| Kenan Borjigon |
Works for me too.
Get well soon Viorel!
| Barek Wound-blooded |
Only if I get included in the buff. This is the second time Barek missed out on the Haste. An extra attack and bonus to hit would be helpful to him. Particularly since all his attacks (including from his bow) beat alignment DR while raging, and his melee attacks beat cold iron DR.
Maybe we need to rearrange our normal positioning so that he can better take advantage of such things.
| Sigmund Voight |
My schedule puts me posting near the end of the round. I'd rather not hold the game up.
Sigmund doesn't need the haste - better on Barek.
Sigmund will always use Aura of Heroism at the start of a battle. Since its only a swift action, he can still do a full round of actions after.
GM can you allow Heroism to be active at the start of any round Sigmund acts in (not surprised, stunned, unconscious or out of uses per day)?
| Viorel Ariaza |
F@@!ing boards ate my post >_<
one creature/level, no two of which can be more than 30 ft. apart
I would guess that is the reason not all are hasted. I am picking up the spell next level, wich we should probably hit after this fight. That way we can cover all and the added benefit of reduncy if Nathaniel is stunned in surprise round or something.
Also thanks for all the get well wishes everyone. Not well yet and there is a posibility that the heavy duty pain killers I will get tomorrow will mess with my mind even further.(Luckily pbp format forgives much in this regard.) That being said things are a lot better. not 100% sure yet that I will be able to keep posting as usual but that should be the case unless complications happen. Just a little update that i thought I should write as I was posting anyways.
| Sigmund Voight |
How's this:
Sigmund swings his holy symbol upward, in a wide arc. The silver sword glows, and the light washes out over the ground like a ripple in a pond. This familiar gesture, this ritual of defiance, bolsters his allies, charging their hearts and inspiring them to heroic deeds.
| Liette d'Argent |
I just earned that I had a faulty understanding of how the withdraw action worked today. I always thought you designated an enemy that was threatening you and could move away from that one without reprisal, but any other threatened squares you passed through still provoked AoOs. Man, I'm either mis-remembering 3rd edition or I never knew how to do that properly before at all O_o
| Kenan Borjigon |
Since he can fire in melee and he has a respectable AC, Kenan will stay at the foot of the cliff.
| Abigail Garrett |
I also have a question DM Jelani.
I am looking at feats and others for level 9. As people mentioned holy weapons earlier, I realized that my evil outsider bane amulet for Sacha would perhaps have been much better as a holy one...
First, is it the case?
Second, could I switch it at some point?
Lots going on at level 9 for Animal Companions! And now I can cast Righteous Might on it...
Also, it is likely we'll take to the air. In that case, should I call in a Roc Animal Companion?
Related in a way, concerning tactics: The way things have rolled, I would have been better off with combat casting or perhaps as not riding the companion, thus allowing me to flank. Furthermore, when not riding, I could make better use of my enlarge swift ability and use a reach weapon for comfortable casting, no?
| Viorel Ariaza |
Changes:
BAB +0
Fort +1
Ref +1
Will +0
Hp +7
Skills +7 ,Knowledge Arcana +1, Knowledge Planes+1, Perception +1, Spellcraft +1, Diplomancy +3
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.
Breath Weapon (Su): At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.(30ft cone fire DC 20)
Spells/day: +1 3rd & 4th
Spells Known, including favored class bonus and bloodline spell: 2nd: Eldritch Conduit 3rd: Battering Blast, Haste. 4th: Black Tentacles, Fear
Feat: Spell Penetration.
Also added the Mage armor to stats.
Nathaniel.
|
Changes:
BAB +1 (fused)
Fort +1
Ref +1
Skills +5, Perception +1, Spellcraft +1, Fly +1, UMD +1, Bluff +1
Evolution pool +2
Multi-attack: All secondary natural attacks are now made at only a -2 penalty
New evolutions: Bite, Pull (Claws), flight +1 (110ft speed), natural armor -1
New spells per day: +1 level 1, +1 level 3
New spell known: Evolution Surge (hooray Spell Resistance on demand!)
New feat: Dimensional Agility
Upgraded class ability: Summon Monster V SLA
| Sigmund Voight |
Cleric 8, Holy Vindicator 1
Changes:
BAB +1
Fort +1
Ref +0
Will +1
HP +8
CL +1 (Magical Knack)
Spells/Day +0
Skills +4 (Diplomacy +1, K (Religion) +1, K (The Planes) +1, Spellcraft +1)
Channel Energy +1d6
Vindicator's Shield +7
Heavy Armor Proficiency
Martial Weapon Proficiency
Feat: To be determined
| DM Jelani |
I also have a question DM Jelani.
