| Mareth Gornn |
Now THAT'S how you force Chandi to demonstrate the collars :)
Ha! Yes. Mine didn't work out quite the way Mareth planned, but you might do it.
Good. Seeing other people in pain is (slightly) better than being in pain yourself.
| Atma Leere |
That's assuming anyone believes it.
That is the crux of the situation. The villains are testing what they've been told.
Mothman
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I’m getting this mental image of Chandi as a no-nonsense but harried school teacher taking a bunch of unruly, disobedient teenagers out on a field trip or school camp.
You’ve got the class clown, the bully, the smart ass, the know-it-all, the one who’s too sexy and knows it, the truant and the emo kid.
| Storyteller Shadow |
I’m getting this mental image of Chandi as a no-nonsense but harried school teacher taking a bunch of unruly, disobedient teenagers out on a field trip or school camp.
You’ve got the class clown, the bully, the smart ass, the know-it-all, the one who’s too sexy and knows it, the truant and the emo kid.
Yeah but what about Myth, you forgot him :-)
| Indrana |
Sorry bout the choking issue, I wasn't very clear on the amount of time we were being choked by the collars and such. I have a high con so I can hold my breath long enough that some members would possibly choke to death before I necessarily passed out. You can assume that I did pass out if it's what you wanted to have happen.
| Atma Leere |
@Indrana: I'm pretty sure it's just a GM handwave, you-all-passed-out moment. Atma also has a very high Con due to her being a Kineticist, and if it wasn't for her archetype, her elemental selection would have allowed her to not even breath and be able to remain pressurized even in a vacuum! In that case, the collar would have no effect other than the pain of it constricting her.
So pretty sure you can assume that the collar just knocks you out whenever Dungeon Monkey says so.
@Dungeon Monkey: Maybe the actual mechanics should be based on something other than respiratory requirements. How about non-lethal damage in specific ratios? Like Chandi activates it once, a character she's targeting takes 1/4 of their max HP in NL damage, 2nd time, another 1/4, etc.
Or maybe it's just as simple as "You just pass out or die if GM says so."
Celestial Healer
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Patrick Curtin wrote:Thanks to Eddin I now picture Kanir wearing a My Chemical Romance T shirt >.<Mission accomplished.
I can't help seeing Eddin as a recreation of McMurphy from One Flew Over the Cuckoo's Nest. If this PbP were made into a movie, he'd have to be played by a young Jack Nicholson.
| Patrick Curtin |
Sorry bout the choking issue, I wasn't very clear on the amount of time we were being choked by the collars and such. I have a high con so I can hold my breath long enough that some members would possibly choke to death before I necessarily passed out. You can assume that I did pass out if it's what you wanted to have happen.
The collars are a necessary McGuffin to get the party to work together without erupting into homicide or trying to escape. Thus, assume the collar will strangle you until you pass out then relax. This isn't a rule thing per se
| pinvendor |
Hello everyone, I've been thinking...
I doubt I've ever played a game that had a more appropriate atmosphere for player-versus-player roleplay (minus Paranoia, of course). Since this behavior is probably counter-intuitive to a cooperative experience of storytelling, I wanted to suggest the possibility of collaborative conflict.
Essentially I was imagining that we will rapidly be coming across circumstances in which our characters are at odds (what to do with prisoners, Eddin finally telling a joke that hits too close to home, Indrana seducing someone for a meal, Atma and Mythaniel duking it out for his blood, etc.). And personally, I am much more interested in the storytelling aspect and being true to my character's rather f'ed up personality and life outlook than shirking away from those moments with /handwave "you're all friends again" type deus ex machinas.
So what if we plan them? Some PMs back and forth when a character feels they would probably act out against another player, include Dungeon Monkey, then once the script is set start firing off posts but still allowing the other players to affect the outcome if they choose to get involved. But the idea is the conclusion should be satisfactory to the story even if it leaves players' characters with enmity, plots, and other things to sort out. But then it would also be very clear to the GM ahead time that at critical moments one PC may choose not help another PC in thick of combat because of XYZ or even the possibility of finding reasons to overcome our hatreds for practical reasons.
I feel this could be a good solution for moments when a player feels that a situation has arisen in which his/her character would never behave ______ way, but the GM and or other players need that character to act that way.
