Tsadok Goldtooth

Halgrin's page

259 posts. Alias of wicked_raygun.


Race

HP 45/45 | AC 19 | Saves STR +6 DEX +2 CON +5 INT -1 WIS +0 CHA +0 | spd 30; Init. +2 |Perc. +2; Pass. 12 |

Classes/Levels

NG Half-orc Barbarian / Fighter 4 | HD 1/4 | Insp. 0/1 | Effects: None

Gender

Combat:
longsword +6 (1d8+6) | warhammer +6 (1d8+6) | Rage 1/3 | Divine Fury +1d6+2 R |Second Wind 1/1 | Action surge 1/1

Size

Medium

Age

22

Alignment

Neutral Good

Deity

Helm

Languages

Common, Dwarvish, Giant, Orc

Occupation

Sword of the Waterdeep City Watch

Homepage URL

Summary link

Strength 18
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 10
Charisma 10

About Halgrin

Race: Half-orc Background: City Watch Class combo: Barbarian / Fighter 4
STR 18 (+4) DEX 14 (+2) CON 16 (+3) INT 8 (-1) WIS 10 (+0) CHA 10 (+0)
HP 45 (HD: 4d12)
AC 19 (breastplate and +1 shield)
Initiative +2
Speed: 30' Land
Proficiency +2
Alignment: NG

Proficiencies:
Saving Throws: STR +6, CON +5
Skills: Acrobatics +4, Athletics +6, Insight +2, Intimidation +2, Perception +2
Weapons: All weapons
Armor: All armor and shields
Tools: None
Languages: Common, Dwarvish, Giant, Orc

Class & Race Abilities:
Barbarian Features:
Skills: Perception
Rage 3/long rest. +2 STR melee damage, ADV on STR checks and saves, Resistance to bludgeoning, piercing, and slashing damage.
Unarmored defense when wearing no armor AC = CON + DEX + 10.
Reckless attack make attacks at ADV but attacks against you have advantage.
Danger Sense ADV on DEX saving throws.
Primal Path Path of the Zealot
Divine Fury While raging, add +1d6 + 1/2 Barbarian level to damage to first creature hit per round.
Warrior of the Gods Ignore material component costs to be brought back to life.

Fighter Features:
Skills: Acrobatics
Fighting Style (Dueling) +2 bonus to damage rolls when wielding a weapon in one hand with no other weapons
Second Wind 1d10 + fighter level healing as bonus action.
Action surge 1/rest, take 1 additional action in a turn.
Martial Archetype Champion
Improved Critical weapon attack score a critical hit on a 19 or 20.

Race Features:
Ability Score: +2 STR, +1 CON
Speed: 30
Size: Medium
Skills: Intimidation
Languages: Common, Orc
Darkvision 60 feet
Relentless endurance 1/long rest. When reduced to 0 Hp, but not killed, drop to 1 Hp instead.
Savage Attacks On a critical hit with melee attack, add 1 damage die to total.


Inventory:

Coins & Gems:
GP 117
EP 0
SP 8
CP 1

Armor: breastplate (14 + DEX(2) ) , +1 Shield (+3)

Weapon: longsword, silvered +5 (1d8+6 slashing), warhammer +5 (1d8+6 bludgeoning), shortbow +4 (1d6+2 piercing), 20 arrows, hand axe (x2) +5 (1d6+6)

Trinkets:

Other Items:
Dungeoneer’s pack
Waterdeep City Watch uniform
Clothes, traveler's
Horn
Manacles
Pouch
Caltrops, bag (x4)
Climber’s kit
Crowbar
Grappling hook
Spikes, iron (19)
Mirror, steel
Tent, 2-person
Rations (10 days)

Items acquired in game:

Background:
City Watch
Prof: Athletics, Insight
Languages: Dwarvish, Giant
Feature: Watcher’s eye easily pick out criminal dens and city watch outposts.

Trait: I’m always polite and respectful.
Trait: I can stare down a hellhound without flinching.

Ideal: Greater good. Out lot is to lay down our lives in defense of others.

Bond: I fight for those who cannot fight for themselves.

Flaw: I remember every insult I’ve received and nurse a silent resentment towards anyone who’s ever wronged me.

Backstory:

For as long as he had been alive, Halgrin had been angry.

And when you’re a half-orc in Waterdeep, there was plenty to be angry about. First he was angry at this father for boarding a ship to Luskan one day, and never returning. Then he was angry at the gods for the fever that took his mother in the middle of the night.

Then there was the orphanage. The loneliness. The hunger. The sneering faces.

Lots of people would have lashed out. But those people weren’t Halgrin. So instead he held his anger in check. He might simmer, but he never exploded. Because at the end of the day sometimes the only thing you had any control over was yourself.

Instead he made it his life’s mission to prove other people wrong about him--usually by working twice as hard for half the gain. But no matter how angry and frustrated he got, he grit his teeth, and kept moving forward.

Eventually he joined the City Watch. But to his bitter disappointment he found it ineffective at best, and corrupt at its worst. Oh sure, a few shining beacons here and there who did what they could to help the city, but not enough to really make a dent. It was infuriating, but he never let it get to him--until today.

From his spot in an alleyway, Halgrim watched a half-elf laugh uproariously at something a dwarf was telling him. Those two were slavers. He couldn’t prove it. But he knew it. Just as he knew that there were at least half a dozen children stashed somewhere in the city, ready to be sold on the black market.

“Can’t let you do it, Hal.”

Halgrim turned to see a human woman in a hooded cloak, holding a hand crossbow leveled at his chest.

“I’m not going to let you throw away your career on those pathetic scum. You’re too good of an officer.”

“Wouldn’t be doing it for them, Zinna. And you know that.”

“Don’t give me that crap. We still have a couple days. Plenty of time to get more information, and do this by the book.”

“No. Time’s up.”

“You don’t know that.”

“Yes, I do. Fits the pattern. Five days after the last abduction. You said so yourself.”

“I was wrong.” Halgrin gave Zinna a dour, disbelieving look. “Okay, fine. We’ll both go in and arrest him now. We can take him to the station and question him.”

“You know who his father is. He’ll get released, we’ll both lose our jobs, and those kids will be halfway to Thay by the time someone finally bothers to slit our throats.”

Zinna lowered her crossbow.

“Go home. Let me do this. You don’t want any part of what’s about to happen.”

“If you do this, they won’t be able to prove anything. But you’ll probably lose your job anyway.”

Halgrin shrugged. “Won’t matter. Already quit anyway. Now get out of her. And go somewhere public where you’ll be seen.”

Zinna nodded, then walked away without another word. Halgrin decided to ignore the tear going down her face.

He returned his attention to the two slavers. Tonight, everything would change.

Because tonight he was finally going to show the world just how angry he could be.

Group Inventory:

Giant lizard
Bit and bridle
Pack Saddle
Saddlebags
Animal Feed (10 days)
Extra Waterskins (x5)

Notes: