Test Run
Game Master
RaFon
HP 12/12 | AC 17 FF 15 T 12 | Fort +3, Ref +1, Will +2 | Initiative +3 | Perception +2 Human Fighter 1
"You go, I'm going to wait up here, see if I can spot them coming. I'll holler when I see anything. You do the same if you find another way out or something."
Male Halfling Rogue 1
As he runs back towards the rest of the party, Bringor yells, "Gotcha. Will do."
Female Elf Wizard/1
Zabela's brow furrows, "Well that doesn't help us at all. The ground and the mirrors are both emanating magic, which means they could both be required, or one could be imbuing the other with the spell's magic. There's just no way to tell without the caster."
Init+0 -- Perc+4 Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6 HP 13/13 -- Channel 7/7
Walks back into the mirror room, empty handed
Could the floor be detecting as magical just because of the little ground up glass parts? I didnt mean to interrupt that was just my intuition. If we could find a broom we could probably see. I mean, if we're out of other things to try.
Female Elf Wizard/1
"Inspired!" Zabela says excitedly. She almost shouts Prestidigitation in elvish, and a one foot square of the floor in front of her becomes immaculately clean. A bit calmer, she says Detect Magic once more in elvish to see if there's one square foot of mundane floor where there wasn't before.
This time when Zebela casts her spell, only the pile of dust and not the floor that was under the portal begin to glow.
Good job, Jeseare!
Female Elf Wizard/1
"Well done, friend! Now we know it's the glass that's magic...but what does that mean for us, I wonder?"
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Fenn nods, "Ok.. collect what we can and pack up tha' lab as best we can. You tell me what containers we'll need and ah'll try ta' scrounge together what ya' need."
If I could get a general consensus of what every one wants to/is doing, we might be able to fast forward here. Are you spending as much time as necessary to build a make-shift wagon and gather as much loot as possible? It will take several days to do so. I just need to know how many days you are willing to stay and a list of items you are willing to haul back. I'd really like a vote from everyone on the next action. When everyone has commented, I will move us on. Thanks!
Init+0 -- Perc+4 Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6 HP 13/13 -- Channel 7/7
I was figuring we would be on high alert for a little when the upstairs people come tell us the hobgoblin guy escaped, then grab what we could easily since it's not really a safe place if the hobgoblin got away. Probably not staying there days and days.
Female Elf Wizard/1
I'm with Jeseare, I think Zabela would put a sizeable piece of the mirror in her bag to study later, then go looking for our missing prisoner/gtfo.
HP 12/12 | AC 17 FF 15 T 12 | Fort +3, Ref +1, Will +2 | Initiative +3 | Perception +2 Human Fighter 1
Dervick is standing guard while he waits for the others to finish and come up. He doesn't want to stay any longer than necessary.
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Well the party majority has spoken... and in truth.. Fenn could not argue with their point of view. The prisoners escaping pretty much ruins any chance of getting the maximum amount of loot from this venture AND puts the party at even greater risk if we tarry overlong should they just be gathering more forces to overwhelm us! But we did succeed in the primary goal, ya can't win em all. We leave with what loot we can reasonably carry and head back to New Wesel.
Male Halfling Rogue 1
Yeah, I say we get what we can, and vamoose.
Just give me a tally of what you are carrying out. I don't want to assume what you have on you.
Female Elf Wizard/1
Loot: magic mirror shard, all potions, potion books, and new spellbook.
Init+0 -- Perc+4 Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6 HP 13/13 -- Channel 7/7
I have 75 lbs of carrying capacity since Im already heavily encumbered. Unless someone suggests something else Im grabbing so much booze. So much.
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Ok. To be clear.. just what.. itemized, please, is in the rooms in the basement? We know about the mirror and the spellbooks and the potion bottle in the lab. What - Exactly is in the wine cellar?
There are several hundred bottles of wine in the cellar. Since the plan is for you to leave asap, I will allow you to take what you can reasonably carry.
HP 12/12 | AC 17 FF 15 T 12 | Fort +3, Ref +1, Will +2 | Initiative +3 | Perception +2 Human Fighter 1
Chronicler, just let me know if you want me to make any Perception checks, etc. while I'm standing guard upstairs. :)
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Ok... does 4 bottles each sound reasonable? We have all the other gear and no wagon so I figure that is all we could likely carry in addition. What skill should we use to price the best most valuable wines? Appraisal?
Appraisal: 1d20 + 1 ⇒ (14) + 1 = 15
Will do Bosk. Appraisal will be pretty high since it is an uncommon item. Anyone with knowledge history (local), can add their modifier to their roll.
