![]() About Brother ArkhosStatistics Spoiler:
Weapon Skill: 50 (+5 Chapter) Ballistic Skill: 50 Strength: 45/65 (8) Toughness: 50 (10) Agility: 50 (+5 Armor) Intelligence: 40 Perception: 40 Willpower: 45 Fellowship: 50 Movement
Wounds 25 (+2 Chapter)
Executioners Chapter Spoiler:
Chapter Benefits: +5 WS, +2 Wounds Restrictions: Devastator Marine Gene-seed Flaw: Sus-an Membrane and Betcher’s Gland do not function. Chapter Demeanor: The Headsman Personal Demeanor: Scornful Bonus Talent: Duty Unto Death Special Ability: Tactical Expertise Talent Spoiler:
Ambidextrous Air of Authority Astartes Weapons Training Bulging Biceps Combat Master Deathwatch Training Duty Unto Death Heightened Senses (Hearing, Sight) Killing Strike Nerves of Steel Quick Draw Rapid Reaction Resistance (Cold) Resistance (Psychic Powers) True Grit Unarmed Master Traits Spoiler:
Unnatural Strength (2) Unnatural Toughness (2) Skills Spoiler:
Acrobatics +10 (Ag) Awareness (Ag) Cipher (Chapter Runes) (Int) Cipher (Xenos markings) (Int) Cipher (Deathwatch) (Int) Cipher (Inquisition) (Int) Climb (S) Command (Fel) Common Lore (Adeptus Astartes) (Int) Common Lore: Angevin Crusade +10 Common Lore: Deathwatch (Int) Common Lore (Imperium) (Int) Common Lore (War) (Int) Concealment (Ag) Deceive (Fel) Dodge (Ag) Drive (Ground Vehicles) (Ag) Forbidden Lore (Int) (Xenos) +5 Intimidate (S) Investigation (Int) +10 Literacy (Int) Navigation (Surface) (Int) Scholastic Lore (Codex Astartes) (Int) Silent Move (Ag) Speak Language (High Gothic) (Int) Speak Language (Low Gothic) (Int) Swim (S) Tactics (Assault Doctrine) (Int) Tech-Use (Int) Tracking (Int) Standard Issue Gear Spoiler:
Mastercrafted Mark V “Godwyn” Astartes Bolter (Arm Weapon Mounting, Fire Selector) *Range 70m; RoF S/2/4; DMG 2d10+9 X; Pen 5; Clip 28; Rld Full; Special: Tearing Mark II “Ultima” Astartes Bolt Pistol *Range 30m; RoF S/3/-; DMG 2d10+7 X; Pen 5; Clip 14; Rld Full; Special: Tearing Kraken Rounds Clip (28) *Pen 8; Range +50% Astartes Frag Grenade (3) *Range SBx3; RoF S/-/-; DMG 2d10 X; Blast (5) Astartes Krak Grenades (3) *Range SBx3; RoF S/-/-; DMG 2d10 X; Blast (8), Devastating (1) Astartes Combat Knife *DMG 1d10+2 R; Pen 2 Stygian Axe *DMG 1d10+5 R; Pen 2 Repair Cement Mark VII “Aquila” Power Armor *A Fury Like Lightning (+5 Ag, +1 Initiative) Iron Skull Honor Experience Tracker
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Acrobatics 100XP Acrobatics +10 100XP Investigation 100XP Investigation +10 100XP Combat Master 300XP Common Lore: Deathwatch (200XP) Cipher (Xenos markings) 200XP Cipher (Deathwatch) 200XP Cipher (Inquisition) 200XP Tech-Use 800XP Furious Assault 400XP Mighty Shot 500XP Hip Shooting 500XP Rapid Reload 200XP Rapid Reactions 400XP Resistance (Cold) 300XP Signature Wargear 500XP Weapon Skill (Simple) 500XP Ballistic Skill (Simple) 500XP Willpower (Simple) 200XP Toughness (Simple) 500XP Second in Command 400XP *Remove Insanity 300XP Backstory Spoiler:
At this juncture, all hope for survival was lost. Having just witnessing his sergeant die to an energy weapon shot and a battle-brother in his squad, get split in half by a Necron weapon, he readied his bolter. The mechanical xenos would not take him down without a fight and if he was to die, his finger would be pinned to the trigger taking as many of them with him as possible. He took a deep breath and exhaled a fierce battle cry of “For Glory!”, as he sprung up from his crumbling cover and strode across the decimated cityscape unleashing the fury with which his weapon was loaded. Necrons seeped out from the alleyways and from behind crumbling foundations to collect his life but were promptly corrected with hails of bolter fire. He was defending the frontier base, and by the Emperor’s will, it would be done. As the flood of necrons began to recede, he knew his munitions were starting to dwindle. Then he heard the sound he was dreading to hear; a distorted mechanical howl. This was agreed upon, by what sounded like four maybe five more similarly horrid mechanical howls. He immediately took refuge behind a broken wall, but it was too late. Energy shots whistled past him but he could still hear their deadly silent to which they kept coming. He dropped the clip of his bolter to the ground and he pulled up his bolt pistol that hung at his side and loaded it. He rushed out from shadows at the enemy, drawing his stygian axe and striking what he could. One necron went down with a mechanical sound, but the battle-brother was soon overcome and brought to his knees. One of the necrons pointed his weapon between his eyes, but no shot came as a hail of bolter fire took the necrons by surprise and freed him of his captors, as his battle-brothers came to his aid. Surrounded and outnumbered by necrons that would not die, the frontier base of Carrion Deep was all but lost, it was only by the dauntless leadership and wise cunning of Kane that Arkhos is alive. As he led the reminder of his squad in a furious