Kutholiam Vuere

Jeseare Mahan's page

65 posts. Alias of Chris O'Reilly.


Full Name

Jeseare Mahan

Race

Human Male Cleric 1 -- AC 17/10/17 -- Fort+4 Ref+1 Will+6

Classes/Levels

HP 13/13 -- Channel 7/7

Gender

Init+0 -- Perc+4

Size

M

Age

34

Alignment

LN

Deity

Abadar

Languages

Common

Occupation

Traveling Physician

Strength 13
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 16
Charisma 14

About Jeseare Mahan

Backstory

Spoiler:
Jeseare was born as the first son to working class parents in an area between the suburbs and the slums of Oppara in grand Taldor. At the age of 7 his parents would have another son who would die at the age of 9, when Jeseare was 16, succumbing to lifelong illness. Caring for his brother during the day while his parents could not accentuated the dominant traits in jeseares character, a fatherly attentiveness and a protectors disposition. When his brother eventually died the support of the church of Abadar and the local community gave Jeseare the pursuit his life now lacked. While no one could save his brother he made his goal to travel aiding those he could, in Abadar's name. While he is quite preferential to the city Jeseare downplays the civilization aspect of his god viewing him instead as a stand in father figure, a protector and leader. The man Jeseare intends himself to be. While he would like to start a family of his own he cannot justify focusing on himself when there is still so much work to do in the world.

Appearance

Spoiler:
Although only 33, Jeseare could pass for 50 due to his prematurely graying hair. It is his most notable feature as otherwise he is a fairly mundane man of Taldan lineage. Bordering on being classically handsome his face has begun to show lines of age.

Stats

Spoiler:
Jeseare
Human Cleric 1
LN Medium Humanoid (human)
Init +0; Perception +4
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Defense
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AC 17, touch 10, flat-footed 17 (+5 Armor, +2 Shield)
hp 13
Fort +4, Ref +2, Will +6
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Offense
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Speed 30 ft (20ft w/armor)
Melee Gauntlet+1 1d3+1
Ranged Sling+0 1d4+1
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Statistics
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Str 13, Dex 10, Con 12, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +1; CMD 11
Feats Toughness, Extra Channel
Skills Perception+4, Heal+7, Knowledge: Religion +4
Armor Check penalty: -6
Languages Common
SQ Aura (Lawful)
Carying Capacity: 50l/100m/150h
Combat Gear/Other Gear Scale mail (50g/30lb), Heavy Wooden Shield (7/10) backpack (2/2), belt pouch (1/.5), spell component pouch (5/2), 50'Rope, Bandolier (.5/0), 4x trail rations (2/4), explorers outfit (0/8), 2x iron holy symbol (10/0), Holy text (5/2), hemp rope 50ft (1/10), 3xacid (30/3)
Total: 113.5 / 73.5
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Special Abilities
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Domains: Defense and Leadership
Channel Energy 1d6, 7/day, Save DC: 12

Domain, protection: +1 Resistance bonus to all saves

Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Common Spells Prepared:
0) Light, Guidance, Create Water
1) Protection from evil, bless, Domain: sanctuary