Algai:
Ji'e'toh -(All Algai’d’siswai follow a strict
code of honor. Should an Algai’d’siswai
ever break this code, they must atone for
their actions or be unable to progress in
levels as an Algai’d’siswai.)
Fast Movement (+10 to speed when not wearing armor)
Hardiness - Algai’d’siswai have nearly unstoppable endurance.
Once per day,they may attempt a Con ability check
(DC 15) when fatigued. If successful, they are
no longer fatigued, as if they had rested for 8 hours.
Unarmed Strike - Algai’d’siswai are highly trained in fighting unarmed, giving them aconsiderable advantage when doing
so against “weaker” Wetlanders. An
Algai’d’siswai fighting unarmed gains the
benefits of the Improved Unarmed Strike
feat and thus does not provoke attacks of
opportunity from armed opponents. He
may choose to deal regular or subdual
damage at no penalty, and can also make a
critical hit (20/x2) while dealing regular damage.
Spears of Death: - The Algai’d’siswai
master a deadly fighting style of grace and
perfection, so smooth and confident are
their actions that, to others, it looks as
beautiful as a dance. At level one, an
Algai’d’siswai may make a flurry of
attacks. When taking a full-attack action,
they can make one extra attack at their full
base attack bonus, but receive a -2 penalty
on all attack rolls for one round.
Dance the Spears (+2 initiative)
Uncanny Dodge (Retain Dex bonus to defense regardless of being flat-
footed or struck by an invisible attacker. (She still
loses dex bonus to defense when immobilized.)
Wilder:
Block (calm mind)
Bonus Channeling Feat
Slow Aging
Wise One:
Support: (receives all necessary requirements from clan & sept - room / board, weapons & equipment, funds needed for specific purposes & missions)
Iron Will: (+2 on Will Saves)
Wise One presence: (+4 on Intimidation checks)
Endurance: Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.