The Dragon Reborn

Game Master DEWN MOU'TAIN

The Battle at Dumai Wells is a total disaster. The asha'man suffer defeat at the hands of the Shaido and Tar Valon emmisaries. The Dragon is brought to Tar Valon.

perception checks:

perception checks
ryvin [dice]1d20+4[/dice]
litheene [dice]1d20+2[/dice]

keelix [dice]1d20+15[/dice]
vala [dice]1d20+10[/dice]
alathea[dice]1d20+5[/dice]
kodokura[dice]1d20+11[/dice]
rhoekk[dice]1d20+16[/dice]
fia[dice]1d20+17[/dice]
ryland[dice]1d20+13[/dice]

map of surrounding vicinity

battle map


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Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Ryvin may be a warrior, but she does have a vested interest in healing the injured and afflicted. She studied Heal the mind out of compassion with those afflicted with insanity, and she snapped up Major healing as soon as it became available to her.
The Restoration weave could be based off of those; a weave that restores damage caused by corruption of the proper state of being.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

I think what i will do is remove the two feats i created, and replace them with the below

I have said in the past that I am cool with people doing experimentation in regards to casting weaves and creating new weaves. Up until this time, no one has shown an interest in creating new weaves, aside from tweaking what is original, Ie a harden air to have a certain color.
But, when i look into this, and debate upon it, there has to be two criteria met before the person can begin to create a new weave.
1) can they cast said weave?
2) does their background allow for them to create said weave.

now the first option is straight forward, to an extent. Can they cast the weave that they are trying to make. I am going to pick on Rhoekk for my examples, because DM.

Let's say that rhoekk is trapped in a cell and wants to get out, but he cannot reach the keys nor the keyhole on the door from the outside. He is out of all channeling except for a single 0 level slot. And let's say that Rhoekk knows Arms of Air. He is in his cell, and 15 feet away is the keys to his cell, sitting on a ledge. Now, Rhoekk knows he could use arms of air to bring the keys towards him, but that is about it. He could be with the keys but unable to access the keyhole as it is on the outside of his cell. His arms are unable to reach the keyhole. so what could he do?

perhaps he could create a new weave that would allow him to manipulate light tools and hand objects. Basically, he wants to create the spell Mage Hand from pathfinder. since he is able to cast a 0 level weave, and since mage hand is a 0 level spell, this is an appropriate idea to make.
Now granted i am just using the mage hand spell as a reference, becuase it is easy to draw similarities and what not.

Now, next is the background. this one is more difficult to account for. I take my inspiration for this from multiple sources in the WOT books. Rand making his skimmer in The Shadow Rising, Nynaeve healing Sever, comments made about a person having the desire to make massive gateways and the first time they make one it is massive, whereas someone doubting themselves makes smaller gateways.

Now, wilders have the innate ability to try out new things, new weaves, because they kind of "figure it out" as they go, as they are shown in their cross-talent rule for their class.
With Initiates, be it Aes Sedai, Wise One, Sea people, Kin, Asha'man, etc, you have a structure to your learning. "do it this way". there are plenty of warnings to prevent experimentation.

so, based on background, this causes some concern over the person's ability to create a new weave, and their willingness to do so.

so, time for numbers

composure check DC 30+level of weave intended. (theoretically, you could make a level 12 weave)
Must have Talent for intented weave
Must have all abilities

ie if its mage hand, that would be Air. If you want power word kill, a 9th level spell from pathfinder, then i would say it would require all abilities and the Healing talent.

What happens if you miss the target number? you suffer from the overchanel rules, but with some modifications.
If you are attempting to create a level 0 weave, and if you fail, you suffer a headache that imposes a -4 to casting abilities for 24 hours.
if you are attempting to create a level 1-3 weave, and if you fail, you must make a fort save dc 15+weave level attempted.
if you are attempting to create a level 4-6 weave, and if you fail, you must make a fort save dc 25+weave level attempted.
if you are attempting to create a level 7-9 weave, and if you fail, you must make a fort save dc 35+weave level attempted.
if you are attempting to create a level 10-12 weave, and if you fail, you are stilled. period.

Rolling a 1 is auto-failure on this skill check.

If you have any sort of training with Aes Sedai, wise ones, sea folk, Asha'man, Kin, etc, and you are a wilder, there is a 50% chance that you will suffer from a -10 skill check penalty towards creating new weaves. The training and cautionary tales permeates your thoughts and you question your ability to make a new weave.

If you are an iniate without wilder levels, then you suffer -10 on composure checks towards making new weaves.


Male I am a meat Popsicle

That seems pretty reasonable, except for one thing:

The -10 for composure should not apply to the Asha'man or to their initiates. There are many references to them actually being encouraged/required to experiment, being forced, being very nihilistic, etc. I do not think that they would feel restrained by cautionary tales, and I doubt their training would encourage them to be overly cautious.

As an example drawn from the books of Asha'man inventing, there is the unique weave (which is never clearly discussed iirc) that Damer Flynn used to turn the two evils in Rand's wound back in on each other. He could not have used that weave on anyone else before then given the unique nature of the wound, and he certainly gave no sign of being reluctant or hesitant because of his training.