I dunno, I've never played in a campaign where every character was evil, so just wanted to throw it out there, so we don't have anybody get their feelings hurt, or suddenly KO'd by another player.
Thoughts? :)
Mothman
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I think the most important thing is that we all have fun – evil character players, Treppa playing the handler, and our GM all included. And so far (for me) it has been very fun, but in this sort of game I think its important that people speak up OOC if its not fun for them. Being true to our characters f’d up personalities is great, but not at the expense of other participants no longer enjoying the game. I agree that collaborative conflict could be a good way to do this. On the other hand, I’m wary of bogging down the game as PM’s go back and forward as a situation develops that may lead to conflict.
In my experience (YMMV) character / character conflict can be great RP fodder, whereas actual PvP combat usually sucks. It tends to derail the game and usually ends with one or more characters either dead or leaving the group (and often leads to bad feelings amongst players).
I’m thinking that it might be useful to come up with an agreement as a group as to what sort of things are acceptable and what are not – for eg, not acting in the best of interest in another PC in combat might be aok, but actually attacking another PC might be off limits. If a situation arises where you think your character will break these guidelines then maybe it should be discussed with the group as a whole (OOC)?
Remember that we all have a powerful incentive to work together – a), not getting killed via the collars and also getting our freedom at the end of this. Now of course our characters are going to test the parameters of the collars (and Chandi’s willingness to use them) and see if there’s a way to get free without doing the work – but I think OOC we can all agree that the collars are a Deus ex Machina in order to get us to work together, and that they work or not work as the GM sees fit.
Similarly, seeing as we are all evil characters, it might be useful to set some parameters on what can be RP’d, implied, hand-waved or we just don’t go there in terms of various vile acts. I’m sure certain of our characters would have no problem doing all sorts of horrible and/or R and X rated things to other PCs, enemies, random NPCs, cute fluffy animals etc. But as this is (generally) a PG rated board, and as certain players might be uncomfortable with RPing things that their characters might have no problem with, it could be good to set some guidelines on this sort of thing?
Maybe none of this requires a heap of discussion – if everyone’s on the same page with ‘let’s keep it reasonable and fun’, I’m good with that. But happy to delve more deeply and set guidelines if anyone feels that’s necessary or useful.
| Patrick Curtin |
I agree with pretty much everything you said Mothy. There is obviously a lot of credulity stretching to make this concept work. Especially when the whole 'my character is evil' thing can account for a lot of sins.
Just like the movie, I think that dark humor is more the trope we should be aiming for, not the 'reality' of trying to kill each other off. As Mothy said, PvP usually ends up sucking and with hard feelings.
Treppa was kind enough to go along with being the handler for you all, and we will soon transition to a place where there will be plenty of bad things to fight. Let's try to herd our little cluster of cats along with more verbal rather than physical duels and I think everyone will have a better time.
| Treppa |
I think pin was just suggesting more "staged" conflicts between characters, all pre-arranged and agreed via PM before doing anything in public. That would avoid unpleasant surprises and ensure that the primary combatants (verbal or physical) know where they're going with the thing, so there are no hurt feelings or inadvertent consequences.
| Storyteller Shadow |
That would likely be for the best. PvP could work if the terms were agreed to in OOC beforehand. I just don't want any surprise back stabblings. Those breed bad feelings
Agreed, especially in PbP! I saw PvP NOT work first hand in one of my games. Had to shut 1 of 3 tables down over it. The other two are humming along nicely now. A 3 way PvP PbP was a bit of an over reach anyway :-)
| David M Mallon |
"That you recognize my smell is good..."
I'm sorry, but all I could think of while reading that was this.
| Ragadolf |
Sheesh! I am gonna have a hard time keeping up with you clowns! ;P
Usually I have to keep myself from over posting. I'll be lucky to make a dent in the posts at this rate! :)
Great stuff guys/gals!
I agree with Monkey & Moth, I am all for the Suicide Squad humor version (which so far, 200%, just sayin') But really PvP/backstabby, not really fun. Even if I am playing a bad guy. ;P
Im in for PM /staged fights if anyone thinks they have a bit that will make a good fit into the story, but otherwise Ash will just keep talking smack about you all. :)
| pinvendor |
Treppa read it right. It's the bad blood kind of stuff I'd rather avoid without whitewashing "too much" of the evil.
