Kazim

Trey Merosa's page

373 posts. Alias of Edward Sobel.


Full Name

Trey Merosa

Race

Aasimar

Classes/Levels

Cleric 7

Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9

Gender

F

Size

M

Alignment

NG

Deity

Sarenrae

Strength 10
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 18
Charisma 17

About Trey Merosa

Image of Trey

Trey Merosa
Female Aasimar Cleric (Theologian) of Sarenrae 7
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8

Defense:

AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 45 (7d8+7)
Fort +8, Ref +5, Will +11
Resist acid 5, cold 5, electricity 5

Offense:

Speed 30 ft.
Melee *Holy staff* +6 (1d6/x2)
Special Attacks cleric channel positive energy 4d6 (8/day) (dc 17)
Spell-Like Abilities
. . 1/day— daylight, Heavenly Radiance (Searing Light) (1/day)
. . 2/day- Stone Shield
Cleric (Theologian) Spells Prepared (CL 7th; concentration +11):
4th—cure critical wounds [D], guardian of faith, restoration
3rd—chain of perdition, cure serious wounds [D], remove disease, searing light
2nd—admonishing ray, cure moderate wounds [D], lesser restoration, remove paralysis, sound burst (DC 16)
1st—bless (2), cure light wounds [D], forbid action (DC 15), protection from evil, remove sickness (DC 15)
0 (at will)—stabilize, sotto voce (DC 14), vigor, virtue
[D] Domain spell; Domains Healing, Resurrection

Statistics:

Str 10, Dex 12, Con 12, Int 12, Wis 18, Cha 17
Base Atk +5; CMB +5; CMD 16
Feats Extra Channel, Heavenly Radiance (Searing Light) (1/day), Selective Channeling, Minor Spell Expertise (Stone Shield)

Traits Cleansing Light, Faith Healer, Sacred Conduit

Skills

  • Diplomacy +15
  • Handle Animal +4
  • Heal +17
  • Knowledge (planes) +6
  • Knowledge (religion) +8
  • Perception +8
  • Sense Motive +9
  • Spellcraft +7

Racial Modifiers +2 Diplomacy, +2 Perception

Languages Celestial, Common, Draconic

SQ aura, domain secret (ectoplasmic spell, cure moderate wounds), domains (resurrection), focused domain, rebuke death (7/day), spontaneous casting, variant channeling (disease variant channeling [±2 sacred])

Combat Gear Potion of shield of faith +2, Antiplague, Antitoxin, Bloodblock, Healer's kit, Smelling salts;

Gear potion of shield of faith +2, antiplague, antitoxin, bloodblock, healer's kit, smelling salts, +1 leather armor, *Holy Staff*, bandages of rapid recovery, adventurer's sash, wooden holy symbol (sarenrae), spell component pouch, waterproof bag, Cloak of Resistance +2, Wand - Protection from energy - (19 charges), Wand - Sound Burst - (33 charges), 5 gp, 2 sp, 9 cp

TRACKED RESOURCES:

Antitoxin - 0/1
Bandages of rapid recovery - 0/1
Bloodblock - 0/1
Cleric Channel Positive Energy 4d6 (8/day) (DC 17) (Su) - 2/8
Daylight (1/day) (Sp) - 1/1
Heavenly Radiance (Searing Light) (1/day) - 1/1
Minor Spell Expertise (Stone Shield, 2/day) (Sp) - 0/2
Healer's kit (9/10 uses remaining) - 0/9
Potion of shield of faith +2 - 0/1
Rebuke Death (7/day) (Sp) - 0/7
Potion of Remove disease - 0/1
Scroll Lesser restoration - 0/4
Scroll remove disease - 0/1
Bodybalm - 0/1
*Holy Staff* - 3/10
Wand - Protection from energy - 0/19
Wand - Sound Burst - 0/31

Special Abilities:

Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bandages of rapid recovery These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest regardless of activity (Pathfinder RPG Core Rulebook 191). A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.
Cleansing Light Your faith is pure and strong, and your positive energy purges undead. When dealing damage to undead with your channel energy, you can reroll any damage die that shows a natural 1.
Cleric (Theologian) Domain (Resurrection) Associated Domain: Healing
Cleric Channel Positive Energy 4d6 (8/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Disease Variant Channeling (±2 Sacred) Heal ability damage/Sicken
Faith Healer Can make a Heal check weekly to earn money.
Focused Domain +2 to cleric level for domain powers.
Rebuke Death (7/day) (Sp) Heal 1d4+4 damage to creatures at negative HP
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Domain Secret (Ectoplasmic Spell, Cure Moderate Wounds) (Ex) Chosen domain spell permanently modified with metamagic.

*Holy Staff*
This staff is made from polished birch, inlaid with ivory, and topped with a pristine white gemstone. The staff allows use of the following spells:

Align weapon (good only, 1 charge)
Detect Evil (1 charge)
Holy smite (2 charges)
Magic circle against evil (2 charges)

recharging a staff:

Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.

backstory:

Trey never knew her birth parents. She grew up in the orphanage system in Korvosa. Sometimes going to a home but then returned for one reason or another. But one reason seemed to surface a lot was the fact that she had a glow about her that was unsettling. Little did she know that her glow was her celestial heritage. Eventually she ended up in a small orphanage attached to the church of Sarenrae.

Trey was finally happy there. Because of her age, she was considered too old for adoption but too young to live on her own.. Trey found work at the temple just cleaning at first then help in small ceremonies. Eventually she was to become a full Acolyte.

Trey worked hard and now stood at the end of her journey to become a priestess. All that remained was the field work.

Trey removed her priestly garb and became one of the city folk. She entered the lower districts, healing those that needed it; Working in missions, feeding the homeless, wherever she was needed.

She was working with a group of street urchins left homeless due to their parents succumbing to addiction, when she met a small boy. He called himself Toby, and he had a similar glow about him as well. Trey worked closely with him everyday teaching him to read and write; until that one day he disappeared. Nobody knew or saw what happened, Toby was just gone.

Trey continued her search and discovered that several other children turned up missing as well. She reported these findings to the authorities but they did nothing. Trey did not possess the power to find them herself. She needed outside help.

Perhaps it was fate or just coincidence, that help came, but not to her. A group of adventurers recued a group of children from Gaedren Lamm. Toby was among them. Trey was able to track down where they were staying and was soon reunited with Toby.

Toby told Trey all about the group that saved him. Trey was overjoyed that Toby was safe but also the one responsible was dealt with. For several days Trey wanted to contact this group and that them but she did not know where they could be found or a got description of what they looked like. She eventually became content that Sarenrae would bring them to her when the time was right.

Trey continued her work in the lower districts as well as caring for Toby or seeing to his well being. Then things started to change.

With the riots and unrest in the city, many Korvosans have been injured physically and emotionally. Loved ones have been killed by being in the wrong place at the wrong time and others have escaped to seek your help. But you've noticed something unusual. Many of the bodies have been disappearing from the scenes of the riots.

But Trey found a clue: a simpleton named Elkaris. He approached your temple, asking to take away bodies, claiming that he was delivering them to the Gray District, where Korvosa's dead are buried. You know that typically,the clerics of Pharasma see to all aspects of burial themselves and would not cart the dead away haphazardly in a wheelbarrow. Upon questioning (and possibly threats of how much trouble he was in) - Elkaris explains that he delivers bodies to a partially collapsed mausoleum deep in the Gray District, in Potter's Ward, near the southern edge. A toppled statue of a gargoyle marks the mausoleum's entrance.

Trey decided it was time to take matters in her own hands, may Sarenrae protect her. She headed toward the Potter’s Ward