The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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♣♠Magic♦♥ wrote:


Yay X and Y on Saturday!

I'm so glad it's Real Thanksgiving this weekend, else I'd be so screwed. Cause Pokemon > Homework.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:
♣♠Magic♦♥ wrote:


Yay X and Y on Saturday!
I'm so glad it's Real Thanksgiving this weekend, else I'd be so screwed. Cause Pokemon > Homework.

Too bad i cant buy it quite yet.

But hay, my year-closer-to-death-day is coming up, so maybe I'll get some Money by relatives.


♣♠Magic♦♥ wrote:

Yay Lyn's OK!

Boo homework!
Yay she'll be back soon!
Boo still more waiting!
Yay X and Y on Saturday!

Boo! Can't preorder


I have half as much as I need for it. Always wanted to get one on release day.
If I did a fund raiser where if someone donated to help me get the game on release day, I'd name a Pokemon after them, do you think it would get far?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

No.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Not unless you were simi famous (heh autocorrected to simian puss) on the Internet, like had a web comic or something
And even then it'd be hit or miss


Male Weremonkey Rogue/Ranger/Trickster

YAY!!! DAY 1 OF NEW YORK COMIC CON!!!

Eating a hearty breakfast of Lucky Charms and Orange Juice, then getting ready to trek down to the city.

Amazingly, awesometacular times await!!

Here's hoping I get to work with Greg Horn Art again this year!!


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Ahh!
Run!
He's talking in all caps!

(This is bad joke.)


Hope you have fun!
Are you cosplaying?


Day 3:
Many have lost hope. I have gone between despair and insane bouts of hope. Hope that things may soon return to how they were...


Grushdeva du kalt misht
♣♠Magic♦♥ wrote:

Day 3:

Many have lost hope. I have gone between despair and insane bouts of hope. Hope that things may soon return to how they were...

Day 3

Having eaten most of the population I feel.... lonely? No.... bloated. That's it...

The ceiling dweller with a curtain rod continues to elude me due to his horrific shield...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Day 3-
Meh. Waiting on lyn.
Not much else to say.
YouTube is fun.


Ice, please edit your auto correct ...


Male Weremonkey Rogue/Ranger/Trickster

I cosplay as the most awesome fan attendee...

I show up as myself and be awesome..


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Flawed concept-

Silence spell.

If it prevents sound, it prevents the vibration of air, and as such, all air in it's radius is instantly 0 degrees kelvin, and totally immobile.

Shadow Lodge

The metamagic feat?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

No, just the spell.

To Create an aria of scilence you must stop /all/ movement in the air. Doing so means that the air cannot be moved- creating a prison out of air until the spell is over, then the air diffuses from a 0 degrees kelvin state, killing whoever was inprisoned instantly.


Grushdeva du kalt misht
icehawk333 wrote:

Flawed concept-

Silence spell.

If it prevents sound, it prevents the vibration of air, and as such, all air in it's radius is instantly 0 degrees kelvin, and totally immobile.

Lol its magic not science


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Death_Keeper wrote:
icehawk333 wrote:

Flawed concept-

Silence spell.

If it prevents sound, it prevents the vibration of air, and as such, all air in it's radius is instantly 0 degrees kelvin, and totally immobile.

Lol its magic not science

Ok, then fireball doesn't heat up air?


male Elf Image gestalt: A: 6 scholar / 14 inquisitor. B: 8 monk / 2 pathfinder chronicler / 10 ninja.

But magic is science. :p

Shadow Lodge

Magic is science we can't understand a lot. Just enough to use it. :P


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask
icehawk333 wrote:
Death_Keeper wrote:
icehawk333 wrote:

Flawed concept-

Silence spell.

If it prevents sound, it prevents the vibration of air, and as such, all air in it's radius is instantly 0 degrees kelvin, and totally immobile.

Lol its magic not science

Ok, then fireball doesn't heat up air?

And why doesn't an electric enchanted sword zap you?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Because the hilt isn't enchanted? Only the blade?


Grushdeva du kalt misht
icehawk333 wrote:
Because the hilt isn't enchanted? Only the blade?

If I sunder the hilt the sword is disenchanted


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Death_Keeper wrote:
icehawk333 wrote:
Because the hilt isn't enchanted? Only the blade?
If I sunder the hilt the sword is disenchanted

Ok, that's bull. Just like scilence.

And unrelated to your question.
If you asked why sunder ing the hit disenchanted a sword, then yeah, total bull.

Simple.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

silence spell, could alternatively work on people's perception
the old "if a tree falls in a forest" bit
or it keeps the vibrations from forming waves but does not stop them from existing


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lord Foul II wrote:

silence spell, could alternatively work on people's perception

the old "if a tree falls in a forest" bit
or it keeps the vibrations from forming waves but does not stop them from existing

It blocks sonic damage, right? 30d6 points of it?