Male Halfling Rogue 1
Appraise: 1d20 + 12 ⇒ (11) + 12 = 23
Bringor, one bottle pretty much looks the same as the next as far as you can tell.
Male Halfling Rogue 1
Bringor grabs three more bottles to go with the one for which the party came and says, "All the bottles seem to be the same; let's just grab what we can and go."
Beyond your personal gear. I'm going to say that you can each take 4 bottles of wine, 2 additional weapons, any coin/jewels/jewelry, potions, and a book each. Plus of course the quest item that Bringor is carrying.
I am basing this off common sense and not a characters encumbrance.
As soon as everyone posts, "I leave." I will move on. Any adjustments to what you are carrying must be posted before you leave.
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Fenn will take four bottles from the Cellar. Fenn will go upstairs and pull one of the wooden doors off the hinges and using his piercing shortswrod bore a hole at the corners of the top of the door to loop rope. He will use this door as a trevoy to drag Brom's body back on. Fenn will affix most of the loot he has collected to the trevoy with ropes and drag it back to New Wesel himself if no one will help... but he will NOT leave Brom's body behind!
If the party wishes to leave Fenn behind because of his slow pace.. that is their business.
All he says on the matter is, "Some things... a man must do to show honor and respect to fallen comrades..."
Female Elf Wizard/1
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Yep, once his trevoy is complete and loaded...
Male Halfling Rogue 1
Bringor grabs four bottles of wine in addition to the one he already had, then goes to the basement lab and grabs the healing potions and the potion of endure elements. Then he heads upstairs and grabs a goblin's shortsword and shortbow. He also grabs the treatise on dwarven wine. Having assembled all he can carry, Bringor leaves.
Init+0 -- Perc+4 Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6 HP 13/13 -- Channel 7/7
Grab 4 bottles, 2 of the remaining shortbows, hobgoblins flask and ring, and the other potions oils (read weather, lighten object, remove sickness). If Zabela has the potion book I will grab a random, hopefully nice looking book.
Then I leave

Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
To note Brin & Jese... besides the wine bottles your mentioning.. all the stuff is already on the loot list that Fenn has gathered for transport. I've Only put on the list what we could already carry away... I think Chronicler is interested in Anything else you might be collecting to gather as loot! Likely the portal mirror since it is broken pieces of a 10'foot mirror are for transport's sake being put on the trevoy Fenn is making as we have no bag or box to carry something that big safely in... but strapping the mirror pieces to the trevoy would allow us to bring it back relatively safely. Potion bottles as really small .. note they have no weight in the Core rules. Alchemy flasks, however, do have weight... note I have none of the Alchemy laboratory on the list of loot.. its just too big - other than the 50gp worth of chemicals that can be ported away. All of the loot gathered on the list could easily fit on the trevoy.. but you can carry what you want of course.
HP 12/12 | AC 17 FF 15 T 12 | Fort +3, Ref +1, Will +2 | Initiative +3 | Perception +2 Human Fighter 1
I'm still standing guard upstairs, and would likely offer to help Fenn haul the corpse of their former companion. If this is my only chance to make some money, however, then once the other's come up I'll go down and grab a book or two and some wine. Sorry, I hadn't really been paying attention to the loot discussion since I just joined. I figured if there was something the others didn't want, they'd pass it to me... or not, and that I'd get a full share some other time.
Life, as we know, comes up from time to time. I apologize for the delay. I am hoping to post later tonight (Thursday) or Friday. I appreciate the patience.
It's not until the second night of traveling, that the wolf, again, makes it's way to sleeping just on the outer edge of the camp fire's light. Like before, he sleeps until just before dawn, then disappears into the brush. You spot him from time to time, throughout the day, cutting across the path before you or walking on the ridge above you.
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
yep. Waiting on your post. I was at gencon all week.

Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Ok. Sorry was at work when I last posted could not really make a post.. now I'm home!
Fenn watches for his 'Shadow' and everyday forages for the party leave a share for 'Shadow' in hopes of earning his trust. At night he will take the latest watch in hopes of seeing 'Shadow' and slowly moving closer to the wild wolf... but only as close as 'Shadow' let's him.
In the morning and during the days of travel.. Fenn practices the pronunciation practice and the meditative mental exercises upon the magical scripts of Zabela's spellbook under her occasional tutelage as he tries to master the magic fire he feels roiling within him... but just out of reach of his will...
