The Beginning of the End: A Pawn's Dilemma
(Inactive)
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caster4life
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HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
To all my games, two pieces of news:
1) I'm currently job hunting, though that is going well. That said, I might have less free time than usual.
2) I'll be at a gaming convention this weekend, so I'll likely be less active online.
Sorry guys. Can't update today.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Sorry for the long silence! I'm catching up on threads, and I hopefully will be back in the flow of things from now on.
Kudos to the GM for this wicked problem, and Halgrin for a solid plan!
A heads up, due to a vacation, I will be sporadic at best form March 25th until April 5th. I'll post as able but it will almost certainly be far less than normal.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None
Enjoy your vacation, Pawn.
F Human (variant) Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Just a heads up, going to be traveling/visiting a friend Friday-Monday, so may not have much of a chance to post during that time.
Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area
"Traveling!? Yer not goin' anywhere!! Get back to scrubbin' the deck!"
Don't mind him. Have a nice trip and thanks for the notice.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Hi all, been a busy few days.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
A heads up. I won't be available to post at all on Friday, and I likely won't have much availability until Sunday evening or Monday evening.
Wrinil: Yeah the pirate thing is mostly a little sidequest that you guys didn't necessarily want to go on. ;) If deal with it successfully, you'll be on your way in Chult pretty soon.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
It was a damn entertaining one!
Was? You're certainly not out of it yet.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Critically important question before my next action.
What are the relative positions of Horat, Pike, and other sailors?
F Human (variant) Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
With that low insight, I'm guessing Halgrin is charging and we're going into initiative.
I think so too. I'll get that started later today.
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None
That's pretty much, how I was going to play it. But if someone comes up with something else, I'd love to hear it.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
It looks like fighting is back on the menu!
Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |
So...are we ignoring that 1 sq = 10ft?
No let's stick with that. It fits the size of the ship. I shrunk some of the images down so they don't look so freakishly large. If there's a lot of confusion about who's sharing squares, I'll make some kind of adjustment to make it work.
Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |
Seeing a distinct problem, Wrinil quickly says a prayer and aglobe of silence decends on the middle of the boat
Cast Silence so that the lower deck may not know what is happening.
Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |
Cool. But is there a reason you're posting this in discussion? XD
Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |
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I was recently in a game where the boss seemed to be doing some unfair things so to prevent that I'll let you know how he's doing this as you see things come up (wouldn't want to warn you about something before you observe it):
1. Battlemaster fighter
2. Tunnel fighter fighting style
3. He's higher level than you guys and has a couple of nice pieces of gear but that's more of a quantitative than qualitative thing
4. He has one free feat to make up for the fact that you guys get to be gestalt and he doesn't. You haven't seen that one in play yet but it won't be too hard to figure out.
F Human (variant) Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Whelp, I'm in trouble. Down to 1 HP, can't really withdraw, and can't cast spells. Anybody have ideas? Because if not, my best bet next round is probably either healer's kit/healing potion or dodge action and hope that's enough to get me away from him (though if he gets lucky on his rolls, I'll be unconscious. And with my low AC, he doesn't really need to get that lucky).
Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |
If you make it to my next turn, I got you.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
I should be able to post at points over the Easter weekend.
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235
We'll try making his life miserable enough to force him to deal with us, maybe? I think I put a noticeable hole in him, so he'll probably be distracted now.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Oh, I like that notion. And said hole.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
@GM: It was 21 to hit in my last post, Not sure why I typed 23.
Horat down to 5/28 HP. Argh!
Did Horat end up spending a battle dice on a riposte?
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None
I noticed my position on the map was returned to its original position. I get that polearm master would stop me from fully closing in on Pike, but why would it mean my PC didn't move at all?
Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area
Sentinel reduces your speed to 0 ft for the rest of the round if you're hit by an AoO from the sentinel. So you're stopped when you enter his reach, 10 ft away from him.
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None
Aren't the squares 10 feet though? Shouldn't I be adjacent to Pike?
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Halgrin would have been hit when he was 10ft away from Pike, the representation wouldn't help.
Damn, I thought Horat was still up. 0/28 HP in reality.
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235
...well this isn't going according to plan.
Well I think the thing not going according to plan was my idea to have the squares take 10 ft so they would better represent the length of the ship. :P I forgot they were 10 ft myself over the busy Easter weekend. So yes we should represent Halgrin as closer to Pike with the understanding that he's 5 ft away.
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None
Okay, in that case I moved Halgrin's token adjacent to Pike's. Please adjust the other enemies on the field to represent how they would have moved to counter him.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
I'm not sure what hp Horat should be at. 7 plus whatever aid gives?
Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Cheers!
So 12/28 and prone
Will update combat a little later today.
F Human (variant) Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Hmm, I'm a little torn on if Olivia should hang around for invisibility or not. If it gets pulled off, it would be useful. But I kind of feel like she's likely to get knocked unconscious again when the enemies take their turn unless she does well on a deception check. But also, waiting that extra round is basically an extra round that everybody else needs to survive or an extra round during which the captain can try to get back within reach of Olivia. :/ Not sure if anybody else has thoughts.
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Olivia is pretty squishy, and that invisibility could really help her survivability if this fight continues. I say avail of it, and cast anything helpful you can think of.
@GM: Is Horat still where he collapsed? And will it be possible for him to rise and strike without Pike realising it until the attack? I doubt a sneak attack is possible but if I can avoid an AOO I'd be happy.
Yes Horat can still attack without the AoO as he was 10 ft from Pike, who hasn't moved.
I think my 10 ft squares idea here worked poorly so let's just change to 5 ft squares? Is that alright with you guys? It makes the boat unrealistically small but we can just ignore that.
Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |
If that is the case, then Liv would be completely safe staying where she was.
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