Xotani

Auga Ignis's page

69 posts. Alias of Wofguy.


Full Name

Auga Ignis (Eye of Fire)

Race

Ifrit

Classes/Levels

Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Gender

Male

Size

Medium

Age

64

Special Abilities

6'4"

Alignment

Lawful Neutral

Deity

Asmodeus

Languages

Common, Ignan

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 9
Charisma 17

About Auga Ignis

Combat Stats:
Initiative: +10
Perception: -1
Defense
AC: 15 = 10 + 3 armor + 2 dex, Touch: 12, Flat: 13
HP: 11 = 8 base + 2 con + 1 favored
Fort: 2 = 2 con
Ref: 2 = 2 dex
Will: 1 = 2 base - 1 wis
Offense
Speed: 40 ft
Spear +2 (1d8+3)
Longspear +2 (1d8+3)
Javelin +2 (1d6+2)
Dagger +2 (1d4+2)
Stats
BAB: +0
CMB: 2 = 0 BAB + 1 str
CMD: 14 = 0 BAB + 2 str + 2 dex + 10

Trackables
Experience: 750

Ability Scores:

20 pt buy
Str: 14
Dex: 14 = 12 base + 2 racial
Con: 14
Int: 10
Wis: 9 = 11 base - 2 racial
Cha: 17 = 15 base + 2 racial

Racial Abilities:

Wildfire: +4 initiative
Spell-Like Ability: Burning Hands 1/day
Fire in the blood: Fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage gets through their fire resistance). The ifrits can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
Darkvision

Class Abilities:

Mystery: Fire
Cinder Dance: +10 speed
Curse: Legalistic: Must keep word or be sickened. +4 moral to one roll to help keep vow.
Orisons

Feats:

Improved Initiative: +4 initiative

Traits:

Birthmark: You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and you gain a +2 trait bonus on all saving throws against charm and compulsion effects.

Inspiring Rush: Your charge inspires nearby companions to new heights of daring. Once per day when you make a charge attack, you gain a +1 trait bonus on both your attack and damage rolls, as do any allies who make a charge attack before the beginning of your next turn.

Skills:

Skill Points: 4
Acrobatics: 5 = 2 dex + 1 rank + 3 class - 1 ACP
Climb: 5 = 2 dex + 1 rank + 3 class - 1 ACP
Knowledge(Planes): 4 = 1 rank + 3 class
Spellcraft: 4 = 1 rank + 3 class
Stealth: 1 = 2 dex + 0 rank - 1 ACP

Spell-Like Abilities:

Burning Hands 1/day

Spells:

Spells Per Day:
1st Level: 4 = 3 base + 1 bonus

Spells Known:
0 Level: 4
-Detect Magic
-Light
-Spark
-Virtue

1st Level: 2 + Cure
-Cure Light Wounds
-Burning Disarm
-Divine Favor

Equipment:

Start with 105 gp
Studded Leather (20 lbs, 25 gp)
Spear (6 lbs, 2 gp)
Longspear (9 lbs, 5 gp)
Javelin (2 lbs, 1 gp)
3 torches (3 lbs, 3 cp)
Pathfinders Kit (7.5 lbs, 50 gp)
-This kit consists of a masterwork backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone. (Upgraded backpack to masterwork)
Total Weight: 62 lbs
Light Load: Up to 58 lbs (66 with masterwork backpack)
Left Over Money: 38 gp 1 sp 7 cp

Background:

Born in the fires of Mount Doom, to an unholy ceremony of human and efreeti, Auga Ignis came into this world in a storm of fire. Cursed by the Prince of Darkness himself to be forever shackled to Hell, Hell left its mark upon him, a pentagram inscribed upon his head. Raised among humans, he was spit upon and cursed for his ancestry. He took revenge upon those punished him, his fiery nature coming to the forefront, but once again Hell kept him bound. When the authorities caught up to him, they let him go upon the promise he would never do it again. Yet it wasn’t long before the beatings and the insults started again, and when he tried to take his revenge, that curse upon his head coursed with pain, sickening him until he stopped. He learned to avoid those people, that when the bigotry started he got himself out of there, before he did something he’d regret.

Forced to live a life of law, Ignis tried every way to get around it. In hopes of finding some way to relieve this curse, he went to the church of Asmodeus. There he received a vision of fire. “You shall be my new disciple. You shall go forth, spreading the fire of my great name!” The Gate of Hell opened before him, expanding its great depths into his mind as his body was seared with heat. Then he awoke, a fire burning in his eyes and great power flowing through his veins. That was not what he had hoped for, for it seemed like what had just been a curse, had now become his fate. Grudgingly accepting, for there was not much else he could do, he became an oracle for Asmodeus, the Prince of Darkness.

As he traveled forth, he began to understand his curse. Though he was cursed to follow the law, he found that when he did, he found greater resolve to follow through. He also began to grow in power, feeling a burning running through his blood, giving him abilities he knows he didn’t have. He gained great speed, to spread like wildfire, and to rush upon his foes in grand heat. Those he traveled with found courage in his charge, trying to emulate his power and might. He went forth, with burning glory, to learn more of what he had become.

Appearance:

Bright red eyes peer through the darkness at you. They suddenly seem to burn, the irises wreathed in fire, as a spark lights a torch revealing an ifrit. His hair seems to be made from golden flame that flickers and waves in the torchlight. Horns adore his head, with ears that seem just as pointy as the horns. Charcoal hued scales cover his skin, covered by studded leather armor that's scored with burn marks, and a seemingly pristine cloak. An upside down red pentagram is emblazoned upon his forehead.

Personality:

Sarcastic