I am looking at feats and others for level 9. As people mentioned holy weapons earlier, I realized that my evil outsider bane amulet for Sacha would perhaps have been much better as a holy one...
First, is it the case?
Second, could I switch it at some point?
Lots going on at level 9 for Animal Companions! And now I can cast Righteous Might on it...
Also, it is likely we'll take to the air. In that case, should I call in a Roc Animal Companion?
Related in a way, concerning tactics: The way things have rolled, I would have been better off with combat casting or perhaps as not riding the companion, thus allowing me to flank. Furthermore, when not riding, I could make better use of my enlarge swift ability and use a reach weapon for comfortable casting, no?
I'll let you "upgrade" your outsider bane one into a holy one if you pay the cost difference. It would lose outsider bane and get holy instead. The difference should be 12000 GP. As for the companion, totally your choice. Considering riding Sacha, maybe you'd be better off not, but you are always right there to heal him, and he makes you fast. You also put out A LOT of damage for a cleric. It's hard for me to say which would be better. Hanging back would certainly be safer, but I'm guessing it would drop your damage output quite a bit.
| Barek Wound-blooded |
Barbarian 9
HP 122
Ref +6, Will +2
BAB +1
Acrobatics, Intimidate, Knowledge (planes), Perception, Survival
Improved Critical (Bastard Sword)
Rage 25 rounds/day
| Liette d'Argent |
Unfortunately, bless weapon doesn't work very well with ranged weapons. So I'm limited in choosing paladin spells for this level. I have three I'm interested in, but figured I'd weigh in with my party to see which one may be most advantageous:
Hero's Defiance
Grace
Swift Girding
Not sure which would be most useful. I'm leaning towards Grace (specifically to avoid being cornered by mean giants again), though if we have people finding themselves out of their armor in combat I can keep swift girding to ensure that doesn't become a problem during night-time ambushes for our more heavily armored allies.
Nathaniel.
|
I'd definitely go with Grace. It'll let you avoid damage if you get cornered, whereas Hero's Defiance won't work until you've already been beaten to a pulp. Not sure about Swift Girding, but I don't think many of us wear too much armor? No?
EDIT: Aye-aye.
| Liette d'Argent |
Gunslinger (Pistolero) 5/Paladin (Holy Tactician) 4
Base Attack Bonus: +1
Fort Save: +1
Will Save: +1
Gained: Channel positive energy, weal's champion 2/day
Gained: Paladin spells (woooo!)
Feat: Improved Critical (Revolver) :D
Acrobatics: +1
Knowledge (religion): +1
Perception: +1
Spells Per Day:
0 (+1 from Cha 15)
1st Level:
* TBA
| Abigail Garrett |
Abigail:
lvl 9 changes:
hp +5+2 Con +1 FC
BAB: +0
REF: +1
Channel 5d6
Level 5 spells
Animal Companion Upgrades: (+1 HD, +5 hp+Con, +1 BAB, +1 For, +1 Ref, +1 STR, +1 Dex, +1 ability (Con), +1 skill (fly), +2 nat. AC, +1 trick (fetch)
Skills:
Fly
Linguistics
Perception
Sense Motive
Spellcraft
Feat:
??? Still thinking, hesitating between Vital Strike, Quicken Spell, and Combat Casting. Suggestions and advice are welcome!
| Viorel Ariaza |
Vital strike imo is almost never worth it, for humanoids at least. Quicken spell is something you will want at some point with a full caster, but not sure if the time for it is now, of coarse later feats that have prerequisites you can meet only then might change that. Combat casting well Abigail is lot in the melee.
DC for defensive casting is 15+2xSpell level.
Now the roll is 1d20+13. So with that chances of success:
1st: DC 17 =85%
2nd: DC 19 =75%
3rd: DC 21 =65%
4th: DC 23 =55%
5th: DC 25 =45%
With combat casting add 20% to all of those. Doesn't seem like a bad choice.
Just my opinion but I would go with combat casting unless you got something to pick up at 11th that you can not meet the prerequisites now.(Since you will most likely want it before 13th) Of coarse I just looked at the ones you mentioned there might be some other feat that would be even better choice at least arguably, but I assume you have looked around all ready.
| Kenan Borjigon |
Kenan has taken another Level of Cavalier. He is on his way to Cavalier 8 to get Stand Still on every AOO with his bow. On his way to there, he will take improved Snap shot to threaten 15ft. This should stop approaching foes pretty well.
At Cav 9 he will take Target of Opportunity which will give with Tactician Lisette, Crissor and to himself one extra attack per round.