The Delta Campaign (Inactive)

Game Master Ross Hearne aka poisonbladed


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M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

The elven rogue licks his lips and smiles lethally at the goblin who attacked him. My turn. he says.

After Fizzy and Trey:

Minwae will delay for a flank, 5' stepping to facilitate, if it will help. But he will attack regardless, if no flank appears.

Long Sword: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 3 ⇒ (1) + 3 = 4 +2 to hit if a flank
Flank/Sneak attack Damage: 1d6 ⇒ 4


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

your father was a hamster and your mother stinks of elderberries!

Fizzy shouts attempting another mock at one of the goblins. 15 will or -2 to attack and damage till he hits fizzy wjo remains prone


Fizzy:

Spoiler:

I had to move you from your original spot because the Goblins had to see and hear you and the rocks were piled high enough to completely block sight. You are actually in square AF 22.

Goblin will save at AD 8: 1d20 - 1 ⇒ (6) - 1 = 5 vs DC 15

EDIT: The Goblin is enraged and will take a -2 to attack until he successfully hits you Fizz :)


F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9

Trey continues her advance keeping an eye on her companions for injuries.

advance to AG13


ROUND 4 BEGINS :) Map Updated :)

Minwae will delay then his action will go off on Blask's turn...before all that happens Auga's turn is up.


Male Human Garundi Fighter 1 (Weapon Master): Init +3; Senses Perception +1: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +3, Ref +3, Will +1

Charge to AE10, attacking the one in AD8 - Longspear 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23, Confirm 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10, damage 1d8 + 7 ⇒ (3) + 7 = 10,


ROUND 3 RECAP

Spoiler:

The trio of Minwae, Ras, and Trey will all advance to engage the cowardly bow wielding Goblins. While they move Auga charges in without regard for is own safety and takes a mighty stab at one of the Goblins but misses badly leaving himself open for a counter attack.

Mere seconds after seeing Auga charge his enemy; Blask decides to join the crazed Ifrit and charge into battle. With a mighty swing of his battleaxe, he nearly takes the Goblin out in one swing, but it is clearly evident the Goblin suffered a near fatal wound and is hanging on by a thread.

The Goblins quite angry and upset at the intruders, each take aim at their enemies. The charging of Auga and Blask distract the Goblins just enough to send both their arrows harmlessly into the dirt, nowhere near their intended target.

Fizzy, after seeing his intended target not be upset at his insults, will direct his attention towards the other Goblin. Fizzy says assaults the Goblin with cruel words and coaxes the Goblin’s blood to boil and become enraged.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

So, I messed up on my last post. I moved to AH9, since I'm using a short spear. Doesn't really matter, but I figured I'd mention it.

Ignis, upset he didn't hit the goblin tries again with relentless determination.

Move to AH8 and attack goblin at AG7

Attack 1d20 + 2 ⇒ (12) + 2 = 14

Damage 1d8 + 3 ⇒ (7) + 3 = 10


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Get back here and die like the wretched creature you are!! Blask yells out in a furious roar.

Move action to AE 8

Attack on goblin: 1d20 + 6 ⇒ (9) + 6 = 15

Damage: 1d8 + 1 ⇒ (2) + 1 = 3


ROUND 4 RECAP...COMBAT OVER

Spoiler:

Minwae seeing his comrade near him, waits for the opportune time to deliver a devastating blow. While waiting for Blask to aid Minwae, Auga steps up and attempts to deliver the blow to end the Goblin's pitiful life. Auga's aim is almost near perfect, but at the last second, the Goblin bends his body in a such a way to evade the death blow.

Mere seconds after seeing the Goblin dodge his final blow, Blask steps up on the Goblin nearest him and decides that two swings are better than one. Blask takes his battleaxe and takes a mighty hack towards the Goblin's legs, while Minwae aims for the Goblin's cold and evil heart. Blask's attack almost hits the Goblin, but the creature weaves out of the way at the last second. However, while Goblin's attention is on the devastating battleaxe, it's focus isn't on the more deadly Minwae right behind him. Minwae takes his longsword, and strike true against the Goblin face and draws it across its chest, opening a large gash in the carotid artery causing blood to spill from the deadly blow.

Ras seeing the Goblin fall in a large pool of blood, chooses to charge to the fray and take a mighty stab at the remaining Goblin left standing, or cowering in this instance. Ras rushes in, catching the lone Goblin right between its beady little eye. The Goblin's eye roll to the back of its skull and it slumps to the ground in a heap of filthy garbage.

The furious combat has ended and before you is the entrance to the Goblin lair.

