About Rhoekk of the Tardaad AielAlgai'siswai 6, Aethen Dor 6 Initiative: +8
Combat:
Initiative +8 (+4 Dex, +2 Blooded, +2 Dance the Spears)
Hitpoints: 156/ AC: 32 FF: 28 Touch: 25 (10 +11 Defense +4(Dex) +1 Buckler +6 Armour) CMB +15 (+17 to Disarm)(+19 to Grapple)/ CMD 33 (35 vs. Disarm/37 vs. Grapple) Fort +8 Ref +13 Will +8 Defense Bonus: +11 BAB: +11 Move: 40ft Aiel Spear (MW) +16/11/6 1d6+1d6+6 (15-20) 30ft
Aiel Buckler +1 AC - No Armour Check
Skills:
Acrobatics +19 (12 Ranks)
Appraise +2 Bluff +3 (1 Rank) Climb +13 (6 Ranks) Craft: Weapons +6 (1 Rank) Craft: Bowmaking +10 (5 Ranks) Diplomacy +6 (4 Ranks) Disable Device +12 (5 Ranks) Disguise -1 Escape Artist +8 (1 Rank) Handle Animal -1 Heal +6(1 Ranks) Intimidate +5 (3 Rank) Knowledge: Blight +3 (1 Rank) Knowledge: Geography +3 (1 Rank) Knowledge: Nature +5 (3 Ranks) Knowledge: Local +3 (1 Rank) Linguistics +7 (1 Rank) Perception +19 (12 Ranks) +2 from Blooded Perform -1 Profession: Policeman +6 (1 Rank) Ride +4 (Aiel do not ride) Sense Motive +13 (8 Rank) Stealth +30 (12 Ranks) +Reflex [background skill] Survival +17 (12 Ranks) Swim +5 (1 Rank) He's just recently learned... Feats, Traits, and Abilities:
Feats
Background Feat
Traits
Feats
Class Abilities
Gear:
Cadin'sor 6 Short Spears Large fighting knife Masterwork Aiel Hornbow Quiver with 30 Arrows Masterwork Thieves Tools Waterbag Flint and Steel 50ft Silk rope 50ft Snare cord Set of Masterwork Manacles Roll of clean Bandages 20 days rations Background:
Rhoekk was one of the first to volunteer when the Wise Ones came and told that He Who Comes With the Dawn would be found beyond the Spine of the World, and in the Wetlands; a mixture of Wetland and Aiel blood. He was one of the very few Red Shields to go, as this was not a task to which many felt well suited. However, Rhoekk had long harbored a curiosity about the Wetlands, having grown up hearing his father's stories of what it was like to travel them as the Aiel sought to punish the Treekiller. He took to his task with vigour, and learned a great deal as he traveled. He made it as far as Ghealdan before the word came that all Aiel west of the Spine were to make for the Stone of Tear. He raced back across the length of the Wetlands, and was able to assist in the taking of the stone. Afterwards he traveled back into the Threefold land with Rand Al'Thor, he who would later be revieled to be He Who Comes With the Dawn; the Car'a'carn. After the Shaido were defeated, the Car'a'carn tasked the Aethan Dor with returning order to the streets of Cairhien. Rhoekk has been faithfully fulfilling this charge ever since. Appearance:
Height: 6'10
Algai’d’siswai:
Algai’d’siswai (Revised) (By Jax Ryan) This is a revised version of the Algai’d’siswai. Taking into account the renowned unarmed combat style of the Aiel and adding some new features to the already fearsome spear-fighter. (Note: For those who still prefer the former version of this class, this netbook also present a special prestige class for the Algai’d’siswai, 2 class combos to represent some of the Aiel societies and one new feat to represent the Aiel hand fighting style.) Hit Dice: d10 Class Skills: The Algai’d’siswai's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Tumble (Dex), and Wilderness Lore (Wis). Skill Points at 1st Level: (4 + Int modifier) x4. Skill Points at Each Additional Level: 4 + Int modifier. Level BAB Fort Ref Will Def Rep Unarmed AB BUD Special 1 +1 +1 +2 +0 +4 0 +1 1d6 Spears of Death (Aiel Flurry), Fast movement, Hardiness, Unarmed