As part of his foraging he seeks herbs and to grind into a paste to rub on his slain companion Brom's body to help preserve him... and prays over him every morning that the gods of light guide and keep his warrior's soul among the honored dead. And he tries to compose a letter to send to his mercenary Uncle to go with his body in condolences for his nephew's death... but the words are hard to come by as sorrow and ... regret grip his heart. No one called him leader... but still the young half-elf blames himself for Brom's death... his heart still wondering if anything he could have done would have saved his young.. now lost life.
It is clear to all he is deeply troubled by his self-perceived failure...

Init+0 -- Perc+4 Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6 HP 13/13 -- Channel 7/7
Prepares and casts gentle repose on the body as we travel. The first day we get back I'll assume one spell used.
The following is assuming weve reached sight of town. If not just assume I do little besides become increasingly obvious about being rather unfond of nature
I did not get to know Mr.Brom enough to know his religious preferences but, unless there are vocal objections, I will remit his body to the temple of Abadar. From there I assume they can contact any family he might have in the area and see that he is treated fairly. He'll be magically reposed until tomorrow morning but I would still prefer to see this done sooner than later.
Motions his head around to indicate people noticing they are carrying a dead body.
I assume you all will find a way to occupy your time. I also assume that someone intends to hawk some of our souvenirs. I shall return to the locale at which we originally met later tonight to claim a share.
Turns to look sternly, but at no one in particular
I would suggest no one get the idea of running off with anything, either. Theres not many places you can run away from the hand of Abadar, and having to be in one of those places is not worth what we've scrounged.

Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
On the way back Fenn will swing by the grove where he hung up the goblin to see if the little guy is still there .. {I'm not expecting him to be there though considering our luck with prisoners}, but if he is still there Fenn will take him back to New Wesel for interrogation as he mentioned their leader's name he may know more.
Fenn will smile solemnly, "Thank you father Mahan. Brom told meh about who his Uncle is.. and Ah'm writing a letter ta' him to come retrieve his nephew's body with all due honors."
Fenn sighs, "Its mah intention ta go back to tha' magistrates office and tell Officer Ba-wen Thona of the results of our breaking up the bandit ring o' goblins and the Hobgoblin and Bugbear! He may know who that 'Goot' fella is that the goblin told us was their human boss. See if there is any reward for our efforts."
"We can then put in a word at the Blue Boar on tha' way for Heber, the owner, ta' send word ta' Dugan Lockbreaker, our scalawag of a dwarven employer, and git his booze to him so we can close this contract sooner rather than latter..."
"After tha' Ah was thinking of dragging tha' magic portal mirror to tha' wizard's guild HQ ta' consult with tha' wizards as to what should be done with such a hazardous artifact... maybe..", looking over at Zabela with a questioning expression, "..tha' is unless Miss 'Bela has a better idea...?"
Female Elf Wizard/1
On their way back, even Zabela's elven patience was tried in trying to help Fenn pronounce the elvish words which would grant him access to the magic in her spellbook. But he tried so earnestly that her irritation, however mild, soon dissipated.
Upon hearing Fenn's idea about the mirror, Zabela's eyebrows leapt and she answered excitedly, "No! That sounds like a perfect plan! I'd like to come with you on the other two errands as well! I'm not one for dealing with merchants..."
HP 12/12 | AC 17 FF 15 T 12 | Fort +3, Ref +1, Will +2 | Initiative +3 | Perception +2 Human Fighter 1
"I have no plans to speak of at the moment, which makes it a fine time for a drink. If you don't mind, I might follow you two at least to the Blue Boar, further if needed." Bosk says, with a smile.
Male Halfling Rogue 1
Bringor listens attentively as Zabela lectures Fenn on the finer points of pronunciation. He decides to follow the group heading to the bar.

I'm going to rewind time to the morning of your arrival at New Wesel. We can keep all your stated actions, but there is a little more before you reach the city.
The sun rises on the companions final day on the road. If the rain that has threatened the group for the last two days holds off, they should reach New Wesel by midday.
Fenn gathers his belongings as the others are beginning to wake. Shadow lies at the edge of the camp, still dozing in the sunlight that peeks through the falling leaves of the canopy above them.
Suddenly, the wolf's eye open and he jumps to his feet. Cocking his head, for but a moment, he turns and disappears into the underbrush. A few heartbeats later, bells can be heard jingling from behind the camp, around the corner of the road.
By the time Fenn has roused the others, a large (12ftx12ftx12ft) metal...box, being pulled by four shaggy ponies and being led by a squad of seven, no eight armored dwarves comes into few. The bells announcing their way, jingle from where they hang on the ponies' reins.
