
icehawk333 |

♣♠Magic♦♥ wrote:I'm so glad it's Real Thanksgiving this weekend, else I'd be so screwed. Cause Pokemon > Homework.
Yay X and Y on Saturday!
Too bad i cant buy it quite yet.
But hay, my year-closer-to-death-day is coming up, so maybe I'll get some Money by relatives.

Monkeygod |

YAY!!! DAY 1 OF NEW YORK COMIC CON!!!
Eating a hearty breakfast of Lucky Charms and Orange Juice, then getting ready to trek down to the city.
Amazingly, awesometacular times await!!
Here's hoping I get to work with Greg Horn Art again this year!!

Death_Keeper |

Day 3:
Many have lost hope. I have gone between despair and insane bouts of hope. Hope that things may soon return to how they were...
Day 3
Having eaten most of the population I feel.... lonely? No.... bloated. That's it...
The ceiling dweller with a curtain rod continues to elude me due to his horrific shield...

icehawk333 |

No, just the spell.
To Create an aria of scilence you must stop /all/ movement in the air. Doing so means that the air cannot be moved- creating a prison out of air until the spell is over, then the air diffuses from a 0 degrees kelvin state, killing whoever was inprisoned instantly.

icehawk333 |

icehawk333 wrote:Lol its magic not scienceFlawed concept-
Silence spell.
If it prevents sound, it prevents the vibration of air, and as such, all air in it's radius is instantly 0 degrees kelvin, and totally immobile.
Ok, then fireball doesn't heat up air?

Renkai Urmas |

Death_Keeper wrote:icehawk333 wrote:Lol its magic not scienceFlawed concept-
Silence spell.
If it prevents sound, it prevents the vibration of air, and as such, all air in it's radius is instantly 0 degrees kelvin, and totally immobile.
Ok, then fireball doesn't heat up air?
And why doesn't an electric enchanted sword zap you?

icehawk333 |

icehawk333 wrote:Because the hilt isn't enchanted? Only the blade?If I sunder the hilt the sword is disenchanted
Ok, that's bull. Just like scilence.
And unrelated to your question.
If you asked why sunder ing the hit disenchanted a sword, then yeah, total bull.
Simple.

icehawk333 |

silence spell, could alternatively work on people's perception
the old "if a tree falls in a forest" bit
or it keeps the vibrations from forming waves but does not stop them from existing
It blocks sonic damage, right? 30d6 points of it?
How do you plan on walking through something that resists 30d6 points of damage based on it being moved?
Hay, whatever, but magic still needs to make sense.

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magic entropy? as I said it is possible that it stops it from forming a wave trough ways I do not know because it is magic
if you go to that step you might as well ask how does specific energy resistance work in the first place
how does adamanite bypass hardness/DR-adamanite but a +3 impervious keen mithril weapon does not
the mithril weapon is harder and sharper than the adamanite one

icehawk333 |

Impervious resists damage to the weapon.
Also, why is mithril so hard? It's silver and steel?
Specific energy resistance make sense, save cold and fire risist, as they are both failures to conduct heat.
(Minor fire or cold resist make sense, because of physical adaptation, but when you get into larger numbers, see above.)
That, and i love pointing out all of the nonsense in the system.

icehawk333 |

Comparing magic and reality is a bit absurd on the face of it.
Teleportation violates causality, just as an example, but we don't think of it that way.
But seriously, in a tech/magic universe, where there is even transparency between the two...

Damiani |

Avoid anger/headaches/rage by never applying reality to a role playing game system.
After all, I seriously doubt Pathfinder and magic is based on reality, it merely states /what/ happens per spell, not how, which is irrelevant, ultimately.
There are other systems which might appeal more, but you'll run into the same issue- we're typically not mimicking reality as we know it, hence the RPG aspect/label.
Just my two cents.

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Impervious resists damage to the weapon.
Also, why is mithril so hard? It's silver and steel?
Specific energy resistance make sense, save cold and fire risist, as they are both failures to conduct heat.
(Minor fire or cold resist make sense, because of physical adaptation, but when you get into larger numbers, see above.)That, and i love pointing out all of the nonsense in the system.
it also makes it harder as it increases hit points and hardness
but even ignoring that, what about a +5 one (referring to the hardness bypass not the DR)a magical mixture of it
ah so not an angry rant just a thought excercise

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FireclawDrake wrote:Curiously, teleportation violates what? Please elaborate on what you mean by causality.Comparing magic and reality is a bit absurd on the face of it.
Teleportation violates causality, just as an example, but we don't think of it that way.
I'm assuming he means the E=MC^2

Damiani |

FireclawDrake wrote:But seriously, in a tech/magic universe, where there is even transparency between the two...Comparing magic and reality is a bit absurd on the face of it.
Teleportation violates causality, just as an example, but we don't think of it that way.
Fireclaw (having the setting books?) might know this better, but the impression I had of the Dragonstar setting, which we are borrowing/mimicking, makes tech work due to magic, no?
I'd the impression that our laws of physics do not apply to the setting due to this meld, but allowing for space travel, etc.
Guess if it really mattered to me I'd get the campaign setting books and read up, but as written earlier, not sure explanation of /how/ based on our physics is required to enjoy the setting. Question reality, sure, but don't apply your reality 100% to my imagined story! or your own. That's just masochistic, or something.

