| Minwae |
The elven rogue licks his lips and smiles lethally at the goblin who attacked him. My turn. he says.
Minwae will delay for a flank, 5' stepping to facilitate, if it will help. But he will attack regardless, if no flank appears.
Long Sword: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 3 ⇒ (1) + 3 = 4 +2 to hit if a flank
Flank/Sneak attack Damage: 1d6 ⇒ 4
| DM Stylz |
Fizzy:
I had to move you from your original spot because the Goblins had to see and hear you and the rocks were piled high enough to completely block sight. You are actually in square AF 22.
Goblin will save at AD 8: 1d20 - 1 ⇒ (6) - 1 = 5 vs DC 15
EDIT: The Goblin is enraged and will take a -2 to attack until he successfully hits you Fizz :)
| Ras Jauhar son to Khalid Mansu |
Charge to AE10, attacking the one in AD8 - Longspear 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23, Confirm 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10, damage 1d8 + 7 ⇒ (3) + 7 = 10,
| DM Stylz |
ROUND 3 RECAP
The trio of Minwae, Ras, and Trey will all advance to engage the cowardly bow wielding Goblins. While they move Auga charges in without regard for is own safety and takes a mighty stab at one of the Goblins but misses badly leaving himself open for a counter attack.
Mere seconds after seeing Auga charge his enemy; Blask decides to join the crazed Ifrit and charge into battle. With a mighty swing of his battleaxe, he nearly takes the Goblin out in one swing, but it is clearly evident the Goblin suffered a near fatal wound and is hanging on by a thread.
The Goblins quite angry and upset at the intruders, each take aim at their enemies. The charging of Auga and Blask distract the Goblins just enough to send both their arrows harmlessly into the dirt, nowhere near their intended target.
Fizzy, after seeing his intended target not be upset at his insults, will direct his attention towards the other Goblin. Fizzy says assaults the Goblin with cruel words and coaxes the Goblin’s blood to boil and become enraged.
| Auga Ignis |
So, I messed up on my last post. I moved to AH9, since I'm using a short spear. Doesn't really matter, but I figured I'd mention it.
Ignis, upset he didn't hit the goblin tries again with relentless determination.
Move to AH8 and attack goblin at AG7
Attack 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1d8 + 3 ⇒ (7) + 3 = 10
| Blask |
Get back here and die like the wretched creature you are!! Blask yells out in a furious roar.
Move action to AE 8
Attack on goblin: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
| DM Stylz |
ROUND 4 RECAP...COMBAT OVER
Minwae seeing his comrade near him, waits for the opportune time to deliver a devastating blow. While waiting for Blask to aid Minwae, Auga steps up and attempts to deliver the blow to end the Goblin's pitiful life. Auga's aim is almost near perfect, but at the last second, the Goblin bends his body in a such a way to evade the death blow.
Mere seconds after seeing the Goblin dodge his final blow, Blask steps up on the Goblin nearest him and decides that two swings are better than one. Blask takes his battleaxe and takes a mighty hack towards the Goblin's legs, while Minwae aims for the Goblin's cold and evil heart. Blask's attack almost hits the Goblin, but the creature weaves out of the way at the last second. However, while Goblin's attention is on the devastating battleaxe, it's focus isn't on the more deadly Minwae right behind him. Minwae takes his longsword, and strike true against the Goblin face and draws it across its chest, opening a large gash in the carotid artery causing blood to spill from the deadly blow.
Ras seeing the Goblin fall in a large pool of blood, chooses to charge to the fray and take a mighty stab at the remaining Goblin left standing, or cowering in this instance. Ras rushes in, catching the lone Goblin right between its beady little eye. The Goblin's eye roll to the back of its skull and it slumps to the ground in a heap of filthy garbage.
The furious combat has ended and before you is the entrance to the Goblin lair.
LOOT: all values are base prices, if sold divide by 2, then divide by # party members
4 Small Leather Armor (40gp)
4 Small Light Wooden Shields (12gp)
4 Small Short Swords (40gp)
4 Small Short Bows (120gp)
60 Small Arrows (3gp)
Bolas (5gp)
Healer's kit (50gp)
Turquoise (3gp)
Rhodochrosite (13gp)
Freshwater (irregular) pearl (2gp)
Tigereye (2gp)
Hematite (1gp)
EVERYONE:
Before you lies the entrance to the Goblin lair. Upon entering the cave, the overpowering stench of crap, among other stomach churning aromas of sweat and blood overwhelm your nasal passages and cause all of you to pause for a moment to catch your breath and adjust your eyes to the lack of a light source. Fort save DC 10 to not be nauseated for 1 minute. After acclimating yourself to the hostile environment before you, you notice the cave opens up
| Fizzwiddle Glockenfleffor XXII |
Gobbos are dead. We might want ot consider keeping the healer's kit if that is somethign Trey can use. Otherwise I suggesst we sell it all
it comes to 220 for the weapons/armor or 110 then another 21 for gems which are not divided by 2 so a total of a healers kit and 131 gp which is 131/5=26.2 GP per member and a healer's kit
Fizzy gets up off the ground, fixes his hair and skips up to the entrance of the nasty cave.
Well the goobos were guarding somethign in there. Let's take a look see.
Fizzy waits till everyone is ready then stealths into the cave
Stealth 1d20 + 9 ⇒ (2) + 9 = 11
EDIT oops did not count myself!
| Trey Merosa |
fort: 1d20 + 3 ⇒ (12) + 3 = 15
Trey stays near the entrance of the cave when she get her first wiff of the stench her stomach chrrning attempting to keep everything down where it belongs.
