Hegron
Male half-orc bloodrager (urban bloodrager) 1/fighter (varisian free-style fighter) 1/unchained monk 1 (Pathfinder Player Companion: Familiar Folio 16, Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15, Pathfinder Unchained 14, Weapon Master's Handbook 7)
LG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 14, touch 14, flat-footed 13 (+1 dodge, +3 Wis)
hp 23 (3d10+1)
Fort +9, Ref +5, Will +8; +2 vs. paralysis and stunning, +2 vs. sleep
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 40 ft.
Melee mwk cold iron brass knuckles +8/+8 (1d3+4) or
. . unarmed strike +7/+7 (1d6+5)
Ranged sling +3 (1d4+4)
Special Attacks bloodrage (10 rounds/day), flurry of blows (unchained), martial flexibility 4/day, stunning fist (1/day, DC 14)
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Statistics
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Str 18, Dex 11, Con 10, Int 10, Wis 16, Cha 8
Base Atk +3; CMB +7; CMD 21
Feats Alertness, Dodge, Dragon Style[UC], Extra Rage, Improved Unarmed Strike, Power Attack, Stunning Fist
Traits fate's favored, quain martial artist
Skills Acrobatics +6 (+10 to jump), Craft (woodworking) +4, Handle Animal +4, Intimidate +1, Knowledge (history) +4, Knowledge (local) +4, Knowledge (religion) +4, Perception +10, Profession (cook) +7, Profession (farmer) +7, Profession (gardener) +8, Sense Motive +10, Survival +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ controlled bloodrage, fast movement, foretold touch, orc blood
Combat Gear potion of mage armor (CL 2nd); Other Gear mwk cold iron brass knuckles[APG], sling, cloak of resistance +1, bedroll, blanket[APG], grappling hook, masterwork backpack[APG], silk rope (50 ft.), trail rations (5), waterskin
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Special Abilities
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Bloodrage (10 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 bonus on Will saves You gain the Alertness feat while your familiar is within arm's reach.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Foretold Touch +1 (Su) Familiar gets bonus to attack and DC when delivering touch spells
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Stunning Fist (1/day, DC 14) You can stun an opponent with an unarmed attack.
And
Scourge CR –
Hedgehog (protector) (Pathfinder RPG Ultimate Magic)
CG Diminutive magical beast (animal)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 19, touch 17, flat-footed 16 (+3 Dex, +2 natural, +4 size)
hp 11 (1d8-2)
Fort +4, Ref +5, Will +1
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Offense
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Speed 20 ft.
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 16, Con 6, Int 6, Wis 12, Cha 7
Base Atk +3; CMB +2; CMD 7 (11 vs. trip)
Feats Athletic, Bodyguard[APG], Combat Reflexes
Skills Acrobatics +9 (+5 to jump), Climb +5, Handle Animal -1, Linguistics -1, Perception +5, Sense Motive +2, Stealth +19, Swim +5
SQ empathic link, loyal bodyguard, spiny defense
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Special Abilities
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Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Empathic Link (Su) You have an empathic link with your master.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Spiny Defense As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While r
Background:
Hegron has been indentured to the local monastery/church for many years - no one really knows where the young half-orc came from or why Father Albius took him in. Fact is, he almost single-handedly takes care of the church grounds - the orchard, the vegetable garden and the animals.
Waking up with the rising sun every day, it will be common to see him going about his chores after a spartan breakfast at the church´s kitchen - Alda the chaplain is a good friend, and has been ever since he remembers - she makes sure he is well fed - "You are a big boy, so you need to eat well - here have some bread, eggs, milk and fruit. couple it with some bacon and you have the perfect breakfast for a lad your size" - she jokes with him again about his strong build and frame. He smiles.
There is never shortage of hard labor, and that is how he prefers it - most people around the Sanctuary recognize him, but there are not many he would call friends. It really does not matter - he likes Alda and he likes the life he has here - Father Albius allows him access to the library, and takes him on long walks and conversations about the Gods, and about doing what is right vs choosing to do what is wrong. Hegron is not sure if that means anything to him, but he likes the stories.
He takes pride in his work, and reflexively smiles every time someone compliments the pristine state of the orchard, the lushness of the vegetables or the cleanliness of the grounds. The animals are well tended and fat, and the half-orc enjoys releasing them in the surrounding hills and just sitting there watching and looking over them in the cold breeze.
Very strong of limb and agile as few, he is the one tending to the church itself, and whatever repairs may be needed - the roof leaks often, and the walls are constantly in need of reinforcement. The interior sees a new paintjob every year, so it always looks fresh and clean.
He has also promised Father Albius to make sure the monastery itself, which is currently little more than a ruin, will one day be recovered. The old man simply laughs - "I believe you Hegron"
One day he will want to know more about his past and the tattoos that cover a significant part of his body ever since he was a small boy, but regardless he would give his life for Albius and Alda, and the only time he got himself in trouble was when some brigands tried to rob the alms box, and turned violent on those he considers his 'parents' - he pounced on them without a second thought, accepting the blows from their clubs, and returning it with violent punches. He ended badly blooded, but one of the assailants almost died - Hegron would probably be arrested if not for Alda's fiery intervention with the local constable.
Description:
There is no mistaking Hegron's orcish heritage - the massively built half-orc's fangs are clearly evident, as well as his deeply furrowed brows and nose. His skin is darkly tanned, and his hair a deep black, matching his eyes. In spite of his muscular frame, the monk seems to carry himself easily - his black eyes are intense and scrutinizing, contrasting with the calm lines of his face. As the days go by, a beard is becoming clearly evident.
Loot:
Everybody pick a mundane item worth less than 25 gp and 50 gp.
Each of you get 28 copper, 17 silver, 6 gold, and 2 gems.
Each gem is worth 25 gp and 50 gp respectively.
You each also have a gem of jet worth 100 gp.
The gems of lesser value are either rose, smoky, or star rose quartz.
50gp item: A set of masterwork gardening tools
25gp item: Alchemist fire.