The PM idea was so that if anyone actually felt their character would have to act on something that would put them in direct conflict with another player(s) that they could collaborate to stage the scene so no one comes out bitter, and obviously the GM/Chandi would know when the scene was concluded to have appropriate Chandi/deus ex machina moments to cap it off as necessary.
I have just been in a game that while not evil, a player made a hostile move against another PC without really thinking it through, and the other player ended up retaliating and killing them. In game it was very appropriate, but obviously around the table it was a very polarizing event even for those of us who hadn't been involved.
I just would hate to see that happen here, so I figured laying out some ideas for people to know they have a creative avenue and not feel like they are being singled out in some way might be beneficial.
If everyone feels like it's a non-issue, then I will simply assume the best...of the worst. :P
Mothman
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Yeah, to clarify pinvendor, I think your idea is a good one, I’ll certainly take it up when necessary. My only real concern is that a PM exchange could potentially bog down the in-game action, which isn’t much fun for the other players waiting on a resolution (assuming this remains a fairly fast paced game as it is at the moment).
Hence setting up some general ground rules (or just having a common understanding) could compliment your idea.
Anyway, it sounds like we’re generally all on the same page (or at least reading the same chapter).
| Patrick Curtin |
Indrana wrote:"That you recognize my smell is good..."I'm sorry, but all I could think of while reading that was this.
Thanks man. I needed that smile this morning
| Atma Leere |
Turns out work is going to be a bit busy for me today, so I may not get to 'Atma Feeds, Part 2' until late. Since it is in no way necessary, feel free to do whatever you need to and don't wait on me.
| Storyteller Shadow |
OH boy.
This might take me a minute.
I have to come up with a suitably witty way for Geygar to respond in character, when you know he WANTS to, and NOT get eaten. :P
It's too early in the morning (for me) for conundrums! ;)
Hey I took care of the Vampire, you get the Nympho Bloodrager!
| Ragadolf |
Ragadolf wrote:Hey I took care of the Vampire, you get the Nympho Bloodrager!OH boy.
This might take me a minute.
I have to come up with a suitably witty way for Geygar to respond in character, when you know he WANTS to, and NOT get eaten. :P
It's too early in the morning (for me) for conundrums! ;)
When you put it THAT way,...
Challenge accepted!
| Mythaniel Barronion |
David M Mallon wrote:Of course this all happens while Eddin's dead asleep off in the woods somewhere...It's almost like you're all avoiding me or something...
But we all know that can't possibly be true. I'm fun, remember?
Oh is that what you call yourself...
| Eddin Costayne |
Eddin Costayne wrote:David M Mallon wrote:Of course this all happens while Eddin's dead asleep off in the woods somewhere...It's almost like you're all avoiding me or something...
But we all know that can't possibly be true. I'm fun, remember?
Oh us that what you call yourself...
What, you don't remember the song? Here, let me sing it again for you so you won't forget.
F is for friends that do stuff together, U is for you and me...
| Mythaniel Barronion |
Mythaniel Barronion wrote:Eddin Costayne wrote:David M Mallon wrote:Of course this all happens while Eddin's dead asleep off in the woods somewhere...It's almost like you're all avoiding me or something...
But we all know that can't possibly be true. I'm fun, remember?
Oh us that what you call yourself...
What, you don't remember the song? Here, let me sing it again for you so you won't forget.
F is for friends that do stuff together, U is for you and me...
I do. I have a confession to make, secretly I like your jokes. Don't tell the others....
| Ragadolf |
LOL, Honestly, that is NOT how I intended that scene to go,... ;P
But it works. ;)
I have finally decided why Geygar was locked up. In the Black Tower I mean.
It wasn't exactly because of his thieving skills, (Which are actually pretty good, if I live long enough to demonstrate them) ;P
It was because he really IS as crazy as some of the others! I'm considering 2 or 3 similar but hopefully distinct personalities.
(Like just trying to keep track of my PbP's PC's isn't giving me a split personality!) ;P
He's a work in progress. I'm still fine tuning. :)