The Dragon Reborn

Game Master DEWN MOU'TAIN

The Battle at Dumai Wells is a total disaster. The asha'man suffer defeat at the hands of the Shaido and Tar Valon emmisaries. The Dragon is brought to Tar Valon.

perception checks:

perception checks
ryvin [dice]1d20+4[/dice]
litheene [dice]1d20+2[/dice]

keelix [dice]1d20+15[/dice]
vala [dice]1d20+10[/dice]
alathea[dice]1d20+5[/dice]
kodokura[dice]1d20+11[/dice]
rhoekk[dice]1d20+16[/dice]
fia[dice]1d20+17[/dice]
ryland[dice]1d20+13[/dice]

map of surrounding vicinity

battle map


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Male Human Cleric (cardinal) 3 | Councilor

Thanks for the welcome, everyone! As soon as I've got my position on the map, I&"" get into things.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Welcome to the game. ^^ Let's hope we all survive...


Male Human Wilder 8/ Asha'man 2/ Armsman 2 (hp: 69/69)

Rizzen, are you saying I can't pick an epicentre for my fireball (which has a radius of 50') 75' away so that my friends and I aren't hit? So do WoT fireballs work completely differently from regular Pathfinder/D&D fireballs? I don't understand. My friends are not within the blast radius, they aren't hit, unless WoT fireballs act in a way I don't understand. Please explain.


Human (Aiel) HPs 90/142 || AC 23 || F 13 || R 12 || W 13 || Percept 18 ||
Spoiler:
Weaves Remaining: 5/6 0lvl; 5/6 1st; 5/5 2nd; 3/4 3rd; 2/4 4th; 2/2 5th; 0/1 6th

FYI, I will be on vacation (Nova Scotia!) starting 6/26 - 7/5. I may also be swamped and posting sporadic between now and then. Please DMPC Fia as needed.


Female Human
VITALS:
Speed 14; 31/31 HP; Defence 14; Armour 4
Rogue 2
SKILLS:
Communication (Barg,Pers) 3, Cunning 1, Dexterity 4, Perception 4, Strength 1

Things are now quiet. Hope to be back in a few days. Sorry for the long delay =^^=

-Posted with Wayfinder


"I will always strive to write better" , 25 years gaming, 20 yrs DM

and i see now that 210 trollocs is not enough for you guys to really sweat....perhaps 2100 trollocs next time.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

I'm sweating, I'm sweating already! 0_0;
To be honest, I was really sweating when people started tossing Fireballs around in a dry forest - why do you think I stuck to Kiss of the Storm and Freeze for my weaves, backed up by a Fiery sword?


Shadow's Status

Great...

Though keep in mind we did not really beat them all we just ran away from 2/3rds of them! :-)


"I will always strive to write better" , 25 years gaming, 20 yrs DM

hmmm


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

What? There's only another 140 of them and we're just running away? You guys run to the portal; I'll catch up.

Edit: BTW, anybody got 138 arrows I can borrow?


Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

I'm with you Rhoekk.


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

Just for clarity's sake, Dengorin. I have no problem with you or your character. But Keelix is far less trusting. Please do not mistake character attitude for my own attitude.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

I guess I could make that many arrows with the Tool of Air-weave.

Eventually. ^^


"I will always strive to write better" , 25 years gaming, 20 yrs DM

you guys do realize that you all are still 4 miles away from the portal right?


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

Yeah. I don't see where you are going with that question, though.


Shadow's Status

Nowhere good for certain...


"I will always strive to write better" , 25 years gaming, 20 yrs DM

well, everyone keeps saying that they so close to the portal and can easily get to the portal. i just wanted everyone to know that no, its 4 miles, as in over 20,000 feet away, or 6437 Meters.


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Ya, how much in cubits though?


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel
Chen Armand wrote:
I'm with you Rhoekk.

Just for the record, you do realize I was being facetious, right?


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls
Rhoekk of the Tardaad Aiel wrote:
Chen Armand wrote:
I'm with you Rhoekk.
Just for the record, you do realize I was being facetious, right?

We Ogier are quite literal Friend Rhoekk...


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Even in the ooc forum?


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

"Especially here Friend Rhoekk!"


Male Human Wilder 8/ Asha'man 2/ Armsman 2 (hp: 69/69)

Sorry, I've found my way to Ireland, and connectivity here is brutal... Although not as brutal as Rizzen. Still can't view the map, what's the situation? Apart from the obvious super trolloc, are there many left? Who's leaving? As far as I can gather, Chen, Alatgea, and Rhoekk are staying, is this right? Apologies again, I'n doing my best to keep abreast of the situation!


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Rhoekk of the Tardaad Aiel wrote:
Ya, how much in cubits though?

