About Ol' PikeBackstory:
The Dornhammers were a proud clan of prominent dwarves, their prestige built on generations of mining. But times change. And so did the ways and techniques of the other mines, employing new inventions and fancy tools to pull the ore from the earth. But Grim Dornhammer wouldn't hear of such in his mine. He taught his oldest son, Pike, to stick to the old ways that had served him and his family well for generations. "Hard work and grit serve every dwarf better than a fancy plan. We don't need steamshovels any more than we need Elven wizards" he would say during the long hours overseeing the mine with the scion of his house. A dutiful son, Pike took these truths and buried them deep in the mountains of his soul, folding to them with firm tenacity. But Mine Dornhammer began falling behind in production, lagging the new-model operations where machines carried the bulk of the load. To keep up, Grim ordered longer shifts, deeper tunnels, fewer supports, and the exploitation of every vein, no matter where it was located. But this fervent effort only served to bring half a mountain down on Grim and two of Pike's brothers. The fall of the mine brought Clan Dornhammer low, stripping them of nobility, income, and patriarch at once. To support his mother and sister, Pike began taking any job that a strong back could do as a loader, guard, or mercenary. He learned many hard lessons in this time but the tough, stubborn dwarf persevered, taking good care of his mother into her old age and seeing his sister married well enough. No one left to care for, Pike let his jobs take him further and further from the Five Mountains, eventually finding steady employ with the Tetrad. As he traveled, he saw more and more of the new-fangled inventions and despised them all the way. A strong dwarf needs no magic, no machines, and no help. Note: I am interested to see to what extent Pike's beliefs are challenged. Faced with the right magic, I think he'd be convinced it wasn't a waste of time. Same for technology. He could even come to respect them, in time. But he's a stubborn old goat and that would be quite the journey for him. 20 questions for deep character creation:
Race, traits, and feats:
Dwarf: Slow and steady Darkvision 60 ft Dwarven weapon familiarity Hardy Stability Stonecunning Alt racial traits: Iron within (grants a ki point), Lorekeeper (Knowledge of dwarves), Xenophobic (bonus against mind-affecting effects except fear) Traits:
Feats:
Trained skills:
Climb: 2 ranks+3 str +3 cs-5 ACP = +3 Perc: 3 ranks +2 wis +3 CS = +8 Sense motive: 3 ranks +2 wis = +5 Survival: 2 ranks + 2 wis +3cs = +7 Swim: 2 ranks +3 str +3 cs -5 ACP = +3 Bckgrnd skills:
Equipment:
Mwk composite longbow (+3 str) Mwk dwarven longhammer Dwarven boulder helmet Chainmail Cloak of resistance
Artisan's outfit
Medium load: 159.8 lbs
Offense:
Init: +2 Boulder helmet: +5 for 1d4+5 Mwk dwarven longhammer: +6 for 2d6+7 Mwk composite longbow: +5 for 1d8+3 Cmb: +6 or +8 if tripping (one lower if PA) Speed: 20 ft +1 melee dam if I'm the only threatener Defense:
AC 17 T 11 Fl 16 HP: 37/37 Saves: +8 +4 +4 +3 if against poison, spells, or SLAs, +2 against cast by self or ally, +1 vs mind-affecting non-fear CMD: 17 or 16 Fl, +4 if against bull rush or +6 if against trip |