counter-assault, he came to grips with his foe, taking advantage of his inherent speed and ferocity which is only possessed by an Executioner marines. Kane himself sought and confronted the enemy leader, and after a titanic clash of arms, the battle left Kane's Crozius Arcanum broken and his right eye withered in his skull, though he struck the Necron down. Arkhos and his Battle-Brothers wanted to fight on to the bitter end, but the High Chaplain's will prevailed. Less than a third of the Executioners' force succeeded in breaking out of the deadly trap of their undying foes. Arkhos and his squad was one of many spearheading the advance to allow them to escape. Years later do to his honors during the Battle of Carrion Deep, Arkhos has been truly honored to serve in the Deathwatch to serve a tour of duty, to represent the Executioners Chapter amongst the finest of the Astartes. Shortly after his induction into the Deathwatch learned of the Badab War, and the role the Executioners had played, yet he was proud and recognized his brothers had not done wrong for they had a Blood Debt to pay to the Astral Claws and it had been repaid. Now Arkhos spends his days fighting alongside the myriad of brothers from different Chapters EXECUTIONERS CHAPTER Chapter History Spoiler:
The Executioners are an ancient and proud Chapter whose origins are found in the chaotic centuries following the Horus Heresy. This Chapter's Astartes are the proud scions of the Imperial Fists Legion. Their patriarch was reputedly one of Primarch Rogal Dorn's most ruthless captains, by the name of Fafnir Rann. Aside from an unbreakable sense of honor and a history of unparalleled skill at arms, they share little in common with their forebears' culture and traditions, nor do they maintain any strong ties to any but their own successors within the Adeptus Astartes. Some of their fellow Space Marines view the Executioners as little more than ill-disciplined primitives and gore-splattered headhunters, little better than renegades. Yet, far from being a Chapter composed of nothing more than a barbarous horde in Space Marine guise, one must consider that the Executioners have a high degree of blood-bought battle wisdom and possess a certain deliberate cunning that has enabled them to attain a record of unwavering success in their service to the Imperium during some of the darkest periods in its history. Stygia-Aquilon Spoiler:
This Chapter is based on the Imperium's fringes along the desolate void wastes to the galactic south-south-west, between the borders of the Segmentum Tempestus and Segmentum Pacificus, although in their long history they have been accustomed to great voyages and forlorn quests, having fought the width and breadth of the Imperium in the past. Since the closing years of the 37th Millennium the Chapter has made its home on the twin worlds of Stygia and Aquilon; both infamous planets of fire and ice locked in a perpetual orbit ellipsing around a giant, slowly-dying sun. The Chapter's Fortress-Monastery is a huge armored asteroid base known as the Darkenvault which is gravitationally trapped in the Lagrange point between these two worlds. It is from this bleak and foreboding bastion that the Executioners' skull-prowed warships sally forth into the galaxy in search of targets to destroy. The Way of Glory
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It is only by right of bloodshed, by taking the lives of the Emperor's enemies. That an Executioners Battle-Brother can be granted the honor of a place in the Chapter chronicles, and thereby earn the respect of their fellow Space Marines and so attain rank and honor within the Chapter. The Battle-Brothers of this Chapter have an intractable and ambitious nature. Quick to anger, an Executioners Astartes is taught to avenge slights to their honor with blood, even amongst their own, but unlike the few other Chapters where such behavior is tolerated or even encouraged (such as the Space Wolves or Marauders for example), there is little that passes in the way of brawling or boisterous competition amongst the Executioners Astartes, for all such battles are to the maiming or the death of those involved. In their extreme view, honor demands no less. The Executioners prefer to engage the enemy as closely as possible. This ensures victory and glory for their Chapter. They are unafraid of battles of attrition or mutual destruction, relying on the abilities of their Battle-Brothers to overcome and endure anything the enemy can throw at them. At times this has proven to be a flaw, as the Chapter has a predilection to fight on once engaged where it’s better strategic judgment might have otherwise prevailed before its bloodlust was roused. The Executioners tendencies to carry trophies from the battlefield are taken from particularly noteworthy victims, and including such items as skulls, heads, and enemy weapons. They do not take these trophies for any ritual purpose but rather for the tally of the Death-Speakers after the battle. They are then promptly discarded after serving their purpose unless judged to be particularly significant, in which case they are preserved as relics, often adorning the Space Marine's armor or wargear for a time. Beliefs
