TWO's Mythic Kingmaker: Fey Winds Blowing (Inactive)

Game Master The Wyrm Ouroboros

Informational:

Discord Servers:
General standard Pathfinder.
PFS Org Play Online server.

The former is more informational and stuff, but the latter has 'tables' for more private discussions. There, I am as I am here -- The Wyrm Ouroboros.

Character Image List
PC Tracking Sheet, New Follower Wealth, Etc.
Mythic-Level Leadership-Style Feats and Path Abilities thread
Rules for Dueling.
Trello PF System Flash Cards, mainly verbal duels at this time.

Languages:

Because this is a PbP, we have the opportunity to use neat scripts and that sort of thing for different languages. For this campaign, we will use those languages that can be found in Google Translate. When doing so, for audible speech, use the Latin-alphabet phonetic translation (typically found underneath the box in which the script translation appears) so that we can read what it sounds like. If, however, the conversation is telepathic, mental, or if the words are physically written down, use the language's own script, if it has something else (Arabic, the Cyrillic alphabet, etc.), which is usually found inside the translation box.

Taldan is the 'Common' trade tongue, pretty much everyone uses it, therefore we use English.
Azlanti ==> Latin
Varisian ==> Spanish
Chelaxian ==> Italian
Garundi ==> Hebrew
Keleshite ==> Arabic
Hallit ==> Russian
Mwangi (Polyglot, I guess?) ==> Sesotho
Mwangi-related ==> Igbo
Shoanti ==> German
Ulfen ==> Norwegian
Vudrani ==> Punjabi
Osiriani ==> Amharic
Skald ==> Icelandic

Tien (Tian-Shu, Lung Wa)==> Chinese Traditional
Dan (Tian-Dan, Xa Hoi) ==> Myanmar
Dtang (Tian-Dtang, Dtang Ma) ==> Vietnamese
Hon-La (Tian-La, Hongal) ==> Mongolian
Hwan (Tian-Hwan, Hwanggot) ==> Korean
Minatan (Tian-Sing, Minata) ==> Indonesian
Minkaian (Tian-Min, Minkai) ==> Japanese

Druidic ==> Welsh

Elvish ==> Bengali
Dwarves ==> Ukranian
Gnomes ==> Armenian
Halfling ==> Greek
Draconic ==> Macedonian

Orc ==> Czech
Goblin ==> Estonian
Gnoll ==> Kyrgyz
Giant ==> Yiddish
Ettin ==> Haitian Creole

Lizardfolk (or some reptilian race) ==> Telugu.

Sylvan ==> Gujarati
First Speech ==> Persian
Terran ==> Maori
Ignan ==> Nepali
Auran ==> Uzbek
Aquan ==> Lao
Aklo ==> Basque
Orvian ==> Malagasy

Celestial ==> Scots Gaelic
Abyssal ==> Yoruba
Daemonic ==> Marathi
Infernal ==> Javanese
Protean ==> Esperanto

Characters, Fame and Honor, Rolls, Etc.:

ginganinja
Amavin Zephyra (Sorcerer (Stormborn) 7, Nemesis, P/CF: 21, CH: 28)
. .. . and Ishana Tamanna (Warpriest (Calistria) 5, Prophet, P/CF: 5, No Honor Code): 25 / 2 / 1
Phntm888
Aramil Wellys (Magus 7, P/CF: 23, Truth-Seeker, CH: 22)
. . and Porablum Flapzit (Bard 5, Magnum Opus (Perform: ???) P/CF: 9, No Honor Code): 6
Zayne Iwatani
Lyda (Hunter 7, P/CF: 21, No Honor Code)
. . and Deneb Flynvias (Druid 5, P/CF: 7, No Honor Code)
wehrpig
Dargaryen Blanc (Fighter (Aldor Swordlord) 7, P/CF: 24, CH: --)
. . and Marlovaur Fellnight (Cleric (crusader, Erastil) 1 / Cavalier (strategist) 4, P/CF: 9, CH: --)
Sam C.
Theodric Valtrava (Fighter (Two-Weapon Warrior) 7, P/CF: 23, CH: 19 (Chivalric))
. . and Darvan Singra (Paladin (Iroran Paladin) 5, P/CF: 7, CH: 15+1d6 (Chivalric))
Jereru
Tomáš Dušek (Fighter (Weapon Master, Aldori Dueling Sword) 7, P/CF: 24, No Honor Code)
. . and P. László Nagy (Cleric (Herald Caller) 5, P/CF: 9, No Honor Code)
derpdidruid
William Lawsrick (Samurai (Order of the Flame, Western) 7, P/CF: 22, CH: --)
. . and Winnie Lawsrick (Alchemist 5, P/CF: 7, CH: --)
DeviousDevious
Acaciano (Druid (Treesinger) 7, P/CF: 25, CH: 18)
. . and Tai Reen (Ranger (Warden) 5, P/CF: 9, CH: 15)
Kain Gallant
Kaellin Greenleaf (Ranger 7, P/CF: 20, CH: 19)
. . and Sylvara Amalur (Bard 5, P/CF: 9, CH: 20)
Daedalus the Dungeon Builder
Darivan Orlovsky (Magus (Bladebound) 7, P/CF: 20, CH: 25)
. . and Sylvia Calrian (Wizard (Conjurer) 5, P/CF: 6, No Honor Code)

:: Leaders ::
[dice=Amavin's Perception]1d20+8[/dice]
[dice=Aramil's Perception]1d20+0[/dice]
[dice=Lyda's Perception]1d20+13[/dice]
[dice=Dargaryen's Perception]1d20+7[/dice]
[dice=Theodric's Perception]1d20+8[/dice]
[dice=Tomas's Perception]1d20+13[/dice]
[dice=Bartek's Perception]1d20+0[/dice]
[dice=William's Perception]1d20+1[/dice]
[dice=Acaciano's Perception]1d20+13[/dice]
[dice=Kaellin's Perception]1d20+17[/dice]
[dice=Darivan's Perception]1d20+10[/dice]

[dice=Amavin's Initiative]1d20+6[/dice]
[dice=Aramil's Initiative]1d20+3[/dice]
[dice=Lyda's Initiative]1d20+4[/dice]
[dice=Dargaryen's Initiative]1d20+3[/dice]
[dice=Theodric's Initiative]1d20+4[/dice]
[dice=Tomas's Initiative]1d20+5[/dice]
[dice=Bartek's Initiative]1d20+6[/dice]
[dice=William's Initiative]1d20+1[/dice]
[dice=Acaciano's Initiative]1d20+2[/dice]
[dice=Kaellin's Initiative]1d20+5[/dice]
[dice=Darivan's Initiative]1d20+6[/dice]

:: Cohorts ::
[dice=Ishana's Perception]1d20+7[/dice]
[dice=Porablum's Perception]1d20+9[/dice]
[dice=Deneb's Perception]1d20+14[/dice]
[dice=Marlovaur's Perception]1d20+7[/dice]
[dice=Darvan's Perception]1d20+5[/dice]
[dice=Father Laszlo's Perception]1d20+9[/dice]
[dice=Kliment's Perception]1d20+9[/dice]
[dice=Winnie's Perception]1d20+0[/dice]
[dice=Tai's Perception]1d20+12[/dice]
[dice=Sylvara's Perception]1d20+1[/dice]
[dice=Sylvia's Perception]1d20+4[/dice]

[dice=Ishana's Initiative]1d20+4[/dice]
[dice=Porablum's Initiative]1d20+2[/dice]
[dice=Deneb's Initiative]1d20+3[/dice]
[dice=Marlovaur's Initiative]1d20+7[/dice]
[dice=Darvan's Initiative]1d20+2[/dice]
[dice=Father Laszlo's Initiative]1d20+4[/dice]
[dice=Kliment's Initiative]1d20+1[/dice]
[dice=Winnie's Initiative]1d20+2[/dice]
[dice=Tai's Initiative]1d20+4[/dice]
[dice=Sylvara's Initiative]1d20+3[/dice]
[dice=Sylvia's Initiative]1d20+7[/dice]

:: NPCs ::
[dice=Coalhouse's Perception]1d20+14[/dice]
[dice=Alysandra's Perception]1d20+11[/dice]
[dice=Coalhouse's Initiative]1d20+4[/dice]
[dice=Alysandra's Initiative]1d20+1[/dice]

========================================================================

House Rules:
  • Dealing Minimum Damage: You can attempt to do minimum damage with your weapon by taking a -3 (vs -4 to turn it into nonlethal damage) penalty to your attack. If you succeed in hitting but only just (i.e. 'right on' the number you need to hit), you do your full standard damage; if you hit by more than that, you do your weapon's minimum damage. While this is usually 1 hp, in the case of a multi-die weapon (2d4, 2d6, etc.), it may be more. You may not add anything extras (strength or dexterity, sneak attack, precision, etc.) in order to increase your minimum; you will do (generally) 1-2 hp and that's all. (This is best used as a show of skill, nicking someone enough to draw blood but not do any real damage.)
  • Wild Shape: Druids will be familiar with all creatures of the type(s) they can wild shape into that exist within their home domain (that being defined on a standard 12-mile-hex area map of a five-hex diameter circle, or as close to it as is reasonable considering terrain, e.g. one side of a mountain rainge, with a maximum of 19 hexes); this includes subtypes that are in the area. . . . For creatures outside of their home range, they must make a KS: Nature roll with a DC equivalent to 10 + (Creature's CR) + (1 per 50 miles beyond the druid's home range) to know enough about the animal or plant creature to wild shape into it. If the druid has been familiarized with a creature despite it being well outside his home domain or the creature's natural range (e.g. a tiger in a sideshow, the druid's extensive traveling), familiarization being able to take at least three hours studying and interacting with the creature(s), he may add that creature to his 'familiarity list' for which no roll is required.


