Viorel Ariaza |
Just gona post the changes here and try to get the damn edit profile to work later since I am in a bit of a hurry.
Will change Ray of Enfeeblement for free slot to research the custom spell mentioned earlier.
Favored class bonus for extra spell Dispel Magic
+1 to Will save.
Attrubute increase in to Intelligence raising it to 18(Thought about charisma but 8 skillpoints when spread little thin admittedly by own fault was too good to pass up)
Spells per day: 8/8/6/4
Spell specilization feat changed to fireball, muahahaa 15d6+30 average damage nearly doubled. This makes for a happy little pyromaniac :P
Skill points: 2(class)+4(int)+1(human)+7(int increase from previous levels)=14
Knowledge Arcana +2 ranks
Knowledge Planes +4 ranks
Perception +1 rank
Spellcraft +5 ranks
Use Magic device +2 ranks
Almost forgot and +4(HD)+3(Con=+7 HP
Nathaniel. |
Posting changes, good idea.
-Ability Increase gone to Charisma, 22 now, enough for an extra 2nd level spell per day.
-Picked up Magic Circle against Evil, realized I didn't have enough 2nd level spells so I grabbed Barkskin
-Dropped one of my Natural Armor evolution, gained the Large evolution and put an extra point into my fly speed.
That should be about it.
Nathaniel. |
Base carrying capacity in fused form:
1384/2768/4160
+ Muleback cords
4256/8512/12800
+ Ant Haul
12768/25536/38400
Yeah I'm going to have no problem carrying you lot.
........but currently we have a designer working on a harness designed for a MEDIUM me.
I'll have to think about this.
Barek Wound-blooded |
Changes:
Level 8 pt into STR to bring it to 22.
Skill points in: Acrobatics, Intimidate, Knowledge Planes, Perception, Survival
Rage Power: World Serpent Totem Unity.
Liette d'Argent |
Does everyone have a ranged weapon? I get tactical acumen this level, which can allow Liette to grant one of her teamwork feats as a bonus feat to everyone in 30 feet who can see/hear her. I'm thinking of taking the one that allows you to make a ranged attack as an immediate action if an ally hits an enemy with a ranged attack provided your ranged weapon is in hand. If we all had ranged weapons we could begin combat with an opening barrage. I know Barek and Faraldur have bows/guns, what about everyone else?
Are there any other teamwork feats that would be more helpful to get right now? I get one free as a bonus feat.
Nathaniel. |
I don't have a ranged weapon; I have Dimension Door.
Whoa- Battlefield Presence is very nice. Let me see. I'm a fan of Escape Route- we haven't needed it so far but we might as we level up. You are right about Target of Opportunity being very nice; have each person ready an action to make a ranged attack when a/two enemies come into range. That does so, everyone fires, then thanks to the feat everyone fires again.
Up to you.
Liette d'Argent |
Battlefield presence was the other one I was thinking about, since we're in an ambush-heavy situation. I get quite a few bonus teamwork feats, I think pretty much every other level now, so there's a lot of options to expand outward with them.
Liette d'Argent |
Okay so that's four out of five of us that have ranged weapons. I think I am going to pick up Target of Opportunity this level and get Battlefield Presence next time.
Nate, I need to get you some sort of gigantic canon or something to carry around. Actually, could you in theory take an extra arms evolution designed to just keep a ranged weapon at the ready? That way if we use that tactic you can just lift up your ballista or whatever and plug things full of holes?
Viorel Ariaza |
Might want to check Lookout In this particular case it would only be beneficial if Liette could act in the surprise round and so grant the feat during it. Even so I think it is well worth the look. Perhaps not now but if I recall correctly holy tactician gets more bonus teamwork feats as they level.
And Viorel does have a crossbow but so far it has never been shot and would not really amount to anything. Speaking of I forgot to mention increase in BAB. But yeah with +6 to hit something at level 8 pretty much just looking if nat 20.
Faraldur Duervalk |
Oh, we're up a level? Hmm. I must have miscalculated somewhere. But I'll trust everyone else!
I really want to get Fast Bombs so I can throw three bombs in a round (or four with haste), but I think I'm going to have to pick up Force Bombs instead. I'm tired of all the bloody fire resistance!
Faraldur Duervalk |
I recently got Hero Lab and just built Faraldur in it... I caught a couple of errors on my sheet, actually (missing a few skill points, a language, and a point of Fort save) and reminded myself that I get bonuses against flying creatures from Sky Sentinel... lol.
Anyway, stuff for this level:
+9 hp
+1 BAB (yay iterative attack!)
10 skill points
+1 Fort/Ref
+1 3rd level extract
+1 2nd level extract
+1 Dex (to 18)
Adding heroism to my formula book
Force Bombs discovery
Lucent |
Okay, I took "Lookout" as my teamwork feat.
This means...
While we are traveling, everyone is considered to have the Lookout feat. Now by my interpretation it takes a standard action every round for Liette to give them that feat. So for travel's sake, she's going to need to double up on someone's horse so that she doesn't move slower by merit of jabbering on about being on the lookout.
Unless I'm misreading the way the action to give team members the feat works.
DM Jelani |
At a minimum it means you'll have to travel in twos, and then it'll only work if one of you could normally act in that surprise round. If you travel in a little block so you're all adjacent to each other you'll make perfect fireball bait, but if you put the person with the highest perception in the middle there's a decent chance it would work for everyone.
Viorel Ariaza |
Yeah on the glider it will be real useful. At the moment pairs would seems the best coarse of action. Put Liette around the middle so spreading out withing the 30ft is most efficient minimizing the fireball bait.