LOOT: all values are base prices, if sold divide by 2, then divide by # party members

Spoiler:

4 Small Leather Armor (40gp)
4 Small Light Wooden Shields (12gp)
4 Small Short Swords (40gp)
4 Small Short Bows (120gp)
60 Small Arrows (3gp)

Bolas (5gp)
Healer's kit (50gp)
Turquoise (3gp)
Rhodochrosite (13gp)
Freshwater (irregular) pearl (2gp)
Tigereye (2gp)
Hematite (1gp)

EVERYONE:

Spoiler:

Before you lies the entrance to the Goblin lair. Upon entering the cave, the overpowering stench of crap, among other stomach churning aromas of sweat and blood overwhelm your nasal passages and cause all of you to pause for a moment to catch your breath and adjust your eyes to the lack of a light source. Fort save DC 10 to not be nauseated for 1 minute. After acclimating yourself to the hostile environment before you, you notice the cave opens up


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

Not sure who is up or how many goblins remain.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Gobbos are dead. We might want ot consider keeping the healer's kit if that is somethign Trey can use. Otherwise I suggesst we sell it all

it comes to 220 for the weapons/armor or 110 then another 21 for gems which are not divided by 2 so a total of a healers kit and 131 gp which is 131/5=26.2 GP per member and a healer's kit

Fizzy gets up off the ground, fixes his hair and skips up to the entrance of the nasty cave.

Well the goobos were guarding somethign in there. Let's take a look see.

Fizzy waits till everyone is ready then stealths into the cave

Stealth 1d20 + 9 ⇒ (2) + 9 = 11

EDIT oops did not count myself!


Will get new map up when finished with it, currently working on it :)

Loot divided by 6 not 5 :) so that is 22gp each, easier math :)


F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9

fort: 1d20 + 3 ⇒ (12) + 3 = 15

Trey stays near the entrance of the cave when she get her first wiff of the stench her stomach chrrning attempting to keep everything down where it belongs.

We really need to go in there? she manages to get out, but already knowing the answer.


Everyone: MAP UPDATED :)

The natural light from outside, penetrates to where the yellow box ends. From there on out you will need a light source. :)

Trey:

Spoiler:

You manage to not hurl over everyone in front of you, although you think you may have been better off purging your stomach of its contents. In either case, you adjust to the smell and small light source entering the cave from the natural sunlight outside. Otherwise, you are completely blind, at you tactical distance.

Fizz:

Spoiler:

Fizzwiddle, you go into the cavern just a bit, until the natural light fades and the only thing you see is the blackness of the cave.


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

Let me take point. There might be traps. the rogue explains as he moves up silently beside the gnome and begins to look for traps. Fizz, can you produce a light?

Move Silently: 1d20 + 5 ⇒ (7) + 5 = 12

Trapfinding: 1d20 + 8 ⇒ (7) + 8 = 15


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Does a halfling love leftovers? Comedy1d20 + 8 ⇒ (16) + 8 = 24

Fizzy then proceeds to take out a torch and light it.


F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9

Trey does have drkvision 60'


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Allow me, my good gnome Ignis says rather formally.

Ignis eyes burn as he looks at the torch. He snaps his finger and the torch bursts into light.

Cast spark on the torch

He then moves up to the cave.

Fort save 1d20 + 2 ⇒ (13) + 2 = 15

He takes a good whif of the cave and nearly gags.

Ee ghad. Smells almost as bad as some human villages I've been to, but not as bad as some halfling latrines.

Comedy 1d20 + 3 ⇒ (4) + 3 = 7

Ignis has darkvision as well.


Minwae:

Spoiler:
Your search of the cave mouth reveals no traps or impediments

All:

Spoiler:
Those with darkvision and now since Spark has been cast, you all can see the cave is homely, at least for those with low expectations. The cave splits off to the left and right respectively. Off to the right, the cave extends for roughly 40' then dead ends in an alcove. In the alcove you can make up a humanoid figure, on the ground, in a pool of liquid.

To the left, the cave goes on for about 30' then hangs a gradual turn. You can see to to AL -8, then the bend blocks vision.


Male Human Garundi Fighter 1 (Weapon Master): Init +3; Senses Perception +1: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +3, Ref +3, Will +1

Ras gathers up his spears reloading the spear thrower, and stowing the others.

The kit is interesting. Perhaps we should keep it less something aweful befalls us.

He gives a snort at Fizz's halfling joke.

meaning to say, give the healing kit to trey

Fort save - 1d20 + 3 ⇒ (17) + 3 = 20

By the gods, what ever lives in this filth should be put to the sword!

I want to stay 20 behind the sneakers


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

[ooc]Now I see that I missed the post where combat ended and loot was declared and a fort save requested. We posted in the same minute.

Fort Save: 1d20 + 1 ⇒ (17) + 1 = 18

Smells like goblins, thats all.


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

Min will scout down to where the apparent corpse is, checking for traps and then searching the body. Whispering to Fizz he recommends Detect magic would be nice.

Find traps: 1d20 + 8 ⇒ (15) + 8 = 23


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HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy is utterly confused by the sniffing and almost vomiting. After all wasn't he just in a sewar back in Westcrown? He is more than used to the smell sadly.

Cast Detect Magic

Sorry Minny there is no magic in you... Fizzy frowns. Then redirects his focus to the path.


F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9

Trey looks to Ras I think it already has been put to the sword...ours

Trey accepts the kit and tucks it into her sachel. and maoves into the cave.

noticing the corpse Trey follows Minwae to the corpse to give it an examination.

heal check: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Forget the sword human. Fire purifies stronger than sword.

