[PACS] Season of Tapestry's Tides by Nathan

Game Master Nathan Davis

Turn Order
1. Maznar/Bigguyinblack
2. Augustille/AbrahamZ.
3. Damiel/Iceman91
4. Jirelle/eddiephlash
5. Ak/NathanDavis
6. Seltyiel/MauveAvenger

Shared Tracker (Hands/Loot/Ships/Summons)

Currently playing 5-6E: AKINARU’S LAST CHANCE on Kraken

RULES: SHIPS:

A ship is a support card. It is neither a bane nor a boon.
In some scenarios, a ship may be anchored at a specific location.

Commanding
If the ship is not anchored: you are commanding the ship on your turn.
If the ship is anchored: you also have to be at the ship’s location.
Any characters at the commander’s location are also on the ship.
If the commander moves or is moved, and the ship is not anchored or wrecked, any characters at the old location may also move to the new location.

Encountering
Only the commander can encounter another ship. (If a ship would be encountered by someone else, banish it instead.)
If the encountered ship is undefeated, it deals Structural damage instead of Combat damage.

Structural Damage
Structural damage is dealt to the ship, rather than to a character.
Any characters may discard any number of cards to prevent that much Structural damage.
If an intact ship takes any Structural damage, it becomes wrecked.
If a wrecked ship takes Structural damage, discard that many cards from the Blessing deck.

Repairing
At the start of the move step, the commander may attempt to repair a wrecked ship.
If successful, the ship is no longer wrecked.

Seizing
When you seize a ship, record the seized ship on your Chronicle Sheet. At the start of a scenario, you may cross off a ship you have seized to use that ship instead. (This is different in SoTT than in S&S)
A seized ship replaces your current ship, which is banished. (The new ship keeps any plunder and anchoring of the old ship.)

Plunder
At the start of the scenario, stash a plunder.
If you defeat another ship, stash a plunder.
Wrecked ships cannot gain plunder.
At the end of the turn, banish 1 random plunder from a wrecked ship.
If you win the scenario, add the plunder to the acquired cards.

Plunder:
    1) Weapon
    2) Spell
    3) Armor
    4) Item
    5) Ally
    6) Player's choice

Ships:
    1) Merchantman
    Spoiler:
    Ship B
    Class 0

    When Encountering
    To Defeat:
    Wisdom/Survival 5
    OR
    Perception 7
    If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.

    When Commanding
    When you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    If you fail to defeat a bane that has the Pirate trait, bury a card.


    2) Shackles Pirate Ship
    Spoiler:
    Ship B
    Class 0

    When Encountering
    To Defeat:
    Dexterity/Disable 8
    OR
    Wisdom/Survival 6
    If your check to defeat has the Swashbuckling trait, add 1 to it.

    When Commanding
    If your check to defeat a ship has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to that check.

    When Commanding (Wrecked)
    To Repair:
    Craft 5
    When your ship is dealt damage, add 1 to the amount of damage dealt.


    3) Feathered Devil
    Spoiler:
    Ship 1
    Class 1

    When Encountering
    To Defeat:
    Charisma/Diplomacy 5
    OR
    Wisdom/Survival 7
    You may reveal any number of allies; add 1 to your check to defeat for each revealed ally.

    When Commanding
    When you would discard cards as Structural damage, you may recharge 1 or more allies instead of discarding that number of cards.

    When Commanding (Wrecked)
    To Repair:
    Craft 4
    When you would discard an ally for its power, bury it instead.


    4) Man's Promise
    Spoiler:
    Ship 1
    Class 1

    When Encountering
    To Defeat:
    Wisdom/Survival 6
    OR
    Charisma/Diplomacy 8
    If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.

    When Commanding
    You may discard a card from the blessings deck to explore your location.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    Other characters may not move with this ship.


    5) Truewind
    Spoiler:
    Ship B
    Class 1

    When Encountering
    To Defeat:
    Intelligence/Knowledge 8
    OR
    Wisdom/Survival 6
    You may discard an ally that has the Pirate trait to add 2 to your check to defeat.

    When Commanding
    You may discard a card from the blessings deck to recharge a random card from your discard pile.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    The difficulty of your check to acquire an ally that has the Pirate trait is increased by 2.