How do you plan on walking through something that resists 30d6 points of damage based on it being moved?

Hay, whatever, but magic still needs to make sense.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

magic entropy? as I said it is possible that it stops it from forming a wave trough ways I do not know because it is magic

if you go to that step you might as well ask how does specific energy resistance work in the first place

how does adamanite bypass hardness/DR-adamanite but a +3 impervious keen mithril weapon does not
the mithril weapon is harder and sharper than the adamanite one


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Impervious resists damage to the weapon.

Also, why is mithril so hard? It's silver and steel?

Specific energy resistance make sense, save cold and fire risist, as they are both failures to conduct heat.
(Minor fire or cold resist make sense, because of physical adaptation, but when you get into larger numbers, see above.)

That, and i love pointing out all of the nonsense in the system.


Comparing magic and reality is a bit absurd on the face of it.

Teleportation violates causality, just as an example, but we don't think of it that way.


We have a thread to do this in! :D


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:

Comparing magic and reality is a bit absurd on the face of it.

Teleportation violates causality, just as an example, but we don't think of it that way.

But seriously, in a tech/magic universe, where there is even transparency between the two...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:
We have a thread to do this in! :D

Not an argument.


Avoid anger/headaches/rage by never applying reality to a role playing game system.

After all, I seriously doubt Pathfinder and magic is based on reality, it merely states /what/ happens per spell, not how, which is irrelevant, ultimately.

There are other systems which might appeal more, but you'll run into the same issue- we're typically not mimicking reality as we know it, hence the RPG aspect/label.

Just my two cents.


FireclawDrake wrote:

Comparing magic and reality is a bit absurd on the face of it.

Teleportation violates causality, just as an example, but we don't think of it that way.

Curiously, teleportation violates what? Please elaborate on what you mean by causality.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
icehawk333 wrote:

Impervious resists damage to the weapon.

Also, why is mithril so hard? It's silver and steel?

Specific energy resistance make sense, save cold and fire risist, as they are both failures to conduct heat.
(Minor fire or cold resist make sense, because of physical adaptation, but when you get into larger numbers, see above.)

That, and i love pointing out all of the nonsense in the system.

it also makes it harder as it increases hit points and hardness

but even ignoring that, what about a +5 one (referring to the hardness bypass not the DR)

a magical mixture of it

ah so not an angry rant just a thought excercise

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Damiani wrote:
FireclawDrake wrote:

Comparing magic and reality is a bit absurd on the face of it.

Teleportation violates causality, just as an example, but we don't think of it that way.

Curiously, teleportation violates what? Please elaborate on what you mean by causality.

I'm assuming he means the E=MC^2


icehawk333 wrote:
FireclawDrake wrote:

Comparing magic and reality is a bit absurd on the face of it.

Teleportation violates causality, just as an example, but we don't think of it that way.

But seriously, in a tech/magic universe, where there is even transparency between the two...

Fireclaw (having the setting books?) might know this better, but the impression I had of the Dragonstar setting, which we are borrowing/mimicking, makes tech work due to magic, no?

I'd the impression that our laws of physics do not apply to the setting due to this meld, but allowing for space travel, etc.

Guess if it really mattered to me I'd get the campaign setting books and read up, but as written earlier, not sure explanation of /how/ based on our physics is required to enjoy the setting. Question reality, sure, but don't apply your reality 100% to my imagined story! or your own. That's just masochistic, or something.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Hay, I'm just doing a thought thing.
Not a rant, i just like to poke fun at these games.


Damiani wrote:
Curiously, teleportation violates what? Please elaborate on what you mean by causality.

It's complicated and involved alot of advanced physics which I don't 100% understand. It has to do with reference frames and moving and stuff, but I do know that if you can /communicate/ instantly (ie: information travelling faster than the speed of light), then you are able send information into the past. This isn't an issue in a game with time travel and such, but this is what our current understanding of physics suggests.

Don't ask me to explain it though, I'm a dabbler in physics.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

summery of what he said in layman's terms paraphrased from a good book series

if you can go anywhere in no time, then you can go anywhere in any time.


Grushdeva du kalt misht

I was thinking about making a cyberneticly augmented humanoid with subdermal armor plating, hydraulic pumps in every major muscle, robotic eyes (infra, xray, ect...)
Tosses hacky sac into thought ring

Ideas anyone?


As far as I understand in Dragonstar, magic and tech are blended. Magic is used alot in construction and in understanding of the universe, etc. Magic also helps to suppliment anything that would 'violate the laws of physics'. Magic is above those laws.

I like to think of it like the set of numbers, except it's a set of possibility.

