Halgrin |
No problem, DM. Thanks for the heads up.
Horat "The Bulwark" |
Aye, cheers!
And looks like I missed a pile of damage that Horat accrued. Hopefully hishp are correct now.
Olivia "Liv" Moore |
Liv healed him for 11 HP, so it's not. :-P
Horat "The Bulwark" |
Doh! Actually corrected now. ;)
Olivia "Liv" Moore |
Part of me wants to drop the Shield of Faith (which I'm not sure is doing much anyway) and try hexing something, but with all my bonus actions engaged in healing, I'm not sure I'd have an opportunity to do so. On the bright side, I'm glad I took the DM's advice and got Healing Word instead of Cure Wounds; even though I dislike smaller die roll, it's been nice being able to blast and heal in one round.
Alternatively, I took the healer feat, so I could spend an action to heal someone 1d6 + 7 (though I can only do it once per person per short/long rest). Though I get the impression that even doing that isn't going to keep up with the troll's damage. I'm not sure if I know this IC, but I think troll's regeneration is turned off by fire damage? Makes me wonder if we should roll to know that IC and if it might be better for Wrinil to try to shut that down rather than healing (I don't have any fire spells). But unless that takes the troll down quickly (and even if it does) it seems likely that Horat and Halgrin are going to go down if we do that (or perhaps even if we do that?), at which point it seems like we're probably boned.
Thoughts from other people? I'm down to 2 spell slots, though depending on if they can be used for sorcerer spells, they may not be that useful. I also have 1 healing potion I could try handing to someone.
Wrinil son of Pel of Waterdeep |
Wrinil does have burning hands that he was planning on using, but Halgrin is a bit in the way.
Halgrin |
Yeah, this is a rough battle. Druids are no joke, and we've also had to deal with quite a few other baddies. I feel like the troll has to be on its last legs unless it has an unusual bonus. I'm of the mind we should try to finish it off, followed by the cultist.
Horat "The Bulwark" |
The troll will hit us just as hard at 1 hp or all. So we're better off finishing it asap.
Halgrin |
DM, I wasn't raging during my last attacks. So please subtract 2 points of damage from each hit.
Horat "The Bulwark" |
The bad guys just lost their troll. This pleases me greatly. :D
Halgrin |
Meant to post yesterday, but I guess I caught in the maintenance window. Had my post ready to go in a text file sitting on my desktop.
And then I botch the roll twice. Oy.
Olivia "Liv" Moore |
We killed an internet troll? I thought it 'twas impossible!
And I guess it's a good thing I healed Horat instead of Halgrin if Halgrin didn't actually get knocked out.
Horat "The Bulwark" |
My own rolls were pretty grim!
I've remembered battle master dice, but I doubt they'd help much here.
Olivia "Liv" Moore |
My own rolls were pretty grim!
I've remembered battle master dice, but I doubt they'd help much here.
Do you also have action surge and second wind? I forgot that I have an ability that lets me add 2d4 to a failed save or attack roll once per short/long rest. Might have been useful on one of the guiding bolts, but oh well. Haven't forgotten about my hexblade curse ability, but my bonus actions have been otherwise tied up.
Horat "The Bulwark" |
Huh, it looks like I never copied in my level 3 update into my profile. I'll do that asap.
The battle is tough, but I am enjoying it a lot!
Wrinil son of Pel of Waterdeep |
I remember that Aid was the only multi heal spell that I could find.
Olivia "Liv" Moore |
Prayer of Healing is multi-person as well. It just doesn't work in combat, so I'll have to short rest before I can cast it. But I also have healing kits and the spare the dying cantrip that hopefully can at least stop people from dying (if we kill the enemies fast enough anyway).
Horat "The Bulwark" |
Hot damn!
At least I've pulled out Horat's abilities now rather than after the fight. ;)
Halgrin |
Man, rough round. Don't suppose someone has a Bless spell handy? Still despite everything I think we're doing okay.
Halgrin |
At 3rd level Barbarians can rage 3 times per day. This is my last one though.
Halgrin |
I updated the loot sheet. There's not much on it, to be fair. Just the boots of elvenkind and some gold.
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
It's a cool little item, but not something I need. Maybe Enizver or Liv?
I know some groups like for members to "buy" off magic items, meaning that the player who takes an item gets less of a party share. But I think that's stupid, and needlessly complicated. So let's please not do that.
Horat "The Bulwark" |
Yeah, magic items are cool and should be used. And having anyone in the party being more stealthy is an asset to us all. I'm fine with whomever can best use an item getting it and not being penalised for it.
Fingers crossed for a halberd of demon wrecking +lots ;)
Olivia "Liv" Moore |
As the rogue, the boots might be better on Enizver. But then, as the rogue, he's also probably already the best at stealthing, haha. I'm fine with whomever getting the boots at no penalty. I'm of the opinion that using magic items is better than selling them for half cost provided they would actually provide some value.
Horat "The Bulwark" |
So long as someone uses them, I'll be content. :)
Enizver |
Yeah, Enizver is pretty sneaky already. I'm happy to have him wear the boots, or whoever is second sneakiest can wear them to make them also sneaky.
Horat "The Bulwark" |
Horat is going for the heaviest armour he can find, so likely not him. ;)
Halgrin |
After spending 50 gp, my wealth is reduced to 31 gp. Bear in mind, I haven't distributed the treasure yet.
@Enizver -- I think we're all agreed that you should take the Boots of Elvenkind, so I'm going to assume you took it, unless you say something now.
The boots are easy to switch around in case someone needs it for a specific reason in the future.
---
Horat "The Bulwark" |
Horat is also down 50 gold.
Halgrin |
Don't forget. Everyone gets 80 gp.
I am currently at 111 gp.
Halgrin |
DM, how many long rests have we had since the battle?
Halgrin |
1 person marked this as a favorite. |
@Olivia, Halgrin wouldn't actually have that kind of information, but if you really wanna know then...
According to some UA material I found, a Galley can travel 96 miles per day, while a Longship can travel 120 miles per day. So with good wind, we're talking about a trip of 9 to 12 days.
But realistically they would stop off at other ports of call along the way like Bauldur's Gate and Calimport to rest and make some money by delivering cargo. So add another 3 or 4 days on top of that at least. So now we're talking about 12 to 16 days to get to Port Nyanzaru.
Or let's just average that out to 14 days.
I, um, might have DM'd more than one high seas adventure.
Olivia "Liv" Moore |
OOC, I totally figured the players just didn't know (or yeah, I guess that the characters might not have known either). I just thought it was amusing to have Olivia have that response IC to Wrinil's info dump of other things she didn't ask. :-) But thanks for the info nonetheless!
Enizver |
...are you sure they wouldn't really enjoy a nice map of the journey?
Horat "The Bulwark" |
So far, so good!