The Beginning of the End: A Pawn's Dilemma

Game Master caster4life

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I like to use the discussion thread actively. Let us know you're here and paying attention. Post in the gameplay thread as soon as you're ready.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 4/4 | 2nd: 3/3 | 3rd: 1/2
HP 44/44 | AC 18 | Saves STR +7 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 5/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects:

Present!


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

Gram is here! Ready to go!


Is... is the site stable?

I swear today was the first time I checked in without seeing one of the "maintenance" messages.

By the way, is it me, or does the Ysoki engineer kind of look like he's going to the bathroom?


It is stable... for a little while. Hopefully they get things together soon so we can assemble.

Haha about the Ysoki. I'll never unsee that now...


I'm going to build my character as quickly as I can. Expect a post soon--unless the site dies again.


Combat:
longsword +6 (1d8+6) | warhammer +6 (1d8+6) | Rage 1/3 | Divine Fury +1d6+2 R |Second Wind 1/1 | Action surge 1/1
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None

Okay, I got my character going. Now here's hoping people the website remains stable.

Oh, and congratulations to everyone who got in. I'm looking forward to this game.


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-
Halgrin wrote:

Oh, and congratulations to everyone who got in. I'm looking forward to this game.

Same to you man! Didn't realize we had another City Watchman in the party. I'm looking forward to the potential character interactions with that angle.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 4/4 | 2nd: 3/3 | 3rd: 1/2
HP 44/44 | AC 18 | Saves STR +7 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 5/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects:

A pair of watchmen? Horat will hopefully get along well with servants of law and order.

And good on everyone who made it in!


Yes the party's quite LG overall, which is going to make for some really interesting RP. Instead of debating whether or not to be honorable, it will be exactly how to be honorable! XD


Combat:
longsword +6 (1d8+6) | warhammer +6 (1d8+6) | Rage 1/3 | Divine Fury +1d6+2 R |Second Wind 1/1 | Action surge 1/1
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None

Halgrin is actually supposed to be Neutral Good, since he's become disenchanted with the life of a City Watchman. But I might switch it back to Lawful Good given the right story development.

Of course, maybe he becomes a full-fledged vigilante and switches instead to Chaotic Good.

Oh, there's an awesome book written by Matt Colville where adventurers are referred to derisively as rat-catchers. I've always loved that, so I've sort of adopted it as a head-canon for all my games. Hope no one minds.


Sounds good to me!


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

On that same note, I used this and this as resources when refering to the city watch of waterdeep.

Particularly Gram's rank, the insignia on his iniform, and the uses of the horn. I added some elements to facilitatr his backgroind as an Investigator, but I mostly stuck to established lore.

If anything doesn't fit with Pawns interpretation of the city, or with Halgrins history with the Watch, Im happy to roll with whatever.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 4/4 | 2nd: 3/3 | 3rd: 1/2
HP 44/44 | AC 18 | Saves STR +7 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 5/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects:

I used what little 5th edition material I could find on Unther, and filled in any gaps using 3rd edition sources.


Combat:
longsword +6 (1d8+6) | warhammer +6 (1d8+6) | Rage 1/3 | Divine Fury +1d6+2 R |Second Wind 1/1 | Action surge 1/1
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None

I'm completely okay with using this, Gram. Thanks for the info. I guess then that Halgrin would be a sword.


I'm good with this as long as we make one modification. According to the source I'm using at, there is no single lord of Waterdeep but instead many lords who rule in secret. So the Captain of the Watch reports directly to the lords of Waterdeep.


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

Yeah thats the same. There are 16-20 Lords of Waterdeep all of whom wear masks and hide their identifies, exept for one who is known as the open lord, whise identity is known.

Are we just getting rid of the concept of the open lord, and saying that the Watch is equally monitored by all the masked lords?


No they still report primarily to the open lord but rule is by the entire council. And the open lord is Laeral Silverhand right now, not Piergeiron the Paladinson.


Okay, checking in (I would have done so today, but I ended up taking a nap when I got home from work and just woke up).


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 4/4 | 2nd: 3/3 | 3rd: 1/2
HP 44/44 | AC 18 | Saves STR +7 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 5/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects:

Apologies for taking so long. Between trying to hash out a post and the constant site issues, I've had trouble getting something together that I was happy with. I'll be glad to press on now!