    6) Sea Chanty
    Spoiler:
    Ship B
    Class 3

    When Encountering
    To Defeat:
    Wisdom/Survival 6
    OR
    Charisma/Diplomacy 8
    You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.

    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check to acquire a boon.

    When Commanding (Wrecked)
    To Repair:
    Craft 5
    The difficulty of your check to acquire a boon is increased by 1.


    7) Wormwood
    Spoiler:
    Ship B
    Class 5

    When Encountered
    To Defeat:
    Dexterity/Acrobatics 9
    OR
    Wisdom/Survival 7
    The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.

    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or a ship.

    When Commanding (Wrecked)
    To Repair:
    Craft 8
    At the start of your turn, banish this card and exchange it for the ship Merchantman.


    8) Dominator
    Spoiler:
    Ship B
    Class 6

    When Encountering
    To Defeat:
    Wisdom/Survival 8
    OR
    Dexterity/Ranged 11
    If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2.
    This ship cannot be seized.

    When Commanding
    You may discard a card from the blessings deck to automatically succeed at your check to defeat a barrier that has the Task trait.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    Remove the Swashbuckling trait from all of your checks.


    9) Goblin Weilding
    Spoiler:
    Goblin Weilding
    Ship P
    Class 0

    Check to Defeat
    Dexterity
    Stealth
    5
    OR
    Wisdom
    Survival
    4

    When Encountered
    Before you act, summon and encounter the henchman Riptide Grindylow.
    When Commanding
    Instead of your first exploration each turn, you may choose another character at your location and add 1 random card from his discard pile to your hand.

    Check to Repair
    Strength
    4

    When Commanding (Wrecked)
    When you encounter a card, all other characters at this same location move to a random closed location.


    10) Mistmourn
    Spoiler:
    Mistmourn
    Ship P
    Class 5

    Check to Defeat
    Wisdom
    Survival
    9
    OR
    Dexterity
    Acrobatics
    11

    When Encountered
    If any character would discard any cards during the check to defeat the Mistmourn, bury those cards instead.
    When Commanding
    Reduce Structual damage dealt to this ship by 2.
    You may discard a card from the blessings deck to evade a bane.

    Check to Repair
    Craft
    7

    When Commanding (Wrecked)
    Whenever you banish cards, banish 1 additional card from your hand.


    11) Magpie Princess
    Spoiler:
    Magpie Princess
    Ship P
    Class 6

    Check to Defeat/i]
    Dexterity/Acrobatics 10
    OR
    Wisdom Survival 8

    [i]When Encountered
    Before you act, each character at this location must bury a card.

    When Commanding
    Reduce Structural damage to this ship by 1d4; if you roll a 1, bury a card.
    If you would fail a combat check by 2 or less, you may discard a card from the blessings deck to succeed.

    Check to Repair
    Craft 6

    When Commanding Wrecked
    At the start of your turn, roll 1d4; on a 1, bury a card.


    12) Devil's Pallor
    Spoiler:
    Devil's Pallor
    Ship 2
    Class 2

    Check to Defeat
    Wisdom
    Survival
    7
    OR
    Constitution
    Fortitude
    9

    When Encountered
    If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.
    When Commanding
    Reduce Structural damage to this ship by 1.
    You may discard a card from the blessings deck to add 1d12 to your check to acquire a boon, or 2d12 if the boon is a spell that has the Attack trait or a weapon.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card.


    13) Thresher
    Spoiler:
    Thresher
    Ship 2
    Class 2

    Check to Defeat
    Intelligence
    Knowledge
    9
    OR
    Wisdom
    Survival
    7

    When Encountered
    Before you act, bury a random card from your discard pile.
    When Commanding
    Reduce Structural damage to this ship by 1.
    At the start of your turn, you may discard a card from the blessings deck to recharge any number of cards and draw that number of cards.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, summon and encounter the henchman Hammerhead Shark.


    14) Deathknell
    Spoiler:
    Deathknell
    Ship 2
    Class 7

    Check to Defeat
    Divine
    7
    OR
    Wisdom
    Survival
    9

    When Encountered
    You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.
    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check against a monster.
    If your character would die, draw a number of cards from your discard pile equal to your hand size and bury all your other cards.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Wisdom or Divine 7 check or bury 1 card.