strike, Ji’e’toh 2 +2 +2 +3 +0 +5 1 +2 1d6 Uncanny dodge (retain Dex bonus to Defense), Dance the spears (+2 bonus to initiative) 3 +3 +2 +3 +1 +5 1 +3 1d6 Partial armor compatibility 4 +4 +2 +4 +1 +6 1 +4 1d6 Stealthy movement 5 +5 +3 +4 +1 +6 2 +5/+1 1d6 Uncanny dodge (can’t be flanked) 6 +6/+1 +3 +5 +2 +7 2 +6/+2 1d8 Spears of Death (+1d6) 7 +7/+2 +4 +5 +2 +7 3 +7/+3 1d8 8 +8/+3 +4 +6 +2 +8 3 +8/+4 1d8 Trackless step (+2 DC), Dance the spears (+4 bonus to initiative) 9 +9/+4 +4 +6 +3 +8 3 +9/+5/+1 1d8 10 +10/+5 +5 +7 +3 +9 4 +10/+6/+2 1d8 Uncanny dodge (+1 against traps) 11 +11/+6/+1 +5 +7 +3 +9 4 +11/+7/+3 1d10 12 +12/+7/+2 +6 +8 +4 +10 5 +12/+8/+4 1d10 13 +13/+8/+3 +6 +8 +4 +10 5 +13/+9/+5/+1 1d10 Uncanny dodge (+2 against traps) 14 +14/+9/+4 +6 +9 +4 +11 5 +14/+10/+6/+2 1d10 Trackless step (+4 DC), Dance the spears (+6 bonus to initiative) 15 +15/+10/+5 +7 +9 +5 +11 6 +15/+11/+7/+3 1d10 Spears of Death (+2d6) 16 +16/+11/+6/+1 +7 +10 +5 +12 6 +16/+12/+8/+4 1d12 Uncanny dodge (+3 against traps) 17 +17/+12/+7/+2 +8 +10 +5 +12 7 +17/+13/+9/+5/+1 1d12 18 +18/+15/+8/+3 +8 +11 +6 +13 7 +18/+14/+10/+6/+2 1d12 19 +19/+14/+9/+4 +8 +11 +6 +13 7 +19/+15/+11/+7/+3 1d12 Uncanny dodge (+4 against traps) 20 +20/+15/+10/+5 +9 +12 +6 +14 8 +20/+16/+12/+8/+4 1d12 Trackless step (+6 DC), Dance the spears (+8 bonus to initiative) * BUD stands for Base Unarmed Damage. Class Features: All of the following are class features of the Algai’d’siswai. 11 Weapon and Armor Proficiency: An Algai’d’siswai is proficient with the dagger, Aiel spear, shortbow, and Aiel shortbow. Algai’d’siswai are not proficient with any type of armor, except the Aiel buckler. Ji'e'toh: All Algai’d’siswai follow a strict code of honor. Should an Algai’d’siswai ever break this code, they must atone for their actions or be unable to progress in levels as an Algai’d’siswai. Fast Movement: When wearing no armor, the Algai’d’siswai has a speed modifier of +10. Hardiness: Algai’d’siswai have nearly unstoppable endurance. Once per day, they may attempt a Con ability check (DC 15) when fatigued. If successful, they are no longer fatigued, as if they had rested for 8 hours. Unarmed Strike: Algai’d’siswai are highly trained in fighting unarmed, giving them a considerable advantage when doing so against “weaker” Wetlanders. An Algai’d’siswai fighting unarmed gains the benefits of the Improved Unarmed Strike feat and thus does not provoke attacks of opportunity from armed opponents. He may choose to deal regular or subdual damage at no penalty, and can also make a critical hit (20/x2) while dealing regular damage. An Algai’d’siswai's unarmed attacks may be with either fist interchangeably or even from elbows, knees, and feet. Making an off-hand attack makes no sense for an Algai’d’siswai striking unarmed. An Algai’d’siswai using a dagger or Aiel spear can strike with his unarmed base attack, including his more favorable number of attacks per round. His damage, however, is standard for the weapon, not his unarmed damage, but gains the extra damage granted by his Spears of Death ability (see below). An Algai’d’siswai fighting with a onehanded weapon can make an unarmed strike as an off-hand attack, but he suffers the standard penalties for two-weapon fighting. Likewise, an Algai’d’siswai with a weapon (other than a dagger or Aiel spear) in his off hand gets an extra attack with that weapon but suffers the usual penalties for two-weapon fighting and can't strike with Aiel Flurry (see below). Uncanny Dodge: Starting at 2nd level, the