Jeseare
Human Cleric 1
LN Medium Humanoid (human)
Init +0; Perception +4
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Defense
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AC 17, touch 10, flat-footed 17 (+5 Armor, +2 Shield)
hp 13
Fort +4, Ref +2, Will +6
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Offense
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Speed 30 ft (20ft w/armor)
Melee Gauntlet+1 1d3+1
Ranged Sling+0 1d4+1
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Statistics
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Str 13, Dex 10, Con 12, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +1; CMD 11
Feats Toughness, Extra Channel
Skills Perception+4, Heal+7, Knowledge: Religion +4
Armor Check penalty: -6
Languages Common
SQ Aura (Lawful)
Carying Capacity: 50l/100m/150h
Combat Gear/Other Gear Scale mail (50g/30lb), Heavy Wooden Shield (7/10) backpack (2/2), belt pouch (1/.5), spell component pouch (5/2), 50'Rope, Bandolier (.5/0), 4x trail rations (2/4), explorers outfit (0/8), 2x iron holy symbol (10/0), Holy text (5/2), hemp rope 50ft (1/10), 3xacid (30/3)
Total: 113.5 / 73.5
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Special Abilities
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Domains: Defense and Leadership
Channel Energy 1d6, 7/day, Save DC: 12
Domain, protection: +1 Resistance bonus to all saves
Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Common Spells Prepared:
0) Light, Guidance, Create Water
1) Protection from evil, bless, Domain: sanctuary