    15) Dowager Queen
    Spoiler:
    Dowager Queen
    Ship 3
    Class 3

    Check to Defeat
    Wisdom
    Survival
    8
    OR
    Charisma
    Diplomacy
    10

    When Encountered
    You may recharge a card that has the Aristocrat or Captain trait to add 3 to your check to defeat the Dowager Queen.
    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check if anyone plays an ally on that check.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    The difficulty of your check to acquire an ally is increased by 2.


    16) Kraken
    Spoiler:
    Kraken
    Ship 3
    Class 3

    Check to Defeat
    Strength
    Melee
    10
    OR
    Wisdom
    Survival
    8

    When Encountered
    On your check to defeat the Kraken, replace each die larger than your Strength die with your Strength die; the skill used for the check is unaffected.
    When Commanding
    Reduce Structural damage to this ship by 2.
    You may discard a card from the blessings deck to add 1d12 to your Strength check.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1d4 cards.


    17) Sanbalot
    Spoiler:
    Sanbalot
    Ship 3
    Class 3

    Check to Defeat
    Dexterity
    Stealth
    9
    OR
    Wisdom
    Survival
    7

    When Encountered
    Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage.
    When Commanding
    This ship may have no more than 3 plunder cards under it. If you would stash more, ignore them.
    At the start of your turn, you may discard 1d4 cards from the blessings deck to add a random plunder card from this ship to your hand.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, you are dealt 1d4-1 Ranged Combat damage.


    18) Blood Moon
    Spoiler:
    Blood Moon
    Ship 4
    Class 4

    Check to Defeat
    Wisdom
    Survival
    9
    OR
    Arcane
    Divine
    11

    When Encountered
    Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat the Blood Moon is increased by 3.
    When Commanding
    Reduce Structural damage to this ship by 1.
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a monster. If the discarded card was Blessing of the Gods, add 1d12+3 instead.

    Check to Repair
    Craft
    7

    When Commanding (Wrecked)
    When you encounter a bane, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat that bane is increased by 3.


    19) Come What May
    Spoiler:
    Come What May
    Ship 4
    Class 4

    Check to Defeat
    Wisdom
    Survival
    10
    OR
    Charisma
    Diplomacy
    11

    When Encountered
    You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May.
    When Commanding
    Reduce Structural damage to this ship by 1.
    At the end of your turn, you may discard a card from the blessings deck to examine your plunder cards, banish 1 plunder card, and stash 1 plunder card of the same type.

    Check to Repair
    Craft
    8

    When Commanding (Wrecked)
    After you reset your hand, discard any cards that have the Aristocrat or Captain trait.


    20) Wavecrest
    Spoiler:
    Wavecrest
    Ship 4
    Class 4

    Check to Defeat
    Wisdom
    Survival
    10
    OR
    Constitution
    Fortitude
    11

    When Encountered
    If your check to defeat the Wavecrest has the Swashbuckling trait, add 2 to it.
    When Commanding
    Reduce Structural damage to this ship by 1 for each character on the ship.
    If your check to defeat a bane has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to it.

    Check to Repair
    Craft
    7

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Constitution or Fortitude 8 check or bury 1 card.


    21) Wanton Wastrel
    Spoiler:
    Wanton Wastrel
    Ship 5
    Class 5

    Check to Defeat
    Wisdom
    Survival
    10
    OR
    Charisma
    Diplomacy
    12

    When Encountered
    Before you act, roll 1d4; you may bury that number of cards to automatically defeat the Wanton Wastrel.
    When Commanding
    You may discard any number of cars from the blessings deck to reduce Structural damage dealt to your ship by that number.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    When you bury any cards from your hand, bury 1 additional card.


    22) Apparatus of the Octopus
    Spoiler:
    Apparatus of the Octopus
    Ship 5
    Class 5

    Check to Defeat
    Intelligence
    Arcane
    Craft
    6
    OR
    Wisdom
    Survival
    12

    When Encountered
    Before you act, succeed at a Dexterity, Acrobatics, or Fortitude 9 check or discard a weapon, an armor, or an ally.
    When Commanding
    When you encounter a bane that has the Weather trait, you may recharge a card to evade it.

