
GM Skyreaver |

Map has been updated.
The temperature drops noticeably in this passageway, and a rime of white frost lines the walls and floor leading into the cavern beyond. What seems to be a light layer of brown dust carpets the cave floor beyond—a body of some sort sits slumped against the eastern wall.
The dust on the ground is brown mold. You know that any source of heat will make it grow.

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Dru takes a look at this corpse.
survival: 1d20 + 2 ⇒ (20) + 2 = 22
"Careful with your torches! We don't want this mold growing on us."

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What does this mold do, besides grow in heat? inquires the Chelaxian.

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K Dungeoneering: 1d20 + 4 ⇒ (8) + 4 = 12
"Oh, yeah, that stuff is nasty. Lets avoid it if we can." replies Agni as she glances towards the mold.
Looking towards their scout, she asks "We've seen you walk through walls and stuff...are you able to pass through the mold unharmed to inspect the body? If not, I've some tools we could possibly use for this."
She proceeds to pull out a grappling hook and begins securing it to a rope.

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"Anyone who goes near it will be frozen near to death! The only way to defeat it is to use cold energy ourselves. Miss Greyfrost, any chance you are capable of living up to your name?"

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My powers are not elemental in nature she responds.

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Dru shrugs and says, "Maybe we can find a way to pick it up on the way back to town. I wouldn't risk it personally."

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"May not be a bad idea Drusilla, but what if another group comes in behind us and claims the bounty? I may be able to snag him with this and pull his corpse free of the mold." replies the woman, holding her secured hook up to the others.

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Sounds good. I was going to have my sidekick tie a rope to an arrow and harpoon it, that looks even better.
Is that stuff contagious, Dru? Would the body be colonized?

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"It's not really contagious other than it grows if you bring fire around. Basically the mold feeds on warmth, whether from flames or from the heat of living creatures. I suspect the body would be ok. Your hook may just do the trick! Why don't you give it a whirl?"

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Can anyone detect if the body has magical auras?

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Being careful to avoid touching the body, Agni tries to detach the hook by tugging the rope this way and that.
"Let me know if it's safe and I'll take a closer look at the man." she tells Sable.

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Sable will use mage hand to rifle the body for items.
No magic, but I don't know about safe. Remember the guy who had that radiation disease?
Unless the body looks to be our guy we will press on the other direction.

GM Skyreaver |

Moving back to the other entrance, you follow that path until you reach:
The ceiling of this vast chamber rises nearly thirty feet overhead. A five-foot-wide ledge runs along the western wall, sloping down to the cave floor ten feet below. Four ramshackle huts made of what appear to be strips of metal, hides, and some sort of fibrous plant matter sit in the cave, while to the south yawns a dark pit.
You also see a pair of smooth-skinned, hairless corpses, laying where they apparently fell.
These beings are Skulks.
I will have the map up tomorrow.

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knowledge (local): 1d20 + 4 ⇒ (6) + 4 = 10
Dru doesn't recognize these corpses. "Where is their hair?"

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I like to have the high ground. Let's see what's over there to our right before we go down into the little hovel village. Vixen proceeds to the east to see what is in the tunnel headed north.

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Nodding, Agni agrees with the woman. "Yeah, I like to start high than let something else start high against me as well." Looking around the open cavern, she adds "With the large open space, we should probably try to avoid making too much noise...we've seen a few bodies so far..."
Stealth: 1d20 + 3 ⇒ (17) + 3 = 20

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Dru follows along, keeping her head on a swivel for signs of danger.
perception: 1d20 + 4 ⇒ (20) + 4 = 24

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Silently, Agni slips into the room and looks around for anything of use. In good pathfinder fashion, she pockets anything she finds and files back into line with her companions as they continue their search.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13

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Perception 1d20 + 4 ⇒ (20) + 4 = 24 as she looks around.

GM Skyreaver |

The tunnel to the east curves back around south, and eventually opens back into the large room you haven't quite explored. As you follow the path, however, you can see another tunnel 15' off the ground that moves further east.
You now have a couple of ways to go: You can inspect the large room or climb up to the tunnel and keep moving East. Also, the map is updated.

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"Let's check out that large room before moving forward. Someone appears to have cleared out this whole area but maybe there will be more missed treasure."
perception: 1d20 + 4 ⇒ (19) + 4 = 23

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Vixen is nuts and will walk up to the closest building and stick her head through. If nothing is there she will repeat as she moves towards the hole.

GM Skyreaver |

Fortunately for Vixen, None of the huts have occupants in them, nor anything of mention. The hole descends beyond even the extent of her ability to see into the dark, but there are staggered shelves on either side which one could use to climb down, were they so inclined.
The rest of you hear Vixen emit an appreciative whistle from the darkness.

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Dru follows along to see what Vixen has discovered. She can't resist the allure. "Let's see what's down there!"

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Keeping an eye out behind, Agni tentatively creeps towards the hole.
Shining her light into the dark corners of the massive room.

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Deep dark hole, but nobody whistled back. Let's loot the rest of the village here, maybe they have rope! Vixen proceeds to explore the remainder of the room and loot anything valuable she might find.

GM Skyreaver |

It would appear that the inhabitants took their time to pack up, but you do manage to find some Rope (NSFW)

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If the councillor guy went down the hole after killing these scrubs there would still be some kind of gear I'd think. Didn't that bartender girl say there was a magic door or something? We might as well explore the rest of this joint. I don't need rope but you are welcome to my share of that.
Vixen proceeds to explore as before into the rest of the darkened room (and perhaps beyond).

GM Skyreaver |

Like the huts themselves, the rope appears to be multiple rope-like things (including hair) that has been threaded together with rope other things of a more...Numerian persuasion.
A smooth wall of dark gray metal bisects the cavern here, its expanse pitted and scorched but quite solid looking. A strange, circular opening pierces the wall five feet off the ground, allowing access to some sort of hallway on the other side.
The opening is missing it's door, but perhaps it's one of those doors that slide into the wall?

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Ensign Agni, come have a look at this. I found another hole.
Sable looks confused. Pathfinder society doesn't use naval titles, Vixen.
Phasers on stun folks, we don't know what we will find inside. Remember the prime directive! Vixen giggles to herself and walks through the "door" like she owns the place.

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Uh oh...did I become a red shirt? o.O
Stepping forward as ordered, she smiles at the strange being. "Certainly."
Pausing at the darkness, she shines her light through the circular opening. "Did you want me to head on in? Looks safe enough."
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

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"Yeah, let's go take a look!" calls Dru from behind.
perception: 1d20 + 4 ⇒ (10) + 4 = 14