
RIZZENMAGNUS |

One of my players has just stepped away due to a new arrival in the family, limiting his amount of time for pbp.
So with him leaving, i have a slot open for a new person to come in and play.
I will post more info about character creation and background of the storyline and location of campaign, although you can learn alot by reading the first posting in the gameplay thread, will post more info at my lunch break in 2 hours.

RIZZENMAGNUS |

of course...time got away from me
PC build: 25 point buy
10th level characters.
Max HP.
Max Marks (gold).
anything from the netbook under the dragons banner is allowed.
The group of characters is from the current reality that takes place within the books. But, they are in an alternate universe where the Rand Al'Thor was not rescued at the of Dumai Wells. Now he resides within the white tower. The group is within Salidar for the purpose to act as liasons between the Black tower and the rebels, but things have gone awry since they arrived. The delegation from the black tower was attacked and only one has survived so far, the Whitecloaks are moving to attack Salidar from the north, and news of the Seanchan moving in from the south has just been revealed by the Amrylin.

RIZZENMAGNUS |

Looking to fill a recently vacant slot in my Wheel of Time group.
If you are a fan of the series, then you may want to look into joining this group.
The group has a wide variety of classes, from aes sedia to Aiel, to an Ashaman and an Ogier blademaster from Seanchan.
Perhaps you have always wanted to play a Tuatha'an? or a wolf brother, or perhaps an Aiel that can channel? Or even a Darkfriend?
PC build: 25 point buy
10th level characters.
Max HP.
Max Marks (gold).
anything from the netbook under the dragons banner is allowed.
Use the Wheel of time RPG book from WOTC for character classes.
about what is going on in the campaign
The group of characters is from the current reality that takes place within the books. But, they are in an alternate universe where the Rand Al'Thor was not rescued at the of Dumai Wells. Now he resides within the white tower.
The group has just discovered an ancient ter'angreal that is a house, and within it a room that allows them to go anywhere, so long as they have physically visited the location before...

Phntm888 |
What's funny is I found this thread as I took a break from reading Lord of Chaos.
I have the WoT RPG book, and I used to have the Under the Dragon's Banner netbook, although I'll have to redownload it.
I'm not 100% sure I have time for another PbP, but I am interested. I'd like to read some of your gameplay thread, as well as learn more about your game. A question:
When you say 25 point buy, do you mean the Pathfinder version or the one in the WoT rule book?
Second, can you tell me more about your campaign?

RIZZENMAGNUS |

pathfinder version.
more about the campaign...hmmmmmm...
currently the setting is in the midst of book 7, a crown of swords. but the difference is that the majority of the group were taken from the main realm into a mirror world through a portal stone by a black Ajah. actually, the party was split and sent to two different mirror realms. one realm actually had Saidar tainted, and the aes sedai were all men. A combination of aes sedai and Whitecloaks. the other group was ported into a realm where the battle of dumai wells was a failure. the Asha'man didnt arrive in time, and the aiel were victorious, to an extent. they failed to capture the dragon reborn. he now resides within the white tower walls. the Shaido aiel have taken Cairhein and are moving south and east.
The group was just in the mountains, in a ter'angreal travellers house from the age of legends. within this house they discovered a room that allows them to travel to anywhere they have been in their past, so long as the location hasnt changed as much. while testing it out, the group has wondered into a trolloc encampment 100 miles south of the blight border. the blight has begun to build up within the area.
at this time, they are being attacked by a group of trollocs...

RIZZENMAGNUS |

Yes, there are two other threads that date back to 2011 That establishes this group.
You would be from the mirror world.
Also, feel free to make whatevet you feel like, dont think you have to make a pc to fill a nitch. If you want to play a fallen aiel that has taken to the sword instead of spear, be my guest.

