-high ledge sporting several stalagmites rises to the east, beyond which a low-ceilinged cave beckons.

You each can give me a survival check.

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Survival: 1d20 + 1 ⇒ (11) + 1 = 12
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Shaking herself as a dog would as she climbs out of the fetid pool, Agni looks around. "Hmmm...Not sure what all the fuss were about. Seems safe enough to me."

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Sable slinks out of the water and tosses the cloth over her mouth aside making a disgusted face. Yuck!

Fortitude: 1d20 + 6 ⇒ (2) + 6 = 8

Vixen walks calmly out of the water and becomes substantial again. She peers around eager for a fight.

Fortitude: 1d20 + 3 ⇒ (2) + 3 = 5

Survival: 1d20 + 4 ⇒ (2) + 4 = 6

I tried to edit this message and every dice roll became a "2". Not sure why but I call shenangians.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Survival 1d20 + 2 ⇒ (2) + 2 = 4
Fort 1d20 + 1 ⇒ (13) + 1 = 14

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

fort save: 1d20 + 3 ⇒ (19) + 3 = 22
survival: 1d20 + 2 ⇒ (1) + 2 = 3 +1 more if it's to follow tracks
perception: 1d20 + 4 ⇒ (6) + 4 = 10

Dru has no problem swimming but when she emerges, the water in her eyes prevents her from seeing much of anything.


As your group climbs out of the water, Emma, Sable, and Vixen feel a bit light-headed and sluggish.

You are Sickened, which is a -2 to all d20 rolls, and damage. Also, I am in the process of adding a couple of pictures to the campaign info tab, which is where I will also put an updated map.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

I feel I'll, we need to rest a bit until this quesyness passes she says the water must be poisoned.

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

"I suppose waiting a few minutes to catch our bearings wouldn't hurt. While you rest, I'm going to take a quick look around." she replies. Cautiously she moves about the edges of the cavern, peering through the exits for anything interesting. After a few minutes, she reports back to her companions.

Stealth: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22
Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

How is it possible no one mentioned that the water was poisoned? I may have to bust some farmer's skulls...

I can't believe you are sick. You were barely on this plane, it just doesn't make sense. Let me take a look...

Heal: 1d20 + 6 ⇒ (17) + 6 = 23


After waiting a few minutes, the feeling subsides enough to allow you to continue.

I have also posted the pictures I mentioned in the campaign info tab; I will update the map to reflect where your group has gone as you progress. Also, happy birthday America!

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Feeling better the dynamic duo prepare to explore. Sable strings her bow and Vixen becomes incorporeal.

Turning to the group she says I'll lead but you should watch for traps, I tend not to set them off. Which of you can't see in the dark?

Vixen immediately begins searching for a route forward.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru looks around the best she can as the group proceeds.

perception: 1d20 + 4 ⇒ (16) + 4 = 20

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Is there any one here who is competent in sneaking ahead>? asks the Chelaxian

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