The 5th Mendevian Crusade (Inactive)

Game Master Brian Minhinnick


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Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

I'm liking this new party already.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

By the way, Faraldur and others- for RP purposes, right now Nathaniel is in the car but he isn't exactly behind the wheel. Note that he introduced himself to Liette by a different name. Just to keep you updated.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

@Jelani: Not sure if you saw it, but last page I asked if it would be alright if I added traits. I forgot to assign them when I was in chargen.


Of course you can. You should have two.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Thanks bunches. Saint's Ward and Demon Hunter are go!


Abigail and her companion cougar Sacha are now more melee oriented.

Abigail picked Big Game Hunter, Power Attack and Furious Focus for battle. Her level nine feat will probably be Vital Strike, to multiply big dice coming from enlarge person.

Sacha now has barding and a demon-bane amulet of mighty fists!

Comments are welcome!


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

This party now has two cougars!


Ahah! ;-p

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Heh, quite enjoying the developing dynamics.

DM, would you still prefer we didn't wait around until the flying machine is finished?


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Likewise. I really like these characters.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

I think if we wait for the glider to be done it'll force us to delay to allow the other team to catch up to our timeline. A day or two of downtime to do some research/planning or so might not be so bad, though?


What she said. If you don't go to the Fort it matters less. But a week of downtime could potentially wreak havoc on the timeline.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

I'm not convinced we need a full two days but a single day's break would be good.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

I almost wish I went Musketeer so I could build the biggest, most obscene rifle the glider could carry and play drone strike across the worldwound.


You can just buy a cannon if the weight is low enough. They aren't that great, but good for long range at least.

ship's cannon

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

...With Rosa gone we admittedly do have a fair bit of spare weight.....


Male Dwarf Alchemist (Grenadier) 8

Gigantic rifle + alchemical weapon? :D

Too bad explosive missile only works on one-handed firearm ammunition. It's a pretty sub-par discovery on the whole, but I'd totally take it if I could fire cruise missiles from a giant dinosaur-plane-thing.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Wait, it was just a Glab?

Heh, sorry but it was much scarier before I knew that. Probably because in a Pathfinder Society game we managed to take down a Glab in one round. Of course we were all level 7-10 but still :)


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

It was totally a Glabrezu. Now, it may have had class levels/templates, but appearance-wise it was definitely described like a Glabrazu.

As for Faraldur:

You are going to be Liette's best friend. Explosive missile is perfect for Liette since she dual-wields revolvers.

As for the cannon, if we can mitigate the weight (a mithral cannon?) even more I think it would be a viable solution. Between Liette's gunsmithing ability and Faraldur's alchemy we could make hellacious modifications to it.

Now, if Viorel gets animate object...

:3

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

How would everyone feel about helping me with my weight calculations? All I need is for each person to nominate a weight for their character; the d20pfsrd lists the range for each race and gender. I can do the rest.


A) Your pathfinder society GM probably didn't use it to its full abilities, or it was in a bad position for it or something along those lines. It's the only unmodified monster I've thrown this entire campaign and it could have easily slaughtered you all. I didn't even use all its SLAs.

B)Cannon golems are awesome, and expensive. At only 2000 pounds they should be viable. You just need 200,000 GP. :P

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

It just appeared in front of us during a leisurely stroll through the Worldwound. My magus hasted us all and then the wizard dim-doored the paladins and rest behind him. SMITE DEMON BOOTY!


Mithril cannon would probably cost a comedic amount of coin(compared to usefulness) because the material is just so expensive and cannons have lot of metal. But if the weight allows getting some siege weaponry on board could be a decent idea. Especially if my memory serves those proficient in firearms are proficient in gunpowder based siege weapons. Could of coarse contemplate on something custom made too. We could go low tech too if weight limit allows and just get something to drop on critters from the sky.

Yeah I knew it was a Glab, but Viorel didn't and I was half hoping that with luck we might have uncovered something spesific about this particular one.

On weight, 175lbs+43(Stuff not in extra dimensional space) so 218lbs.


Yeah, see bad tactics on his part. They're supposed to be creatures of deception. Not "Hey I'm giant demon, come smite me."

Is the Worldwound in the PFS mod totally different from my verison? I've been curious to see how official write ups of it will vary from my own. When I started this game there wasn't really anything published yet that was set in the Worldwound (at least not that I knew of).

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Hmm. Some siege engines like Ballistas could work. The problem I see is the recoil blasting the glider apart.

I'd suggest we give up on the idea of mounting weapons and the like on the craft- not that it wouldn't be awesome- and look more at how we can use our characters' abilities with it. We have a fair few ranged characters- could we just rely on Viorel's scorching rays and fireballs and Faraldur's bombs? Circle the enemy who is hopefully on the ground and can't fly and drop and shoot eldritch & standard fire at it?

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

@Jelani- If you're interested there is actually a Pathfinder novel set in the Worldwound- 'the Worldwound Gambit'. I've read it and it's quite interesting as well as describing the worldwound extremely well. Swarms of demons, some funky stuff with the atmosphere and ground etc.