Ignis strides purposefully into the cave and takes a gander around

Perception 1d20 - 1 ⇒ (9) - 1 = 8


Male Human Garundi Fighter 1 (Weapon Master): Init +3; Senses Perception +1: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +3, Ref +3, Will +1

Devil, so long as we find the mystery of what the goblins were guarding and put an end to their miserable green skin existence I care not for the modicum of their doom.

Jauhar guards Trey as she looks over the corpse.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy leans against the wall and rests his eyes.


Elf

Traveling so won't be able to get on and do a real post for a while sorry for the delay.


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19

Blask will move to AD -3 to cover everyone's flank

Blask manages to keep his stomach contents settled, and wonders what Goblins eat to cause a stench like this.

Let's just get this over with, before this stench permanently attaches itself to my nasal passages


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

So, at the body?


Everyone manages to keep their stomachs about them, upon entering the cave. The duo of Minwae and Trey approach the corpse down in the alcove to the right. Fizzy and Auga proceed along with them, providing some cover. Meanwhile Blask and Ras cover everyone's flank.

Trey looks over the corpse, after some time diagnosing what may have happened, she comes up with a theory of Goblins or spiders. While searching the deceased female, Minwae discovers a gem lying under the corpse. Mere seconds before taking the gem, he notices a tripwire set to go off upon the removal of the gem. With some flexible and nimble moves, Minwae removes the tripwire trap, retrieves the gem used as bait and the thunderstone used as the actual trap.

LOOT:

Thunderstone
Azurite (12gp)


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

Goblins are sneaky types. This would have acted as an alarm and done some damage.


Male Human Garundi Fighter 1 (Weapon Master): Init +3; Senses Perception +1: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +3, Ref +3, Will +1

Maybe you should pull it. Then we could bottle neck them in one of these tunnels.


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

MInwae palms the thunderstone saying This will come in handy later, I'm sure of it. Lets keep moving.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

sylvan:
Perhaps I should hold that as to not keep you from your stabiness.


F Aasimar Cleric 7
Spoiler:
AC 14 | FF 13 | T 11 | HP 45/45 | Init: +1 | Percep: +8 | Fort: +6| Ref: +3 | Will: +9

After examining the corpse

i fear that there may be more than goblins in thses caves <insert dramatic pause>
Spiders

Trey turns a gives the deceased a short burial prayer.


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

Minwae agrees and hands the stone to the gnome. Gnomes are sneaky too.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy drops his torch puts his hands on his hips and stares down at Minwae. particularly impressive since Fizzy is so much shorter!! Mouth open, completely aghast at being compared to a goblin.


At least he wasn't comparing you to a Kobold lol

To clarify, the thunderstone is being kept by Fizzwiddle correct?
--------------------------------------------------------
You hear no noises coming from the opposite direction around the bend.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Correct Fizzy has it now.


Male Human Garundi Fighter 1 (Weapon Master): Init +3; Senses Perception +1: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +3, Ref +3, Will +1

Mr. Glokenfleffor. I believe that I heard a rumor back in the elven outpost. They said that these goblins often roast gnomes after throwing their sh*t at them. So I have been wondering. Can your personel honor survive such a sleight?


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

They say that revenge is a dish best served cold. That is a human saying. We Gnomes know how it is really served...

Fizzy picks up his torch and makes ready.


Male Human Garundi Fighter 1 (Weapon Master): Init +3; Senses Perception +1: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +3, Ref +3, Will +1

All well and to the good. But what about the price of your pride? Your honor? Are you just going to stand there and wait for them to come to you? I hear that goblins often steal pies from window sills only to throw them on the ground, utterly wasted. It is my understanding they do this in order to fulfill some demonic contract from ages past. It is a shame. Gnomes smeared with dung, then blackened little corpses. Then consider the pies, all that wasted sweet goodness. Have at them Fizzwiddle, have at them!


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

lol- not sure where this is coming from.

Minwae will begin to move to the next area of the map, checking for traps as he goes.

Find Traps: 1d20 + 8 ⇒ (16) + 8 = 24


Perception roll for Minwae as you head near the other section of the cave. Also please let me know what square you're in otherwise I will simply guess as to where you are at :)


Male Human Garundi Fighter 1 (Weapon Master): Init +3; Senses Perception +1: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +3, Ref +3, Will +1

STaying 30 behind the scouts.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

These injustices shall be righted! Your goblins here are even more devious than in Westcrown

[Fizzy will scout w minwae stealth1d20 + 9 ⇒ (16) + 9 = 25


Male Human Garundi Fighter 1 (Weapon Master): Init +3; Senses Perception +1: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +3, Ref +3, Will +1

There's a lad. Together we will show them what's down in Westcrown.


M Half Elf Rogue (Scout) 1: Init +5; Senses Perception +8 (11 for traps): AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 11 : Fort +2, Ref +5, Will +2 (+2 vs enchantments)

I already made a perception roll for trap finding, above.

Move Silently: 1d20 + 5 ⇒ (6) + 5 = 11

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Min moves up to AK-6 and listen for a moment.

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