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Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

::Theodric/Dargaryen/Tai/Bartek/Iron Gauntlet Inn::

Aramil smiles at Theodric. "Ah, that. Much like the Dashing Harvesters, Aolis, Amavin, Azrael, and I hunted bandits and worked to drive them from Brevoy. There was no one specific group I was referring to, but we were small in number, and never really able to completely capture or subdue an entire large group of bandits. Some of them escaped us, and I suspect that some likely fled south for the lawlessness of the River Kingdoms, where they could resume their trade. There isn't any one particular group I was speaking of. Of course, those we caught faced justice for their crimes - with the exception of a few who sought repentance and have since remained above the law. One of those reformed bandits is actually in my retinue. I've found that while many become bandits out of simple greed or cruelty, there are a few who have never had an alternative presented to them. Kartok is a skilled warrior who grew up in the slums and never knew acceptance due to his ancestry. When bandits welcomed him, he joined with them. When presented with another option he found to his liking, he took that. He is now a trapper with another of my retinue, and they plan to open a trading post in the new kingdom. I find that offering those who deserve it and are willing to accept limitations a second chance to be much more rewarding than simply executing them."


Male Half-Elf Ranger (Warden) 5 | HP:70/77 | AC: 18; T: 12; FF: 16 | Fort: +6; Ref: +6; Will: +4 (+2 vs Enchantments) | Low-light Vision; Init: +4 (See Favored Terrain); Perception: +12 | Cohort of: Acaciano

Iron Gauntlet Inn

Tai politely responds to each of the members at the table who've offered their arcane services, in one way or another.
'Well, everyone seems nice enough, though I'd expect little else at this point. When the going gets tough though, I guess we'll see how people respond under pressure.'

To Aramil in particular, he replies, not unsurprised to hear about the Elves expected response:
"I hope you're able to convince them, Aramil, but if you're not, well, they won't have been the first and they won't be the last Elves who've not exactly cared for one such as myself. I suppose we'll just have to earn their respect the old-fashioned way."

As the conversation moves on to the elimination banditry and the like, Tai sits back and allows the others to lead the conversation, silently taking notes in his head about each of the groups.
'Ha! I wonder if the King signed on anyone who hasn't eliminated a bandit gang?'

*********

As Theodric makes his way over, Tai looks on silently after introducing himself appropriately. Marveling at the blind man, he continues to let the others speak as he listens on, splitting his focus between the conversation itself and musings about Theodric's skill with a blade.


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1


::Darvan Singra::
”Much obliged, friend. I can usually-“
Darivan is cut off by a half-laugh from Sylvia. He shoots a quick glare at her, then continues. ”Most of the time- I can frequently- I sometimes- I occasionally- Oh, come on Sylvia! What do you want? Sorry about that. As I was saying, I can generally control my laughter, but that time it just slipped out. I appreciate your co-operation, as it’s something of a fun joke, especially over long periods of time. As for our inn, it’s called…. It’s called.” He furrows his brow.

”The Iron Gauntlet Inn.” Sylvia offers.

”That was it! Thanks. But yes. The Iron Gauntlet Inn. It’s a good quality place, cheap, as well, with comfortable and relatively clean accommodations, filling, hot, and good food,” He grins as Darvan’s stomach rumbles again, “It’s right at on the riverbank. We’re almost there, actually. It’s just around the corner.” He glances over at Sylvia, and gives a quick nod.

Sylvia pulls out a leather and metal box from her backpack about the size of a small birdcage, and her falcon willingly (if reluctantly) enters it, and she replaces the container in her backpack.

::The Iron Gauntlet Inn::

The door swings open for the first time in a while to admit some newcomers.

The first through the door is a tall, lean young man, with ruffled hair, half of which is white, setting it in contrast with his dark brown hair on the other side. This, however, isn’t the most startling thing about him, however, as he’s wearing clothing far too light for the Calistril night, and it leaves his right arm bare, showing that it is blackened, though not shriveled, as though permanently scarred from a long-ago fire, and has a dimly glowing blue point on the back of his hand, pulsing softly like a heartbeat of some kind. His left hand rests on the hilt of a sword

The next in the door is a young woman, who seems to be about the same age as the man, wearing slightly heavier clothing that still leaves her head bare, showing long, straight white hair that reaches halfway down her back.

Hello!:

Hello everyone! I figured that it was about time Darivan and Sylvia joined the party. And yes, I do recall that I said their inn was in the north of the city, whereas the Iron Gauntlet is in the south, but I changed my mind. Seemed like a good way to get them into the giant group conversation. I've updated the Trello. Sam, I moved Darvan as well. I hope you don't mind. I'm just assuming he goes in with them as they enter the inn.


Male Human Sorcerer 7 HP 59/59, Init +6, Per +0, AC 18/12/16, Fort +5, Ref +5, Will +6 Cohort: Kliment Yaroslav [L1 8/8, L2 7/8, L3 5/5]

::Iron Gauntlet Inn::

Glad I sought out Dargaryen, turns out everyone else was en route too

Straightening his jacket a bit, Bartek replies to Dargaryen's pledge of aid to each of them, "I shall reciprocate your pledge to us in anyway I can, and I shall also endeavor to help any of the others here too. If you ever want help with training your men, I can make time if you'd like me too help, my experience leading men in the army may be of help."

With that Bartek is content to sit back, listen, and learn about his fellows while they talk.


Male Halfling Consigliere 5 | Per: +10 | Init: +5 | Leader: Kyras Medvyed

With his drink in hand, Milo decides to interject himself in response to Aramil's speech. "Speaking as a former bandit myself, I heartily agree. Aramil, was it? Of the Mageford? And from the sounds of things, many other leaders as well. Fantastic. My name is Milo Orgulas, and I speak for Kyras Medvyed, leader of The Bronze Seal." The halfling raises his glass toward the others by way of greeting.


Initiative +4, Perception +19, Cohort: Nakir

He pondered the implications for a moment as well as Govosior's need to share the information.

"I can understand your discomfort and appreciate your forthcoming. Yet I must ask, how do you know of this bleachling? More so which group? Is this out of concern for our plans, a curiosity, or a personal matter?"

He was trying to avoid digging to deeply so he thought he would add some of his own knowledge to what was offered.

"As far as I know bleachlings are not prone to evil or destruction. If anything they are drawn towards a more natural as well as neutral existence. Odd that one would be here."


F LG half-elf bard (negotiator) 5; Init +1; low-light vision; Per +11; (Cohort to Coalhouse Porter) / Team Sheet

:: Lyda ::

Alysandra gives a twist of a smile, then finishes off her cup, filching a rag to dry it out and put it mouth-down. "Well, it wasn't for your political acumen or savvy with double-speak that you were chosen, Lyda, I can tell you that. Chalm's a military man; he expects, he prefers straight talk and honest opinions, even - especially - when those opinions don't align with his own, because he's a good commander and he knows he doesn't know everything. He also knows he's a commander, not a ruler, which means he knows he'll have to do something he hates doing - listen to a lot of people. But when this all starts to settle a bit, I'd guess by midsummer, harvest-time at the latest, we'll know what's what and who's who - the right people amongst the two hundred leaders and top aides amongst the three thousand or so people who are to be going, to be listening to in regards to what. Who's honest, who slants things, who panders, who shoots straight, who's sloppy, who doesn't cut corners. The thinkers, the go-getters, the explorers, the builders, the problem solvers, the troubleshooters -- and the trouble-makers." Alysandra shrugs. "Be who you are, and the king will see it, recognize it, and try to use it in a way that will be good for the kingdom and fall within your god's desires. And if you have a problem with what he wants to do, come out and say so. Don't let it get to the point you're concerned about."

The gleam in her eyes matches your own. "And since that's the plan ... sounds like a good one. Unfortunately, more for me to do tonight. I'll see you at the party tomorrow evening, I trust?" Her smile is a little wry, as if she can tell you're not the 'dress up for court' kind of gal.

Aside:
Heh. Never thought of an urban ranger for that, but sure, that'd work.


:: Aolis ::

Govosior shakes his head slowly. "I guess it's a cultural thing. Let me see if I can't think of a parallel." He scans the two or so hundred people in the always-popular Red Table Square before setting out into it - no destination, just the opportunity to walk. "Thing is, I'm not sure that I can. You view bleachlings as if they're a particularly odd variation on the ten million different styles of gnomes. From a gnome's point of view they're ... I don't know. Someone affected simultaneously with both shattermind and brain moss - responsive, but in a manner that seems innocent but is nowhere near.

"Gnomes, more than anyone, are distinctly, intensely alive, interested in our surroundings, delighted by a particular facet of the world. If we lose that interest, that delight, we die. That fascination - a lot of non-gnomes call us obsessed, but ..." He makes a hand-flipping gesture to indicate that particular idea's unimportance. "Thing is, this is so much a part of who and what we are that losing it kills us. And even those of us who have been dragged into undeath still keep a part of that about them."

He looks up at you. "Bleachlings defy that. They lose that interest and delight - completely - and they don't die. It'd be like ... like you losing your magic, totally and forever, and saying 'I suppose that's okay.' That it didn't matter. Worse, that you didn't care one way or the other. It's ... it's horrible. It's abomination. It's the absolute antithesis of who and what and everything that a gnome is meant to be."

Sense Motive DC 20:
Clearly, Govosior is upset about it, but make the DC and Aolis will understand that this is more than just 'I don't like this'; this is visceral, bone-deep, as much a part of who and what he is as, oh, Aolis's ability to see in weak light is a part of him. This ... is actually him being kind of on the verge of some sort of panic attack - or possibly a psychotic break.


Initiative +4, Perception +19, Cohort: Nakir

Sense Motive Check:

Sense Motive vs DC 20: 1d20 + 12 ⇒ (10) + 12 = 22

Again he takes a moment to ponder before speaking.

"I think I understand what your saying, well as much as I can imagine throwing away my passion and sense of self to a degree. Yet pardon my saying but what does this have to do with us? Bleachlings are not contagious or a threat in and of themselves. Unless again you know something I do not."

Aolis puts a hand on his shoulder, easy enough to do considering their difference in size. Patting him gently.

"I can tell this bothers you deeply. But you have nothing to worry about. Life has yet to cease surprising me and I don't even look for it. That's with well over a hundred years under my belt already. We are going to a wild land full of life and danger, we don't even have to bring our own. That's not even taking into account the inhabitants or plant life that you like."

He gives the gnome a smile and ends with a clap on his small back.

"Anyways it's when you forget about a danger that it creeps up and hits you. Having a reminder may work to your advantage. Also I heard bleachlings tend to be good druids, if this one is one with an affinity for plants. Well you can't let that colorless punk out do you. You and we have a reputation to maintain."