HP 12/12 | AC 17 FF 15 T 12 | Fort +3, Ref +1, Will +2 | Initiative +3 | Perception +2 Human Fighter 1
"There's something you don't see every day."
Female Elf Wizard/1
Still drowsy, Zabela opens one eye just enough to see what's happening, a single dark sliver on her fair face. Seeing the ponies and bells, she sits up slowly, blinking. Realizing it wasn't a dream, she leaps out of her bedroll and excitedly approaches the odd caravan, if at a moderate pace.
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Fenn stands immediately at 'Shadow's' sudden alertness... and watches as the wagon and escort of dwarves arrive.
Walking forward ... seeking not to startle or make them suspicious he addresses them openly, "Good Mornin', and well-met stone lords of the forge... hope yaw are having a splendid day today! May your road find strong ale and warm beds at yur journey's ends!"
He does not get in their roadway...merely address them from the road's edge waving amicably as they pass...
[Chronicler... does Fenn have his goblin prisoner from the forest attack still in his custody?]
At Fenn's greeting, the dwarves stop, flip the visors down on their helms and raise the crossbows they carry. Keeping their weapons leveled at the ranger, they move themselves into a half circle, cutting the road off between the, what Fenn now sees is a, coach and the companions.
The ponies do not stop, but keep trudging along, the dwarves continually shift their position so the coach is never in the open.
Just waiting for everyone to check in.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Present! Looks like you've figured it out.
Yeah...playing this by ear and figuring it out as I go. May need some help from time to time. lol
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Male Human Fighter lvl 1
here I am. Let me know if I need to add anything else to the profile.
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
Skully is present and accounted for.. Been along time since i played a vanilla rogue lol.. Hopefully she will be of some help..
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
I'm sure Skully will do fine... Fenn won't let her or anyone else in the party fail or fall!
Just waiting to see if the wizard shows.
Any suggestions on how long we should wait before we try to find another player?
I'm here!
What would you like me to remove from Qs stats?
Welcome...everything is fine. We are just playing in a more generic world, but it shouldn't effect your character much.
I am at work now, sneaking on every once in a while, but when I get home I will post and put the campaign link here.
yay! looking forward to getting started. besides Legainn I appear to be the oldest here. No alcohol for Q, Fenn, and Skully they will drink milk.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
I swear on me book, if you lot start calling me Mum...
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Fenn, I've been meaning to ask, what's this {Winter} tag you have attached to your name? I'm not sure what to make of it.

Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Winter is his given surname... but its not really his last name...
From his lands it common to name bastard children born out of wedlock by the season they were born in. In short its something of an insult signifying to everyone that he does not have a legitimate mother and father.
His 'father' Fenn, 'The Sr' never gave him or declared him his son officially by giving him his last name... but named him 'winter' to tell everyone he was a bastard.
Though of course the question is.. who was Fenn's mother? Even Fenn does not know and Fenn 'The Sr.' has shown no inclination to tell him. Obviously his mother... or father was elven. Fenn's not even sure Fenn 'The Sr' is his father at all!
Honestly.. I don't know either.. I'm leaving the vagueness of Fenn 'The Jr' parentage up the the DM should he ever choose to address it. In the venue of our game we may never know..but its not particularly important.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Ah, good stuff. I think I was mainly snagging on the existence of the Reign of Winter campaign. Thought there was something I wasn't privy to...
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
To note folks it is my intention as the game goes along for Fenn to loose his country drawl as he becomes more worldly and educated... just having fun with it for now! :)
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Ok. Fenn's gear is completely done now..
I'm building him on a VERY long slow build.
Ultimately he will be - Ranger 11 / Sorcerer [Bloodline: Destined] 1 / Arcane Archer 9.
Feat Progression -
[R2] Two-Weapon Fighting
[GLv3] Precise Shot
[R3] Endurance
[GLv5] Scribe Scroll
[R6] Two-Weapon Defense
[GLv7] Craft Wondrous Item
[GLv9] Craft Magic Arms & Armor
[R10] Two-Weapon Rend
[GLv11] Weapon Focus {Longbow}
[S1] Eschew Materials
[GLv13] Arcane Armor Training {Light}
[GLv15] Arcane Strike
[GLv17] Vital Strike
[GLv19] Maximize Spell
...some of it is still up in the air as with only 15 stat build there are feats I'll NEVER be able to take for him.. so I'm still pondering.
