
DM Jelani |

He doesn't say anything. He put Leo in charge. I don't want the Captain to be dictating what you guys can and can't do. If y'all feel that's the best way to go, then do it.
"Certainly Lieutenant. Right this way." He repeats your first arrival on planet, leading you through the luscious tower to the door of the Headman's office. He pushes the buzzer to be let in. There is no response. After a few seconds he pushes the buzzer again. There is still no response. He turns to the group, a worried look on his face. "I don't understand. He was expecting our arrival. Something must be wrong."

Leo Gotrum |

"With your permission we'll take it from here Mr. Cinderbeard." Leo says, not waiting for the response.
"Hightower, Kimefe take a look at the locking mechanism and see if you can't get us inside. Na'Tal, Starforge cover them." he orders.
"Mr. Cinderbeard any idea what has happened?" He inquires.
Smiling as he has giving his orders. No we're back feets on the ground, grunts in the mutt, well no exactly, but closer than trapped in the tin can.
Leo readies his carbine and steps to the left preparing to provide cover if needed."

DM Jelani |

Kimefe find the door unlocked. It slides open to reveal the Headman's office which at first glance appears to be unoccupied. As the group files in Botarr shrugs at Leo. They gets into the room before they notice that the large high-backed swivel chair behind the Headman's desk has it's back turned towards the entrance.
Okay, we're going to initiative now but I won't have time to make a map until later. Please hold off on posting until then.

DM Jelani |

Minor retcon mostly due to me forgetting my own descriptions...
The group takes the lift up to the Headman's office at the top of the spire, and steps into the room to find no one there and the swivel chair behind the large desk with its back turned towards them.
Botarr remains in the elevator, and as soon as the party has entered the office, he slaps the button to close the doors. "Fools!" he says, laughing evilly as the doors close on the lift.
Grimwold:1d20 + 2 ⇒ (20) + 2 = 22
Mordanna:1d20 + 10 ⇒ (3) + 10 = 13
Horus:1d20 + 3 ⇒ (14) + 3 = 17
Kimefe:1d20 + 10 ⇒ (12) + 10 = 22
Leo:1d20 + 3 ⇒ (17) + 3 = 20
G:1d20 + 1 ⇒ (8) + 1 = 91d20 + 1 ⇒ (13) + 1 = 14
B:1d20 + 2 ⇒ (4) + 2 = 6
Kimefe 22+
Grimwold 22-
Leo 20
Horus 17
G 14
Mordanna 13
B 6
Apologies for the ugly carpet and furniture. Didn't have a lot of options. Right now there aren't any visible enemies. Squares with tables are difficult terrain, and you need a DC 5 climb or acrobatics check when entering the square or you go prone.
Kimefe, Grimwold, Leo and Horus can act.

Grimwold Starforge |

Grimwold moves into the room a little way looking all about, pointing his pistol this way and that as he looks for danger. Fools? What have you done Botarr? A bomb, an ambush?
" Bless our trigger fingers, let our aim be true! "
Move To L5. Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Cast Bless, +1 to attacks and saves v fear.

DM Jelani |

Round 1
Initiative 22
Kimefe takes up a crouched position behind the right-hand table.
Initiative 22-
Grimwold warps the fabric of the universe with his plea, blessing himself and his allies. He sees that there's something sitting in the chair behind the desk, but can't make out what.
Initiative 20
Leo takes up a similar position to Kimefe, crouched behind the left-hand table.
Initiative 17
Horus begins fiddling with the control panel on the lift door. Just as it begins to slide open, there's a loud THUNK and two impressions dent into the room. Something heavy or very strong just slammed into the doors from the other side.
Initiative 14
None other than Grunk Bigfix comes tearing through the elevator doors. His normal power fist has been replaced with a surgically attached robotic claw painted blood red. His face is completely expressionless as he swipes at (1 Mordanna, 2 Horus 1d2 ⇒ 1) Mordanna.
Attack 1d20 + 10 ⇒ (3) + 10 = 13
She manages to duck the blow, which tears a long rent in the wall.
Leo and Kimefe can take their readied actions if they want. Mordanna can also act.