14080


Female Human Initiate 5/Aes Sedai 6
Ryvin Altessar wrote:

I'm sweating, I'm sweating already! 0_0;

To be honest, I was really sweating when people started tossing Fireballs around in a dry forest - why do you think I stuck to Kiss of the Storm and Freeze for my weaves, backed up by a Fiery sword?

Analin's Plan B was using Wall of Fire on the forest to keep them from following us. You're all lucky Kodo was around to throw around more fireballs. ;)


Male Human Cleric (cardinal) 3 | Councilor

My working AC is actually 19, not 18, since Boar Rushes Downhill applies a -3 to Defense, not -4. Accidentally subtracted an extra one there.


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel
RIZZENMAGNUS wrote:
Rhoekk of the Tardaad Aiel wrote:
Ya, how much in cubits though?
14080

Was that a Biblical Cubit, or an Egyptian, Sumerian, Greek or Roman Cubit? Just so we're clear...


Male Human Cleric (cardinal) 3 | Councilor

Okay, Rhoekk, I am seriously impressed by that bow. What are its stats?


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

+5 Trolloc-Bane Composite bow with some sort of custom lightning strike enchantment.


Female Human
VITALS:
Speed 14; 31/31 HP; Defence 14; Armour 4
Rogue 2
SKILLS:
Communication (Barg,Pers) 3, Cunning 1, Dexterity 4, Perception 4, Strength 1

Hey people. Well. I can post. But not from my PC... ram modules faulty. Had to send them back. So if i do open the gameplay from my phone it will send me directly to last post....
If u dont mind me posting from there and not be able to read the last 100 posts or so... i will join u shortly. =^^=

-Posted with Wayfinder


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

I'm travelling over the weekend, so I may not get a chance to post again until Monday. Have a good weekend everybody.


Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

Hi all hows it going


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Hey, Vala. Long time, no see.


Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

Yeah had a whole bunch of crap come up at once and now am more stable

So YAY


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

Welcome back :-)


Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

Thanks


Human (Aiel) HPs 90/142 || AC 23 || F 13 || R 12 || W 13 || Percept 18 ||
Spoiler:
Weaves Remaining: 5/6 0lvl; 5/6 1st; 5/5 2nd; 3/4 3rd; 2/4 4th; 2/2 5th; 0/1 6th

Hi Vala!

Also, I am back and should be back in action soon, though it appears we're on pause anyway. :)


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

Welcome back, Vala!


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ive made my decision.

harden air is subject to weave resistance. in fact, there are a couple more spells that i need to add to the list that state that they are not WR, but instead they should be, based upon the new rules and setting we are utilizing.

spell resistance rule on webpage

the list:
hardened air
pass bond
lightning
riven earth
arms of air
all travelling
cloud dancing*
killing mist
thunderclap*
major healing*
rejuvenate*

the list of weaves that have WR, but shouldnt
grenade
any Illusion weave (if it targets self or an inanimate object. targets another individual it is subject to WR)
sculpting the land*
treading the earth*


Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

Thanks everybody glad to be back after evil viruses infected my devices


Got it Boss!


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Randomness of Dice:
100d20 ⇒ (10, 20, 13, 8, 14, 5, 18, 20, 19, 19, 10, 11, 17, 18, 10, 10, 10, 13, 1, 14, 1, 2, 19, 10, 19, 13, 12, 9, 11, 11, 17, 4, 4, 20, 1, 14, 12, 2, 9, 20, 1, 9, 2, 8, 5, 5, 5, 13, 2, 15, 5, 10, 9, 13, 1, 5, 2, 12, 5, 10, 6, 19, 7, 13, 13, 13, 15, 4, 3, 19, 4, 6, 3, 18, 14, 10, 2, 17, 12, 16, 15, 8, 6, 15, 3, 5, 5, 11, 4, 10, 20, 13, 7, 16, 4, 6, 19, 19, 20, 5) = 1032 (6 "20's")

100d20 ⇒ (6, 16, 14, 9, 18, 4, 13, 20, 1, 6, 7, 17, 5, 8, 8, 17, 7, 2, 6, 13, 13, 5, 5, 11, 7, 12, 6, 12, 19, 6, 4, 5, 4, 11, 19, 11, 9, 4, 16, 18, 12, 14, 14, 20, 9, 11, 3, 12, 18, 13, 8, 10, 12, 4, 20, 18, 7, 19, 8, 14, 4, 18, 7, 20, 15, 11, 19, 5, 13, 18, 15, 8, 4, 4, 18, 15, 19, 12, 7, 4, 10, 6, 16, 7, 2, 10, 12, 12, 5, 12, 19, 1, 8, 6, 8, 15, 2, 9, 6, 2) = 1044 (4 "20's")
100d20 ⇒ (6, 6, 6, 6, 2, 13, 18, 8, 6, 17, 11, 10, 8, 20, 16, 8, 14, 4, 6, 4, 15, 7, 5, 9, 19, 20, 4, 12, 5, 15, 17, 20, 14, 8, 5, 20, 20, 3, 3, 11, 7, 8, 8, 4, 5, 19, 6, 8, 16, 15, 18, 2, 7, 9, 1, 9, 18, 14, 7, 13, 12, 5, 15, 20, 8, 12, 19, 3, 4, 14, 19, 14, 13, 11, 6, 4, 11, 15, 14, 8, 14, 9, 8, 2, 11, 17, 19, 10, 16, 9, 1, 13, 11, 2, 1, 5, 10, 1, 1, 14) = 1016 (6 "20's")