We really need to go in there? she manages to get out, but already knowing the answer.
| DM Stylz |
Everyone: MAP UPDATED :)
The natural light from outside, penetrates to where the yellow box ends. From there on out you will need a light source. :)
Trey:
You manage to not hurl over everyone in front of you, although you think you may have been better off purging your stomach of its contents. In either case, you adjust to the smell and small light source entering the cave from the natural sunlight outside. Otherwise, you are completely blind, at you tactical distance.
Fizz:
Fizzwiddle, you go into the cavern just a bit, until the natural light fades and the only thing you see is the blackness of the cave.
| Minwae |
Let me take point. There might be traps. the rogue explains as he moves up silently beside the gnome and begins to look for traps. Fizz, can you produce a light?
Move Silently: 1d20 + 5 ⇒ (7) + 5 = 12
Trapfinding: 1d20 + 8 ⇒ (7) + 8 = 15
| Auga Ignis |
Allow me, my good gnome Ignis says rather formally.
Ignis eyes burn as he looks at the torch. He snaps his finger and the torch bursts into light.
Cast spark on the torch
He then moves up to the cave.
Fort save 1d20 + 2 ⇒ (13) + 2 = 15
He takes a good whif of the cave and nearly gags.
Ee ghad. Smells almost as bad as some human villages I've been to, but not as bad as some halfling latrines.
Comedy 1d20 + 3 ⇒ (4) + 3 = 7
Ignis has darkvision as well.
| DM Stylz |
Minwae:
All:
To the left, the cave goes on for about 30' then hangs a gradual turn. You can see to to AL -8, then the bend blocks vision.
| Ras Jauhar son to Khalid Mansu |
Ras gathers up his spears reloading the spear thrower, and stowing the others.
The kit is interesting. Perhaps we should keep it less something aweful befalls us.
He gives a snort at Fizz's halfling joke.
meaning to say, give the healing kit to trey
Fort save - 1d20 + 3 ⇒ (17) + 3 = 20
By the gods, what ever lives in this filth should be put to the sword!
I want to stay 20 behind the sneakers
| Minwae |
[ooc]Now I see that I missed the post where combat ended and loot was declared and a fort save requested. We posted in the same minute.
Fort Save: 1d20 + 1 ⇒ (17) + 1 = 18
Smells like goblins, thats all.
| Minwae |
Min will scout down to where the apparent corpse is, checking for traps and then searching the body. Whispering to Fizz he recommends Detect magic would be nice.
Find traps: 1d20 + 8 ⇒ (15) + 8 = 23
| Fizzwiddle Glockenfleffor XXII |
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Fizzy is utterly confused by the sniffing and almost vomiting. After all wasn't he just in a sewar back in Westcrown? He is more than used to the smell sadly.
Cast Detect Magic
Sorry Minny there is no magic in you... Fizzy frowns. Then redirects his focus to the path.
| Trey Merosa |
Trey looks to Ras I think it already has been put to the sword...ours
Trey accepts the kit and tucks it into her sachel. and maoves into the cave.
noticing the corpse Trey follows Minwae to the corpse to give it an examination.
heal check: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
| Ras Jauhar son to Khalid Mansu |
Devil, so long as we find the mystery of what the goblins were guarding and put an end to their miserable green skin existence I care not for the modicum of their doom.
Jauhar guards Trey as she looks over the corpse.
| Blask |
Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19
Blask will move to AD -3 to cover everyone's flank
Blask manages to keep his stomach contents settled, and wonders what Goblins eat to cause a stench like this.
Let's just get this over with, before this stench permanently attaches itself to my nasal passages
| DM Stylz |
Everyone manages to keep their stomachs about them, upon entering the cave. The duo of Minwae and Trey approach the corpse down in the alcove to the right. Fizzy and Auga proceed along with them, providing some cover. Meanwhile Blask and Ras cover everyone's flank.
Trey looks over the corpse, after some time diagnosing what may have happened, she comes up with a theory of Goblins or spiders. While searching the deceased female, Minwae discovers a gem lying under the corpse. Mere seconds before taking the gem, he notices a tripwire set to go off upon the removal of the gem. With some flexible and nimble moves, Minwae removes the tripwire trap, retrieves the gem used as bait and the thunderstone used as the actual trap.
LOOT:
Thunderstone
Azurite (12gp)
| Ras Jauhar son to Khalid Mansu |
Mr. Glokenfleffor. I believe that I heard a rumor back in the elven outpost. They said that these goblins often roast gnomes after throwing their sh*t at them. So I have been wondering. Can your personel honor survive such a sleight?
| Ras Jauhar son to Khalid Mansu |
All well and to the good. But what about the price of your pride? Your honor? Are you just going to stand there and wait for them to come to you? I hear that goblins often steal pies from window sills only to throw them on the ground, utterly wasted. It is my understanding they do this in order to fulfill some demonic contract from ages past. It is a shame. Gnomes smeared with dung, then blackened little corpses. Then consider the pies, all that wasted sweet goodness. Have at them Fizzwiddle, have at them!
| Minwae |
lol- not sure where this is coming from.
Minwae will begin to move to the next area of the map, checking for traps as he goes.
Find Traps: 1d20 + 8 ⇒ (16) + 8 = 24
| Minwae |
I already made a perception roll for trap finding, above.
Move Silently: 1d20 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Min moves up to AK-6 and listen for a moment.