For example:

Here is the set of things that exist:
(Real numbers)/(Laws of the Physical Universe)

Here is the set of things that shouldn't/don't exist but are still useful:
(Imaginary number)/(Laws of Magic)

They're still Laws, just in different boxes. One set of numbers on the Real plane, on set of numbers on the imaginary plane.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

hmm the prestige classes armor bonded, trans mechanical ascendant and/or tinman come immediately to mind
less obvious would be the sleepless detective


Grushdeva du kalt misht
Lord Foul II wrote:

hmm the prestige classes armor bonded, trans mechanical ascendant and/or tinman come immediately to mind

less obvious would be the sleepless detective

Pardon the pun but not mechanically, any ideas about upgrades and items he'd have...


FireclawDrake wrote:
Damiani wrote:
Curiously, teleportation violates what? Please elaborate on what you mean by causality.

It's complicated and involved alot of advanced physics which I don't 100% understand. It has to do with reference frames and moving and stuff, but I do know that if you can /communicate/ instantly (ie: information travelling faster than the speed of light), then you are able send information into the past. This isn't an issue in a game with time travel and such, but this is what our current understanding of physics suggests.

Don't ask me to explain it though, I'm a dabbler in physics.

Gotcha. I believe I understand, the term causality made me think of cause and effect, as in the original cause, per philosophy terms.

My only defense to teleporting and any violations which cause access to the past is, so? Without defining how the past exists, it's a moot point! That'd be key.

I'm not of the mind set that in /most/ game settings the past is a fixed line, of events or instances, going backwards which would affect the future, but that each instant of existence is a crossroad or branch into the infinite possibilities of existence.

Therefore, I don't believe that reality is this way either. Kinda too limited and rigid a system for reality in all it's wonderful chaos. Besides, how cool would it be if game designers/imaginative people actually defined reality better then scientists, without data to support it?

Tapping into great Truths with the imagination... Kinda neat, if true!

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

hmm
well there are rules for magical prosthetics,

you can refluff the warforged some

as for upgrades, and stuff outside of game mechanics, power supplies are always being replaced, repaired and upgraded
power supplies are one of the glass ceilings that people are constantly pushing against
outside of that, anything that moves will eventually wear out, and you also have to watch anything that absolutely must stay clean or is fragile

a lot of RP could be done with maintenance


Damiani wrote:

Gotcha. I believe I understand, the term causality made me think of cause and effect, as in the original cause, per philosophy terms.

My only defense to teleporting and any violations which cause access to the past is, so? Without defining how the past exists, it's a moot point! That'd be key.

I'm not of the mind set that in /most/ game settings the past is a fixed line, of events or instances, going backwards which would affect the future, but that each instant of existence is a crossroad or branch into the infinite possibilities of existence.

Therefore, I don't believe that reality is this way either. Kinda too limited and rigid a system for reality in all it's wonderful chaos. Besides, how cool would it be if game designers/imaginative people actually defined reality better then scientists, without data to support it?

Tapping into great Truths with the imagination... Kinda neat, if true!

Right. That's why cause and effect get a bit blurry if you can send something back in time.

I do agree with your appraisal of the universe, and it is an actually scientific theory hypothesis: it's called the Many-worlds interpretation of quantum physics. It holds that /every/ possibility occurs, but in different universes (or branches/crossroads, in your language).

Fun stuff!


Grushdeva du kalt misht
Lord Foul II wrote:

hmm

well there are rules for magical prosthetics,

you can refluff the warforged some

as for upgrades, and stuff outside of game mechanics, power supplies are always being replaced, repaired and upgraded
power supplies are one of the glass ceilings that people are constantly pushing against
outside of that, anything that moves will eventually wear out, and you also have to watch anything that absolutely must stay clean or is fragile

a lot of RP could be done with maintenance

Interesting....

Any other cybernetics I could install?


FireclawDrake wrote:

As far as I understand in Dragonstar, magic and tech are blended. Magic is used alot in construction and in understanding of the universe, etc. Magic also helps to suppliment anything that would 'violate the laws of physics'. Magic is above those laws.

I like to think of it like the set of numbers, except it's a set of possibility.

For example:

Here is the set of things that exist:
(Real numbers)/(Laws of the Physical Universe)

Here is the set of things that shouldn't/don't exist but are still useful:
(Imaginary number)/(Laws of Magic)

They're still Laws, just in different boxes. One set of numbers on the Real plane, on set of numbers on the imaginary plane.

My only retort to this is that Magic (unless seriously defined, such as spell list systems and/or people who must work within existing systems and thus codify everything) would not have any Laws or 'math' involved. Magic ought to allow for literally anything, per its concept. The only limitation, I will argue, is our imagination and the game/story setting. Now to complicate this, I'd further argue that science /can/ mimic magic, given enough advanced levels of tech, energy and ...well, resources. For me, in game settings, they are parts of the same coin, a means to an end, defined by their own set of rules and sometimes synonymous and sometimes nothing more than the same thing to give characters a point of discussion.

Now, if I misunderstood your presented formula above, sorry. Bit of a rant here, maybe.

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