The Gods of Iron - Part One: Once upon a time in Numeria (Inactive)

Game Master Vrog Skyreaver

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Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Vixen thinks right is right and so takes the southwest "narrow" tunnel.


Map has been updated.

The temperature drops noticeably in this passageway, and a rime of white frost lines the walls and floor leading into the cavern beyond. What seems to be a light layer of brown dust carpets the cave floor beyond—a body of some sort sits slumped against the eastern wall.

Knowledge (Dungeoneeering) DC 12 or Survival DC 15:

The dust on the ground is brown mold. You know that any source of heat will make it grow.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru takes a look at this corpse.

survival: 1d20 + 2 ⇒ (20) + 2 = 22

"Careful with your torches! We don't want this mold growing on us."

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

That could be the councillor guy. Should we lasso the body? Is the mold stuff bad to walk on?

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

What does this mold do, besides grow in heat? inquires the Chelaxian.


Drusillia:

Living creatures that get too close to it take alot of cold damage. Feel free to read up on it and respond accordingly.

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

K Dungeoneering: 1d20 + 4 ⇒ (8) + 4 = 12

"Oh, yeah, that stuff is nasty. Lets avoid it if we can." replies Agni as she glances towards the mold.

Looking towards their scout, she asks "We've seen you walk through walls and stuff...are you able to pass through the mold unharmed to inspect the body? If not, I've some tools we could possibly use for this."

She proceeds to pull out a grappling hook and begins securing it to a rope.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

"Anyone who goes near it will be frozen near to death! The only way to defeat it is to use cold energy ourselves. Miss Greyfrost, any chance you are capable of living up to your name?"

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

My powers are not elemental in nature she responds.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru shrugs and says, "Maybe we can find a way to pick it up on the way back to town. I wouldn't risk it personally."

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

"May not be a bad idea Drusilla, but what if another group comes in behind us and claims the bounty? I may be able to snag him with this and pull his corpse free of the mold." replies the woman, holding her secured hook up to the others.

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Sounds good. I was going to have my sidekick tie a rope to an arrow and harpoon it, that looks even better.

Is that stuff contagious, Dru? Would the body be colonized?

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

"It's not really contagious other than it grows if you bring fire around. Basically the mold feeds on warmth, whether from flames or from the heat of living creatures. I suspect the body would be ok. Your hook may just do the trick! Why don't you give it a whirl?"


Ranged Lasso-Style To hit for Agni vs. AC 10: 1d20 + 5 ⇒ (20) + 5 = 25

Agni manages to easily drop her rope and hook around the foot of the corpse and pulls it to your group and out of the mold.

Who is examining the body?

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Can anyone detect if the body has magical auras?

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

I can. Sable says softly, and proceeds to do so at some distance.

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

Being careful to avoid touching the body, Agni tries to detach the hook by tugging the rope this way and that.

"Let me know if it's safe and I'll take a closer look at the man." she tells Sable.


Vixen:

No magical Auras.

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Sable will use mage hand to rifle the body for items.

No magic, but I don't know about safe. Remember the guy who had that radiation disease?

Unless the body looks to be our guy we will press on the other direction.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

That is probably the smart thing to do


Moving back to the other entrance, you follow that path until you reach:

The ceiling of this vast chamber rises nearly thirty feet overhead. A five-foot-wide ledge runs along the western wall, sloping down to the cave floor ten feet below. Four ramshackle huts made of what appear to be strips of metal, hides, and some sort of fibrous plant matter sit in the cave, while to the south yawns a dark pit.

You also see a pair of smooth-skinned, hairless corpses, laying where they apparently fell.

Knowledge (Local) DC 11:

These beings are Skulks.

I will have the map up tomorrow.

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

We must be in the right track. Successful adventurers leave monster corpses as their tracks.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

knowledge (local): 1d20 + 4 ⇒ (6) + 4 = 10

Dru doesn't recognize these corpses. "Where is their hair?"


Map is updated. The shadowy parts are not walls, but areas beyond your current vision. Let me know what you'd like to investigate first, and we'll go from there.

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

I like to have the high ground. Let's see what's over there to our right before we go down into the little hovel village. Vixen proceeds to the east to see what is in the tunnel headed north.