FireclawDrake |

Curiously, teleportation violates what? Please elaborate on what you mean by causality.
It's complicated and involved alot of advanced physics which I don't 100% understand. It has to do with reference frames and moving and stuff, but I do know that if you can /communicate/ instantly (ie: information travelling faster than the speed of light), then you are able send information into the past. This isn't an issue in a game with time travel and such, but this is what our current understanding of physics suggests.
Don't ask me to explain it though, I'm a dabbler in physics.

FireclawDrake |

As far as I understand in Dragonstar, magic and tech are blended. Magic is used alot in construction and in understanding of the universe, etc. Magic also helps to suppliment anything that would 'violate the laws of physics'. Magic is above those laws.
I like to think of it like the set of numbers, except it's a set of possibility.
For example:
Here is the set of things that exist:
(Real numbers)/(Laws of the Physical Universe)
Here is the set of things that shouldn't/don't exist but are still useful:
(Imaginary number)/(Laws of Magic)
They're still Laws, just in different boxes. One set of numbers on the Real plane, on set of numbers on the imaginary plane.

Damiani |

Damiani wrote:Curiously, teleportation violates what? Please elaborate on what you mean by causality.It's complicated and involved alot of advanced physics which I don't 100% understand. It has to do with reference frames and moving and stuff, but I do know that if you can /communicate/ instantly (ie: information travelling faster than the speed of light), then you are able send information into the past. This isn't an issue in a game with time travel and such, but this is what our current understanding of physics suggests.
Don't ask me to explain it though, I'm a dabbler in physics.
Gotcha. I believe I understand, the term causality made me think of cause and effect, as in the original cause, per philosophy terms.
My only defense to teleporting and any violations which cause access to the past is, so? Without defining how the past exists, it's a moot point! That'd be key.
I'm not of the mind set that in /most/ game settings the past is a fixed line, of events or instances, going backwards which would affect the future, but that each instant of existence is a crossroad or branch into the infinite possibilities of existence.
Therefore, I don't believe that reality is this way either. Kinda too limited and rigid a system for reality in all it's wonderful chaos. Besides, how cool would it be if game designers/imaginative people actually defined reality better then scientists, without data to support it?
Tapping into great Truths with the imagination... Kinda neat, if true!

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hmm
well there are rules for magical prosthetics,
you can refluff the warforged some
as for upgrades, and stuff outside of game mechanics, power supplies are always being replaced, repaired and upgraded
power supplies are one of the glass ceilings that people are constantly pushing against
outside of that, anything that moves will eventually wear out, and you also have to watch anything that absolutely must stay clean or is fragile
a lot of RP could be done with maintenance

FireclawDrake |

Gotcha. I believe I understand, the term causality made me think of cause and effect, as in the original cause, per philosophy terms.
My only defense to teleporting and any violations which cause access to the past is, so? Without defining how the past exists, it's a moot point! That'd be key.
I'm not of the mind set that in /most/ game settings the past is a fixed line, of events or instances, going backwards which would affect the future, but that each instant of existence is a crossroad or branch into the infinite possibilities of existence.
Therefore, I don't believe that reality is this way either. Kinda too limited and rigid a system for reality in all it's wonderful chaos. Besides, how cool would it be if game designers/imaginative people actually defined reality better then scientists, without data to support it?
Tapping into great Truths with the imagination... Kinda neat, if true!
Right. That's why cause and effect get a bit blurry if you can send something back in time.
I do agree with your appraisal of the universe, and it is an actually scientific theory hypothesis: it's called the Many-worlds interpretation of quantum physics. It holds that /every/ possibility occurs, but in different universes (or branches/crossroads, in your language).
Fun stuff!

Death_Keeper |

hmm
well there are rules for magical prosthetics,you can refluff the warforged some
as for upgrades, and stuff outside of game mechanics, power supplies are always being replaced, repaired and upgraded
power supplies are one of the glass ceilings that people are constantly pushing against
outside of that, anything that moves will eventually wear out, and you also have to watch anything that absolutely must stay clean or is fragilea lot of RP could be done with maintenance
Interesting....
Any other cybernetics I could install?
Damiani |

As far as I understand in Dragonstar, magic and tech are blended. Magic is used alot in construction and in understanding of the universe, etc. Magic also helps to suppliment anything that would 'violate the laws of physics'. Magic is above those laws.
I like to think of it like the set of numbers, except it's a set of possibility.
For example:
Here is the set of things that exist:
(Real numbers)/(Laws of the Physical Universe)Here is the set of things that shouldn't/don't exist but are still useful:
(Imaginary number)/(Laws of Magic)They're still Laws, just in different boxes. One set of numbers on the Real plane, on set of numbers on the imaginary plane.
My only retort to this is that Magic (unless seriously defined, such as spell list systems and/or people who must work within existing systems and thus codify everything) would not have any Laws or 'math' involved. Magic ought to allow for literally anything, per its concept. The only limitation, I will argue, is our imagination and the game/story setting. Now to complicate this, I'd further argue that science /can/ mimic magic, given enough advanced levels of tech, energy and ...well, resources. For me, in game settings, they are parts of the same coin, a means to an end, defined by their own set of rules and sometimes synonymous and sometimes nothing more than the same thing to give characters a point of discussion.
Now, if I misunderstood your presented formula above, sorry. Bit of a rant here, maybe.