Valeros

Keelix Andren's page

460 posts. Alias of MisterLurch.


Full Name

Keelix Andren

Race

Human (Midlander)

Classes/Levels

Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

Gender

Male

Size

6'5" 220 lbs.

Age

32 Years

Strength 20
Dexterity 15
Constitution 15
Intelligence 14
Wisdom 14
Charisma 16

About Keelix Andren

Hit Dice: 11d10+22+11
Hit Points: 129

Eyes: Golden Yellow (wolf's eyes).
Hair: Black

Fortitude: +14 (9 class +3 con +1 feat)
Reflex: +8 (6 class +2 dex)
Will: +5(+11 due to warder bond) (3 class +1 wis +1 feat)
+2 vs. Shadowspawn/Darkfriends
+1 vs. Energy Draining and Death Effects
Wool-Headed: Reroll Will save once per day.

BAB: +11 CMB: +16 CMD: 28

Armor Class: 23 (10 +2 dex +11 defense)
Touch: Flat-Footed:
Speed: 35 ft.
Initiative: +4 (+2 Dex +2 trait)

Offense:
Masterwork Two-Rivers Longbow: +13 Ranged (Damage: 1d8+1, Critical: x3, Range: 110 ft.)
Masterwork Greatsword: +17 (Damage: 2d6+8, Critical: 19-20/x2)
Masterwork Morningstar: +16 Melee (Damage: 1d8+5, Critical: x2)
Masterwork Shortsword: +16 Melee (Damage: 1d6+5, Critical: 19-20/x2)

Skills:
+9 Acrobatics: (4 ranks +2 dex +3 trained)
+12 Climb: (4 ranks +5 str +3 trained)
+14 Dreaming: (9 ranks +2 wis +3 trained)
+13 Heal: (8 ranks +2 wis +3 trained)
+15 Intimidate: (7 ranks +3 chr +3 trained +2 wolfbrother)
+12 Knowledge (Geography) (7 ranks +2 int +3 trained)
+14 Knowledge (Nature) (9 ranks +2 int +3 trained)
+16 Perception (11 ranks +2 wis +3 trained)
+9 Ride: (2 ranks +2 dex +3 trained +2 feat)
+15 Sense Motive (9 ranks +2 wis +4 wolfbrother)
+16 Stealth: (11 ranks +2 dex +3 trained)
+14 Survival: (9 ranks +2 wis +3 trained)
+11 Swim: (3 ranks +5 str +3 trained)

Traits:
Reactionary: You gain a +2 trait bonus on Initiative checks.

Desperate Focus: You gain a +2 trait bonus on concentration checks.

Feats:
Background: Strong Soul
Human Bonus: Animal Affinity
Woodsman Bonus: Endurance
Combat Style Lvl 9: Weapon Focus (Greatsword)
Armsman Bonus Lvl 1: Combat Reflexes
Armsman Bonus Lvl 2: Weapon Specialization (Greatsword)
Lvl 1:
Lvl 3:
Lvl 5: Dream Jump
Lvl 7: Acceptance of Fate
Lvl 9: Heroic Surge
Level 11:

Wolfbrother Class Abilities:
Favored Terrain: Forest (+2)
Track: Gain the Track ability.
Wild Empathy: Gain the Wild Empathy ability.
Wolf Empathy: Gain +4 bonus to Wild Empathy checks made with wolves.
Low-Light Vision: Gain the Low-Light Vision ability.
Scent: Gain the Scent ability.
Endurance: Gain Endurance feat.
Wolfdream: Gain the Awaken Lost Talent (Dreaming) feat.
Wolf Bond: Gain a wolf as a full-time mentor and companion. This functions as the Animal Companion ability.
Hunter's Trick: Quick Climb - You can climb at your full speed without penalty.
Terrain Bond: Upon reaching 5th level, the woodsman forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the woodsman grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with him, the woodsman's allies leave no trail and can't be tracked. The Ranger can choose for the group to leave a trail, or even specific members of the group to leave a trail if he so desires.
Combat Style Feat:
Woodland Stride: Beginning at 7th level, the woodsman gains the Woodland Stride ability.
Hunter's Trick: Surprise Shift - You can move 5 feet. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.
Favored Terrain: Mountain (+2)
Swift Tracker: At 8th level, the woodsman becomes a Swift Tracker. See the Pathfinder™ core rules for details.
Sense Emotion: Sensitivity to the scent of humans can tell something about the emotions of nearby people. Gain a +4 competence bonus to Sense Motive.
Evasion: Upon reaching 9th level, the woodsman gains the Evasion ability. See the Pathfinder™ core rules for details.
Hunter's Trick: Vengeance Strike - You can use this trick when an enemy adjacent to you hits an ally with either a melee or ranged attack. You can make a single melee attack at your highest base attack bonus against the creature who attacked your ally.

Armsman Abilities/Sword Forms:
Armor Compatibility:
Bonus Combat Feat: Weapon Focus (Greatsword)
Bonus Combat Feat:

Sword Forms:

  • Swallow Takes Flight
  • Wolfbrother Abilities:
    Wolfbrother:
  • Telepathic Communication: 45 miles
  • Call for Help: 1d6+2d4 wolves come within 10 min per mile distance (Animal Empathy DC 10, 15 if dangerous, no check if Myrrdraal and 1d3 extra arrive)
  • Yellow Eyes: +2 Bluff and Intimidate, -2 Diplomacy and Disguise, +1 Reputation
  • Wolf Rage: When fighting may enter into rage gaining +2 STR, +2 CON and -2 AC.
  • Wolf Name: Long Fang
  • Madness: 4d6-10
    Heightened Senses:
  • Low-Light Vision (can see twice as far as a human in dim lighting)
  • Scent
  • Sense Emotion: +4 Sense Motive, DC 15 Perception to know a person's basic emotional state.
    Wolf Dream:
  • Enter Tel'aran'rhiod as if having the Dreamwalk feat
  • Dream Jump: Qualifies for the Dream Jump feat (no other Dreamwalker feats)
    Acceptance of Fate:
  • Reduced Madness
  • Control over Wolf Rage
  • Equipment:
    Two-Rivers Longbow
    Masterwork Greatsword
    Masterwork Shortwsord
    Masterwork Morningstar

    Favored Class Bonus: Woodsman x 9(Skill Points)