I'm still not sure I'm not going to go with Wizard 1 [Evoker] instead...
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
Hard to beat the +2 enhancement for 1 level of transmutation.. It is also the best buffing spell school.. I would leave the crafting to either the cleric or the wizard.. Or if your gonna just take one or the other.. It seems like your trying for a switch hitter that uses two weapons? Why not go full archery and pick up power attack and quick draw for the standard switch hitter? Why not instead
R2-Precise Shot
3rd-Rapid Shot
5th-Power Attack(You can drop your bow and pull a weapon until quickdraw)
6th-Improved Precise Shot
7th-Quick Draw
9th-Weapon Focus-LongBow
10th-Manyshot
11th-Critical Focus (Take Wizard Level 1, Transmtation Spec), Scribe Scroll
12th-Arcane Archer
13th-Arcane Strike
15th-Staggering Critcal
17th-Extend Spell
19th-Stunning Critical
You have your ECB and Longbow enchanted with keen and no matter what you have +4 to confirm and Stunning Crit..
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Ah, I think it fits. Not too sure that we need to worry about optimization at the moment. My hope is that we continue to play for a good long while, of course- but as of now, we're only confirmed up to level 5. Fenn's got an interesting build in mind, and I believe that's plenty good for now.
On a side note, what with fantasy card-games and puttering about a two-word thread, I'm getting Bioware vibes from IC at the moment. Not that that's a bad thing! We'll just have to see how many side quests we end up with, ehe...

Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Haha! Thanks Skully.. but I was not interested in the most 'efficient' build for Fenn.. just the most flexible.. though you have convinced me to go with wizard... scribe scroll for free! Hey a feats a feat...don't get many of them! But My intention with Fenn was not to 'gimmick' him focusing him around a single weapon or spell or ability..but to keep he a flexible switch hitter. I'm taking the Crafting feats cause they go along with 'self-made man' meme with his presentation. Fenn has taken a pretty poor life and litterally made himself what he is.. I want to stress that he is a builder a maker. Aslo I wanted to free our wizard up for more important feats than crafting feats. He can focus on spell power and penetration and meta-magic for his feat choices confident that the parties needs for crafting items will be handled by the craftsman half-elf 'hick' {who will decidedly become less and less hick as he levels... especially should his elven heritage and family come to light}!
His fighting prowess will be his 'gimmick' and the flexibility of being Very dangerous in melee and not someone you can ignore at range because of his arcane empowered arrows and spell power.
Yes about, 11th level he will dramatically change tracks... that's intentional. Its meant to signify him choosing to make a direct change in his life and the world around him. It'll be fun...!
But thx for the advice.. I'm actually going to use some of your suggestions! :)
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
In interest of pacing, I say we skip the next hand of 21 and move things along, if that's alright with everyone.
Sounds good to me. I'd probably rig the dice anyways. ;)
Does anyone know if you are able to delete aliases?
I don't think so. at least not after ten posts.
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Hmm...gotten real quiet here... waiting on some one to post.. :)
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
By the way... I'm enjoying the HELL out of this game! I'm hoping it goes a long time so I can slowly show the change of the half-breed fatherless-boy hick into the powerful spellcasting warrior hero! :)

Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
I've thought about it and I think I'm going to use this progression for Fenn..
{future plans} – Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 8
Ranger 2 - [R2] Two-Weapon Fighting
Ranger 2 / Wizard [Elementalist-Fire] 1 - [GLv3] Precise Shot, [W1] Scribe Scroll
Ranger 3 / Wizard [Elementalist-Fire] 1 – [R3] Endurance
Ranger 4 / Wizard [Elementalist-Fire] 1 – +1 Wis; [GLv5] Weapon Focus {Longbow}
Ranger 5 / Wizard [Elementalist-Fire] 1 –
Ranger 6 / Wizard [Elementalist-Fire] 1 – [R6] Two-Weapon Defense, [GLv7] Craft Wondrous Item
Ranger 6 / Wizard [Elementalist-Fire] 1 / Arcane Archer 1 – +1 Dex
Ranger 6 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – [GLv9] Arcane Strike
Ranger 7 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 –
Ranger 8 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – [GLv11] Craft Magic Arms & Armor
Ranger 9 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – +1 Dex
Ranger 10 / Wizard [Elementalist-Fire] 1 / Arcane Archer 2 – [R10] Two-Weapon Rend, [GLv13] Quickdraw
Ranger 10 / Wizard [Elementalist-Fire] 1 / Arcane Archer 3 –
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 3 – [GLv15] Arcane Armor Training {Light}
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 4 – +1 Int
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 5 – [GLv17] Vital Strike
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 6 –
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 7 – [GLv19] Maximize Spell
Ranger 11 / Wizard [Elementalist-Fire] 1 / Arcane Archer 8 – +1 Int
I think this will be a fun progression to play out. :)
Everyone ok with how things are going so far?