To even things out between male and female channelers, having levels of Wilder should also remove the penalty to experimentation.


Shadow's Status

Alright, I am finally moved in and mostly up and running, time to catch up on my threads...


"I will always strive to write better" , 25 years gaming, 20 yrs DM

a good example. i dont think its enough to ovverride the -10 to iniates.

Yes, at the very start of the black tower, the training was to use the One power all the time. but that was to get them as strong as possible as fast as possible. Experimentation could have happened at the start as well, but soon enough would be replaced with regimented training. See the battle of Dumai wells. All of them knew the rolling earth maneuver. I am sure that it was one who invented it, and then showed it to the others.
Now, if it was a true wilder, one who never went to any of the mentioned guilds, then they wouldnt suffer from the warning.

that said, i could make a feat that says that you are reckless and rebellious with your one power training, pushing the limits of your abilities and your instructors paitence. and the benefit is the removal of the -10. (I could see ryvin taking this one)


Male I am a meat Popsicle

As you will.

That penalty fits the training of the White Tower perfectly; in the books the Aes Sedai are always cautioning their initiates specifically not to experiment. But it still seems that the idea of being so cautious about experimentation that you have a -10 penalty to doing so does not fit the way the Asha'man and the Black Tower are presented.

The Black Tower is always presented as being almost callous about the potential risks of experimentation and forcing.

Sure, they share and teach what they learn, and they train to work together like any disciplined soldiers would. But that is a long way from training their initiates to be so cautious in using the One Power that they suffer such a large penalty for experimenting.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Ehem. Composure is no longer a class skill for Wilders... might we make Weavesight or another skill the critical factor in weave creation?


Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

Take That! Maybe Aes Sedai!


"I will always strive to write better" , 25 years gaming, 20 yrs DM

@ryvin, may not be a class skill, but you still can take ranks in it. you just dont gain the +3 bonus as if you would have it as a class skill.

so, who is willing to experiment?


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

I would love to, but I have no ranks in Composure right now. I doubt making untrained checks would be safe...


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

I'll be out of town over the weekend. I'll be back on Sunday evening. I doubt I'll have any access to internet where I'll be. Feel free to DMPC me if you need to.


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Will check in ASAP. Bit of a rush at work last few days, coupled with being told I need to hand-make two Halloween costumes with a day's notice. I did the custom costume thing last year and spent about a month making a Hiccup costume (how to train your dragon 2). The costume turned out awesome, but my son wore it literally once. Decided then that I would buy a costume this year. Apparently I was wrong...


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Well, jow did it turn out?


Shadow's Status

I run a V20 Dark Ages game here on the Boards. I am looking for a player to fill the 13th character spot, Clan Nosferatu. Anyone interested? I know at least one player from this game is already in that game :-)


Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

I know nothing about that game, but I love vampires. are there online rules resources?


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

Not if nosferatu is required. Don't like them.


Shadow's Status

Venice by Night Campaign Tab

My Campaign Tab has a number of the rules listed but not character creation rules which are relatively simple and easy enough to explain in a post.

Give it some thought and if you are interested go ahead and PM me.


Shadow's Status
Keelix Andren wrote:
Not if nosferatu is required. Don't like them.

Yes the other 12 Clans are already represented. The Nosferatu seem to get little love despite the fact that they are one of my favorite Clans.


Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

Nosferatu are traditionally monstrous right?


Shadow's Status
Chen Armand wrote:
Nosferatu are traditionally monstrous right?

Correct, think Nosferatu from the classic movie to get a sense of what they look like, if not worse. Personality wise they need not be monsters, that is of course up to the Player to decide.


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel
RIZZENMAGNUS wrote:
Well, jow did it turn out?

My son wanted to be Yoshi (from Super Mario) right up until a week from Halloween. I had planned out the costume in my head, but luckily I hadn't started work on it yet, and a green hoodie that fits him will get used anyway. Then, suddenly, he changed his mind and decided to be a bat. He was doing some sort of lesson on animals in his Grade 1 class and decided a bat would be way cooler. I made him a rather modest bat costume, but he loved it. Personally I didn't think it was very good work, but he refuses to let me take it apart (I used one of his shirts for the base, and apparently he doesn't want the shirt back, since he'd lose his bat-wings if he did).

My daughter stuck with her Super Mario inspiration and wanted to be Princess Peach. Pink frilly dresses are easy to come by, broach made from modelling clay, painted and glazed was easy, but when making the crown I gave myself a nasty burn on my thumb. Was working late in the night while very tired. The foam started to curl up just after I applied the hot glue. Without thinking I grabbed it to roll it back down, getting a big gob of very hot glue right in the center of the pad of my left thumb. By the time I got the glue off it was already blistering under the heat. Turned out to be a 2nd degree burn (though luckily not 3rd), and was only about 1 cm square. Hurt like hell though (the way small injuries hurt disproportionately intensely), and the big watery blister got in the way of anything I tried to do with that hand (you're not supposed to drain them). Anyway, liquid in the blister is gone now, though I still have no feeling on the pad of the thumb, I am expecting it will come back at some point.