Perception mods
Nathaniel +18
Viorel +17
Abigail +15
Faraldur +13 (possibly higher if leveling up raises it)
Liette +12
Barek +10
Sacha +7
With that information if we want to utilize it now. Makes sense to put higher modifiers next to lower ones. Well Liette needs to be riding so she with either Viorel or Faraldur. Barek and Nathaniel are both melee heavy lifters so they could pair up and with Nathaniel flying he would not be blocking Barek.(Other option is dividing them to cover more sides.)So with that push Faraldur or Viorel(The one who isn't with Liette) with Abigail and Sacha.
So something of a line with Liette and her pair in the middle then get the two other pairs on the limits of the 30ft range. Slightly vulnerable on the flanks but terribly so. Only bigger vulnerability is AoE that could cover 2/3 of the group but the way it has been in the past it is not that much worse.
One thing that I did not take in to account was how much different characters benefit from the possible full-round action. Maximizing that potential would involve putting high modifiers next to each other but that seems like putting all your eggs in one basket. Just thought was worth mentioning.
That being said that is the best configuration I could come up with from the hip. The other option being waiting to utilize it when we get the glider.
Liette d'Argent |
I think the risk of fireball clustering is possible less than a full-on ambush with half the party potentially unable to act. Or, alternately, the difference between being able to make a full round's worth of actions versus a single standard or move. That's a whole pounce attack routine for Sacha, and a full attack routine for Liette and Barek (melee too if Nathaniel dimension-door bombs him in).
Liette d'Argent |
That would further increase if I also got the ranged attack teamwork feat in 2 levels. If everyone got a decent ranged weapon (guns for those without strength mods, bows for those with) on a surprise round we could have a tactic like this:
Everyone but Nathaniel delays to Liette
Nathaniel hastes
Liette uses a swift action to change out her granted tactical feat and makes a full attack.
Everyone gets a free ranged attack, provided she hits at least once.
Everyone full attacks at range.
Damage reduction can be mitigated with other supplies/spells I'm imagining.
Liette d'Argent |
If you use a firearm you only target touch AC, so that makes up for a lot of miss chance. A pepperbox rifle would allow for a full attack, too. Alternately, I think there's a feat (if you want to make the investment) for using your strength when attacking with throwing weapons. You could get a few javelins or something (I think they're thrown like ammo).
Viorel Ariaza |
Well actually being able to deal with CR 20, winning being possible and winning against certain CR 20 are a whole different things. Not to mention CR 20 with multiple creatures is a totally different ballpark from a single foe. And I know it was more of a goof but let's look since I am slightly bored.
Well let's start with the fact that there is 6 of us that is at least +1 to us. Combined with pretty damn awesome stats +2. By that time we should probably be pretty good at playing with eachother so +1 again.(Imoh the CR system assumes rather simple tactics.) Then because the characters are optimized to an extenct +1. So at this point we are at 16.
Let's shoot for 15.
Encounter with one Boss type character and lot of "mooks". 16xCR 11= CR19(204,800xp) Boss of CR 17(102,400) brings it to CR20.
To keep to theme of the campaign let's take Marilith as the "boss" and Herensugues as mooks.
Starting with Marilith. Nasty ting in melee, but AC of "only" 32(17 touch). That means that Liette is hitting with pretty much every attack. Also Barek and Nathaniel will be hitting pretty decently too. SR of 28 is kinda of a problem when fighting higher Cr than your level things. It has DR that is almost certainly not going to be any effect at all. It's success is mostly going to depend if it can isolate someone with the mooks and then go to town.
Mooks, that flyby attack is going to be a nasty thing against the squishies. And the ability to fly is also going to prevent from getting to the marilith easily. They have 35% chance of summoning another, so on average it means there will be 21 of them to deal with. Now since these are "mooks" Viorel is AoE expert so he can probably diminish those numbers rather fast(napkin math says even without quickened spell without making the save the average damage is 11hp from putting them down) especially if he gets help on that front, I am not familiar with Alchemists but I belive they have something in that front as well. The real problem with these are Horrifying Trill (Su)sure it is only DC 20 Will save but with the shere amount of the things someone is going to fail, unless your group gets initiative and smacks most of them down before they get to close in or summon their breathen.
That being said this is not terribly difficult CR 20 encounter. But against this particular one I am pretty confident in saying that at level 15 without if we wouldn't have bad luck we would win. Of coarse this is all guess work since I have no idea on what people are going to be like at level 15th apart from Viorel and even that is very vague. Initiative here will determine very much as usual in high level scenarios, if the demons win that paralazy for 1d4 rounds is a very real possibility for multiple people, if we win a whole lot of the mooks will be gone and so how many they can summon will be distinctivly diminished, heck the fate of the match up might very well be decided in the surprise round if either side has the dice on their side. Also distance is a huge factor, because these are both melee creatures distance is advantage on our part.
In conclusion at level 15th I would expect the group to be able to be able to go head to head with somewhat favorable conditions(enemies) against CR 20 that is consisted of multiple creatures.
Liette d'Argent |
I think with our fortitude saves, we should consider forced marches to cover more terrain. The DC starts at something like 10, +1 for every hour iirc. I think most of us could do that in our sleep. Even if we fail we just take nonlethal damage and are fatigued. Eventually i'll be able to wash that away with a Mercy, too.
Does Barti need 8 hours of rest to regain his spells, though? Even if it's not sleep.
Nathaniel. |
I'd be up for them. I've got a fort of 9 so I fancy my odds. Why not try journeying for ten or twelve hours and see how we go?
Handy thing is that since I'm a 12-foot blue dinosaur with a sword I don't need my spells so much; plus I have my dimension-door SLA.