therealthom |
Do you want to camp for the night? It sounds like a good idea...
Except for "An echoing wail can be heard somewhere in the distance, beyond this foul chamber."
Maybe close and bar the door?
My usual procedure is to keep going until I really regret it.
Corsario |
The Maze of Pits
This large chamber contains a maze of pillars that obscure the far side of the room. Next to the door is a pile of empty saddlebags and three brooms.
DM Roll: 1d5 ⇒ 3
There are a host of hidden pit traps scattered throughout this room. Qina is the first to discover them!
She screams an stumbles into it... falling in a group of pillows at the bottom.
Non Lethal Damage: 1d6 ⇒ 1
The door leading out of this chamber to the south is locked with a complex mechanism that is very difficult to pick (Disable Device DC 30).
Also there are three small switches around the room (marked with an S on the map).
The wailing that could be heard in the entrance chamber is much louder in this chamber and appears to be coming from the door to the south.
Cambat Map
Corsario |
News flash:
The project I am working on is finishing, so I need to find myself a new one.
On one side it means I will post less this next days / weeks.
On other side on the medium run I maybe be able to post more :P
Corsario |
Guess what? I got really really busy and couldn't post... but I am back, so please bear with me, I'll post ASAP.