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Dorgin moves outside the stable and fires a bolt at the thug near Tenderstump.
Attack heavy crossbow/green thug: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d10 + 1 ⇒ (9) + 1 = 10
"You would better surrender" he says to the woman, "you are no match for us."

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Miro grins at the marksmanship of his companions. "Hurrah for our side! I knew you could do it!"

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The last post of Kyroden was almost two weeks ago telling us he's out of town. I will bot him.
Icarus runs out of the stables, attacks the thug, but hits only a stone in the dust. Kyroden approaches the remaining thug and tries to hit it with his mace.
Mace Attack: 1d20 + 1 ⇒ (10) + 1 = 11 Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Holy Ahendile comes closer to the fight and casts ray of enfeeblement at Tenderstump.
Ranged Touch: 1d20 + 3 ⇒ (14) + 3 = 17 Strength Penalty: 1d6 + 1 ⇒ (2) + 1 = 3 DC14 Fortitude for half penalty
Round 2
Maeron + Tenderstump
Miro
Thug
Icarus
Dorgrin
Kyroden
Ragnar
Ahendile

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Tenderstump Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21
The sapling shrugs off the worst of the ray (and takes 1 Str dam I think?).
Maeron steps out and looses an arrow at Holy Ahendile.
masterwork Longbow: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 1 ⇒ (8) + 1 = 9
Crit Confirmation
masterwork Longbow: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 1 ⇒ (1) + 1 = 2
The treesinger then whistles for Tenderstump to change target to the woman, prompting the treant to charge across the yard into the woman.
Handle Animal: 1d20 + 9 ⇒ (15) + 9 = 24
Tenderstump Charge: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 141d6 + 2 ⇒ (3) + 2 = 5

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Yes, it's rounded down, but min. 1
Icarus is able to defeat the last thug with his crowbar. Tenderstump dodges the cone of energy and keeps most of this strength. Maeron and Tenderstump attack Ahendile, but only Maeron's arrow hits it's target.
Round 2
Maeron + Tenderstump
Miro
Thug
Icarus
Dorgrin
Kyroden
Ragnar
Ahendile -9HP

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Dorgrin reloads his weapon, moves toward Ahendile and shots a bolt at her.
Attack heavy crossbow/Ahendile: 1d20 + 6 + 1 - 4 ⇒ (19) + 6 + 1 - 4 = 22
Damage: 1d10 + 1 ⇒ (5) + 1 = 6
Confirm. critical: 1d20 + 6 + 1 - 4 ⇒ (9) + 6 + 1 - 4 = 12
I can't move my token now but I move NW and N

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Miro steps out of the stable, casting a sleeping spell on the woman more out of mercy than anything else.
Sleep, Will DC 15

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"Why would you attack us, we have more than double your number! Idiot, dwarves aren't that rare."
Charge, Draw earthbreaker, attack.
Attack: 1d20 + 6 + 2 - 4 ⇒ (1) + 6 + 2 - 4 = 5
nonlethal damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

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Ragnar makes jokes about stupid Ahendile, but is not able to hit her. Kyroden also approaches her and tries to hit her with his mace.
Mace Attack: 1d20 + 1 ⇒ (12) + 1 = 13 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Ahendile takes a step back, takes out her wand of CLW and starts healing her wounds.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Round 3
Maeron + Tenderstump
Miro
Icarus
Dorgrin
Kyroden
Ragnar
Ahendile -10HP

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Miro starts singing about how this woman won't be unconscious like her more accommodating thugs and how he wishes his companions would change that.
Inspire Courage, +1 to attack and damage, everyone.

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Hearing Miro's song I lock my eyes onto the woman and charge. I can draw a straight line from my square to hers without cutting through anyone, even though it is diagonal so I think charging is ok. If I am wrong feel free to remove the bonus to hit.
Crowbar: 1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 26
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

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Dorgrin moves around to be in a better position and continues shooting at the priestess.
Attack heavy crossbow/Ahendile: 1d20 + 6 + 1 - 4 + 1 ⇒ (5) + 6 + 1 - 4 + 1 = 9
Damage: 1d10 + 1 + 1 ⇒ (10) + 1 + 1 = 12

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Alright good dwarves, let's move out. Hustle, hustle, let's put this place far behind us." With a cheerful grin Miro hurries to the ship.

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Maeron calls off Tenderstump, quickly checking their attackers for anything of note or value.
Before he does so, the elf stabilizes Ahendile if she still lives.
"Whatever her transgressions, I have no intention to see any more death here."
With the spoils and weaponry slung over his companions shoulder, Maeron makes to follow Miro.

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The thugs carry a short sword, a light crossbow with 20 bolts and a potion of cure light wounds each and they wear padded armor. Holy Ahendile carries a potion of invisibility, a scroll of scare, a wand of cure light wounds with 25 charges left, a mwk dagger and a silver unholy symbol of Razmir.
You guide the dwarves back to the ship. Upon returning to the Abacus docked on the Glass River you are able to sail upriver with all speed and put Razmiran behind you as quickly as possible. The remainder of the journey to Mendev is uneventful, save for the obvious hostility that now exists between Metella Raugar and Temel Passad. Although you have performed a great service in rescuing the dwarven emissaries, you have also earned the Society a dangerous foe. Razmiran does not forget a slight, and several more priests converge on the Gray Revelation Inn to search for clues as to who was responsible for the daring rescue. Your efforts to remain secretive may have slowed their pursuers, but it has only delayed the inevitable reprisal.
You earned both PP for this adventure, plus a boon for members of the Grand Lodge, Osirion or Qadira faction.