|Olivia "Liv" Moore|
Olivia flies to blast one of the hellhounds away, hoping to knock it back out of the cave entrance, before retreating back again.
Aiming at the hellhound that currently isn't right next to the wall and trying to push it back out of the cave. Also moving my Hex to it, since I assume I didn't put a hex on someone last round.
Eldritch Blast 1: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d10 + 4 + 1d6 ⇒ (10) + 4 + (2) = 16
Eldritch Blast 2: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d10 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6
Concentration: Hex on a hellhound
|Pawn's Dilemma GM|
Yes no hex last round, just like SAM.
Enizver is true to form and his advanced weaponry misfires. Olivia throws pure magical power into the hellhound and hits twice, pushing it 20 ft back. While there, she sees a spined devil approaching rapidly through the air. The devil dogs rush forward and Horat strikes one of them as it draws near, his silver weapon dealing full damage to it. The two warriors stand strong, heavily armored and prepared to resist assault. The dogs open their jaws wide but do not snap forward in a bite. Instead, they breath massive cones of fire onto the strong warriors.
19 and 22 fire damage to SAM and Horat. DC 12 dex save for half against each fire breath.
A spined devil also flies forward and barely manages to launch a shot at Horat. The angle is terrible and the warrior has cover from the wall and the hellhound but the barb strikes home regardless in a burst of fire!
Nat 20. 5 piercing and 4 fire dam to Horat. Everyone, GO!
Dam 1: 6d6 ⇒ (4, 5, 5, 2, 2, 1) = 19
Dam 2: 6d6 ⇒ (3, 3, 3, 4, 6, 3) = 22
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Dam: 2d4 + 2 + 1d6 ⇒ (1, 2) + 2 + (4) = 9
|Horat "The Bulwark"|
Dex Save DC 12: 1d20 - 1 ⇒ (4) - 1 = 3 19
Dex Save DC 12: 1d20 - 1 ⇒ (10) - 1 = 9 22
Horat is struck down by the fire and bites of the hellhounds!
Down to 0/44
However, the life spirit restores him enough to return him to consciousness. However, he has lost precious opportunity to strike back.
Reaction: If hellhounds try to get past, AOO. Otherwise, Arcane Deflection if it will keep him fighting longer.
+1 Magic Silvered Slashing Halberd, disadvantage on ground: 1d20 + 8 ⇒ (10) + 8 = 181d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d10 + 5 ⇒ (3) + 5 = 8
"I really must remember to cast Alarm next time," Enizver muttered as he reloaded his weapon, hoping there wasn't a problem in the barrel, before moving back once more to offer his traditional brand of fire support to his allies. His plan was to fire, reload, fire again and then move back to where he'd been, sleeping an eye on Tinuk.
To Hit: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Thunder Monger: 2d6 ⇒ (1, 5) = 6
Sneak Attack: 3d6 ⇒ (6, 3, 2) = 11
|Olivia "Liv" Moore|
Just realized that even if he succeeds both saves, SAM is going to be down enough for twinning the healing word to be worthwhile.
Olivia sucks in a breath as in one fell swoop Horat falls. You'd think after how many times she had seen it happen she'd be used to it. But she wasn't. She did her best to send positive energy towards him and SAM even as she tried to push the hellhounds away. She then quickly moved back and down behind a wall to try to get some cover if the flying demon blasted at them again.
vs hexed hellhound. Though if the first blast somehow kills it, the other blast will go towards the other hellhound. Plus the 10ft knocked back for every hit.
Eldritch blast 1: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d10 + 4 + 2d6 ⇒ (10, 8) + 4 + (2, 2) = 26
Eldritch blast 2: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Possible hex damage?: 1d6 ⇒ 6
Healing Word, 3rd level, Horat: 3d4 + 4 ⇒ (1, 3, 3) + 4 = 11
Healing Word, 3rd level, SAM: 3d4 + 4 ⇒ (3, 1, 3) + 4 = 11
|S. A. M. 3.0|
Thanks for covering the spirit, Enizver. Sorry about that.
@GM: I do not have repelling blast.
DC12 DEX save for half damage, 1: 1d20 + 3 ⇒ (4) + 3 = 7
DC12 DEX save for half damage, 2: 1d20 + 3 ⇒ (6) + 3 = 9
Concentration check 1, Hex: 1d20 + 2 ⇒ (13) + 2 = 15
Concentration check 2, Hex: 1d20 + 2 ⇒ (1) + 2 = 3
HP after fire damage: (49-22-19)/44 = 8/44
HP after healing: (8+2+11)/44 = 21/44 (Thanks, Olivia!)
S. A. M.'s metal casing glows slightly orange at the flames, and the left of his face is singed and black as he is unable to dodge any of the fiery onslaught. He sees Horat buckle next to him under the fiery breath, but is sustained by Enizver's cunning Healing Spirit and Liv's timely healing. However, in all the damage, he realizes he lost control over the dark Hex and attempts to utter the curse again.
Bonus Action: Hex, penalizing Dexterity, on the Hellhound *not* against the wall, i.e. the same one as Olivia.
Enraged and wounded, he swings with his pact weapon, which glints with a green glow for the first time. If it lands, arcane flames of his own burn the hounds in retaliation.
Action: Green Flame Blade
Green Flame Blade, melee attack: 1d20 + 7 ⇒ (9) + 7 = 16
Green Flame Blade, melee damage, Hex: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14
Green Flame Blade, flame damage: 1d8 ⇒ 4
Green Flame Blade, flame damage to second hellhound: 1d8 + 4 ⇒ (7) + 4 = 11
cantrip evocation (SCAG)
Casting time: 1 Action
Range: 5 feet
Components: V, M (a weapon)
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier. This spell's damage increases when you reach higher levels.
At 5th level, the melee attack deals an extra 1d8 fire damage to the target, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.
S.A.M. then reaches for his shield, knowing what he is now up against, ready to guard himself from the oncoming fiends. "We must stop them! We must save Tinuk!" he cries.
|Pawn's Dilemma GM|
Just a reminder for myself of init order to keep healing sane: Enizver, Olivia, Monsters, Sam, Horat, Spirits.
Because Horat is unconscious and prone while Enizver is firing, I'll say he isn't providing cover, which would have made that shot miss.
SAM lands one blow on a hellhound and sees his fire leap across it but the hound doesn't care one bit about the fire. The life spirit then pulses and heals Horat and SAM a little bit. Enizver and Olivia fire very accurately and finish off the two devil dogs while Olivia also kills the flying spined devil, blasting it out of the sky and showering spines all over.
Another spined devil flies forward and flings a spine at SAM but he deflects it off his burnt shield while a hellhound rushes into the cave.
Fling: 1d20 ⇒ 4
Everyone, GO! SAM, you can't cast shield while holding a shield and a weapon in your other hand because it has somatic components. Also, does your weapon count as magical for damage resistance purposes because of pact weapon? Thanks.