Test Run

Game Master RaFon


501 to 550 of 832 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Jeseare and Dervick:
You notice the others disappear into a door at the end of the hall.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Fenn pauses briefly listening to the sounds that do NOT belong down here, "Wha' tha hel~, er sorry ma'am.. ", glancing over his shoulder at Bela'.

Fenn proceeds even more cautiously down the stairs seeking the sounds source...

"What is down here? Some subterranean Druid's refuge?", he asks to no one in particular...


Female Elf Wizard/1

Okay, I'm sorry, but you're driving me a little nuts. If you're going to abbreviate Zabela, the apostrophe goes before the b, because you're taking out the letters before it. Thank you, and excuse my Grammar Nazism.

"Oh, don't worry, I'm fine," Zabela answers politely.


Male Halfling Rogue 1

Who knows, Fenn? But I think we're about to find out.


Init+0 -- Perc+4 Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6 HP 13/13 -- Channel 7/7

Speaks as though not even he is sure if he is speaking to Dervick or to no one in particular:
Already lost a good man in this place and yet they insist on rushing ahead.

Speaks decidedly to Dervick:
I cannae' go much faster but if you can catch up to them let them know Im right behind. Ill light my shield here so youll have a better idea where Im at. If for some reason you cant hear me clankin' that is


HP 12/12 | AC 17 FF 15 T 12 | Fort +3, Ref +1, Will +2 | Initiative +3 | Perception +2 Human Fighter 1

Dervick deposits the unconscious goblin near the door. He sheathes his dagger, draws his greatsword, and says to Jeseare, "I'm called Bosk, usually, and it would be my pleasure to help. I was indeed just wandering by when I saw this little troublemaker fleeing the area, and heard the sounds of a fight. I'm sorry for the loss of your friend. I know what that's like. I'll try to catch up with the others."

Minding the pit trap, he makes his way in and towards where he saw the others go.


Map

The stairs lead down to the basement of the house. Several boxes, of varying size, lay about the floor. The first box is rather large and blocks the view from the entry way.

Vines cover the floor.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Fenn holds up a hand to signal stop... as he crouches to regard the plant-like vines on the floor. He hold his torch near them.. not actually close enough to set them on fire.. but trying to see if they react on their own.

Kno {Nature}: 1d20 + 5 ⇒ (5) + 5 = 10
-Are these Assassin vines or something similar like some carniverous plants? Skill check is to ID the plant.

Fenn also pans his gaze around the room looking for any tell-telle signs of bones or previously slain animals wrapped up in the vines or any obvious threats.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Is the floor a stone floor of a packed earth dirt floor?

Turning slightly to address the party... but still keep in his gaze on the room he whispers..

"Everybody stay real quiet-like.. and everybody light a torch! These plants ain't natural.. there is no sunlight down heah ta feed them so they should na' be growing heah... somethin's definitely wrong! Don't touch any o' tha vines!"


Male Halfling Rogue 1

Upon reaching the bottom of the stairs, Bringor looks around cautiously with his crossbow at the ready. Assuming he sees no threats, he moves forward to the first box and examines it.
Perception to notice danger in the room: 1d20 + 6 ⇒ (7) + 6 = 13
Perception to examine box: 1d20 + 6 ⇒ (1) + 6 = 7

+1 in both cases for noticing traps.


Fenn examines the plants, but does not recognize the species. He does notice a decomposing goblin lying beneath a clump of vines. Bringor notes the box has a local coaster's mark branded into the side.

The floor is packed earth.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Fenn frowns.. expecting trouble.. but annoyed at not being able to identify it.

He decides to plan ahead... Fenn moves just slightly back up the steps and sets down his pack. Pulling out his rope he takes one end and wraps it around his waste and hands the other end to Jeseare.

Whispering again, "Good father, this hear rope is 60'ft long. Give meh about 30 feet o' slack and tie-off the other end up tha' stairs ta' something secure ok? If'n something snares me in the room.. Ah' may need yaw ta' pull meh back!"

Fenn waits a few moments for the rope to be secured then moves forward sheathing his shortsword and drawing his longsword instead.

Fenn makes his way to the box Bringor is examining, Fenn peaks his head around the box to see what else is in the basement.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Male Halfling Rogue 1

Bringor climbs up on the box as quietly as he can and looks around.