Phntm888 |
Okay, I present to you Dengorin Kaltaneos, Illianer Noble/Armsman. He's set up to progress down several different paths, depending on where the campaign goes. What do you think?
Dengorin Kaltaneos
Illianer Noble 4/Armsman 6
Init +6; Senses Listen +8, Spot +8; Reputation +7
DEFENSE
Defense 20, touch 16, flat-footed 18 (+4 armor, +4 class, +2 Dex)
Hp 102 (4d8+6d10+10 Con)
Fort +7, Ref +7, Will +6
OFFENSE
Speed 30 ft
Melee longsword +13/+8 (1d8+5, 19-20/x2)
Melee shortsword +12/+7 (1d6+3, 19-20/x2)
Ranged shortbow +11/+6 (1d6, x3)
STATISTICS
Str 16, Dex 14, Con 13, Int 14, Wis 10, Cha 14
Base Atk +9/+4; Grapple +12
Feats: Armor Proficiency (light, medium, heavy), Combat Reflexes, Cosmopolitan (Balance), Dodge, Improved Initiative, Mobility, Shield Proficiency, Spring Attack, Weapon Focus (longsword), Weapon Proficiency (simple, martial), Weapon Specialization (longsword)
Skills: Balance +7, Bluff +8, Diplomacy +9, Gather Information +9, Intimidate +8, Handle Animal +7, Knowledge (geography) +6, Knowledge (local) +8, Knowledge (nobility) +5, Listen +8, Ride +8, Sense Motive +7, Speak Language (3 ranks), Spot +8
Languages: Common (Illianer), Old Tongue, Common (Midlands), Common (Tarabon), Common (Ebou Dari)
SQ Armor Compatibility, Bonus Class Skill (Spot), call in a favor x2, Command +2, Inspire Confidence +1
Combat Gear Longsword, shortsword, shortbow, 40 arrows, mail shirt Other Gear Light Horse, Riding Saddle, Saddlebags, bit and bridle, bedroll, signet ring, explorer’s outfit, flint and steel, hooded lantern, small steel mirror, 3 pints oil, belt pouch, soap, tent, waterskin, whetstone, courtier’s outfit, cold weather outfit, winter blanket, 43 mk, 3, sp, 8 cp
Dengorin Kaltaneos was born second son to a minor noble family in the nation of Illian. Though not as wealthy as other families, they still had sufficient coin that he had a comfortable childhood, and he was given a noble’s education, including the sword and the Old Tongue. His family primarily lived in the city, and so he was exposed to the sights and sounds of a major port city. His weapons trainer, an Ebou Dari, taught him the basics of the sword and the path of the blademaster, though he himself was not one.
Upon his 21st birthday, the Great Hunt was called. Seeking adventure and excitement, Dengorin went to the Square of Tammuz and took the Hunter’s Oath, and set forth to find the Horn of Valere. He believed that the Horn was somewhere on Almoth Plain, and so journeyed there with a small retinue to seek it. While there, Almoth Plain exploded into chaos with the advent of the Dragon Reborn. Clashing with small bands of Dragonsworn, he lost a couple of his companions before fleeing to Ghealdan for the winter. Ghealdan, once part of storied Manetheren, might surely hold the Horn of Valere. He set to seeking the Horn, and then the Prophet came and preached of the coming of the Dragon Reborn. The turmoil caused by the Prophet’s mobs caused him to lose more of his companions before making his way to Altara.
Dengorin seemed to be followed by chaos. He decided the horn could not be in the South, and so travelled to the Borderlands, to seek the Horn there. He and his companions clashed with Trollocs several times, and one by on each of his remaining companions has fallen. Now, there is only him, and he begins to wonder if he should return to Illian, where surely he will be safer, although he has failed to find the Horn.
Dengorin is a young Illianer in his early-mid 20’s, with brown eyes and brown hair and beard which leaves his upper lip bare. He is well-dressed, if not always in the most expensive clothes, and slightly above average in height and weight. His once jovial personality has hardened somewhat in light of the troubles he has faced, and he no longer believes Shadowspawn a myth. He has a healthy respect for Aes Sedai due to not understanding their strange power, and believes Rand al’Thor to be the true Dragon Reborn. He isn’t quite sure how the Prophecies will be fulfilled if the Dragon is in the White Tower, but he’s sure Aes Sedai have thought of that.