    When a bane that has the Aquatic or Weather trait deals structural damage to your ship or Combat damage to you, reduce it by 2.

    Check to Repair
    Arcane
    Craft
    6

    When Commanding (Wrecked)
    When you discard cards for structural damage, they must be either spells or discarded at random.


    23) Abrogail's Fury
    Spoiler:

    Ship 6
    Class 6

    Check to Defeat
    Dexterity
    Ranged
    13
    OR
    Wisdom
    Survival
    11

    When Encountered
    Before you act, recharge 1d4 random cards from your hand.
    When Commanding
    Reduce Structural damage to this ship by 3.
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or ship.

    Check to Repair
    Craft
    8

    When Commanding (Wrecked)
    Reduce structural damage to this ship by 1.
    Remove the Swashbuckling trait from all of your checks.


    24) Filthy Lucre
    Spoiler:
    Filthy Lucre
    Ship 6
    Class 7

    Check to Defeat
    Wisdom
    Perception
    Survival
    13
    THEN
    Survival
    Charisma
    Diplomacy
    13

    When Encountered
    If any check to defeat has the Swashbuckling trait, add 2 to it.
    When Commanding
    Reduce structural damage to this ship by 3.
    You may discard a card from the blessings deck to automatically succeed at your check to acquire a boon.

    Check to Repair
    Craft
    9

    When Commanding (Wrecked)
    At the start of your turn, summon and encounter the henchman Wereshark Pirate.
    Reduce Structural damage to this ship by 2.


Summoned Henchmen:

The Ancient Mariner
Spoiler:

Henchman 2
Type: Monster
Traits: Undead Mummy Aquatic
To Defeat: Combat 15
The Ancient Mariner is immune to the Mental and Poison traits. If undefeated, succeed at a Constitution or Fortitude 9 check or bury the top 1d4 cards of your deck. If defeated, you may immediately attempt to close the location this henchman came from.

Buccaneer
Spoiler:

Henchman Monster B

Traits
Human
Pirate
⭐Veteran⭐

Check
Combat 8

Powers
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead.
If defeated, you may immediately attempt to close the location this henchman came from.


Enemy Ship
Spoiler:

Henchman Barrier B

Traits
Skirmish
Aquatic

Check
None

Powers
Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated.
If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.


Hammerhead Shark
Spoiler:
Henchman Monster B

Traits
Animal
Aquatic
⭐Veteran⭐

Check
Combat 9

Powers
The Hammerhead Shark may not be evaded.
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any.
If defeated, you may immediately attempt to close the location this henchman came from.


Hirgenzosk
Spoiler:

Henchman Monster B

Traits
Dragon
Aquatic

Check
Combat 30

Powers
If you fail the check to defeat Hirgenzosk, it deals no damage to you and deals 1d6+1 Structural damage to your ship.
If Hirgenzosk would be defeated, he is undefeated.


Pirate Shade Haunt
Spoiler:

Henchman Monster B

Traits
Undead
Pirate

Check
None

Powers
Display the Pirate Shade Haunt next to your character card. For each Haunt next to your character card, the difficulty of your checks is increased by 1, or by 2 if your check has the Swashbuckling trait.
When you encounter the Pirate Shade Haunt, you may immediately attempt to close the location this henchman came from.


Riptide Grindylow
Spoiler:

Henchman Monster B

Traits
Aberration
Goblin
Aquatic

Check
Combat 11

Powers
The Riptide Grindylow may not be evaded.
If undefeated, succeed at a Constitution or Fortitude 6 check or bury the top 1d4 cards of your deck.
If defeated, you may immediately attempt to close the location this henchman came from.


Ruffian
Spoiler:

Henchman Monster B

Traits
Human
Pirate
⭐Veteran⭐

Check
Combat 7

Powers
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any.
After you act, if your check to defeat did not have the Swashbuckling trait, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close the location this henchman came from.


Scurvy Zombie
Spoiler:

Henchman 2
Type: Monster
Traits: Undead Zombie Aquatic
To Defeat: Combat 13
The Scurvy Zombie is immune to the Fire, Mental, and Poison traits. Halve the damage dealt by the Scurvy Zombie (rounding up). If undefeated, each other character at your location summons and encounters a Scurvy Zombie. If defeated, you may immediately attempt to close the location this henchman came from.

Sea Devil
Spoiler:

Henchman 2
Type: Monster
Traits: Merfolk Aquatic
To Defeat: Combat 13
Damage dealt by the Sea Devil is increased by 2. If defeated, you may immediately attempt to close the location this henchman came from.

Shipwreck
Spoiler:

Henchman B
Type: Barrier
Traits: Cache Aquatic Veteran
To Defeat: Constitution Fortitude 5
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If undefeated, you may banish this barrier. If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from.


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Deck Handler // Searching for: Blessing 6

Upgrade
Replace Item 0 Thieves' Tools (Classic) with Item 5 Ring of Stony Flesh


5-5B: BATTLE AT SEA

Ally 543
Armor 532
Blessing -
Item 55443322
Spell 54
Weapon 55443


Deck Handler // Searching for: Blessing 6

Upgrade Preferences
Armor 5: 1d1000 ⇒ 593
Weapon 5: 1d1000 ⇒ 258
Ally 5: 1d1000 ⇒ 282
Item 5: 1d1000 ⇒ 216


Alchemist / Alchemy / Ranged | Deck Handler

Spend hero point on skill feat: +1 Dex

Deck upgrade:
Item 4: 1d1 ⇒ 1 Liquid Ice -> Potion of Heroism
Weapon 4: 1d1 ⇒ 1 Seeking Longbow -> Vindicator (better than any weapon 5 available)

Not interested in either of the new loots.


Deck Handler

Spending the hero point on power feat (☐ or discard) in "Instead of the first exploration of your turn, you may bury (☐ or discard) a card that has the Divine trait to choose a character at your location and shuffle 1d4 (☐ +1)(☐ +2) random cards from her discard pile into her deck."

5 HP remaining.

Spell 4 for another Divine Blaze: 1d1000 ⇒ 776

No interest in the new loots.


Deck Handler

2nd xp at tier 5. Spend HP on Power feat, taking hand size to 8.

I'm interested in Aiger's Kiss. Not yet sure what I'm giving up.

Upgrades:
Ally 5: 1d1000 ⇒ 922: Fortune-teller (replaces Karn)
Weapon 5: 1d1000 ⇒ 233: Keen Rapier (replaces Menacing Backsword)
Armor 5: 1d1000 ⇒ 731: Bolstering (replaces Diviner's Blight
Item 5: 1d1000 ⇒ 607: Vestments of False Faith (replaces Mask of Stolen Mein)


Deck Handler

Spend Hero Point on Skill Feat: STR +1

Total HP: 8

Upgrade Preferences:

Weapon 5: 1d1000 ⇒ 600 Replace Dwarven Longhammer +1 with Demonbane Longsword +2
Item 5: 1d1000 ⇒ 519 Replace Wand of Flying with Headband of Epic Intelligence


Deck Handler // Searching for: Blessing 6

Hero Point
Card Feat
Armor 2 ☑3 ☐4

Upgrade
Armor 5 Bearskin Armor goes into the new slot.


Deck Handler

Spend hero point on Card Feat Ally. 5 Hero Points remaining.

Upgrades:
Item 5: 1d1000 ⇒ 178 replace Zellara with Headband of Mental Superiority

Fill new empty ally slot with Wolf.

No interest in the new loot cards.


Deck Handler

Minor retcon to draw 2 extra starting cards: Divine Fortune (Core) and Renewal.


5-5B: BATTLE AT SEA
Ally 55443322
Armor 55444432
Blessing 1
Item 5543
Spell 5543
Weapon 555554322


Upgrade
Replace Weapon 3 Humanbane Crossbow +2 with Jorgenfist Spear

Hero Point
Skill Feat
Strength d8 ☑ +1 ☐ +2


Alchemist / Alchemy / Ranged | Deck Handler

Spend hero point on power feat: "□ or Acid, Cold, Electricity, or Mental"

Deck upgrade
Weapon 4: Seeking Longbow -> Vindicator


Deck Handler

Spend hero point on skill feat: Skill Feat (5): Str +1
Hero Points remaining: 5

Upgrades:
Spell 5: 1d1000 ⇒ 393

Replacements:
replace Banished Sands of the Hour with TBD


Deck Handler

Using my hero point on skill feat +1 to constitution. 5 HP remaining.

spell 5: 1d1 ⇒ 1
ally 5: 1d1 ⇒ 1
armor 5: 1d1 ⇒ 1

No interest in new loot.