Climb: 1d20 + 1 ⇒ (17) + 1 = 18
Stealth: 1d20 + 12 ⇒ (10) + 12 = 22
Perception: 1d20 + 6 ⇒ (7) + 6 = 13 again, +1 for traps


HP 12/12 | AC 17 FF 15 T 12 | Fort +3, Ref +1, Will +2 | Initiative +3 | Perception +2 Human Fighter 1

Greatsword in hand, Bosk descends the stairs, trying not to make any more noise than a large man in metal armor must.


Init+0 -- Perc+4 Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6 HP 13/13 -- Channel 7/7

Your fate child. You might be wise to ask your budding friend if she can sense any magic emanating from the room first. Dont get too far 'till you see me come back down
And Jessare goes to tie off the rope


Bringor:
You see more boxes lying about. You notice light coming from near where the slash mark at the top of the map is. You can also see a bunch of plants/vines in the center-ish of the room.

Fenn:
You see another box to the west and notice light coming from the northern wall (where the \ is on the map). Many plants and vines cover the floor. There is a mass of plants/vines in the center-ish of the room.

Bosk:
You Jeseare passes you, heading back up the stairs to tie off a length of rope. When you reach the floor you see Bringor on top of a box that Fenn leaning against, looking around the edge. Plants and vines cover the floor.

Jeseare:
You are able to tie the rope off on the door handle at the top of the stairs.

Zebela:
What are you doing?


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Seeing the mass of plants in the center of the room Fenn again tries to identify what this plant creature is...

Kno {Nature}: Take 10! 10 + 5 = 15


Fenn:
Make a perception check. You can use perception or knowledge nature.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Ok! Thanks!

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Fenn:
You stare into the tangle of plants and vines, searching for the tell tale sign of something to give you an idea of what you are looking at. Finally, it hits...this creature is an assassin vine, a semimobile plant that collects its own grisly fertilizer.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Fenn ponders the plant ... trying to place the shape of its frond and vines the color its plant mateiral.. and it clicks...

"Ahw Hell NO! Back off from the plant.. its carnivorous.. and dangerous! Its an Assassin Vine.. back off.. don't touch ANY of its vines!"

Turning to Zabela and Father Jeseare, "Do we have any oil ta' burn it with? We can't search this room with that thing threatening tha' whole room!"


Female Elf Wizard/1

Zabela, remaining on the stair at Fenn's behest, detects magic in the room.

"Sorry, all I have are flint & steel, and torches as far as fire goes. Not a lot of use for it in the Fierani," she says with a low tone as she replaces her bow, and unsheathes her rapier.

Sorry it took so long, been moving house...


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Fenn considers the situation... and comes to a tactical strategy.

"Ok.. everyone ready a missile weapon... those that don't have one use one of the Goblin shortbows... we'll kill it with bow fire. Its probably too 'green' to burn properly anyhows."

Fenn sheaths his longsword draws his longbow and moves to take up a firing position next to the box blocking view of the plant creature.

"Everyone line up to fire on it all at once. Once we attack it.. it will start moving.. its slow.. but its got a long reach with those vines. You do not want to get into melee with it or caught in its vines.. it kills Quick! We fire, when it moves forward.. we move back.. keep firing until its dead!"

Fenn waits for everyone to ready a bow.. or he hand those without bows one of the collected Goblin shortbows to fire...


Male Halfling Rogue 1

Bringor already had his crossbow ready, so he whispers to Fenn from atop his perch on the box. "Ready!"


Zabela wrote:
Sorry it took so long, been moving house...

No problem. Just glad you're still with us. :)


Init+0 -- Perc+4 Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6 HP 13/13 -- Channel 7/7

Well I have this sling for a reason I guess. Don't think I've used it in years but I do suppose Abadar has no love of man eatin' plants so I don't see why I should.
Readies his sling


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

When Everyone forms up...

Fenn calls out softly... "Ready. Aim. Release!"

Attack - Point-Blank w/Longbow, STR 12: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Damage - Point Blank w/Longbow, STR 12: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Male Halfling Rogue 1

Bringor fires on Fenn's command.