Male Half-Elf Ranger 7 | hp 77/77 | AC 19; t 14; ff 16 | Fort +7, Ref +9, Will +6 | Perception +17 | Init +5 | Cohort: Sylvara Amalur | Effects: Haste (+1 attack, +1 dodge AC & Reflex, +30 ft., 1 extra attack)

:: The Reckless ::

First half of the day was spent getting final preparations checked and accounted for. While the rest of the Reckless went and did their own thing, Kaellin worked with the small group of individuals that had chosen to join him out of personal loyalty. Kaellin was initially put off at the idea of having his own personal entourage, but they were good people.

Sylvara returned to the townhouse they were renting. She gathered the rest of the Reckless. Once they had gathered in the sitting room, Sylvara explains what they need to do next.

"We're going to go over proper etiquette!" she announces. Everyone groans. "Ut-ut! We've got a party to ready for, and we absolutely need to put up a great first impressions."

Sylvara enthusiastically began going over Brevic etiquette, much to the others' chagrin. But this time, Kaellin pays attention. He had a feeling he was going to need every bit of info because he was going to be thrust into a whole new world for him. It was going scary and exciting. Exactly what he went adventuring for.

OOC:

Sylvara's Knowledge (local): 1d20 + 13 ⇒ (12) + 13 = 25
Sylvara's Knowledge (nobility): 1d20 + 11 ⇒ (11) + 11 = 22

Sylvara would like to know (and explain to the rest of the group) what topics to avoid talking about in Brevic high society, as well as any particular discussion that nobility and leaders would be interested in talking about. She also does the same with etiquette, pointing out what would be insulting, and what could impress people.


Hunter 7 | HP 39/63 | AC 20, Touch 15, FF 16 | CMB +6 | CMD 20 | Fort +7, Ref +10, Will +6 | Init +4 | Senses: Darkvision, Perception +13 Defenses: 5/fire/cold/elec | Hunter Spells: 1st 5/5, 2nd 4/4, 3rd 1/2 | Cohort: Deneb Flynvias

:: Alysandra ::

This time there is no hesitation. Lyda nods at the points Alysandra makes. "I understand and I'll keep what you have said in mind." Lyda decided to take Alysandra's endorsement of Chalm at face value. Several of her unwarranted fears about working with an utter fop or a tyrant were laid to rest and a lot of her pre-party nerves were gone. But that also could have been the wine which she just finished. She looks at the empty cup, surprised that she finished it. She takes a similar rag and follows suit. Obviously that cup was going to be used again.

"Yes. I will see you at the party. I will be more than a little out of place though. I did not bring any clothes worthy of one. Doubt I could get something last minute either." Lyda thanks Alysandra and either finds her own way out or follows Alysandra back to the gate. From there it was off to the Temple of Erastil in the hopes that she might find Charlotte of Winnie.

ooc:
I like her and what she's said of Chalm so far. I don't need a scene for the temple of Erastil unless you want to add one. I am sure someone there can tell her that both her followers were there earlier then left. After that she will just head back to camp for block 3 which will be discussing things the followers found out.


:: Aolis ::

Govosior grimaces. "Contagious, a threat ... not to you. And not as far as you know. To us, just being around ... yes. The bleachlings are contagious; their presence, being confronted with their very existence, is a gut-punch to a gnome's world-view. And that, my friend, can send a gnome into early bleaching all on its own."

He stops, lips pursing tightly, then executes a slow, deliberate inhalation followed by an equally steady exhalation. "But all right. All right." He gives you a slight twist of a smile. "But don't try to get me all riled up in a different way; trust me, I've no rivalry with druids. They do nature; we do magic. If we intersect, fine, but ... bah." He gives you a twisted smile, then pauses, turning towards the east. "I'm headed back, but I want to stop somewhere first. See you back at the inn later, perhaps?"

:: Kaellin ::
Only about half of the Reckless got formal invitations, the balance of them not really being of sufficient status to be invited. They'll all sit through the harangue and basically peanut-gallery aside and mock a whole variety of things: Kaellin's focus, Sylvara's pedantry, each other's lack of seriousness, Brevic attitudes, the arrogance of the nobility - pretty much anything and everything that comes up. It doesn't mean they're not paying attention - they are - it's just that taking things completely seriously is virtually unknown to them, at least (or especially) as a group. Everyone (probably including Sylvara) is glad when she's finally done with it.

:: Everyone ::
The night deepens; a light wind rises, eddying along the walls of houses and in alleys across the city.

Stuff and Stuff:

:: Kaellin ::
Sylvara will get the stuff pretty much right about the general information, but her knowledge about Brevic nobility is going to be either too broad (most likely), out of date (definitely possible), or just plain wrong (also possible). This will balance things out for any roll you might have to make for them or yourself.

Also, are you going to be integrating my background suggestions/recommendations as you said you were, or ... ?

:: Lyda ::
Alysandra will walk Lyda out to the gate, and pass her back through; essentially, this will get her checked back off the list. ;)

:: Everyone ::
8:00 PM - 12:00 Midnight!!


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

Late Afternoon - Restov/Iron Gauntlet Inn

:: Aramil/Dargaryen/et al. ::

Theodric listens intently as Aramil explains in greater detail what the blind swordsman had overheard a bit of. He also finds himself surprised how their respective outlooks on the treatment of captured bandits aligns, and he says as much once Aramil falls silent. "Nice to meet someone else who doesn't immediately reach for a bit of hemp while eyeing the trees as soon as he has a bandit in hand. It's a core tenet of the Harvesters that we don't execute our own captives unless they give us no choice in the matter. Further, when turning them over to the authorities, we try to see that the really bad ones can't buy their way free, while the ones doing wrong out of necessity get a chance at a trial. Don't always succeed, at either of those efforts, but the fact that we do try seems to mean something to the bandits we encounter. Or so I like to believe. Our mercy has even turned a few away from the path lawlessness as well."

He is about to say something more when a very familiar laugh from the direction of the door catches his ear, and he tips his head toward the sound briefly. "Ah, it seems my second has arrived, and with company no less." Lifting a hand to catch Darvan's eye, he calls out over the noise of the other patrons. "Darvan, over here!" Having drawn his cohort over, he turns his mask to the others at the table. "Darvan Singra is a champion in the service of Irori. I must warn you all, he has a personal creed that requires he constantly test himself in mind and body to reach the enlightenment he seeks. And he feels that the physical portion of this testing is best done by regularly making offers of nonlethal combat to those whom he feels would offer a suitable challenge." Theodric pauses to release a sigh of mingled exasperation and amusement before resuming. "He means no offense by it, and won't mind if you refuse him. But you should be aware of this habit of his, and expect that one or more of you will almost certainly draw such a challenge from him at some point."

Falling silent, he listens to Darvan approach the table. Once the shaven paladin is at his side, Theodric offers his cohort a short nod of greeting, then waves a hand in the general direction of those--it sounds like a couple, one male and one female--with him. "Nice to have you join this gathering. And who are your companions," he asks interestedly.

***Darvan Singra***
As he steps into the tavern, still laughing sporadically at Darivan's and Sylvia's excellent jest, Darvan hear a familiar call ring out, and he quickly spots the source. Pointing toward the masked and robed man who called his name, he looks at the duo with him. "If you would accompany me, I will gladly introduce you both to my friend, and one the leaders of the Dashing Harvesters, Theodric Valtrava." Before paladin takes another step, a sudden thought occurs to him, and he looks at the pair once more. "Just so you know, he's quite blind. So anything that requires a visual cue, such as a nod or an offered hand, won't be noticed by him. Please take no offense if it seems as though he is ignoring you, for I assure that this is not the case." That bit of advice given, Darvan moves through the crowd until he stands at his friend's side.

"Unexpected, seeing you here, but I am pleased nonetheless," he offers in response to Theodric's greeting. "And my companions here are Darivan Orlovsky and his second Slyvia, both of the Auram Chain. Quite pleasant individuals, the pair of them. Ah, but I very nearly forgot! Darivan and Sylvia are each accompanied by helpers of their own at the moment, the blade Ardafax and the falcon Gwaihir respectively. The latter two don't say much, not to me any rate, so I cannot vouch for either as pleasant or not," Darvan finishes with a chuckle and a smile, for he has never before had the chance to introduce a weapon and a bird to others in any capacity, and quite enjoys it. "Though I suppose not being cut by the one or pecked and defecated upon by the other makes them pleasant enough."


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

Late Afternoon - Voice of Trees Camp

:: Acaciano ::
Lillana smiles brightly as she considers the druid's words. "Well, with an attitude like that, working together should be quite pleasant. Fortunately, our respective groups should have little reason for conflict either, given our particular interests and goals, and that should make for an even smoother association between us." This knowledge puts the young noblewoman at obvious ease, and she quite cheerfully moves on to a discussion of more concrete ways in which aid might be rendered or traded between them. "Since the matter of assistance in a fight is beyond my authority to commit to, I'll instead cover some of the ways that the Dashing Harvesters might be able to aid yourself and your associates." She takes a moment to look the druid over appraisingly, then shakes her with a rueful laugh. "Somehow, I don't think quality metalcraft is anything that you would care for. We do, on the other hand, have among our ranks a skilled alchemist. I quite certain that, for a modest enough fee and perhaps the provision of some hard-to-acquire plant ingredients, we could arrange to supply some useful little compounds. Would that be of interest to the Voice of Trees," Lillana asks with a shrewd expression.

While the pair speak, Seria is not far from Heartwood, in a meditative pose learned from Darvan, and clearly only tangentially aware of her surroundings as she focuses on her own connection to the natural world.


Male Half-Elf Ranger 7 | hp 77/77 | AC 19; t 14; ff 16 | Fort +7, Ref +9, Will +6 | Perception +17 | Init +5 | Cohort: Sylvara Amalur | Effects: Haste (+1 attack, +1 dodge AC & Reflex, +30 ft., 1 extra attack)

GM:

Yup, although I can see now that I didn't make it super explicit aside from listing out the 5 other members of the Reckless. But rest assured, in my head, what you had suggested is canon to my characters.


Male Half Elf Druid (Treesinger) 7 | HP:84/84 | AC: 17; T: 13; FF: 15 | Fort: +8; Ref: +4; Will: +10 (+4 vs Fey, +2 vs Enchant.) | Low-light Vision; Init: +2; Perception: +13 | Cohort: Tai Reen

Late Afternoon - Voice of Trees Camp. End of Block II

::Acaciano / Lillana / Seria::

"Ah, yes. I will certainly keep your alchemist in mind. Anything we find that might be of interest, we'll keep the Harvesters in mind. After all, as I said, we're in this together." Acaciano replies
"But now, I'm afraid, it's getting quite late, and dark as well. I'm sure you have plenty demanding your attention and we've got quite the list of things to get to before tomorrow's affair, I'm afraid."

"As a sign of our intent, can I send you away with a blessing? Maybe something to keep the two of you warm the rest of this evening? It is, after all, a long walk back to the city."
If the women are agreeable, Acaciano will give them a Life Bubble.


Male Half-Elf Ranger (Warden) 5 | HP:70/77 | AC: 18; T: 12; FF: 16 | Fort: +6; Ref: +6; Will: +4 (+2 vs Enchantments) | Low-light Vision; Init: +4 (See Favored Terrain); Perception: +12 | Cohort of: Acaciano

Late Afternoon - Iron Gauntlet Inn. End of Block II

Tai keeps a watchful eye on the low-burning candles in the Inn, and eventually realizes he'd best make the trek back to their camp sooner rather than later if he wanted to find anyone still awake. After making sure he's introduced himself and spoken of the Voice of Trees to everyone, including the later-additions, he finds an appropriate and polite lull in the conversation and stands, bidding the others farewell.

"Well, as much as I'd like to spend the rest of my night here, reveling with you all, I've some work to do back at camp-- and not a short walk to get there either. Ha! Of course, if any would like to visit before tomorrow evening, by all means. We are, or course, the only camp with a Treant," he says, smiling. "You can't miss us."

After pleasantries, Tai moves towards the exit, he respectfully bows to the group, offers a final farewell, and exits, making his way back to camp.

Remaining Blocks:
Tai and Acaciano will plan on sharing details of their days conversations during Block III, and preparing for the party and such for IV and V. Skipping ahead is fine by me.


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

::Theodric/Darvan/Iron Gauntlet Inn::
End of Block II/Start of Block III

At Darvan’s last statement, there comes an indignant, if muffled, squawk from Sylvia’s backpack. Clearly, the bird managed to somehow hear what was going on outside his case.

“Greetings, Theodric. I’m Darivan, as your friend said, and this is Sylvia.” as Darivan introduces himself to the blind man, he touches his hand, and guides Sylvia to do the same. Darivan uses his right, blackened hand, which feels ”Your friend is very loyal to you, it would seem.”

”Are you really blind? How did you lose your sight? Can you still fight? How did you know that we had entered the building? What's it like, not being able to see?” Sylvia interrupts bluntly, which earned her a glare from Darivan.

”Ahem. As I was saying, I do apologize for my companion, by the way. She’s a brilliant wizard, but all of that brilliance vanishes in front of people. Where was I? Oh yes, it is pleasant to meet you.” With this, he turns his attention to the rest of the group sitting together.

”Greetings, everyone. As Darvan said, I am Sir Darivan Orlovsky, and this tactless young lady is Sylvia Calrian. Are you also among those selected to venture into the Stolen Lands?"

GM:

Are there officially recognized titles or levels of skill for different levels of wizards? Something like Scribe, Apprentice, Novice, Adept, Master, Archmage? Or is there a prefix, along the lines of ‘Sir,’ given to wizards who have graduated from formal training? It would make sense, in a world where magic is impressive and requires intensive training, that graduation from a magical apprenticeship would come with almost as much, if not as much or more, prestige as becoming a knight.
Of course, that’s just my mind. As we’ve seen, our minds don’t always line up.
Also, will we have most of the gear we wear with us during The Party? Or is it still checked in for inspection?

Sovereign Court

Male Gnome oracle (enlightened philosopher) 1/paladin (Oath of Vengeance) 6

Wherever there is room outside the city for the returning players

The tall [for a gnome] Paladin knelt silently before the alter of Abadar, having been praying for some time now. He realized looking at the candle marks that it was well past time that he should report back to his group. He wasn't sure of the signs he had received from Abadar but nothing screamed for him to stop, nothing screamed for him to not go through with this. In fact the lack of bad signals helped form his resolve.

Exiting his tent he looked about, he remembered the group when they had been young. So many of them had gathered to go off on a grand adventure, they had made the part of the country a bit safer with their wanderings. Dwarves, Halflings and Gnomes, that was who followed his banner, always the little people. That banner had meant so much in his early youth, now it was a symbol you see. A symbol of that things could change, people would change.

Axhammer's knees creaked from being prostrated before his god for so long, but the aches of his body meant little to the Lord of Civilization. He disliked the cold you see, as he had several wounds that hurt when the weather changed, or when the cold was allowed to sink into his flesh. His left shoulder hurt where he had been hit with a crossbow bolt many years ago, knees used roughly and often carrying heavy burdens. Above his right hip was where a lance had pierced him as well, that ached with the cold, he had fought and won against bandits for so long that he needed a change. Not to say that his adventuring days were behind him, far from it, he looked forward to the next 50 years fighting as well, however the idea of bringing Civilization to the barbarians was too appealing to miss.

Looking about he nodded to some of the men that followed him, they were all busy getting ready for the days ahead, calling over a page he gave instructions for his expensive clothes to be cleaned, and hug up prepared for him, his rings and other jewelry shined. The tall [for a gnome] would polish his expensive holy symbol himself. He would have to sort out his Cavalier boots as well, those spurs took ages to shine, and there was no use not wearing them as he was a Kawaler.

The ball would not be fun though, there were bound to be very few being of his size, and though he was rather attractive for his race, he highly doubted he would be asked to dance, which was fine in his eyes. Afterall, why would he want to dance with someone so much taller than him.


M Half-Elf Fighter 6/Swordlord 1

Alright, looking for a place to insert myself. Let's see if I can do this, starting with block III

Rolls (for flavor?):

Diplomacy (gather info): 1d20 + 18 ⇒ (7) + 18 = 25

End of Block II/Beginning of Block III

Anton spends the rest of the afternoon at his restaurant table, watching the crowd of people gradually disappear from the city square, some excited but most disappointed, in hesitant waves. His herald returns with a stack of genealogies, and the two men spend a few hours taking notes, looking up what they can on the leaders.

...And then he realizes it's dark outside, and while his men are preparing for another evening of drinking and song, the important people in this expedition have likely already met up to trade requests and favors. And so he sets out, asking questions around the city, and trying to figure out what happened to a few of the well-dressed individuals he got a glimpse at earlier (as well as, perhaps, the monk with the strange questions.

Block III, Iron Gauntlet Inn:

A sword lord clad in the usual gaudy silks, sigils, jewels and belts approaches the table where a few party members have gathered. "Excuse me," he tries to introduce himself, "But is this a private table? Anton Rabinoff, of the Expedition; I haven't been in Restov much of the last few years, and figure I should actually show my face around."


Female Gnome Oracle 4 | AC 17, touch 13, flat-footed 13 | Fort +2, Ref +3, Will +4 | HP 22/28| Init +2 | Perception +9, low-light vision
Spells:
1st - 1/6, 2nd- 4/4

::Block III/Kaellin Greenleaf::

Annoyed she'd been unable to meet with Anton Rabinoff - his group had seemed quite interesting - Porablum decided her time would be better spent locating and meeting with the leader of the Reckless, a group of adventurers she'd heard about who were also going to be on the expedition.

She traveled to the townhouse they were reputed to be staying in, and knocked on the door. Upon answer, she bowed to the person who opened the door and said, "Beg pardon, but my name is Porablum Flapzit, lieutenant of the group Mageford. I understand this is the current location of the Reckless, and I would like to speak with their leader, Kaellin Greenleaf, if it would not be a problem."


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

::Darivan Orlovsky/Theodric Valtara/Darvan Singra/Iron Gauntlet Inn::

Aramil raises an eyebrow at Theodric's comment about his second. "A propensity for challenging others to nonlethal duels, Theodric? In this city, I'm surprised his reputation hasn't proceeded him. Well met, Darvan Singra, Darivan Orlovsky, and Sylvia. I am Aramil Wellys, leader of," with an annoyed sigh, "Mageford, and will be traveling to the Stolen Lands as well. Tell me, what is it that led the Auram Chain to join this expedition? Glory, wealth - or are you merely looking for a place to call home?"

Aramil is eager to ask about Darivan's arm, but doing so would likely be rude. He would have to get to know the man first.

::Anton Rabinoff::

Aramil observes the swordlord's entry and introduction and thinks, I hope he doesn't intend to travel in those silks. Else he will likely be complaining of stains and tears the entire time unless he has a good valet.

"Well met, Anton Rabinoff. Aramil Wellys, of Mageford. We are, indeed, members of the Expedition. Tell me which group do you represent?"


Hunter 7 | HP 39/63 | AC 20, Touch 15, FF 16 | CMB +6 | CMD 20 | Fort +7, Ref +10, Will +6 | Init +4 | Senses: Darkvision, Perception +13 Defenses: 5/fire/cold/elec | Hunter Spells: 1st 5/5, 2nd 4/4, 3rd 1/2 | Cohort: Deneb Flynvias

Lyda visits the temple to Erastil to say a prayer and see if her friends had been by. They had but had not stayed long. They had also said some minor prayers and left several hours ago. That was no help. And even if Lyda was accustomed to tracking people in cities, the vast number of people in this one would have made it impossible. So the best place to find them would be back at the camp. Lyda leaves the Eastern gate, probably to the surprise of the gate guards considering the time of night, and walks back to camp. Along the way she does spy recent tracks heading in the same direction. That was a good sign. Unless another group was coming to visit, Charlotte and Winnie had made it back. Upon entering their camp, she was happy to see she was right.

"Lady Lyda. Oh we found the most wonderful outfit for you," is the first news she receives from from the excited Charlotte. She hits the hunter with a running hug and it takes a lot of willpower not to dodge. Physical contact was still something she was getting used too. And leadership. And adoration. And a bunch of other things.

"What outfit?" she asks in surprise.

"Let's have a bite. Our evening was quite productive," says Winnie a few paces away. She was smiling in a way a child would when they had a secret. Great. What had they done?

They sit by a fire munching on leftovers as Winnie and Charlotte go over their day. First is the info they picked up on Azreal. At first, he and his group sounded like she'd be better off avoiding them completely. An entire group of paladins lead by one who serves Ragathiel, an angel of chivalry, duty...and vengeance. Perfect. But the longer the three talked, the less apprehensive Lyda became. Their was Erastilians among the ranks and several redeemed. That meant she'd have some common ground among some of them and they were more likely to listen first rather than attack. She'd have to keep a tight focus on her aura to show the truth a the party then.

Speaking of party, the two could barely contain their excitement when they said they had found an outfit for her. They said it suited her perfectly. It was pretty yet functional. That she would not find herself out of place amongst the nobles but wasn't anything near the frilly nonsense some of them wore. Deneb heard all the excited chatter and joined in, giggling furiously over the prospect of seeing Lyda in a dress. It took them a decent amount of time to convince her of giving it a shot. And even more after they told her the price tag. Lyda sighed in exasperation but she had to admit, a small part of her was happy at the idea of looking nice. At least for a day.


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

∷Iron Gauntlet Inn∷

"A bit of each, but we primarily need new place to call home. Our current location isn't the most hospitable, and if we're to survive, we need a new base. Our wonderful king has made it abundantly clear that he doesn't want us in Brevoy, and, hopefully, with a successful expedition into the Stolen Lands, we can prove our worth."
Darivan notices Aramil eyeing his arm, and grins, "You like it? Everyone has their favorite scar, but not all of them are as useful as mine. Plus, it reminds me to not always listen to Sylvia," he adds with a smile, nodding towards his friend.

"Hey!"


:: The Iron Gauntlet Inn ::
Between the remnants of the sycophants and hangers-on of the other four Steel Fists and Dargaryen's own people, the common room of the Inn is a pretty seriously hopping place. The 'significant people' that are there right now actually take up two square tables shoved together; the innkeeper has had to send out runners to call in additional help, who have arrived, tied on aprons, and gotten to work. One of the new fellows is busy keeping the lot of you in beer and pretzels, carting back empties and wiping up spills when he isn't pulling fresh pitchers or bringing out food.


Human Conjurer Wizard (Teleportation) 5 Leader: Darivan Orlovsky, Familiar
Gwaihir:
Init +3, Per +18
HP 40/40, Init +7, Per +4 (+3 in bright light, +2 with familiar), AC 12/12/10, Fort +3, Ref +4, Will +4; Effects none

"Oh, would you like some help? I've got some spells that might be able to give you a hand." Sylvia asks the server, [b]"Here. hokkabazlık." She casts prestidigitation, cleaning up a recently-spilled drink.


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

Evening - Voice of Trees Camp and Forgedawn Camp

:: Acaciano and Yuri Magrar ::
Lillana is so involved in her discussion with their host that she doesn't even notice the time until he says something about it. Glancing at the sky to the west reflexively, she laughs. "Oh, I hadn't realized it had grown so late already. You are quite right, we do have other matters to see to." She then takes a moment to consider his offer of a blessing to aid them, and nods slowly as she replies. "If it wouldn't be an imposition, then yes, Seria and I would appreciate it. Never turn down an offer of assistance freely given," she adds with a smile as she approaches Seria and gives her a gentle shake to get her attention.

Seria returns to waking world with a snort and a slightly confused expression that fades rapidly. Before she ask, Lillana explains and Seria looks faintly embarassed at having effectively disappeared into a trance for the duration of their visit. Standing, she massages her legs to the blood moving through them, then gives Acaciano a curt nod. "Thanks fer the space an' the time. Feels good gettin' in touch wit' the Green again around folks who know what it is. An' like Lillana here said, a blessin' from you would be right nice."

Following Acaciano's blessing, the pair bead back out into the darkness, their way lit by a torch that Seria had the foresight to bring along. Rather than heading back to camp, however the two women head toward Restov, intent on making contact with the group that Lillana wanted to see, the Forgedawn. Fortunately, the group is encamped outside of Restov as well, so there won't be any gates or city watch to deal with in seeking them out. And the walk, in spite of the lethal cold, is actually quite pleasant; Seria and Lillana both quickly agree that the blessing they received from Acaciano must be the cause.

Soon enough, they arrive at the edge of the dwarven encampment, and Seria holds her torch high to light their presence while Lillana announces them. "Excuse me," she calls out to one of the dwarves watching them. "My name is Lillana Selveratva, and my companion is Seria. We represent Theodric Valtrava of the Dashing Harvesters, and seek an audience with Yuri Magrar if he is available." She then settles back to await a reply.

Evening - Restov/Iron Gauntlet Inn

:: Darivan/Seria ::
Theodric twitches briefly at the unexpected contact, his free dipping instinctively toward one of the weapons at his side before he checks the motion. Giving the unseen hands a firm clasp, he chuckles. "I'm going to go ahead and guess that Darvan explained about my lack of sight then. A pleasure to meet you both." Masked face turning to Sylvia's voice, he is momentarily at a loss when hit with her barrage of questions, but rather than take offense at the highly personal nature of some, he raises one of his hands and counts off the fingers, one for each question she asked as he answers them.

"Yes, I'm really blind. Fire bad. Yes, quite well actually. I didn't, I heard Darvan laugh, and then two sets of feet following closely behind him at a similar pace as he drew close. It's rather unpleasant, as I miss being able to read, among other things." His answers given, Theodric waves away Darivan's apology with an amused tone of voice. "Not a problem, she's just curious about someone who is admittedly a bit unusual. It's better than some of the reactions I get, I'll add." This said, Theodric leans back and spends some time just listening to the flow of conversation around him, trying to familiarize himself with the voices of those he's likely to be working with for many years to come. He also makes an effort to attach a name to each voice and get a feel for the speaker's personality and mindset based on what they say, what they don't, and how. Behind him, Darvan is splitting his attention between keeping an eye on Mikos, doing some of his own observing, and filling his stomach on inexpensive table snacks being brought out on a regular basis.


Male Human Sorcerer 7 HP 59/59, Init +6, Per +0, AC 18/12/16, Fort +5, Ref +5, Will +6 Cohort: Kliment Yaroslav [L1 8/8, L2 7/8, L3 5/5]

::Iron Gauntlet Inn::

Looking for a new home ehh. I wonder what they have in store for where ever they settle down Bartek thinks upon hearing Darivan's words. Bartek takes another sip of his drink and continues listening. And the burnt one, Theodric, I wonder at his abilities and if his blindness will slow him down to much on the road

* * * * *

There's enough seconds here now, might as well get in on the conversation since Bartek is studying people. Kliment thinks.

Looking to Darivan, "Darivan is it? You mention wanting to make a new home for yourselves in the Stolen Lands. What exactly are you hoping to make? A small town, a shool, some kind of monastary? I don't know much about you Aurum Chain is all." Kliment says while brushing dust and crumbs off his clothing in as descrete a way as possible.


Female Human Sorcerer 7
Stats:
Init +6 Perception +8

Amavin gives a short respectful gesture in the direction of Romanov - fully aware that the others are in full argument, and swiftly exists the room, Ishana following suit.

"I apologize again Ishana, for how they treat you, but in gratitude for your patience, I think its time to relax and have some fun. Shall we go to Ludivenko's and enjoy the rest of the night?"


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

∷Iron Gauntlet Inn∷

Theodric:
"Have you looked into healing magic?"
Darivan asks, "Some of it is admittedly expensive, but depending on the level of damage your eyes, some of the cheaper spells might be sufficient. Still, I'm suitably impressed at your use of your other senses. Still, even if it's not the worst you've heard, it was still quite impolite of her." Darivan says the last few words pointedly, looking directly at Sylvia, who was in turn pretending to not hear.

Bartek/Kliment:

"Hello. Yes, I am Darivan of the Auram Chain. And you are?" He asks, then answers the rest of the questions, "The Auram Chain is a school that teaches the pursuit of ones own noble goals are the highest calling in life, be it perfection of self, or ensuring one's legacy survives. We currently seek to establish a school in a safer place- our current home is always under attack by something- that we might attract more students." Darivan pauses for a second, taking a drink to clear his throat before continuing, "All students are taught how to defend themselves, be it with sword, fist, spell or arrow, that they might survive to complete their goals and protect others. Beyond that, it is up to each student to find their own path to perfection." He grins and closes his eyes, as though repeating a mantra, "A challenge is always worth taking, a life is always worth saving, a secret is always worth learning, and perfection is always worth seeking." He opens his eyes, "That's our motto."


Male Human Sorcerer 7 HP 59/59, Init +6, Per +0, AC 18/12/16, Fort +5, Ref +5, Will +6 Cohort: Kliment Yaroslav [L1 8/8, L2 7/8, L3 5/5]

::Iron Gauntlet Inn::

Darivan

Kliment takes a moment, taking Darivan's motto in. "I'm Kliment Yaroslav, brother and second in command to Bartek there" Kliment points at his brother "Though he will probably tell you I'm only good for charging at things on my mount" Kliment says with a grin. "We are members of the Swords of the Legion. We try to better the land around us as best we can. My and Bartek's joining them is actually fairly recent though, we had aided them on and off for a few years letting them use our old settlement as a base of operations occasionally. With the announcement of the expedition though, and our thoughts on doing such a thing on our own, we joined them and came here to apply."

* * * * *

Ah Kliment, ever one to hastily join into conversation without so much as an introduction Bartek chuckles to himself as he see's his brother called out on the lack on introduction.

Once Kliment is finished speaking, Bartek says to Darivan, "It is nice to meet you Darivan, I hope my brother isn't being to forward for your tastes." Bartek takes a drink before continuing. "I am curious about your motto, for it is full of strong words. Was it created by a founder of your order or do you follow a deity that you take it from?"


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

∷Iron Gauntlet Inn∷

Bartek/Kliment:

"Good to meet you, Kliment and Bartek. It's not a problem at all. I have a second every bit as…" He glances over at the white-haired girl, "Difficult. Let's go with that. Our motto was written by our founder, Aballon the Monk, after retiring from his Worldwound crusading days. What interest do the Swords of the Legion have in the Stolen Lands?"


Initiative +4, Perception +19, Cohort: Nakir

Aolis waves at his gnome friend as he goes, calling out.

"Don't bring back anything strange or have to much fun with bought company. We have things to do come the morrow."

He gives his own twisted mocking smile at the little one. He supposed he would head back as well, not before making sure a bottle of elven red wine would find it's way to Ishana mind you. It seems their were interesting things to be found, as if he didn't have enough to look out for he thought to himself.


M Half-Elf Fighter 6/Swordlord 1

Haha, Aramil, I'm a swordlord, so *obviously* I'm bringing a tailor mage with me... and like 750 gp of clothing changes...

Iron Gauntlet Inn:

"And I'm with the 'High Bounty'" Anton replies, and scowls, "Though not by choice. I'm a big fan of second chances for the men I employ, and apparently someone put out the word that that means I'm less likely to draw my sword on an ex-bandit than anyone else in this expedition. That, or they found out how much mead I'm bringing in my wagons, which I'm now worried won't last more than a month."


Male Human Fighter (Aldori Swordlord) 7; Perception+7, Init +4, 1/91 HP, AC 24 (33 in crane style), Fort +8, Ref +5, Will +3, +1 Aldori Dueling Sword +14/+9 (1-8+7, 19-20/x2); Marlovaur Fellnight

Dargaryen will spend the remainder of the evening getting to know both his fellow adventurers and the sycophants and hangers-on of the Steel Fists.

To the sycophants he will gently try to caution them on the rigors ahead. "Comrades, you have joined us with the best of intentions, but I must warn you that we have a long difficult trip ahead of us. It is imperative that you have sufficient food and clothing to survive the rigors of winter on the tundra. I implore you to spend our remaining hours preparing yourselves with as much warm clothing and food as you can carry. I will loan you gold if necessary to buy supplies. I cannot countenance you suffering or dying in the wilderness due to lack of preparation. If you cannot or will not properly prepare yourselves, then I beg that you remain in Restov and spare your life."

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26


Male Dwarf Wizard 7; Perception +7; Init +1; Tarna

:: Lillana and Seria of the Dashing Harvesters visit Yuri Magrar of the Forgedawn ::

A young dwarf wearing the sign of Torag on his breastplate and wielding a longaxe steps forward to greet them.
“You have come to the right place. I am Volken Davaast, and Lord Yuri is my uncle. Follow me.”

The dwarf leads them over to the large tent in the center of the camp, passing various dwarves at work at their trades, and others training for war.

“A moment, says Volken, as he goes into the tent. Moments later, he exits with another dwarf dressed in an artisan's outfit, dusting off his hands. He looks a bit agitated, though he seems to be trying to hide it. His long black hair is tied up in a ponytail behind his head, and his beard is carefully braided.

“Greetings, I'm told you're with the Dashing Harvesters? Well met indeed, I am Yuri Magrar, and I lead the Forgedawn. To what do I owe the pleasure this evening? Volken, get these fine folk some beer.”

GM:
Just noticed your question from earlier, I would say all of my people would aim to make it back to camp by nightfall after spending the day hunting, fishing, or exploring town, whatever it may be.


Hunter 7 | HP 39/63 | AC 20, Touch 15, FF 16 | CMB +6 | CMD 20 | Fort +7, Ref +10, Will +6 | Init +4 | Senses: Darkvision, Perception +13 Defenses: 5/fire/cold/elec | Hunter Spells: 1st 5/5, 2nd 4/4, 3rd 1/2 | Cohort: Deneb Flynvias

::For anyone that wants to chat::

Most had heard the rumors of the mysterious group of nature specialists that had walked into town to talk to the chamberlain and captain of the guard, then left, disappearing back into the surrounding wilderness. You had expected only to see them rarely and yet here they were, for the second time this day, walking away from the church of Erastil (that was expected) and heading for the gate. Your not sure who it is by the winter cloak and hood but they are tall and walking with a decidedly feminine grace. This might be the only time you see them for a while. Would they really attend a party for high society? Only the oath was mandatory.


Male Human Sorcerer 7 HP 59/59, Init +6, Per +0, AC 18/12/16, Fort +5, Ref +5, Will +6 Cohort: Kliment Yaroslav [L1 8/8, L2 7/8, L3 5/5]

::Iron Gauntlet Inn::

Darivan

They selected a lot of 'old crusader' types for the expedition

"Most of the legion are here because its merely what they do at this point. March to a place, clear it of the bandits, raiders, Erastil knows what else is causing problems there, collect their pay and move onto the next problem." A small frown creases Bartek's face for a moment as be continues, "My section of the Legion intends to go out and do the same work, but to aid the people with pay being a secondary concern. Eventually, I'd like to make a settlement near our most troubled border to act as base of operations in taming it. Then move onto the next issue, and the next in Erastil's name."

I dislike how my section of the Legion sounds the same as the rest, even though I do it for different motives. Actions will out at the end of the day I guess


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

::Iron Gauntlet Inn::

Bartek

"That's a very noble goal. Honestly, its really similar to why we volunteered to lead the Auram Chain's expedition. To be perfectly honest, we missed that kind of life." Darivan shrugs, "As satisfying as it is to fend off yet another giant attack, or split logs all day to make arrows, adventuring is just... fun. Both of us like a challenge, and to always experience something new and exciting. A challenge is always worth taking, after all." Darivan grins, leaning back in his chair and tossing a small piece of meat to the falcon sitting by Sylvia.


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

Evening - Forgedawn Camp

:: Yuri Magrar ::
Bowing politely, Lillana steps forward. "Pardon the interruption," she offer with an apologetic smile, having noted their host's expression. "We are seeking to introduce ourselves to some of the other groups attached to this expedition, and the Forgedawn is of particular interest. From what little I know of your group, you all specialize in various artisan fields, correct? That would be quite useful on an expedition such as this, and it seems wise to be on friendly terms with the folk who may end up supplying much of what we need to survive." Behind Lillana, Seria carefully snuffs the torch out in the snow, saving the remainder for the return to the Harvesters' campsite. Meanwhile, Lillana decides to be a bit bold, and gently press their host on the reason for his agitated demeanor.

"Begging your pardon again, but you don't seem very happy at our arrival, in spite of your generous observation of the social niceties by offering us a drink. We haven't interrupted anything of importance, have we? If so, I do apologize, and would be quite happy to discuss matters with someone else you choose, so that you can resume tending to whatever we interrupted."

Unhappy Host:

Since Yuri didn't specify a Bluff check to conceal his agitation, I'm assuming--and writing under that assumption--that Lillana saw through his attempt to hide it. If a check is needed, however, then I'll make one each for Perception and Sense Motive, and just use whichever result is apppropriate.

Perception Check: 1d20 + 3 ⇒ (12) + 3 = 15
Sense Motive Check: 1d20 + 6 ⇒ (17) + 6 = 23


Male Dwarf Wizard 7; Perception +7; Init +1; Tarna

Evening- Forgedawn Camp

:: Lillana and Seria ::

Yuri realizes he must look distraught, and he forces a kindly smile.

"Oh, no pardon necessary. To be honest I was working on a project today that didn't turn out they way I expected, but no, you've not interrupted. I'm glad you came, as you are quite right, alliances between our various groups will be crucial in the coming days. The Forgedawn are mostly artisans, indeed, though there are many warriors among us. My people are eager to claim a new home. In what do the Dashing Harvesters specialize?

Volken reappears with several huge, frothing mugs of Dwarven stout.

Yuri offers a toast.

"To Chalm Surtova, may his beard ever be long!"


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

Evening - Forgedawn Camp

:: Yuri Magrar ::
Repeating the toast, Lillana and Seria partake of their respective mugs' contents, the former with careful sips and the latter with a deep chug that leaves her gasping and wiping foam from her mouth. Shooting her companion a faint glare, Lillana takes another careful drink before answering their host's question. "Bandit hunting, in the main. And a bit of investigation reveals that quite a few groups now in service to our future liege have similar backgrounds. Someone apparently feels that having plenty of folk experienced in hunting down and eliminating bands of armed foes who are themselves accustomed to running hiding, and striking from ambush might be a desirable thing for this expedition."

Looking around the Forgedawn encampment for a short time, Lillana brings the conversation around to the reason for her visit. "Getting back to the subject of artisans, if I may, my information about the Forgedawn is quite scant. I know you've artisans of various sorts among your members, but no detail is given. So what, precisely, can the Forgedawn produce to support the expedition to the Southlands? And," and here, the noblewoman leans forward with an excited gleam in her eyes. "How open are you to preferential pricing for allies?" Hearing an amused snort from the woman seated beside her, Lillana struggles visibly not to respond.


Male Dwarf Wizard 7; Perception +7; Init +1; Tarna

Evening - Forgedawn Camp

:: Lillana and Seria ::

Yuri laughs, and downs his beer in one long draft.

“Bandit hunting, I see. I hear there are no shortage of such miscreants in the Stolen Lands. You'll have your work cut out for you. Personally, I've done a fair bit of adventuring myself, as has my sister Tarna, but for me it was mostly archaeological expeditions in Numeria, and she spent most of her time fighting orcs and demons. These past years, I've been trying to find a way back into Golushkin Hold. The Vanishing was a dire time for Brevoy's dwarves.”

Volken pours another drink from a jug, and Yuri takes another smaller drink.

“We have dwarves of many talents here in camp, I can't account for them all to be honest. Many of the Forgedawn are my relatives and in-laws, but others have since joined us as well, other refugees from Golushkin who were not present during the Vanishing, for better or for worse. We've smiths, carpenters, stonemasons, miners, just to name a few. And aye, I always dealt fairly with my adventuring companions, especially if they can provide the supplies to make what they ask for. Provided we've the time, we'll make near anything you need.”

He smiles at his guests.

“I'm glad you came, and I hope to work closely with you in the future. Who leads your band, anyway? I look forward to meeting whoever it may be.”


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

Evening - Forgedawn Camp

:: Yuri Magrar ::
Hearing mention of the Vanishing brings a slight frown to Lillana's face, which quickly turns to a sympathetic expression. "I'm guessing you lost family and friends to that event, as did most every dwarf in Brevoy right now. My condolences," she says softly. She makes no effort to pursue the matter beyond that, knowing how sensitive it is. When Yuri gets back to the matter of the Forgedawn's expertise, Lillana can't hide her sigh of relief and gratefully follows up the shift in conversation. "We've a few skilled crafters among the Harvesters, but nothing close to what the Forgedawn boasts. You're well-positioned to gather considerable influence from being able to supply so many skilled workers. If this expedition is a success, then your maker's marks might well be found on nearly everything of consequence in the new realm."

When Yuri shifts to discussing the Harvesters themselves, it takes Lillana a moment to catch up, lost in thought as she is. It takes a not-so-subtle nudge from Seria to get her attention, and she blushes slightly at being so rude to their host by ignoring him, however unintentionally it may have been. "As to our leadership, the Harvesters split that according to specific expertise. However, our representative to the new king, and thus the person most likely to be any meetings in that capacity, is Theodric Valtrava." Lillana is about to say more when Seria clears her throat and speaks up first. "It's getting late now, so you need finish up here. I'm pretty sure we don't want to be wandering about in the cold and dark when that blessing from Acaciano wears off," she adds.


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Rostland, Brevoy
The Free City of Restov
Oathday 2nd Calistril, 4710 AR.

On a day like today, the morning and afternoon is spent getting ready for the events of the evening to come. For some people who are going to participate in The Mayor's Merrymead Gala, this is relatively par for the course; for others, a highly-unwanted intrusion into their lives; and for still others, something with which they have No Experience At All. Fortunately for a few of the latter, they've managed to acquire some assistance ... but it still takes a truly amazing amount of time to make oneself ready for this sort of thing. It helps, perhaps, if one thinks of it as preparing for battle, even if the battlefield is not one with which you happen to be particularly familiar.

But that only makes preparation doubly important.

As per the Gala invitation, the leaders of each group have been instructed to send to the Citadel by noon what 'standard expedition equipment' they would bear; having the follower who brings the gear demand to be allowed to keep watch over it is permitted, though that individual is not, in turn, allowed to possess weaponry inside the Citadel; they can 'check' it if they wish, or send it back to your lodgings or camp with a fellow, or whatever. Notably, those who have not sent their gear by half a candlemark past the noon hour will receive a not-very-polite reminder in the form of one servant and two Restov city guardsmen, who do not depart until the gear is forthcoming - the servant will transport it if necessary. And, of course, you're supposed to wear (or bring) your primary weapon, or a representation of such, with you when you arrive.

========================================================================

The Citadel of Restov
The Great Hall
Early evening, approximately 6:00 PM.

The party officially starts at 6:00, but people arrive before that time, just as people will arrive afterwards. The Mayor's Merrymead Gala includes, however, a celebration in the bailey (the courtyard inside the walls) open to the public as well as the far more exclusive one occurring inside the Citadel itself; the soldiers at the gates are turning away the public and, functionally, everyone who doesn't possess an invitation, with hirelings and servants being, this once, expected to turn around and head right back out, instead of sticking around in the wings to assist their noble with any issues that might crop up. Much to the displeasure of some very important individuals (at least in their own minds), this policy is strictly enforced, and on the stroke of 6:00 the servants who were allowed to watch their leaders' gear are politely but with equal strictness sent home - or at least out of the Citadel. This is in part due to the fact that at that time the gear is revealed to the partygoers, up on mannequins which are themselves placed on four-foot pedestals, so as to be able to be easily viewed by the hundreds in the Great Hall. The fact that there are well over threescore guards, both spearmen and archers, watching the crowd (several from in front of the pedestals) makes it highly unlikely anything will go missing. The majority of the guards are clad in silver-trimmed blue, the remainder in the red-trimmed blue that are the colors of Restov and, generally, the Aldori swordpact.

This lavish affair, more than anywhere any of you have ever been, is a function of Society, where every expression has a meaning, every interaction follows a protocol, every personage has a peculiar place depending on title, position, wealth - a Society irritated at having had their intentions not only read but pre-empted by the Surtova on the Dragonscale Throne, given life and presence by King Chalm Kowalskiy and his men. Adding to the political mayhem is the fact that Chalm has displayed a certain amount of non-Surtova, pro-Rostland sentiment, is not acting the way the Rostland glitterati are used to a king behaving, and has selected for his top people a wide variety of people, from clear nobility on one end of the spectrum to utter commoners on the other - and not even all of them are legitimate, which is a scandal in and of itself.

Chalm clearly has no intention of following anyone's cues but his own.

The King, wearing the same silver-trimmed blue as the majority of the guards, enters promptly at six o'clock, escorting his daughter and son; Sarra Marta is a beautiful young lady in white and silver who captivates and is immediately captivated by a sizeable portion of the party, particularly the younger generation; Tobias Jared is a quiet boy in page's clothing, also silver-trimmed blue, who virtually vanishes in the social ruck. Oskar Vorwilde, in an expensive but subdued outfit, also wears what is now clearly going to be the new nation's colors of silver-trimmed blue; even Kawaler Nikita Alexeyevich is wearing the colors, his breastplate re-enameled into those colors, and bearing a very simple 'rising phoenix' design in silver.

Chalm does make a point of meeting Mssr. Kurian Hasselicht, a quite famous Galtian artist (which undoubtedly means he fled Galt two steps ahead of the guillotine squads) who is currently 'in residence' in Restov, tapped so that he might be able to execute the grand painting that has been commissioned by the Dragonscale Throne to commemorate the occasion; otherwise, he moves slowly through the scrum, with either Vorwilde, Alexeyevich, or his daughter accompanying him at any particular moment.

Of course, Chalm is the most important personage at the party, not the only one; Lord Mayor Ioseph Sellemius is the host, with a veritable horde of Swordlords, wealthy and influential merchants, Restov and Rostland nobility, and of course the main members of each organization (and their top lieutenants) are all here, the latter especially throwing the social calculus of who is higher-ranked than whom out of whack, and the entire situation being a political stew-pot of disastrous proportions. But disaster from one point of view is but opportunity from another, eh?

The Great Hall is, however, fairly well-packed; four hundred people before servants will do that.

The Party:

Chalm Kowalskiy - as pictured, though the clothing color matches the gems in the crown, and everything gold (including the crown) has the appearance of silver.
Sarra Marta - clad as pictured, though the ribbons are the more intense blue of the gems in the crown in the picture of her father.
Tobias Jared - also clad as pictured, jacket in blue, shirt in silver (or at least white).

All right. Everyone arrives in order of posting, so if you're an early poster, don't say you arrive at 6:30 - just don't post until later on. Those who want to post early can start arriving at 5:30 or so. Your introductory post should include a herald's announcement of your entry, meaning everyone gets to know all the sordid details of your name and noble titles. Have fun with that, but don't go TOO overboard; if it ain't in your background, it won't be in the herald's introduction. Note that all paladins are, by social definition, Kawalers - knights. Otherwise men are likely to be 'Vitez', a social courtesy 'sir' or 'lord', and women are 'Żonka', 'madam' or 'lady'. When you arrive, each of your weapons will be formally checked, a reciept written and issued to you; you will be patted down after that to check for concealed weapons. No, belt knives are not allowed, nor are canes, excessively-full pouches of money, or any such thing; not even a pen knife is being permitted past, with very few (and especially well-known) excpetions, such as a seventy-five-year-old tottering noble needing a cane. The only people who will be armed are the guards, the king (with a belt knife), and Rytier Khavortorov, the Aldori.

Like before, we'll have three 'rounds', hour-long opportunities to talk, schmooze, try to push ahead your agenda, whatever. Presume you can speak with only one person or, if you can ICly swing it, a relatively-quickly-collected group of people. I expect to spend a week (or a bit more, to round the time off) on each of these; however, if it's dragging I will move things along.

If 'active' social conflict occurs, meaning something more than a put-down and a walk-away - and I half-expect a certain amount of conflict to occur either between yourselves or between you folk and NPCs - we will be using the Verbal Duels system to determine smackdown. I have created one of those handy Trello boards (here's the invitation link) for this; other stuff I need from time to time will be able to be found there, and it's been added into the informational spoiler up top. It may behoove you to glance through the information, and pre-assign skills to your favorite sorts of verbal tactics.

Besides the King, the Lord Mayor, Vorwilde, Alexeyevich, and the two Kowalskiy children, the following nobles and groups may be of interest. First, the Aldori Swordlords, and the 'group' to which their school belongs:

  • Rytier Kanimir Khavortorov - The Aldori, Master of the Aldori Academy itself; arrives alone.
  • Dáma Katerina Karbashewsky (North), arriving with two top students;
  • Dáma Sasha Kopernik (North), arriving alone;
  • Dáma Tetyana Medvyed (North), arriving with three top students;
  • Rytier Żytomir Lebeda (North), arriving with four top students;
  • Rytier Rostislav Jindrak (North), arriving with his wife Natessa (who is said to be almost as good as he is with a blade);
  • Rytier Davorin Sloboda (North), arriving alone;
  • Rytier Stanislav Khavortorov (North), arriving with three top students;
  • Dáma Dashen’ka Sobecki (South), arriving with four top students;
  • Rytier Ambroży Khavortorov (South), arriving with three top students;
  • Rytier Desislav Kryvoruchko (South), arriving alone.
Next, the nobility, in ascending order of noble rank:
  • Vitez Aleksy Maslovaric
  • Kawaler Konstantin Sloboda
  • Kawaler Marcel Plushenko
  • Kawaler Jaroslaw Sernulka
  • Baruneta Nastya Wasilewski
  • Baruneta Nadyushka Tyshchenko
  • Baron Ivan Gursky
  • Baron Vukan Kondratyuk
  • Grof Zelislav Mazursky
  • Grof Matysh Reznicek
  • Vikont Yevgeni Dudyk
  • Wicehrabia Anioł Skokan
Finally, non-PC groups in attendance, either because they have been selected to lead, or because they've been permitted to venture with:
  • The Blue Flames - the primary military contingent, led by Kawaler Thesius Pendrake and his herald, the Lady Kyra (using the Lucky Halfling's people);
  • The International Businessmen - moving the Royal household, led by the half-orc Coalhouse Porter and his half-sister, the half-elf Alysandra Janus;
  • The Black Company - a small mercenary company, led by Captain J. Croaker and Lady Dorothy Senjak;
  • The Brilliant Sword School - a Southern school of the Aldori swordpact, led by Zámoždom Duchovný (Zámoždom the Clergyman, a 'cardinal' cleric of Sarenrae) and their five top swordsmen (Kacper Lisko, Gaj Cielinski, Joachim Skala, Walter Chromy, & Odeta Dudzik);
  • The Cenobitic Order of the Silver River - a sizeable contingent of over 100 monks (meditative, not combative), led by an individual going only by the name 'Ludo', with his primary second apparently being a smallfolk of some sort who answers to the name 'Azaneth Nymaah';
  • The Nighthammers - Six followers of Sarenrae of assorted skills but unified in devotion to the Dawnflower and the idea of redemption;
  • The Silver Star - A sextet of rangers who specialize in battling lycanthropic enemies;
  • The Companions of Armgaard - An all-gnome party of adventurers;
  • The Grey Torch - a grim group of Pharasmin, said to be pursuing a lich into the Stolen Lands;
  • The Jade Legion - Five adventurers from the east (of whom Amavin knows more).
So, who ya gonna bother?


