About Amavin Zephyra
Amavin Zephyra had an unusual life right from a young age. A woodsman discovered her alone in the forest and took the girl home with him. That night, a terrific thunderstorm raged, and her makeshift parents, being a rather superstitious bunch, attributed the change in weather into the girl that had suddenly come into their care. Amavin herself had no recollection as to who her parents were, or why she had been found in a forest, the mystery remaining currently unsolved. For her part, Amavin was more concerned with mastering her magical abilities which would sometimes pour out without her realising it. Deciding to find finer control over her magical abilities, Amavin gradually roamed the region, looking to improve her connection with her magic. Having no sisters or bothers, Amavin was gradually used to the solitude of her roaming, although despite this she was always drawn to any urban area’s she passed through, always curious and enjoying talking with strangers. Amavin could be very charming when she wanted to be, and was always happy listening to the stories various strangers had to tell.
As her skills grew more pronounced however, Amavin began using her magic to assist whenever possible. While she had previously been using it defensively, Amavin began to look at more aggressive options to help those that might be more passive that she was. It started off small, perhaps simple negotiations, but Amavin began assisting in slightly greater ways. On one occasion, Amavin ran into a group of bandits, that had managed to take an elven warrior captive and stripped her of much of her possessions. Thinking tactically, Amavin unleashed a magical fog on the area, limiting sight before filling the area with cracking lightning, slaying those that stayed and encouraging the rest to flee in panic. In gratitude for assisting her in a time of need, the elf, introducing herself as Ishana, decided to follow Amavin on her quest, and together, the two of them were able to gradually limit the number of terror’s present in the region.
Female human sorcerer 7
CG Medium humanoid (human)
Init +6; Senses Perception +8
AC 14, touch 13, flat-footed 12 (+1 deflection, +2 Dex, +1 natural)
hp 52 (7d6+10)
Fort +6, Ref +5, Will +8
Defensive Abilities stormchild; Resist electricity 5, sonic 5
Speed 30 ft. (20 ft. in armor)
Sorcerer Spells Known (CL 7th; concentration +13)
3rd (5/day)—fireball (DC 21), lightning bolt (DC 22), stinking cloud (DC 20)
2nd (8/day)—fog cloud, glitterdust (DC 19), gust of wind (DC 20), invisibility, mirror image, scorching ray
1st (8/day)—color spray (DC 17), grease, mage armor, magic missile, obscuring mist, shocking grasp, silent image (DC 17), vanish[APG] (DC 17)
0 (at will)—dancing lights, detect magic, light, mage hand, message, prestidigitation, read magic
Str 8, Dex 14, Con 12, Int 16, Wis 12, Cha 22
Base Atk +3; CMB +5; CMD 15
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Eschew Materials, Great Fortitude, Greater Spell Focus (evocation), Improved Initiative, Leadership, Nemesis, Power Attack, Spell Focus (conjuration), Spell Focus (evocation), Spell Penetration
Traits aspiring bard, influence
Skills Acrobatics -1 (-5 to jump), Bluff +16, Diplomacy +17, Knowledge (arcana) +13, Knowledge (nature) +13, Perception +8, Perform (act) +13, Perform (dance) +14, Perform (sing) +13, Spellcraft +13, Survival +1 (+3 to avoid becoming lost), Use Magic Device +16
Languages Common, Elven, Sylvan, Undercommon
SQ bloodline arcana (+1 to save DC of spells with electricity or sonic descriptor), finesse weapon attack attribute, rules changes
Combat Gear scroll of darkvision, scroll of fly, scroll of fly, scroll of fly, scroll of haste, scroll of sleet storm, scroll of stone call, wand of mount (50 charges); Other Gear amulet of natural armor +1, cloak of resistance +1, handy haversack, headband of alluring charisma +2, ring of protection +1, scarlet and blue sphere ioun stone (use magic device), sleeves of many garments[UE], wayfinder[ISWG], backpack, bedroll, belt pouch, courtier's outfit, flint and steel, jewelry[UE], jewelry[UE], mess kit[UE], perfume, exotic[ISWG] (10), pot, soap, torch (10), trail rations (5), waterskin, 186 gp
Agile Maneuvers Use DEX instead of STR for CMB
Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Bloodline Arcana: Stormborn +1 to save DC of spells with electricity or sonic descriptor.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Finesse Weapon Attack Attribute The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute li
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Leadership (score 16: 11th; 25/2/1) You attract loyal companions and devoted followers.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rules Changes By all metrics, Pathfinder is the most satisfying pen-and-paper game I’ve ever played. The class balance feels good, the math isn’t overwhelming, and the community support is outstanding. However, it suffers from one syndrome that haunts the crea
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Stormborn +1 DC for [electricity] and [sonic] spells.
Stormchild (Resist Electricity & Sonic 5, -1 Wind effects) (Ex) Gain electricity and sonic resistance 5 and treat wind effects as 1 step lower.