Attack, Point-Blank w/crossbow: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage, Point-Blank w/crossbow: 1d6 + 1 ⇒ (4) + 1 = 5


Init+0 -- Perc+4 Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6 HP 13/13 -- Channel 7/7

Sling attack: 1d20 + 0 ⇒ (6) + 0 = 61d4 + 0 ⇒ (1) + 0 = 1


Female Elf Wizard/1

Zabela looks goofily at the rapier she just drew, and trades it for her bow and arrow while Fenn talks. She then looses her arrow in time with the others.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 ⇒ 6


Before we go weed-killin', we need to either do initiative or if everyone was trying to be sneaky, stealth. The creature does have perception, so it'd get a chance to notice you, OR we can assume it knows you're there and go straight to init. I personally think perception vs. stealth. I will, however, let everyone keep their attack rolls when we get rolling.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Ok.. the way Fenn organized it this was supposed to be a stealthy thing to get that round of surprise first... so...

Stealth: 1d20 + 5 ⇒ (11) + 5 = 16


You've been walking on plant life/vines since you set foot on this floor. I figured the poor thing would at least get a shot at noticing you. You guys have slain/captured everything I've put up against you within two round. I got to have some fun too. ;)


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Well goblins, bugbears and hobgoblins are one thing.. but THIS particular monster can kill a 1ST LEVEL character in ONE SHOT! None of us have stats at only 15pts OR ANY GEAR needed to safely deal with such a CR3 monster like this whose whole attack is a HUGE CMB/CMD improved grapple & strangle routine, well.. other than use bows! We get grabbed.. its a death sentence.


Do you really think I went through all this just to kill everyone now...oh ye, of little faith. Have heart brave champion!


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

LOL! Just being a mindful adventurer.. sometimes the GM gives a hint that, 'Hey.. this is too tough for you now.. come back latter...' Usually its best to heed that 'subtle' warning! :)


Female Elf Wizard/1

Stealth: 1d20 + 3 ⇒ (2) + 3 = 5


Male Halfling Rogue 1

Stealth: 1d20 + 12 ⇒ (15) + 12 = 27


HP 12/12 | AC 17 FF 15 T 12 | Fort +3, Ref +1, Will +2 | Initiative +3 | Perception +2 Human Fighter 1

Stealth:

And sorry for the delay... I couldn't access Paizo until just now


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']
Dervick Bosk wrote:

[dice=Stealth]HA HA HA

And sorry for the delay... I couldn't access Paizo until just now

you gonna take a shot?


HP 12/12 | AC 17 FF 15 T 12 | Fort +3, Ref +1, Will +2 | Initiative +3 | Perception +2 Human Fighter 1

Shortbow: 1d20 + 2 ⇒ (9) + 2 = 111d6 ⇒ 3


Init+0 -- Perc+4 Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6 HP 13/13 -- Channel 7/7

I just assume I fail all stealth roles, you might as well too.
stealth: 1d20 - 4 ⇒ (14) - 4 = 10


Assassin Vine:
Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Try as they might, the companions are unable to sneak into position to fire their weapons. Their feet constantly trip up and thorns grasp at their clothing. Only Bringor is able to get into position to take a shot at the mass of vegetation. As the bolt disappears into the brush, the creature gives a great shudder that is transferred through the many plants and vines that cover the floor.

Initiative please.


Male Halfling Rogue 1

I just realized I should have gotten sneak attack since I surprised it.

sneak attack: 1d6 ⇒ 2

initiative: 1d20 + 3 ⇒ (7) + 3 = 10


7 pts of damage...got it.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Wow. This completely makes my plan and tactical maneuvering usless... why did I bother?


Female Elf Wizard/1

A pinch from her scorpion familiar kicks Zabela into action more quickly than she might otherwise. She simultaneously thanks it and scowls in pain.
Initiative: 1d20 + 7 ⇒ (16) + 7 = 23


I'm all for moving the game along, but there are steps. Moving into a room, seeing a well-hid enemy, five people moving into position and firing bows without the slightest chance of a creature noticing is a little outside the realm of realism...even for a fantasy game. A game where the characters run roughshod over every enemy without any fear of damage or death tends to become boring. I'm sure you will all come out on the other side. Whether or not you come out unscathed, we'll have to see.


Init+0 -- Perc+4 Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6 HP 13/13 -- Channel 7/7

initiative: 1d20 ⇒ 11


HP 12/12 | AC 17 FF 15 T 12 | Fort +3, Ref +1, Will +2 | Initiative +3 | Perception +2 Human Fighter 1

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7


Assassin Vine:
Initiative: 1d20 ⇒ 13

501 to 550 of 832 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Test Run All Messageboards

Want to post a reply? Sign in.