Combat:
longsword +6 (1d8+6) | warhammer +6 (1d8+6) | Rage 1/3 | Divine Fury +1d6+2 R |Second Wind 1/1 | Action surge 1/1
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None

Yeah, this play test is playing havoc with the site. I'm actually really disappointed in Paizo. They should have realized this would be an issue when the Advanced Class Guide playtest did the same thing. They had time to prepare for this, but then just didn't.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 4/4 | 2nd: 3/3 | 3rd: 1/2
HP 44/44 | AC 18 | Saves STR +7 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 5/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects:

Yeah, it's a shambles. Paizo have likely underinvested in their technical infrastructure and it is hurting them badly now.


According to what Vic was saying in the discount thread, they're doing site overhaul and improvements.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 4/4 | 2nd: 3/3 | 3rd: 1/2
HP 44/44 | AC 18 | Saves STR +7 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 5/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects:

Cheers for the info Vrog.

And another planned outage is in the works, which is supposed to be announced beforehand.


Combat:
longsword +6 (1d8+6) | warhammer +6 (1d8+6) | Rage 1/3 | Divine Fury +1d6+2 R |Second Wind 1/1 | Action surge 1/1
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None

I don't know. "Site overhaul and improvements" are the kind of thing a company should do when they're not expecting a sudden inflow of increased traffic. This seems more like a desperate scramble to me, than something planned.

Ah, well, here's hoping it gets fixed. I'm actually pleased by what I've seen of the play test so far. And I genuinely like Paizo's material. I really do want nothing but the best for them.


Gram, please put stats such as hp, ac, etc like your allies in your class or race line so I can see it all the time. Create a profile for Gram to do this. Since I'm in a hurry atm and I couldn't find your init or passive perception, I had to do some things a little differently. First, I assume your PP isn't 18. Second, I'm going to roll init for all of you together right now, though not in general.


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

Oh Sorry, I'll do that now.


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

Ok. I think I got everything in place. Let me know if I need to add anything, or if I need to change anything with the format.


2 people marked this as a favorite.
Combat:
longsword +6 (1d8+6) | warhammer +6 (1d8+6) | Rage 1/3 | Divine Fury +1d6+2 R |Second Wind 1/1 | Action surge 1/1
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None

I added an arrow to the map to show where I moved from. Feel free to erase it, GM, once you've seen it.

Oh one more thing, how much random psychic damage will I take if I start calling you P. Diddy? ;-)


Thanks, Gram! No need to apologize. I was just rushing about. When you get a chance, could you paste or type out your character info into the profile too? I don't want to go back to the recruitment thread to find your full stats. I also think you might have sold yourself a bit short on some of the stats you list and I'll help you figure that out.

One more note, generally you can only choose to KO instead of kill with a melee attack.

@Halgrin: Thanks! That's helpful. XD @your second thing. Probably about 1d6/level/offense.


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

Ah! I actually looked that rule up befor I posted and must have totally glossed over the bit about it being a melee attack. Noted.

So I transered over the info to my profile, and looked over my stats and it looks like I only spent 26 points instead if 27. I could use it to bump up my Wisdom to gain a +1 or my Strength to give me a +0. But if its ok with you, Id like to take a point from Wisdom along with the unused point and invest in Con (Ive realized I'm quite squishy atm. Lol)


Your skill proficiencies are my first question: You have 9 but I believe you should have 7: 4 from rogue (since this is more than the 3 from bard), 2 from background, 1 from human. Also, since you're proficient in perception, you should have +2 to it and a PP of 12.


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

It actually looks like I only get 6. I didnt go variant human. I must have double dipped into bard proficiencies when I was building Gram. And yeah, I forgot to add my proficiency bonus to perception. I've gone in and fixed those issues.


Ah you're right. Only variant human gets the bonus skill. I always play the variant human so I forgot what the base human got, besides the massive +6 total attribute bonus.

Other note: Your saves in your status line are too low. Add your proficiency bonus to your dex, int, and charisma saves. Also, your ability scores are +2 int and +0 wis, though I think you recently made it that way and probably just haven't updated your status line yet.


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

Alright. Changed.

What should i do with that unspent point from pointbuy I mentioned?