Description and Personality:
Amavin has a slim build, average height with a slightly tanned skin complexion along with dark brown hair that she usually keeps unbound. In dress, Amavin dresses practically, as she spends a fair amount of her time travelling she doesn’t really bother with long flowing gowns that might get ripped or torn. That doesn’t mean that she wears heavy travel clothing either, as Amavin hates the restriction. Therefore, Amavin prioritises single close fitting garments so as to not restrict movement unduly. Amavin isn’t married to a particular colour scheme, choosing to wear whatever takes her fancy on the day. Yellow or gold would be her favourite color, but she tends to wear darker clothing more often than not, although when she feels a little adventurous she might trim a favourite garment with gold thread or lining.
In personality, Amavin is very changeable which usually reflects the situation she finds herself in. As Ishana once remarked casually, her face is usually never the same twice, as Amavin can change moods very quickly. Despite this, Amavin is very approachable, happy to chat with anyone remotely friendly, although she isn’t one to poke and pry into other people’s affairs, therefore the people who keep to themselves she usually leaves alone. Amavin tries to keep on good terms with as many people as she can, often acting as a peacemaker, and a foil for Ishana who is frequently quite aggressive. Amavin often thinks ahead, a key factor in her personality as she tries to plan for various outcomes. For instance, Amavin is aware that unfortunately she isn’t particularly knowledgeable about some threats active in the region, and therefore tries to be friendly with those that are, so that she can continue helping others to the best that she can. This has become less of an issue as of late since Ishana has joined Amavin.
Further Characterisation Notes:
As a baby Amavin was dressed in a very strange and wonderful fabric, that her adopted parents had never seen before or since, of an unknown color that disappeared little by little until it vanished entirely. Amavin also has a yellow crystalline ring hanging from her neck with a strand of red hair or thread inside, that Amavin keeps close by. She doesn't know what it is, but the ring holds sentimental value and she therefore keeps it close.
Amavin is of Chelaxian ethnicity, and still sends her parents letters and money received from her travels - not much, but its purpose was merely to thank her adopted parents for looking after her. Located in Pitax, Amavin is unable to visit at present, a source of minor irritation for her. Her roaming lifestyle likewise discourages permanent boyfriends, although Amavin is perfectly fine with casual relationships when the mood takes her.
Regarding her presence or interest in the Stolen Lands, Amavin likes being active there for humanitarian reasons. Skilled with a silver tongue she feels her presence here is particularly warranted in order to smooth over any difficulties via diplomacy. Also, the idea of being at 'court" fascinates Amavin, as she grew up in a rural area and spent much of her time in the wilds. Therefore, the change in scenery and challenge is much appreciated, and with her skillset, she believes that she could probably navigate high society without too much trouble. The Stolen Lands also provide Amavin with an opportunity for to actually put down roots and actually have a 'home', something she hasn't really had yet.
Follower Class Breakdown:
Adriana Sharpe, Shaman 3 (Visionary) (Effectively Diviner / Spiritual Voice)
Noelia 'The Siren' Filardi, Rogue (Unchained) (Phantom Thief) 2 (Gathers Information)
Eve, Investigator (Infiltrator) 2 (Infiltrates)
Lily Taharial, (Tactical Leader) 1 (Diplomacy focused with Seduction Inquisition)
Ludano 'Shades' Provenzano, Inquisitor 1 (Execution Inqusition) (Guard)
Mike Hackman, Ranger (Guildbreaker) 1 (Tracker)
Indis Torxina, Skald (Fated Champion) 1
Saratora Jomys Brawler 1
Etocyra, Cleric 1
Feiestra, Cleric 1
The above three clerics have general day to day chores ensuring the mini church is running as it should, reporting to Ishana and so on.
8 Adepts (mostly assisting in religious duties)
Adriana Sharpe: Adriana serves as the spiritual leader of Amavin's camp. With a natural gift of divination, Adriana serves as the spiritual head of the camp, primarily serving as a sort of "spymaster", as Amavin and Ishana usually have pressing matters to attend to. Adriana therefore manages this network, making use of her divination and knowledge to assign the right person for the right job. Adriana usually prefers to remain on her own, preferring to speak with individuals and doesn't take much of an active role in particular tasks the network might undertake. If she leaves her tend, she is accompanied by Ludano at all times.
Noelia 'The Siren' Filardi: Unlike Adriana, who rarely leaves the camp, Noelia will constantly be on the move, loving the urban centers and frequently finding her way around. Noelia acts as the groups current affairs source, frequently attempting to pick up any rumors or significant people that Ishana or Amavin need to know about. She is one of a small few that has close contact with Adriana (as they both rely on each others information to make preparations and plans) and works alongside Eve. As typical Calistrian's, both Eve and Noelia enjoy a casual but passionate relationship while they make attempts to grow Amarvin's network within each new location.
Eve: Eve loves the thrill of taking risks, and acts as the groups infiltrator. Secret societies, hard to reach people, and so on, Eve attempts to disguise her way through, aided in no small part by Noelia and Adriana giving her all the knowledge they can to make her successful. Eve doesn't tend to take things too seriously, and teases her lover Noelia constantly by pushing the envelope on a few occasions risking her cover purely for the enjoyment of it.
Aurashi: Effectively lured away from an existing temple, Ishana had noticed Aurashi's potential for embodying the more...passionate aspects of Calistria. Already extremely skilled in client management, Aurashi tends to exploit pillow talk to gather valuable secrets or information, often seducing someone for knowledge or blackmail, targets usually selected by Noelia or Adriana.