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

Darivan and Sylvia stride into the hall early- almost a half hour, in fact, to find the hall already packed. The first anyone knows of them is when the Herald calls out,
"Introducing! Kawalwer Darivan Daidal Orlovsky of the Auram Chain! And his companion! Mistress Sylvia Calrian of the Auram Chain!"

The pair strode into the hall, glad to be out of the cold. Their spell had worn off about a half hour earlier, and were grateful to be in the heated room. They are momentarily stunned at how many people have already arrived, despite how early they had come. They step off to the side where they can watch people come in without being seen themselves.


Hunter 7 | HP 39/63 | AC 20, Touch 15, FF 16 | CMB +6 | CMD 20 | Fort +7, Ref +10, Will +6 | Init +4 | Senses: Darkvision, Perception +13 Defenses: 5/fire/cold/elec | Hunter Spells: 1st 5/5, 2nd 4/4, 3rd 1/2 | Cohort: Deneb Flynvias

Lyda was halfway through putting on her armor and gear before realizing she wouldn't need it. Or allowed it for that matter. She stripped it all back off and spent a few minutes organizing it into a sack for Jasper to take to the Citadel. Without it all she felt vulnerable and unprepared. And just before walking into a lion's den of politics. This was probably going to be an unpleasant day.

And speaking of, once they entered the city Charlotte and Winifred guided her in a different direction from Jasper. Deep in the noble district they arrived at a house that looked more foreboding than any troll cave she'd ever entered. Not because it looked bad or menacing, but because of what was going to happen inside. A lot of poking, prodding and pulling.

"Do I have to?" she asked, leaning away from the abode.

"Nope," said Winnie. A little hope crept into Lyda's relieved smile. "But you should, as the leader, show that you are willing to make some compromises. Meet them half way. Understand their side so they will be more willing to understand ours." And now hope was lost. They pushed her in.

She'd going to drag her feet and probably show up later so I'll wait.


Female Human Sorcerer 7
Stats:
Init +6 Perception +8

Amavin spends much of the beginning of the day working alongside Ishana to make sure both looked as spectacular as possible. Since it was unclear what styles of fashions were going to be most appropriate, and Amavin didn't consider black to be an appropriate choice at the party for fear someone would view it as funeral attire - Amavin and Ishana show up in golden gowns - or as close to gold as they can get. The dress is black around the waist, but otherwise sticks to its golden theme.

Amavin sends the adventuring gear through before arriving at the party around 5:45 or so - being one of the early ones. Arriving at the door, Amavin approaches the guards, raising her arms in a casual manner, being fairly confident and relaxed. As she is getting searched for any weapons, Amavin includes the guards in polite conversation, before casually directing an inquiry towards the head of the search.

"Just a reminder, I'm unarmed, no weapons on my person. My friend Ishana has a whip - being her sacred symbol of her deity. I'm sure that she would be ever so grateful if she could keep hold of it if possible - its hardly a lethal instrument, and my friend uses it for..ah, shall we say recreational use. Its a very dear accessory to her, would you be fine in allowing her to hold onto it for the party?"

GM:

Whether the soldiers say yes or no - I don't mind, Amavin's just being polite to Ishana because she knows the women would appreciate holding onto it. If they say no its fine, they can take it away and no harsh words being said or whatever, its just a request.

Including a diplo roll if required.
Diplomacy: 1d20 + 17 ⇒ (15) + 17 = 32
Also Amavin doesn't have a Herald of her own (she doesn't believe in such things), but I'll assume that there is one present due to being the kings party?
Also noting, my request to the Herald isn't purely on laziness on my part (as Amavin is happy letting the Herald know who she is, and the bare minimum he can announce with), but purely to honor the person announcing her (as per curtsey), and then giving him some freedom and individuality to embellish as he likes. She thinks he might be announcing for a while and might appreciate some variability. If this backfires though, then by all means, shes just trying to be polite =]

Once into the room, Amavin curtsey's in the direction of the herald, seeking to honor and slightly flatter the person announcing her before whispering quietly "You can name me however you feel most appropriate sir, - I'm Lady Amavin of the Golden Company, and my close friend Lady Ishana - but I leave the rest up to you".

With the announcement secure, Amavin glides into the room. She spots the International Businessmen, but doesn't spot any of the gatekeepers of the roads, so doesn't approach them as yet. Instead, she heads in the direction of the Jade Legion, welcoming them as appropriate.
"Its wonderful to see all of you again, congratulations on being selected!"

Sovereign Court

Male Gnome oracle (enlightened philosopher) 1/paladin (Oath of Vengeance) 6

Axhammer Rocknose entered the room, and waited to be announced he wore a finely tailored black velvet tunic, with leather breeches. It was made of some of the best materials around, and it was tailored exactly for his height, weight and body frame, all and all he looked good. Emblazoned in golden thread on his left breast was the Symbol of Abadar,while on the opposite side emblazoned in royal colors was the House Medvyed Crest. On his waist was an empty scabbard, encrusted in gemstones in a design to show his rank and his clan's symbol. On his supple black leather boots were the spurs of knighthood, shined to perfection they twinkled in the light of the torches.

With him was his favored man, well halfling Alexander Burfoot, well that was the name that he was called around here in this part of the world. Where he was from he had been called the Scything Desert Wind. He was a Quadiran Horselord after all, so it was expected for him to be nimble and graceful on and off his mount. The lad wore what would customarily be worn by the desert people of his home, only it was all in black to match is lords. Upon his right shoulder and arm were slashes of Color, denoting exceptional challenges accepted and completed, they went down from his shoulder to his elbow. There was but a single slash of color on his left arm at the shoulder, it was stitched in golden thread and from it hand a symbol of Abadar's holy warriors symbol. It showed that the only man to have best him, was his Lord Axhammer Rocknose.

Looking up at the stage Axhammer could see his armor. Dark leaves wrapped around the leather armor, pristine in their appearance with metal studs holding them into place. Beside the armor, were his secondary weapons as well. A coldiron lance stood in his rocker with a golden streamer flowing in a slight breeze that someone had artfully set up. A coldiron cestus sat in the armor where a gauntlet would have been set up. His shield, embossed into a triform was set on its rack as well. On the left was the Holy Symbol in gold on a field of black, on the right was the symbol of House Medvyed, and the bottom was embossed his own Symbol that all of his men wore. There was also set in a case a golden light crossbow, the favored weapon of his god, it had never been fired or used since he had been given it.

Alexander Burfoot saw his own weapons setting up there as well, the only difference being the coldiron morning start setting on the rack. Well that wasn't the only difference, his lance had a Blue Tassle on attached to the coldiron head, and was lacquered black so as to make it harder to see in the dark. His armor was of a darker leaf, and could easily be used for night operations, after all that was when the truly dangerous bandits and others attacked.

The Herald saw them enter, and a single trumpet rang out.
"It is my pleasure to announce a Kawaler Axhammer Rocknose, Knight of House Medvyed, Paladin in good standing of Abadar, Leader of Clan Rocknose, Adventuring Companion to the Scion of House Medvyed, Leader of The Roads Guardians, and member of [The A team, I guess?]. "

Taking stamping his staff on the ground he made to announce Alexander then, "Accompanying Kawaler Rocknose is his lieutenant , Cavalier of The Order of the Star, Protector of the Faithful of Abadar, Second in Command of the Roads Guardians, Alexander Burfoot.

Stuff and things:
The weapons are left with the guards as instructed, and neither of them are attempting to bring any weapon into the place. After being announced both of them move off talking amongst themselves about who to speak to first.
What would it be [roll or otherwise] to know how closely related Dáma Tetyana Medvyed is related to the head of that House?


Initiative +4, Perception +19, Cohort: Nakir

Aolis sent off his gear with Noravor earlier in the day. She would keep a close watch on it, not that he had given them anything overly precious. But he was in the habit of taking precautions, no stranger to the myriad of ways that even a common personal item could be used against it's owner. Then again nether was sweet Nora considering her own skill in such matters. No doubt they would be disappointed at his lack of weaponry, such was the nature of a mage.

Shortly before leaving, he places a few protections on his person as a matter of course. Who knew how long and dark the night may get with all these many powers playing about.

Intending on arriving as early as he can, perhaps avoiding somethings he wished to. He has a moment at the door.

"I would rather keep my cane if you don't mind. I may not be feeble but it is no weapon, the chairs are more dangerous and made of thicker wood. If I could be indulged."

He gives a warm smile as he makes his request.

Upon entering he nods to the herald. May as well get it over with he thought. Bracing himself for the words that followed.

"It is with great dignity and pride that I introduce, Vitez Aolis Greenborn Medvyed of House Medvyed. Member of House Medvyed. Traveler of Many Lands. Scholar of All. Leader of the Frozen Flame."

He had kept himself from wincing at it all. Gods why, was it not enough he had to endure this nonsense of a party. Give him a good tavern with a few dirty songs any night over this death pit of politics. Then came Nakir, his smug smile ready for the herald.

"May I introduce Vitez Nakir Lalish. Companion to Aolis. Northern Trader. Southern Scholar and Born."

Aolis got some satisfaction seeing Nakir's face flicker at the short and somewhat absent accolades. He played his part a little to well at times, all for the best. Nakir with a larger ego was not good for anyone. Finally the pair descended into the throng, Nakir seemed to have bounced back as he looked for prey.

DM:

Aolis cane is magical and grants a bonus to his protection spells but is in fact not a weapon of any kind, nor can it be used as such. It would be like using a wand that does not have any charges in combat. As far as I know their are no stats for that, the same case with his cane. It's a tool only, not a physical weapon in SoP.

That said Aolis is fine ether way. If he is not allowed, he gives it up with nothing more then a cold eye to remember who to hold accountable for anything concerning it's condition. It's not a cheap cane after all. ;)

As for Nakir, he has a pathfinder pouch. Basically it's contents and the pouch are undetectable via magic or physical examination as anything but a pouch. While he won't use it for smuggling weapons, doesn't really need or use them, he will use it to smuggle his wand and such in.

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