Algai’d’siswai gains the extraordinary ability to react to danger before his senses would normally allow him to do so. At 2nd level and above, he retains his Dexterity bonus to Defense (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses his Dexterity bonus to Defense if immobilized.) At 5th level, the Algai’d’siswai can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies a Wanderer the ability to use a flank attack to sneak attack the Algai’d’siswai. The exception to this defense is that a Wanderer at least four levels higher than the Algai’d’siswai can flank him (and thus sneak attack him). At 10th level, the Algai’d’siswai gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus to Reflex saves made to avoid traps and a +1 dodge bonus to Defense against attacks by traps. At 13th level, these bonuses rise to +2. At 16th, they rise to +3, and at 19th they rise to +4. Partial Armor Compatibility: Algai’d’siswai are well trained in the use of the Aiel buckler. Beginning at 3rd level, the Aiel’s Defense bonus from class levels and the bonus granted by an Aiel buckler will stack. 12 Stealthy movement: Algai’d’siswai may add half their Reflex save bonus to all Move Silently and Hide checks. Dance the Spears: Works exactly as in the rulebook. Spears of Death: The Algai’d’siswai master a deadly fighting style of grace and perfection, so smooth and confident are their actions that, to others, it looks as beautiful as a dance. At level one, an Algai’d’siswai may make a flurry of attacks. When taking a full-attack action, they can make one extra attack at their full base attack bonus, but receive a -2 penalty on all attack rolls for one round. At level six, all their attacks with a single-handed piercing weapon deals an extra +1d6 damage. At level fifteen, this damage increases by another +1d6. Anything immune to critical hits is also immune to this extra damage. Trackless Step: An Algai’d’siswai can step lightly, as to leave no trail. At level 8, when wearing no armor and moving no faster then a hustle, the DC to track an Aiel is increased by two. This bonus rises by two at level fourteen, and again at level twenty. Aethen Dor (Red Shield):
Requirements: BAB: +6 Class Abilities: Spears of Death, Ji’e’toh Feats:Improved Grapple Skills: Diplomacy 5 ranks, Intimidate 5 ranks, Perception 5 ranks, Stealth 5 Ranks. Skills: Acrobatics, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Intimidate, Perception, Profession, Sense Motive, Slight of Hand, Stealth, Swim, Survival.
Skill Points at each level: 6 + Int modifier. Level---BAB-----Fort----Ref-----Wis-----Def-----Rep-----Special
Hard to Fool (Ex): Once per day the Red Shield can roll two dice while making a Sense Motive Check, and take the better result. Use of this ability must be declared before making the Sense Motive Check. The Red Shield May use this ability one additional time per day at level 5, and a third time at level 10.
Unarmed Combat: The Aethen Dor’s PrC Levels stack with any levels of Algai’d’siswai for the purpose of determining Unarmed damage. In addition they
Scout’s Charge: Whenever the Aethen Dor makes a Charge, his attack deals sneak attack damage as if the target where flat footed. Foes with Uncanny Dodge are immune to this ability.
Greater Grapple (Feat)
Rapid Grapple (Feat)
I'd have liked to sub out the trap stuff as well, but I figured that if any Aiel were familiar with evading traps, it would probably be the guys following suspects on the run, who may have left traps to guard their trail. |