Cool!
I would recommend putting it in wisdom or going variant human. I realize that as a rogue/bard you get a ton of skills and both class’s expertise but I recommend you don’t try to cover everything. You just can’t have a high dex, int, wis, and cha, even dumping con. I think you need to pick either wisdom or intelligence to let slide a bit and leave to other party members more invested in that. I would recommend either
Normal human: 9 16 12 14 10 16
or
Variant human: 8 16 10 14 8 16 with any feat (alert is incredible) or
Variant human: 8 16 10 14 10 16 with an int-boosting feat (e.g. historian)

All: I’m obviously a big nerd about mechanics sometimes. I’m not going to overwhelm you with build advice but will give it when asked. Gram gave me an inch so I took a mile. ;) Horat and I also exchanged some ideas at his initiative. All this to say, I won’t suggest build tweaks without invitation.


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

Oh No problem. This is my first Gestalt character AND my first time ussing point buy, so I guess I got confused sone things along the way. Nit to mention its my first foray into pbp, so I welcome any and all advice!:)

I went with the first option btw. And Ive updated my profile to reflect it.


Looks good! Nice thing about PBP is there's plenty of time for book-keeping so it's probably the ideal format for doing your first gestalt. Confession: I've never GMed 5e gestalt or played it before except for two playtest combat encounters that both ended in TPKs. So I'm working on figuring out encounter balance, though I do think a significant reason for my TPKs were that the playtest group didn't have experience together and therefore didn't really employ any tactics.

Btw, 10 xp each for Katara (picking lock) and Halgrin (talking down merchant). These were low-risk, low-difficulty tasks but completing a goal that moves the party's goals along gets awarded with xp.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 4/4 | 2nd: 3/3 | 3rd: 1/2
HP 44/44 | AC 18 | Saves STR +7 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 5/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects:

For what it's worth, Horat will do his part to keep us from TPK. :)


1 person marked this as a favorite.
Combat:
longsword +6 (1d8+6) | warhammer +6 (1d8+6) | Rage 1/3 | Divine Fury +1d6+2 R |Second Wind 1/1 | Action surge 1/1
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None

I began work on a summary for the adventure.

Here is the link.

In the future, you can also find the link in my character's page.


Thank you very much, Halgrin. I appreciate that on multiple levels. That definitely counts as working to further the party's goals. 30 XP.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 4/4 | 2nd: 3/3 | 3rd: 1/2
HP 44/44 | AC 18 | Saves STR +7 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 5/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects:

Good work Halgrin!


All, this XP system isn't intended to make you feel like you're competing against each other. XP is awarded for advancing the team's goals after all. Hopefully you feel like you're all taking the initiative and jumping at opportunities to move the plot forward and keep yourselves alive. ;)


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

Question about the terrain: I realize were probably standing in water and muck, but would there reasonably be a spot where Gram could set down his torch without extinguishing it? He wants to draw his bow, but theres no point if he loses his light source.

Also, did Viscious Mockery do anything that last round? I didn't see any indication either way.


The torch might go out even if set on a dry spot. 50% chance.

Ah thanks for the reminder.
Wis save: 1d20 + 2 ⇒ (8) + 2 = 10
You dealt damage to him but the spellcaster didn't make any attacks that round.


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

Cool. Just wanted to check before I blind my self. Haha


Combat:
longsword +6 (1d8+6) | warhammer +6 (1d8+6) | Rage 1/3 | Divine Fury +1d6+2 R |Second Wind 1/1 | Action surge 1/1
HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 | NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None

GM, feel free to add the +1d6 bardic inspiration die to any saves that Halgrin might fail. Remember that it can be added after the initial roll, because 5e Bards are awesome.


Yes they are! I'm a big fan of the direction they took for the bard. Will do.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 4/4 | 2nd: 3/3 | 3rd: 1/2
HP 44/44 | AC 18 | Saves STR +7 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 5/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects:

I'm going to try 5e bard one of these days!


HP 1/15 | AC 14 | Init. +3| Saves STR -1 DEX +5 CON +1 INT +4 WIS +0 CHA +5| spd 30 | Perc. +2; Pass. 12 LG Human Rogue / Bard 2 | HD 1/2 | Insp. 0/1 | Effects: None
Combat:
rapier +5 (1d8+3) | longsword +0 (1d8+0) | shortbow +5 (1d6+3) [20/20] | Bardic Inspiration 1/3 | Sneak Attack 1d6| Spell Slots(0)/-/-/-/-/-/-/-/-

Yeah. This is my first time playing a bard, and it's pretty fun. The fact that bardic inspiration is a bonus action is nice. I always have an option available to contribute.

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