Deck Handler

Hero Point:

Spend on Card Feat: Ally

Deck Upgrade:

Ally 5: 1d1000 ⇒ 673 Wayfarer
Spell 5: 1d1000 ⇒ 113 Death's Touch


Deck Handler

3rd xp at tier 5. Spend hero point on Card feat, taking 5th Ally

Weapon 5: 1d1000 ⇒ 177: Keen Rapier (replaces Menacing Backsword)
Armor 5: 1d1000 ⇒ 547: Bolstering (replaces Diviner's Blight
Item 5: 1d1000 ⇒ 602: Vestments of False Faith (replaces Mask of Stolen Mein)
Ally 5: 1d1000 ⇒ 993: Secret Broker (New slot)

Fill deck hole with Marianix Karn


Deck Handler

Using Spell 5 upgrade to replace Clairvoyance with Icy Prison

Replacement Blessing: Lady of Mysteries


Deck Handler

I think I get the other spell 5 so upgrading Cure to Breath of Life.


5-5D: A ROYAL REQUEST
Ally 554432
Armor 554
Blessing 2
Item 55332
Spell 22
Weapon 5554432


Upgrade Preferences
Ally 5: 1d1000 ⇒ 69
Item 5: 1d1 ⇒ 1

Hero Point
Banked! Up to 4.


Deck Handler

Saving the HP. 6 remain.

ally 5: 1d1 ⇒ 1
armor 5: 1d1 ⇒ 1


Alchemist / Alchemy / Ranged | Deck Handler

Save the hero point. Have 5.

Deck Upgrade:
Ally 4: 1d1 ⇒ 1


Deck Handler

Save hero point. Now have 4 (spent 2 during this past scenario).

Upgrade:
Blessing 2: 1d1000 ⇒ 842
Ally 4: 1d1000 ⇒ 336


Deck Handler

Hero Point:

Bank Hero Point. Total: 9

Deck Upgrade Preferences:

Item 5: 1d1000 ⇒ 172 Headband of Epic Intelligence


Deck Handler

4th xp at tier 5. Bank hero point, bringing total to 8.

Upgrades:

Ally 5: 1d1000 ⇒ 776: Heister
Armor 5: 1d1000 ⇒ 269: Bolstering


Upgrade
Replace Ally 3 Hatchetbird with Ally 5 Dragoon


Alchemist / Alchemy / Ranged | Deck Handler

Replace Clockwork Servant with Ally 4 Skoan-quah Boneslayer.

More important, no longer 'looting' Ederleigh Baines in case anyone else wants to utilize him.


Deck Handler

Use Blessing 2 upgrade to replace Blessing of Pharasma with The Midwife.


Deck Handler

Just a heads up that I'll be on a trip from this Friday through June 28. I'll probably still be able to post from time to time but it'll be erratic.


5-5E: GET KRAKEN!
Ally 4432
Armor 55544
Blessing 55
Item 55544
Spell 532
Weapon 543322


Upgrade Preferences
Blessing 5: 1d1000 ⇒ 291 I'll give priority to someone going for a Blessing 5, as I'm looking for a Blessing 4
Item 5: 1d1 ⇒ 1

Reward
Skill Feat
Strength d8 ☑ +1 ☑ +2

Hero Point
Banked. Now at 5


Deck Handler

5th xp at tier 5. Tier up to 6.
Bank hero point, bringing total to 9.
Choose Item as my extra boon type.
Already have 6 power and Card feats, so will take a bonus skill feat, taking a second point in Wisdom

Upgrades
Item 5: 1d1000 ⇒ 136: Vestments of False Faith
Blessing 5: 1d1000 ⇒ 644: Mantis God


Deck Handler

Saving the hero point. 7 remaining.