RIZZENMAGNUS |

well, i see that you are using the old school skills. i knew i was forgetting something.
i had converted all the skills from 3.0 to pathfinder a while ago.
Skill Changes:
Update old 3.0 list to Pathfinder list:
Acrobatics – old balance, jump, and tumble
Composure – Combines Concentration and WoT channeling skill Composure (change made by Rizzen)
Handle Animal – now includes Animal Empathy
Linguistics – old Decipher Script, Forgery, and Speak Language
Disable Device – includes old Open Lock
Diplomacy – includes old Gather Info
Stealth – combines old hide and move silently
Perception – combines old Search, Spot, and Listen
Survival – combines old Intuit Direction and Wilderness Lore
Sleight of Hand – combines old Pick Pocket and Use Rope
New Skill List:
Acrobatics
Appraise
Bluff
Climb
Composure
Craft
Diplomacy
Disable Device
Disguise
Escape Artist
Handle Animal
Heal
Innuendo
Intimidate
Knowledge
Linguistics
Perception
Perform
Pick Pocket
Profession
Read Lips
Ride
Sense Motive
Sleight of Hand
Stealth
Survival
Swim
i also updated the noble class as well to be more reliant with a few special abilities
reference the level noble and compare to level in bard for what you are eligible to take
Noble: (Dragon Reborn #1039) The resources from the UTDB will take affect over the "call in a favor" shown in the wotrpg book.
noble knowledge: as like bardic knowledge, nobles have greater access to books, and may have read a plethora of topics to help them learn to be better, or worse, nobles. THis allows nobles to make all knowledge checks untrained, and can add 1/2 his/her noble level to said checks.
Inspire Confidence: as per the bard rule but with a minor tweak. The increase in bonus applied to those listening will be +1 every 5 levels. so at level 15, the noble can apply a +4 unnamed bonus to those listening. this effect lasts as long as the noble speaks, but should he stop speaking, the effects will last the noble level+charisma modifer in rounds. The noble cannot use inspire confidence and instill fear within the same combat.
Instill fear and doubt: the reverse of the bard rule. the noble has the ability to demand attention to himself, even in the heart of combat. with this attention, he is able to cast doubt upon his opponents, making them second guess their cause. perhaps he points out the infallacy of it all, perhaps he offers money. either way, his speech saps the will of those he and his army is fighting. this ability affects up to 2x the nobles HD in creatures if they are 4HD or more less than him, if less than 3hd or up to 3HD more he affects his HD in creatures. If 4HD or more above his HD, he affects 1/2 his HD in creatures. all creatures listening are allowed a Will save DC= to noble level plus charisma modifier plus 10. The noble cannot use instill fear and instill courage in the same combat.
inspire greatness: as per the bard special ability
inspire competance: as per the bard special ability.
of special note, sword forms are a skill that anyone can learn, so long as they have proficency with a sword blade.
info can be found here: sword form skill info
you can apply up to your level in sword form skill points.

RIZZENMAGNUS |

Had some people drop out of the group, so i have an opening or two.
Setting: Robert Jordan's wheel of Time.
Ruleset: cross between the WOTRPG book and Pathfinder.
Character creation: 25 pt buy
11th level characters.
equipment: basic mundane items are available, but magical items are incredibly rare. You will start off with a +1 ter'angreal of sorts, but anything more than that is rolled for or found.
Plot point: This is a mirror realm. The battle at Dumai Wells was an utter disaster for rescuing the Dragon Reborn. He is held captive at the WHite Tower by Eladia. for the PCs, two of their own have gone after a third that went crazy and were seperated from the main party. The main party is attempting to rescue their companions AND free the Dragon.
Right now, a Deathwatch Ogier is rampaging through the White Tower killing all who are Aes Sedai. The group has just found him, but part of the group is splitting off to rescue a trapped companion who just gave birth, and another group is moving up to find the Amyrlin, who is key to releasing the Dragon.

Fiallain |

Well, let's see. We currently have the following characters that appear to be active:
From the world of the books:
Ebou Dari wilder
Aiel Wilder / Wise One Apprentice
Borderlander Wolfbrother
Midlander Wolfbrother / blademaster
Borderlander Armsman/woodsman/blademaster
Aiel Algai / Aethen'Dor
From the mirror world:
Aes Sedai (and npc warder)
Andoran Asha'man / armsman
Ogier Deathwatch guard
Borderlander (I think?) noble / armsman.
Also, hi Jasmine!

RIZZENMAGNUS |

welcome Josh.
Feel free to make whatever you want to make. I dont adhere to the "we need these 4 classes to make a proper party" method commonly found in dnd/pathfinder. instead players make whatever they feel like and then they go on an adventure. It is, from my POV, more realistic in a sense.
I attempt to offer a balance of RP and combat, and encourage players to utilize skills in ways not commonly thought out.
I push the envelope with RP, from cute and cuddly to GRRMartin having sex with the movie "human centipede" and this is the result. see vampric shadowspawn that looks like a cross between slime and spaghetti
I also strive to make the PCs think, and push their preconceived philosophical boundries.introducing a PC that was a seanchan noble sul'dam. lots of drama there, still unresolved
but, most importantly, i just want you to have fun.
as for setting wise, yes we are in a mirror world. It is currently book 7, at least from the PCs POV.