The Delta Campaign (Inactive)

Game Master Ross Hearne aka poisonbladed


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Perception: 1d20 - 1 ⇒ (7) - 1 = 6

Minwae, you notice a group of Goblin voices somewhere around the corner


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Let's get about our business, and finish these little buggers off. I'll take the back, in case they try to flank us.

All this talk of Westcrown gives me strange memories of a stinky paladin. That doesn't seem right.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Enemies of pie will fall


F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9

Trey takes position in the middle ranks of the group.

luckily her skills have not been need much on this expedition and for that she is thankful.

while not skilled in trapfinding Trey will do her best to utilize her darkvision to locate any possible goblin ambushes including from above.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy hands the torch to Trey and slinks in teh shadows.

1d20 + 9 ⇒ (15) + 9 = 24


My comp is down so posting will be a bit more sporadic until fixed or replaced


Male Human Garundi Fighter 1 (Weapon Master): Init +3; Senses Perception +1: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +3, Ref +3, Will +1

Looks like there was some movement going on, but I am not too sure where everyone is at. But considering potentials.

Jauhar moves to ak-7 - spear in the spear thrower and at the ready. This is assuming the light source has moved up as well.


F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9

Trey takes the torch from the gnome He is such a happy fellow, I'm thinking i ought to learn to make pie just to keep him around

Trey moves to ensure that those in front have some light she seems to pretend not to see Fizzy to halp encourage his stealth abilities

I am assuming that Fizzy is just hidong in some shadows which my darkvision can see through


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

With Jauhar ready and moving up. Min moves around the corner silently, with lethal intent.

Move Silently: 1d20 + 5 ⇒ (5) + 5 = 10


My map won't come up on my phone and my comp is broke with no idea of when it will be up and running so combat will have to be put on hold. Sorry for the inconvienence.

Ras if you wanna take over you can and I can bow out if you want to find a reliable pc, its up to the group.


Male Human Garundi Fighter 1 (Weapon Master): Init +3; Senses Perception +1: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +3, Ref +3, Will +1

Well I don't see a reason for you to bow out completely. But if you need I can take over sure.


If you can that would be great so we don't lose any momentum. I spilled liquid I have no monitor but it turns on and can hear it running :( it was a sad affair indeed lol.


Jauhar = GM Poisonbladed taking over the game as aggreed.

Going to take it from the top, from where everyone is at in the map currently. Please ignore previous posts as to movement, but you may keep the stealth or perception rolls as you see fit.

Suddenly Jauhar yells out, grabbing his neck.

He slumbs over says something in a rapid mumble and collapses.

A shadowy form can be seen flirting away.

The dead body stands up, and growls all fall down ALL FALLLL

Roll Will saves.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Will 1d20 + 3 ⇒ (8) + 3 = 11 add another 1 if it is fear or despair


Right, it is fear. DC is 15, failure is Fear - for 1 minute. Success is shakened for 6 rounds.

Frightened by the sudden life brought back to the body, those who fail are washed in fright, and flee.


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

Will Save: 1d20 + 1 ⇒ (1) + 1 = 2

Well, if you are gonna fail, fail big.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Brave brave sir Fizzy sir fizzy runs away!

Fizzy flees.


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

DM Poisonblade don't forget to contact support, don't know if you have or not :).

EVERYONE GETS 750 XP FOR MY TIME AS GM :)

Blask saving throw 1d20 + 1 ⇒ (5) + 1 = 6

"Blask seeing the body rise sends chills down his Orc spine and flees at the sight of the shadowy figure."


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Will Save: 1d20 + 1 ⇒ (7) + 1 = 8

Ignis sees the body stand and speak. He shouts What is this witchcraft? and promptly runs away in fear.


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

Mauybe that undead will rid these caves of the goblins. Min manages to gasp as he runs.


F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9

Will save: 1d20 + 5 ⇒ (20) + 5 = 25

unsure what just occured but Trey immediately channels her divine energies to harm the undead.

Channel energy damage 1d6 ⇒ 4 Will save DC14 for half


The unholy creation shudders as the holy energy washes over it, and flys at the cleric with a wordless scream that sounds like grating metal.

It's icy claws pass through the cleric harmlessly, but for the shiver down her spine.

But then the apperation is gone and the body rests where the group found it once again.

A whispering echo comes from everywhere at once...

neverneverneverallfalldownallfall


Those who failed run to the entrance, and as soon as they are out of the cave the fear is gone.

Though looking back each of you quake in fear, unable to return for a few moments.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

I was just kidding about that running away thing...really

Fizzy works up his nerve and returns.


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

Something feels different now.Min says as he moves back in with the gnome.


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

"Whatever that was, gave me the creeps."

Blask returns to the cave enterance with weapon and shield at the ready after picking them up off the floor.


so now what peoples? you are no longer scared of whatever that was in the cave, and then you have some unexplored care too.


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Blask will stelhily move towards the bottom of the cave near the turn, after Minwae gives the all clear on traps.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

thought we were waiting for you oops

Fizzy checks on Ras.


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

Poor Ras. I was just getting to like that fellow too. Min falls back into his stealthy advance, listening and looking for traps as he moves.


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Stealth 1d20 + 6 ⇒ (11) + 6 = 17

Perception 1d20 + 4 ⇒ (8) + 4 = 12


F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9

Trey looks over Ras's body for signs or cuase of death and try to determine what happened.

heal check: 1d20 + 7 ⇒ (8) + 7 = 15
knowledge religion: 1d20 + 5 ⇒ (16) + 5 = 21


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

Min will "help" Trey look over the body... Loot


The darkskinned man is still very much alive, and is moving now. Clearly he was poisoned, and while it was severe it seems to be nonlethal.

You go on ahead. I will meet you later.

cough cough, hack hack

He stumbles back to the entrance and departs on his horse.

Music can be heard as you get futher into the cave.


Trey thinks that she may have been dealling with some sort of haunting apparation.

The body is still there, undamaged, but she clearly felt resistance when she touched off her aura of channeling.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

1d20 + 9 ⇒ (19) + 9 = 28

Fizzy pops back into the shadows


It sounds like a womans voice.

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