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The Executioners' spiritual beliefs have endured since before the rise of the Adeptus Ministorum. These beliefs primarily take the form of animism and ancestor worship, and while they ascribe to the worship of the divine God-Emperor, the Executioners have little use for the Ecclesiarchy and its trappings and "petty" superstitions, save for as a useful tool of social control to bind together the scattered multitudes of the Imperium. Combat Doctrine
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This Chapter's ancient ways and beliefs are rooted in the feral worlds from which they have long recruited their Neophytes. By the laws and traditions of their Chapter, each Executioners Battle-Brother is expected to forge their own path to glory and become worthy of remembrance in the great chronicles that have been kept by successive generations of the Chapter's Chaplains, or "Death-Speakers" as they are also known. It is the Death-Speakers' task to recount the slaughter-tallies of the Chapter's honored dead during holy feasts and memorial ceremonies held deep within the Darkenvault's catacombs. Their second but equally important task is to keep order within the ranks of the often fractious Chapter. Consequently, the Executioners maintain an unusually high number of Chaplains, with three assigned to each company by tradition. They report to the overall High Chaplain, also known as the Lord Speaker of the Dead. As part of their duties they are responsible for maintaining precise records of the Chapter's battles, so that lessons of both victories and defeats are never lost for future warriors of the Chapter. The Executioners adhere very strictly to the tenets of the Codex Astartes despite their barbaric and unsophisticated reputation. The Chapter's structure and organization follow the Codex closely, with only a few minor changes in orthodoxy which largely reflects a tendency towards close-range fire fights and brutal hand-to-hand combat. These tactics are preferred by the Chapter's Battle-Brothers so as to more rapidly prove themselves in such decisive combats rather than using hit-and-run tactics and long range firepower in their operations. Within the Chapter's battle companies this tactical bias is represented by the replacement of one of the standard Codex-compliant Devastator squads for Sternguard Veteran squads of the Company's finest warriors. The use of bikes and attack bikes is disdained by the Chapter, who has a preference for the use of Land Speeders for scouting duties, and heavy armor wherever possible for assault and reconnaissance in force. Each Executioners company captain is treated as a warlord in his own right, with great independence of action afforded to them. The company captains, the Chapter's Chief Librarian, Master of the Forge and Lord Speaker of the Dead (High Chaplain) form a war council which the High Executioner (Chapter Master) must heed despite possessing ultimate authority. This war council may, by unanimous assent, overthrow the Chapter Master should he prove unfit or unworthy in their eyes. Unlike the traditions of most Space Marine Chapters, contests for leadership are quite bloody in the extreme; each company captain has the right to challenge for the title of High Executioner in trial by combat should they wish to do so. Past Experience Spoiler:
1. Invasion of Nova Sulis: You were among the first to engage in battle against the apostates and traitors. 2. Astartes Honor: You were there when the rare honors were granted of having a new Chapter raised from the Executioners gene-seed. 3. Battle of Carrion Deep: You were from the few that escaped the ambush of the foul necrons. 4. Siege of Darkenvault: You survived the massacre from waves of orks, enslaers and charnler-feasters. 5. Worthy Trophy: You collected a trophy from a great enemy in battle; it is your personal relic. Chapter Demeanor The Headsman Spoiler:
The Executioners believe that their Chapter was created for the sole task of seeking out and slaughtering Mankind's foes rather than undertaking any more defensive or strategic purpose. This Chapter is bellicose and almost barbarous in nature, and disdains martial trappings and the ordered obedience of other more stalwart Codex-compliant Chapters such as the Ultramarines and their own forebears the Imperial Fists. The Executioners have made up for this "flaw" by gaining a fearsome reputation for sheer undaunted endurance and destructive wrath. Their primary goal and purpose as a Chapter is a simple one; to extinguish the life of those that would have the audacity to contest the Imperium's manifest destiny or threaten humanity. The Executioners literally see themselves as the Emperor's chosen headsmen, and His judgment is theirs to enact on His behalf. Executioner Space Marines value strength at arms and the slaughtering of Mankind’s foes. An Executioner Space marine gains the following benefits: +5 Weapon Skill +2 Wounds. Bonus Talent: Duty Unto Death