No upgrades.


Alchemist / Alchemy / Ranged | Deck Handler

Save hero point. Have five.

Spend Adventure reward on Skill feat for +1 Int.

Deck Upgrade:
Blessing 5: 1d1 ⇒ 1 BotE -> The Savored Sting
Spell 5: 1d1 ⇒ 1 Corrosion -> Quickened Ray


Deck Handler

Hero Point: Save

Total Hero Point: 10

Bonus Feat: Power Feat: INT +1

Extra boon: Blessing

Deck Upgrade Preferences: N/a


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Deck Handler

Hero Point - save; now have 5 in reserve.

Deck upgrade:
Blessing 5: 1d1000 ⇒ 509

I think this means that Ak and Augustille can both take Blessing upgrades, Jirelle Item, and Damiel Spell, and it doesn't look like anyone else wants an upgrade. Sound correct?

Assuming yes, Augustille uses Blessing upgrade to replace Prayer with The All-Seeing Eye.


Deck Handler

For the adventure reward, Skill Feat +1 (up to 6 skill feats): up to +2 Str.


Deck Handler

It sounds like we are getting a bonus skill feat. If so I'll take +1 to constitution.


Upgrade
Replace Blessing 1 Blessing of Cayden Cailean with Blessing 4 Blessing of the Boss

A very Chief Ak upgrade


5-P2: HEAVEN’S CALL
Ally 5555332
Armor 43
Blessing 2
Item 5422
Spell 42
Weapon 33
(Plus level 5 boons of a type we choose)


Upgrade
Using my deck 5 boon to take a Blessing.
Replacing Blessing 2 Blessing of Tsukiyo with Blessing 4 Blessing of the Lord in Iron

Hero Point
Banked!
Up to 6


Alchemist / Alchemy / Ranged | Deck Handler

Save the hero point. Have 6.

Select a Blessing.
BotE -> The Savored Sting


Deck Handler

Banking the hero point 8 remaining.

ally 5 for Velociraptor: 1d1000 ⇒ 302

Using my pull for spell 5.


Deck Handler

6th xp at tier 5. Must tier up to 6.
Bank HP, with one spent, keeping total at 9.

Take Armor 5 for my reward, grabbing Bolstering.

Remaining upgrade: None. (Though if anybody isn't going to use their scenario reward, I would take a blessing 5 for Mantis God).

No longer taking Mase Darimar loot. Still taking Rekkish and Aiger's Kiss as well as a Bo Besmara.


Deck Handler

Also 6th xp at tier 5 so tier up to level 6.

Save hero point - spent two in that scenario - currently have 4 in the bank.

Upgrade: Item 4 (to replace banished Wand of Restorative Touch.

Bonus Upgrade: Blessing 5 (but use for Blessing 3) - replace The Midwife with The Healing Light.


Deck Handler

Tier up to level 6.

Save hero point. Total 11

Upgrade: use scenario reward to draw Blessing 5 and take Blessing of the Lady of Graves


5-6A: BATTLE OF THE SAPPHIRE STRAIT
Ally 666444333
Armor 6663
Blessing -
Item 66665533
Spell 665544433
Weapon 666555444
(Bonus Upgrade)


Deck Handler // Searching for: Blessing 6

Upgrade Preferences
Item 6: 1d1000 ⇒ 527
Weapon 6: 1d1000 ⇒ 370


Deck Handler

Maznar

Taking power feat "Or your Discard pile" from You may discard a spell to search your deck (☐ or your discard pile) for an ally that has the Animal trait and put it in your hand.

8 HP remaining.

weapon 6 for Fury's Trident: 1d1000 ⇒ 378

spell 6 for Shapechange (Core): 1d1000 ⇒ 624

ally 6 for Hippogriff: 1d1000 ⇒ 590

Augustille

Taking Power feat +1 to hand size. 3 HP remaining.

Ally 6 for Mountaineer: 1d1000 ⇒ 98

Ally 6 for Fortune Teller: 1d1000 ⇒ 468

spell 6 for Dominate: 1d1000 ⇒ 799

Item 6 for Third Eye: 1d1000 ⇒ 351

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