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

Nodding, Agni agrees with the woman. "Yeah, I like to start high than let something else start high against me as well." Looking around the open cavern, she adds "With the large open space, we should probably try to avoid making too much noise...we've seen a few bodies so far..."

Stealth: 1d20 + 3 ⇒ (17) + 3 = 20

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Caution is necessary. she says simply.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru follows along, keeping her head on a swivel for signs of danger.

perception: 1d20 + 4 ⇒ (20) + 4 = 24


This cramped cave is filled with metal junk covering almost every inch of ground. The precarious pile rises up in a heap-like hut to the northwest.

The area has that 'deserted' look, as if the inhabitants packed up and left.

Map has been updated as well.

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

Silently, Agni slips into the room and looks around for anything of use. In good pathfinder fashion, she pockets anything she finds and files back into line with her companions as they continue their search.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

It appears there may be an eastern path, Vixen checks that out and peeks into the rubble.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Perception 1d20 + 4 ⇒ (20) + 4 = 24 as she looks around.


The tunnel to the east curves back around south, and eventually opens back into the large room you haven't quite explored. As you follow the path, however, you can see another tunnel 15' off the ground that moves further east.

You now have a couple of ways to go: You can inspect the large room or climb up to the tunnel and keep moving East. Also, the map is updated.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

"Let's check out that large room before moving forward. Someone appears to have cleared out this whole area but maybe there will be more missed treasure."

perception: 1d20 + 4 ⇒ (19) + 4 = 23

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Sounds good to me. I'll check it out.


So having chosen the large room to investigate, which are would you like to investigate? There are the buildings, the hole, and the area that is hidden in the darkness.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Buildings first to make sure there are no living threats?

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Vixen is nuts and will walk up to the closest building and stick her head through. If nothing is there she will repeat as she moves towards the hole.


Vixen:

Fortunately for Vixen, None of the huts have occupants in them, nor anything of mention. The hole descends beyond even the extent of her ability to see into the dark, but there are staggered shelves on either side which one could use to climb down, were they so inclined.

The rest of you hear Vixen emit an appreciative whistle from the darkness.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

The Chelaxian moves carefully forward.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru follows along to see what Vixen has discovered. She can't resist the allure. "Let's see what's down there!"

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

Keeping an eye out behind, Agni tentatively creeps towards the hole.

Shining her light into the dark corners of the massive room.

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Deep dark hole, but nobody whistled back. Let's loot the rest of the village here, maybe they have rope! Vixen proceeds to explore the remainder of the room and loot anything valuable she might find.


It would appear that the inhabitants took their time to pack up, but you do manage to find some Rope (NSFW)

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

What condition is it in?

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

If the councillor guy went down the hole after killing these scrubs there would still be some kind of gear I'd think. Didn't that bartender girl say there was a magic door or something? We might as well explore the rest of this joint. I don't need rope but you are welcome to my share of that.

Vixen proceeds to explore as before into the rest of the darkened room (and perhaps beyond).


Like the huts themselves, the rope appears to be multiple rope-like things (including hair) that has been threaded together with rope other things of a more...Numerian persuasion.

Vixen:

A smooth wall of dark gray metal bisects the cavern here, its expanse pitted and scorched but quite solid looking. A strange, circular opening pierces the wall five feet off the ground, allowing access to some sort of hallway on the other side.

The opening is missing it's door, but perhaps it's one of those doors that slide into the wall?

Liberty's Edge

Female HP 17, AC 16 touch 16 FF 10, F 6 R 6 W 6, perception 7, sense motive 6 PHANTOM HP 6 AC 13 TOUCH 11 FF 12, F 3 R 2 W 2, perception 4 sense motive 0 Monk (zen archer) / 1 Spirtualist 1

Ensign Agni, come have a look at this. I found another hole.

Sable looks confused. Pathfinder society doesn't use naval titles, Vixen.

Phasers on stun folks, we don't know what we will find inside. Remember the prime directive! Vixen giggles to herself and walks through the "door" like she owns the place.

The Exchange

Neutral F Brawler 2 | HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

Uh oh...did I become a red shirt? o.O

Stepping forward as ordered, she smiles at the strange being. "Certainly."

Pausing at the darkness, she shines her light through the circular opening. "Did you want me to head on in? Looks safe enough."

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

"Yeah, let's go take a look!" calls Dru from behind.

perception: 1d20 + 4 ⇒ (10) + 4 = 14

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