Executioners Chapter Advancement
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Name Cost Type Prerequisite Acrobatics 100 Skill Acrobatics +10 100 Skill Acrobatics Acrobatics +20 100 Skill Acrobatics +10 Investigation 100 Skill Investigation +10 100 Skill Investigation Investigation +20 100 Skill Investigation +10 Blademaster 300 Talent WS 30, Melee Weapon Training (Any) Combat Master 300 Talent WS 30+ Furious Assault 400 Talent WS 35 Wisdom of the Ancients 1500 Talent Adeptus Astartes, Int 40 Squad Mode
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CHAPTER ATTACK PATTERN Head Hunting Executioners are astute tacticians and draw out the best of their squad fire power by placing themselves in key positioning. Action: Full Action Cost: 3 Sustained: Yes Effects: The Executioners an approaching enemy with their natural savagery in close combat. The Executioner and those within Support Range of him gain the Furious Assault Talent and the Berserker Charge Talent. Improvement: At Rank 4, activating this ability is Half Action. CHAPTER DEFENSIVE STANCES
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Strength of Arms (Executioners) Required Rank: 1 Executioners possess a savagery and cunning in combat that has its roots in their beliefs of aspiring to glory and honor. Effects: All Executioners are trained to close in as fast as possible on their enemies. Executioner Space Marines excel naturally in their close quarter combat tactics and he may re-roll failed WS test. Improvements: At Rank 4, Executioners gain a +10 bonus to WS test. At Rank 7, Executioners gain a bonus degree of success on this test. Path to Glory Spoiler:
The martial traditions of the Executioners have been passed down for centuries and form as much a part of their existence as their flesh, blood, or bone. These traditions come with a rigorous adherence to honor and burning hunger for glory that can lead a Executioner to make reckless decisions to uphold the name of his Chapter and earn himself renown among his peers. Level 1 (Avenge Slight): The Executioners pride does not let him refuse a challenge or the chance for glory. Whenever an enemy challenges or taunts the Battle-Brother, he must make a Challenging (+0) Willpower Test or engage it in combat, favoring melee attacks unless this would clearly not be possible. Level 2 (Close in for the Kill): Those in the Path to Glory favor close melee combat, where the blood of their foes flows before them. Unless there is no possible way to close with a foe, the Battle-Brother will always favor melee combat over ranged combat and will charge into the fray, discarding the bolter for the hungry teeth of a chainsword. Level 3 (Death before Dishonor): Executioners seldom back down once a challenge has been accepted, and once blood has been shed it can end only one way. If the Battle-Brother suffers a Wound after accepting a challenge, he must make a Hard (–20) Willpower Test to disengage or stop fighting his foe until it is dead (unless compelled by Psychic Powers of similar means). Chapter Relics
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Deathbellow Req. 45 Renown Famed After the siege of the Drakenvault by the Necron, it is said that one of the chief armorers of Watch Fortress, a Executioner himself, went mad with grief and hatred, he would not leave his forge, until at last, even his superhuman constitution failed him, and the strain of exhaustion and hunger took him. The Axe known as the Death Bellows, teems with the hatred of his maker, believed to be the provenance of this tragic event. The Deathbellow is an Astartes power axe with the Volatile Quality. Chapter Trappings
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Tokens of Glory A part of the Chapter’s culture outsiders have found disturbing is the Executioner’s tendency to carry from the battlefield trophies taken from particularly noteworthy victims, such as skulls, heads and weapons; not for any ritual purpose, but rather for the tally of the Death-Speakers after the battle. They are then promptly discarded after they have served their purpose unless judged to be particularly significat in which case they may be preserved as relics, often adorning the Space Marine’s armor or wargear for a time. Trophy of Might: Add +2 to Strength (after all modifier) Trophy of Victory: Gain +2 WS when fighting an enemy in single melee combat. Gift of the Ancestors: The displayed trophy gives reverence to the Executioner’s ancestors, so that they will send aid to the bearer in times of greatest peril. The trophy counts as a Charm. Stygian Axe/Aquilon Axe
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