Aldern Foxglove

Darivan Orlovsky's page

202 posts. Alias of Daedalus the Dungeon Builder.

Full Name

Darivan Daidal Orlovsky III, Herald of Dragons


Smite Evil 1/1


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1


6' 1"


22 (Birthday: Arodus 25 4688)







About Darivan Orlovsky

Darivan Orlovsky, herald of Dragons:

Darivan Orlovsky
Male Human Oath of Vengeance Paladin of Apsu
LG Medium Humanoid (human)
Init +1; Senses Perception +3
AC 18, touch 11, flat-footed 1 [+1 Dex, +5 Amor, +2 shield]
hp 12 (1 HD; 1d10+2)7
Fort +4, Ref +3, Will +1
Resist Fire 1
Speed 30 ft.
Melee Longsword +5 (1d8+3/19-20) | Power Attack +4 (1d8+3/19-20)
Special Attacks Smite Evil (+3 attack, +1 damage, +3 AC)
Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base Atk +1; CMB +4; CMD 15
Skills Perception +3, Knowledge (dungeoneering, nobility, religion) +4
ACP -5
Feats Power Attack, Cleave
Traits Sword Scion, Armor Expert
Languages Common
SQ Detect Evil, Aura of Good
Gear 78 gp, longsword, adventurer's outfit, Scale mail, heavy steel shield, paladin's kit (backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol), light horse, riding kit, potion of cure light wounds


Darivan was born to a minor member of the Orlovsky family in a small city just outside of the Gronzi Forest, near Stoneclimb. Even from a young age, he showed great promise, physically skilled and showing promise that he held magical talent, and found that life frequently just went his way, regardless of what he did. This led to him being headstrong and combatant with his parents, so they sent their son away at the age of eight to be a page. A gifted boy, he graduated from being a page to a squire at the age of twelve, charismatic and, while not as nimble as his peers, had plenty of strength to compensate.

His knight, master, and mentor was Sir Aethelred Waincroft, skilled in both swordplay and the Art, Sir Waincroft was a talented swordsman who favored the instinctive flow of combat rather than carefully metered and guided dueling, a reputation that caused him to be looked down on by his fellows. However, Darivan respected Sir Waincroft's devotion to following his own path, something that played to his strengths rather than trying to force himself to using a style that didn't suit him. For the next year, the pair lived in New Stetven, long enough for Darivan to begin training as a knight. However, after the year was over, Sir Waincroft was assigned to Rimefort, a military outpost located at the base of the Icerime Peaks.

While he never explained it to others, nor could he entirely either, Darivan found himself drawn more and more towards the idea of meeting dragon, much to the chagrin of his master and family, and became more and more fascinated with the creatures. After a brief adventure into the mountains, in which Darivan found and talked to a silver dragon for some time, his family pulled him home, cutting off his training, to keep his shenanigans from getting out of hand.

What they hadn't expected was that their 14-year old son, while ostensibly much more cooperative than before, had instead simply learned how to hide his exploits even better than before. Now, he functionally lived two lives: one as Darivan, the dutiful son of the Orlovsky family, and the other as Devarrain, disciple of dragons, learning lessons from a disguised dragon, Kazallik, who lived about a day's journey away. Over time, he saw dragons, as essentially free of the political shenanigans and keeping up appearances that had always bored him. Dragons had the power and the attitude to, when seeing a problem, simply solve it however was needed, rather than twisting themselves around to get the approval of their peers. Their approach to evil was much the same, too, and while his family may have allowed a few bandits to live in their lands, so long as they weren't personally bothered, Darivan wouldn't stand for it. Over the next several years, the young man drove off several bandit groups, using clever tactics and ambush techniques rather than a headlong rush that he knew wouldn't succeed. While at first, he had aid from Kazallik in these attacks, after a couple years, the dragon had to leave, but Darivan continued his crusade, now officially a holy warrior of Apsu, who appreciated the boy's drive, tactics, and morals.

However, in time, he was discovered. At the age of 18, he was unmasked (so to speak) and the shame and scorn that his family leveraged at him drove him away from home, further fed up with the posturing of politics. He had done good! Driven off dozens of criminals, brought justice to the peasantry, and he had been met with scorn? "It's not your place" he had been told. Well, Darivan had had enough. He'd show them, certainly. Being a noble means having a responsibility to your people, to defend them when needed, not just leech off them and leave them to their own devices. He scoffed at the idea of 'the Dragonscale throne'- as though any of the nobility really had the strength or blood of dragons. He would show them that none of that was needed. He had the soul of one, and he would make his own kingdom, to show what a true Dragon could do.


Picture of armored
Darivan is a tall, muscular young man, with light brown hair and golden eyes. When in vigilante form/when armored (most of the time), he wears gold-edged silver scaled armor that bears a strong resemblance to dragon scales. On the chest of the armor, and on his shield, a stylized figure of a dragon above a pool is emblazoned, serving as both his heraldry and a holy symbol to Apsu. He doesn't always wear a helm, but when he does, it too is dragon themed, though he usually leaves his head exposed, and the open-faced helm he does don leaves his expressions quite visible.

When not in armor, he prefers comfortable, practical clothing, durable but easy to move in, usually brown, but with silver threading tracing out the dragon symbol on the sleeves.


Darivan is usually laid-back, trying to be friendly, genuine, and open with people, and appreciates those who reciprocate. He's merciful- once. Against those who have proven themselves untrustworthy, duplicitous, or treacherous, he is far less patient. And for those who betray him, few things can protect them from his vengeance. In combat, he offers all his foes a single chance to surrender. If they decline that, they have earned their fate, and he cuts them down without mercy, and when in doubt, he stays his blade until he's certain that needs to be his action.