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
I'm having a GREAT time! I just hope everyone else is not intimidated by the ...posts I make into not posting themselves. Its not a contest.. I post what I post about Fenn to give glimpses inot his personality and history.. so he becomes not just a collection of stats but a REAL character!
I tend to have characters that 'chew' on the scenery around them until its full of teeth marks.. kinda turns it into the 'my-character' show.. don't you players feel just cause you can't think of posting huge swaths of description like I do that you shouldn't post anything! Even if its just a little comment or description.. it just fine! :)
Post something ANY - thing! It don't have to be what you consider 'great' I'll likely engage you in some fashion on what you posted. My intention is to Draw EVERYONE into the story... of STORYTELLING! :)
Fenn...your posts have been great! They make me want to up my game, but sometimes its just going to be a few sentences from me, mostly to keep things moving. You are a very good writer and I am already learning about your character.
Just to let you guys know, if a day or two passes without a character or two posting, I'll hold up until they post or check in again. We've not heard from Legainn since Tuesday, so that's why I'm waiting.
I know life has to come first, so waiting is no big deal. If something comes up, please just post here that you've run into something and your character is just following along or we can have someone else control their rolls or whatever. I'm just going to do a status check every once in a while.
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
{Blush!}...Why thank you Chronicler.. That's high praise indeed! :)
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Apologies for that, folks. If I ever go two days without posting, so, that Tuesday-Thursday break, Fenn or Q can run Legainne's mechanics. Assume she's following along and occasionally registering a sarcastic remark when someone does something ridiculous. I don't want to hold us up over my own university work, especially as the semester moves forward- some nights I never make it to my own computer, as it is. If you'd like, you can PM me for skype info; I'm readily willing to register that for accountability purposes, haha!
But yes, the posts have been excellent. We've had some really good stuff in these few pages. I'm looking forward to more.
I hope I didn't come across as snarky, Legainn. I just like to check in with everybody from time to time. Trust me, I am sure there will be days I won't be able to post, whether it be because of work or our sketchy internet. I just want to be sure everyone is still around. :)
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
I take it Chronicler DM that when we resolve an encounter.. not just avoid it but deal with it... even if no combat occurs we STILL get exp for the encounters CR? Do you keep a running total of our exp or will you post? I know my current DM for Curse of the Crimson Throne and Legacy of Fire on this site just tells us to level when she thinks its appropriate.
Not that its majorly important... just curious.
I was going to ask everyone how they wanted to handle xp.
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Same.. medium progression is fine by me.
As for keeping track of xp.. I'm fine with what ever everyone else wants. I can keep track of awarded xp just fine... or wait for Chronicler to just say level up.. don't matter to me - just so long as its consistent. I'm an old school 2nd Edition D&D player... I'm perfectly fine with characters of different levels in the same party... or all being the same level.. does not matter to me.
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
As far as the exp goes...I'm going to go with medium progression and I might award individual exp for good role playing or coming up with ingenious ways of handling a situation. If anyone starts thinking I'm not handling something right, please let me know.
After giving it some thought, I'm just going to go with group experience. Will be easier for me in the long run.
Consider the wolf encounter a CR 1. I figured he'd be dead by now. Glad that I was wrong.
Male Human Fighter lvl 1
I am going to kill the wolf and turn it into a cloak. It will look smashing.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
oh dear, this'll end well
Is everyone good with the pace or would you rather we get to the meat of the adventure. As I stated in the recruitment, this is was not planned as an overly long adventure, but it's beginning to take a life of it's own. It's very exciting for me, but I worry that the group is growing bored.
Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Perhaps a little more pep to our pace... would be more interesting to the other players. Me.. I'm just fine.. I can 'chew' on scenery and I love doing it.. BUT this is NOT the Fenn show!
Meat!
Maybe some Serrano ham, possibly bologna. Cheese would be good too.
HP 10/10 | AC 18 | T 15 | FF 14 | CMD 14 | Fort +2 | Ref +7 | Will +1* | Init +4 | Perc +6
Im generally a middle road rper and high end combat guy, so while the rp isnt bugging me us getting on down the road would be nice :)
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