100d20 ⇒ (16, 4, 8, 10, 9, 20, 9, 17, 19, 13, 18, 16, 1, 11, 19, 8, 9, 15, 7, 8, 2, 18, 6, 12, 14, 6, 2, 12, 8, 9, 7, 17, 14, 16, 9, 6, 14, 4, 12, 19, 2, 13, 8, 19, 16, 17, 17, 1, 3, 4, 6, 11, 4, 11, 1, 6, 13, 5, 14, 9, 7, 2, 9, 12, 17, 7, 3, 4, 1, 3, 13, 14, 10, 18, 11, 2, 20, 19, 8, 20, 15, 11, 19, 6, 17, 5, 15, 3, 8, 20, 13, 3, 15, 6, 14, 11, 16, 3, 12, 9) = 1045 (4 "20's")

I tried to do 400d20 all at once, but it looks like the dice roller has a 100 dice limit. Since 1/20 results is 20, we should be able to expect about 20 natural 20's out of 400 rolls. Here, the result was exactly 20 natural 20's. There should also be approximately 20 of any other specific number too.

For double '20's', you'll note there is one in the third set. Even more interesting, at the beginning of that same set, there are 4 '6's' in a row. The odds of rolling a specific number 4 times in a row is 32000:1. 8000:1 if you don't care which number was repeated, as here.

On a side note, the most incredible long odds roll I even saw was I roll I made during real-life Cyberpunk game. I rolled 6d10, where 10 is the best value, and 'explodes' (meaning if you roll a 10, you get roll an extra die, and add it in to the total. In front of the entire group I dropped the 6 ten siders and came up with 6 '10's'; odds of occurring, literally 1 in 1,000,000. We all just looked at that and lost our collective minds. (Of course, the roll was for something extremely mundane; I think I was using my Personality skill to try and change someone's attitude while scoping for info at a club; basically a Gather Information check.)


Shadow's Status

Cyberpunk played that a few times I plan on running a summer set of sessions for my table top group in 5 years :-)


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i miss playing shadowrun... :(


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

I only ever dabbled in Shadowrun 1 or 2 times. It was an interesting game, but in our attempts it always, always fell apart due to a split between those who wanted decking to be the primary component, and those who wanted to keep it real world. I don't know what edition it would have been back then (90's), but it did not have an effective way of keeping everyone involved. Either the decker was useless, or everyone else was while he was solo gaming. There was a guy in our group who was obsessed with deckers (and real life 'hacking', such as it was in 1995), and would not play anything else. So, the end result was, we did not play Shadowrun.


Male I am a meat Popsicle

4th edition made decking possible in a normal running group. I am about to start up with a new shadowrun game over TeamSpeak. I have a hard time finding GMs so I am hopeful this guy will not be an asshat.


Female Human Initiate 5/Aes Sedai 6

I love SR. Never made the leap to 4E, though. From what I saw it looked like their effort to update the technology from 80s-future to 2000s-future took away a lot of the grit of the game. I liked the Minority Report-ish AR spam and wireless decking, but I still prefer the pre-Crash 2.0 SR.

Anyway, for anything before 4E, there's no practical way to include decking in a meat run. Just have the decker be an NPC and let the PCs live and work in the physical/mana world. That's the way we always played it, anyway.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

I've played ShadowRun, but it was the new version, which was tricky to master.
That, and I did not get along so well with one of the other people involved, so... Yeah.


Male I am a meat Popsicle

I do not like 5th ed. SR


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ive gone the gambit. 2nd through 20th anniversary. was a lot of fun playing both skullcrusha the cleansing orc. had cyber arms with cyber shotguns in his palms. would go around offering healing to those in need, and would lay his hands upon them, offer a prayer and then shoot them. He had a 7 in demolitions, and a 5 in architecture, so he was very good at blowing up buildings. he utilized this knowledge to take out ALL of the mobs in seattle as they convened for a meeting between organizations. Yakuza, triad, italian, latin, etc. He just knocked 3 high rise towers to demolish the high rise that the meeting was taking place.

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