Your worldwound is quite close; all I can really remember from the PFS scenario is a rather irritating swamp with some nasty liquids inside.


Huh. I might have to buy that novel. I've read a couple other of the Pathfinder Tales novels and while they aren't exactly great literature they're usually pretty entertaining. The problem with throwing swarms of demons at you guys is that you're not high enough level yet. The deeper you venture into the wound the more you will see though -evil grin-

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Enjoy


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Liette's about 110, plus her 18 lbs of gear. So 128 lbs.


Male Dwarf Alchemist (Grenadier) 8

Faraldur's weight: ~230 lbs.
Faraldur's gear: 51.5 lbs.
Total: 281.5 lbs.

Dwarves aren't fat, they're just big boned! OK, Faraldur has a big beer belly as well. :P

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Heh, fear not Faraldur, you're nothing compared to Rosa. No disrespect for the dead intended but a 12-foot tiefling in Large full plate ain't featherweight.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

My original calculations had a total weight of 1875 pounds. 830 of that was Rosa. Currently the total is at 922 pounds and all I have left to add is Barek and Abigail's body weight.

My original calculations for my carrying capacity were:
Light/Medium/Heavy load
Raw carrying capacity: 233/466/700
Raw + Ant Haul: 699/1398/2100
Raw + Muleback: 692/1384/2080
Raw + Ant Haul + Muleback: 2076/4152/6240
Raw + Ant Haul + Muleback + Masterwork Backpack: 2400/4800/7200

If we're aiming for the extra 20ft of move speed a Light load would bring we're looking at 1200-ish pounds free.

Plenty of room for loot and passengers. And armaments, if we can find something usable.

When we create our city or fortress or whatever I'm taking Leadership, getting a cohort of summoners and starting my own Air Force.


Heh. I'll have to think about whether I'm gonna allow leadership, or some other method of gaining NPC followers. Cool idea though.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

I'd probably recommend you don't- far too fiddly and probably not worth it. Bringing mooks to a fight is the BBG's job, not ours.

Still.... AIR FORCE!

Flying dinosaur-powered troop carriers...


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Leadership would be hella-fun. Especially in light of Ultimate Campaign having revised mass combat rules in it. It would be fun to incorporate mass combat for the mooks more so than in typical grid combat.

We could also use followers to do crafting/maintenance while we are off crusading.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Jelani, have you thought about how you might incorporate Wrath of the Righteous if it comes out while we're still doing this? It seems like really serendipitous timing!


No, I haven't been keeping up on the new books lately. What is wrath of the righteous? Is that the worldwound AP?

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

http://www.pathfinderwiki.com/wiki/The_Worldwound_Incursion


There's a mythic Worldwound AP that will utilize the mythic adventures rules released this summer. There is also a Worldwound gazetteer sourcebook coming out before that.


There won't be a Worldwound by that time ;-P

Abigail has 80 lbs of equipment, she's around 130 lbs.

Now the cougar... How much would a large tiger weigh?

About the glider, Abigail could have a Large Roc animal companion instead of a tiger/cougar, if needed.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Baseline tiger in the Bestiary is large, iirc. I think it lists a weight for it there.


Thanks! Say 500 pounds...

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

1575 pounds, without Barek. Still very doable.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Does a Wardstone protect a single hex or multiple?


Nate - They are set up every kilometer or so along the border. The church/Mendev just don't consider it worth their investment in lives, gold and time to erect them in an area smaller than four hexes. Also once the stones are up you are accepting lordship of those lands and it becomes you all's responsibility to defend them from incursions.

All they do is prevent demons from teleporting within them, and keep the taint of the wound off the land/reverse the taint that's already there.

-------------

Liette - As for the official Worldwound stuff, I might borrow from some of it, but I won't be bound to canon. If it had existed when I started this I would probably have used it much more. But since I've already designed a good deal of stuff that's bound to be different from what they come up with I won't go back and change it.


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Sorry, Barek is 346.5 including his equipment. Round up to an even 350 or 400.


Hmm if NPC followers are implimented I would prefer it was not with leadership. Just think what kind of numbers make sense. (In number of followers and their level) I guess they would start making sense when/if we start controlling areas and try to get them populated. Could be rather convinient in keeping them from being overrun. Could be a real fun addition to the campaign. Just my 2 coppers.


There will definitely be some form of NPC followers implemented later. I've planned on that since the beginning. I just don't like the leadership feat. I'll probably homebrew something, or just give everyone leadership as a bonus feat and make your leadership score something arbitrary and across the board. I'll think about it more as the time approaches.


Male Dwarf Alchemist (Grenadier) 8

Hey Viorel (and everyone else who loves how easy it is to lose your posts on these forums...)

If you use Chrome or Firefox, try this add-on called Lazarus. It autosaves the contents of forms so you can restore their contents if the page times out or something.


Wasn't about that was about not being able to post the edit. But now works with Jelani's note about the time limit thing, cheers for the info.

Liette: If you need it I got some spare cash so I could borrow the money needed for a horse.(132gp with required equipment) We will probably sell them anyways when the glider is ready.

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