Worst part was, that while she loved the costume, she didn't get to go out trick or treating, as Halloween evening we went to a friend's for a party before hand. She slipped on a smooth hardwood floor and punched a tooth right through her front lip (lip piercing style). She spent the evening in the ER awaiting stitches. She came through it like a champ though (she's 3) and seemed to enjoy the night over all though.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

well, ive played Mage before. did some Vampire LARPing back in the day...think i may have to look into this.

and rhoekk...DAAAAAAMMMMMMMNNNN!


Shadow's Status

That's too bad Rhoekk, never fun to be in the ER with little ones especially on Halloween of all days!

Sure Rizzen, I have had no takers yet!

The link to the thread is above.


Male Andoran Male Armsman 4/Wilder 3/Blademaster 2/Asha’Man 1

What are the benefits of being Bonded again? Been a while...


"I will always strive to write better" , 25 years gaming, 20 yrs DM

good question...i know it's a template now instead of a prestige class...
need to find the discussion about it.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

found it

Warder:
+2 enhancement bonus to Strength (Stronger)
+1 hp per level (stacks with toughness) (Tougher)
+5' bonus to speed (Faster)
+2 to all saving throws against weaves and abilities of shadowspawn and darkfriends. (Darkfriend is defined as someone who has sworn oaths to the Dark One)


Male Andoran Male Armsman 4/Wilder 3/Blademaster 2/Asha’Man 1

Thanks Rizzen, he is updated.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

wow..i just freaked myself out....yeesh.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

hey guys, just wanted to let you all know that i wont be posting anything for the next 4 days. I am going into surgery tomorrow and wont be able to get onto a PC for the next few days.


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Good luck! Nothing serious, I hope...


Human (Aiel) HPs 90/142 || AC 23 || F 13 || R 12 || W 13 || Percept 18 ||
Spoiler:
Weaves Remaining: 5/6 0lvl; 5/6 1st; 5/5 2nd; 3/4 3rd; 2/4 4th; 2/2 5th; 0/1 6th

Yes, hope it's nothing very serious. Good luck and we'll see you when you get back Rizzen.


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

Best of Luck Rizzen!

In other news, now whenever someone says "I have toh" the owner of that weapon can say, "No! I have Toh."


Male Human Cleric (cardinal) 3 | Councilor

Best wishes for successful surgery and swift recovery!


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Good luck, DM Rizzen...


"I will always strive to write better" , 25 years gaming, 20 yrs DM

I am having the remnants of a melanoma mole removed from my arm.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Ouch... Speedy and comfortable recovery to you.


Female Human Initiate 5/Aes Sedai 6

Hope everything goes well, Rizzen.


Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

Man so want to get back to the group...and get out to kill this woman. Kudos Rizzen for the whole scenario I am in, I have enjoyed it way to much! Seriously getting to delve deep and give purpose for her!


Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th

What woman are we wanting to kill? :)


"I will always strive to write better" , 25 years gaming, 20 yrs DM

should read the postings in Tar Valon...and be prepared to give your mom a call.


Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

Yeah..its intense

But I can handle it, cause Vala is gonna come out of this as a bad ass


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Son of a duck...
I hadn't been reading the Tar Valon side of things to stay uninfluenced. This is... this is well-played but bodes serious ill for us all.


Female Human Initiate 5/Aes Sedai 6

The problem is that if you're playing where a nat 20 always hits, enough mobs swarming somebody like Chen will eventually bring him down by sheer weight of numbers. If you've got 100 level 1 guards with bows shooting down into a courtyard at him, the averages say that's 5 natural hits per round for average 20 hp per round. Chen's dead in less than a minute in that scenario.

Of course, if he's just rampaging down a corridor and meeting Warders and younglings in small groups he'll be a bull in a china shop.

This will be interesting to watch, regardless of the final result.


Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

As a player I am so upset at whoever fake Litheen is for compelling Chen to do this.

Side note, I have decided to start spoilering my posts due to their graphically violent nature.

I'm also interested in what Vala will do in my wake. Or what will happen when all of you arrive.


Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

Well that was interesting. I made my self sad writing that. But I got it done.

So I named the Daughter Litheene, and had Vala pass out from the exhausting feats she just performed


Human (Aiel) HPs 90/142 || AC 23 || F 13 || R 12 || W 13 || Percept 18 ||
Spoiler:
Weaves Remaining: 5/6 0lvl; 5/6 1st; 5/5 2nd; 3/4 3rd; 2/4 4th; 2/2 5th; 0/1 6th

Merry Christmas and Happy Holidays all. :)


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Merry Christmas, everyone. ^_^


Shadow's Status

I will be away from January 1 to January 6. Will check in as I am able but likely I will be unable to post anything significant until my return.


Male Human Cleric (cardinal) 3 | Councilor

Sorry for the silence. My wife sprained her ankle the day after Christmas, so plans haven't quite gone as expected.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Ouch... Is she healing up smoothly?

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