Scheming Fencer

Agni Dimrak's page

168 posts. Organized Play character for RePete.


Race

| HP: 4/21 | AC: 18 (14 Tch, 16 Fl); +1 Surprise Round | CMB: +5 (+7 Reposition/Trip), CMD: 18 (20 Reposition/Trip) | F: +5, R: +6, W: +1; +1 FF or Surprise Round | Init: +5 | Perc: +6, SM: +6

Classes/Levels

| Speed 30ft | Martial Flexibility 2/4 | Active conditions: Improved Grapple.

Gender

Neutral F Brawler 2

About Agni Dimrak

Stats:
===Agni Dimrak===
Neutral Brawler 2
Female Human HP: 21
Init: +5 Senses: Perception +6, Sense Motive +6
Speed: 30ft

===Defenses===
AC: 18 Touch: 14 FF: 15; +1 Insight During Surprise Rnd/Flat Footed (+4 Armor + 3 Dex + 1 Shield)
Fort: +5 Ref: +6 Will: +1; +1 Insight FF or Surprise Rnd

===Offense===
Melee
Unarmed Strike +5 (1d6+3/x2)
Hand Axe +5 (1d6+3/x3)
Sap +5 (1d6+3/x2) - non lethal

Ranged
Javelin +5 (1d6+3/x2) 30ft range
Light Crossbow +5 (1d8/19-20x2)

SQ: Brawler’s Flurry, Combat Expertise, Martial Flexibility (4/day)
===Statistics===
Str: 17 Dex: 16 Con: 14 Int: 10 Wis: 12 Cha: 7
BAB: +2 CMB: +5 (+7 Reposition/Trip) CMD: 18 (20 Reposition/Trip)
Feats: 1b) Imp Unarmed Strike; 1b) Combat Expertise; 1) Imp Reposition; 2b) Imp Trip; 2b) Two Weapon Fighting (Brawler’s Flurry)
Traits: Smuggler (+3 Sleight of Hand to hide items), Reactionary (+2 Initiative)

Trained Skills: K (Dungeoneering) +4, K (Local) +4, Perception +6, Profession (Courier) +5, Sense Motive +6, Sleight of Hand +8 (+11 to hide objects on person)
Language(s): Common

Combat Gear: Handaxe, Sap, Javelin, Light Crossbow w/20 bolts, MWK Mithral Chainshirt, MWK Buckler
Other Gear: MWK Backpack, Crowbar, Waterproof Bullseye Lantern, 5 pints of oil, Grappling Hook, Blanket, Signal Whistle, Brawler’s Kit, Shovel, Cold Weather Gear, 2 Water Skin, Rations (5 days), Wand of CLW (27), 2 Potions Enlarge Person, 2 Potions Magic Fang:: 413g 8s

Special Abilities:

==Brawler’s Cunning==
If the brawler's Intelligence score is lower than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

==Martial Flexibility==
A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 4 times per day).

The brawler can use this ability again before the duration expires to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as with Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.

==Martial Training==
At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist or a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, such as Stunning Fist

==Brawler’s Flurry==
Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability.

A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler's flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler's flurry. A brawler with natural weapons can't use such weapons as part of brawler's flurry, nor can she make natural weapon attacks in addition to her brawler's flurry attacks.

Society Boons:

==Family Tradition==
Even though Garil Karela has closed shelved his global ambitions - at least for now - you are still a dedicated member of the extended “family” of ttrusted operatives he created. At the start of each adventure, you gain a small sum of money equal to 5 x your character level in gold pieces that you can use only for paying bribes, purchasing services, and other business expenses; you cannot use the gold to buy equipment. Any of this gold not spent by the end of the adventure is lost.

In addition, so long as you have earned at least 6 Prestige Points as a member of the Szarni faction, you may continue to purchase Sczarni Prestige awards and boons from the Pathfinder Campaign Setting: Pathfinder Society Field Guide

==Explore, Report, Cooperate==
You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

==Prized Find==
You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).

==Sight of the Unseeing (Seer’s District)==
You’re exposure to Jomurdun’s prophecies and ancient cults has given you exceptional insight into future events. You gain a +1 Insight bonus to AC and on saving throws when flat-footed or during a surprise round. You may cross this boon off your Chronicle Sheet before rolling attack, initiative, ability check, or saving throw to add 1d6 to the result. Alternatively, you may cross this boon off your Chronicle sheet before rolling d% as part of a divination spell (such as augury, divination, or contact other plane) to either add or subtract 1d6 from the result.

==Sky Key Core==
You assisted the Pathfinder Society in the recovery of a strange relic known as the Sky Key, though it appears this is just one piece of a larger device. Each time you earn a Sky Key Component boon, you also recover one spent Prestige Point.

==Banish the Hag==
Gyronna’s influence over Rosehaven is no more, emboldening you against hags and their tricks. Before attempting a saving throw against a curse or a witch’s hex, you can cross this boon off your Chronicle sheet to gain a +4 bonus on the save. Alternatively, cross this boon off your Chronicle sheet when you’re targeted by a spell or effect that would remove a curse; the caster gains a +4 bonus on the caster level check to remove that curse.

==Leshy Token==
You calmed the distraught leshy Feather Seed and helped her fight off the evil haunting Rosehaven. In gratitude, she offered you a necklace of feathers and preserved pumpkin seeds. If you wear this as if it were a magic item that occupies the neck slot, you gain a +1 circumstance bonus on all Charisma-based checks (such as Diplomacy or Wild Empathy) made to influence or control plants and plant creatures. Whether you wear it or not, you can cross this boon off your Chronicle Sheet to give the token to a plant creature, instead gaining a +5 circumstance bonus on one Charisma-based check. If you give the token to a leshy, the bonus increases to +10.

==Rosehaven Redemption==
You have learned much from your time in Rosehaven and with the cleric Bertinard about how Shelyn can teach redemption through art. You can check the box that precedes this boon before attempting a saving throw to roll 1d20 and add your ranks in one craft or perform skill; use the result as your saving throw. If you have bonuses to that craft or perform skill from class abilities, traits, or feats, add them to this roll.

Future Goals:

==Marketplace Stuff at Next Session==
1) Sell MWK Lamellar Armor (105g gain)
2) Purchase MWK Mithral Chainshirt (1100g)
3) Purchase 2 Potions of Enlarge Person (100g)
4) Purchase 2 Potions of Magic Fang (100g)

Will have 413g 8s left after these purchases
1454g 8s prior to purchases

==Current Purchase Desires==
+x Mithral Chainshirt
+x Belt of Str/Con
+x Ring of Protection
+x Amulet of Mighty Fists
Monk’s Robe
Shirt of Immolation?

==Planned Feats==
3) Pummeling Style
5) Pummeling Bully
8b) Pummeling Charge

Current Bribe Money: 10g