Leo Gotrum |

"Not happening" is Leo only response as he fires his carbine at orc/machine attacking them.
Attack: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23 (Bless, Point blank shot, Precise shot)
Damage: 3d12 + 1 ⇒ (5, 10, 1) + 1 = 17 (Point blank shot)

DM Jelani |

Initiative 14
Kimefe and Leo pivot to shoot at Grunk. Kimefe's shot goes wide, while Leo's strikes him directly in the face. The bullet tears away a wide swath of green flesh, revealing silvery metal machinery underneath.
Initiative 13
Mordanna steps back and levels her pistol at Grunk, putting a round into his torso. It tears away more flesh and clothing to reveal metal underneath.
Initiative 6
The desk chair pivots to reveal a huge orc sitting in it. He's wearing a tricorn pirate hat, and has the skinned head of an orc attached to his shoulder. His left eye is covered in a patch, and his left arm ends in a power claw with a sawblade spinning in between the claws. He says, "I heard you pricks are the ones been messing up our plans. The fact that you're here means you did something bad to my ship. Well, now you're gonna PAY!!" He moves quickly towards the group, stopping just short of Grimwold.
End of Round 1
---------------------
Begin Round 2
Kimefe 22+
Grimwold 22-
Leo 20
Horus 17
GrunkBot 14
Mordanna 13
Grimmald Bloodclaw 6

Grimwold Starforge |

Grimwold's eyes flash with anger. "What have ya done ta Grunk! Where is the headsman!" he yells punctuating his questions with gunfire as he moves backwards towards Kimefe and Horus.
Attack:1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 +1 Point Blank, +1 Bless
Damage:2d8 + 2 ⇒ (2, 6) + 2 = 10 +1 Point Blank, +1 Trait
Move to N7

Leo Gotrum |

Sorry Grunk, Leo thinks as he intensifies his fire at the former colleague. Now keep focus he reminds himself.
Rapid shot 1 at Grunk: 1d20 + 7 + 1 + 1 - 2 ⇒ (20) + 7 + 1 + 1 - 2 = 27
Confirming crit: 1d20 + 7 + 1 + 1 - 2 ⇒ (3) + 7 + 1 + 1 - 2 = 10
Damage: 2d12 + 1 ⇒ (9, 7) + 1 = 17
Rapid shot 2 at Grunk: 1d20 + 7 + 1 + 1 - 2 ⇒ (8) + 7 + 1 + 1 - 2 = 15
Damage: 2d12 + 1 ⇒ (11, 10) + 1 = 22
I messed up the damage from my carbine it's only 2d12 and not 3 as I used in earlier posts.

Kimefe |

Dang, I thought I would finally have an advantage over Leo despite my bad rolls by taking rapid shot. Oh well. :)
With another curse Kimefe pulls the trigger on her gun again, sending two more bullets flying through the air.
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 3d12 + 1 ⇒ (7, 1, 3) + 1 = 12
Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 3d12 + 1 ⇒ (12, 6, 9) + 1 = 28

Horus Hightower |

Horus Hightower wrote:It's surgically attached to his arm like the others. I'll let you redo that action if you wish.Round 2: 17
5' step to N7
Horus casts grease on Grimmald's sawblade.
DC15 save each time he tries to use it, or he drops it.
Ahhh, just put it on the ground then, j-k 5+6. Same DC15 ref save
Casting Time 1 standard action
Components V, S, M (butter)
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Save see text; SR no
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

DM Jelani |

Round 2
Initiative 22+
Kimefe hits Grunk again with one of her shots, shearing away more flesh from the robotic interior.
Initiative 22-
Grimwold fires at Bloodclaw, but misses.
Initiative 20
Leo also strikes the Grunkbot, blasting away flesh and clothing from its chest.
Initiative 17
Horus calls a spell of grease down onto the ground under Bloodclaw.
Reflex save 1d20 + 6 ⇒ (6) + 6 = 12
The large orc slips and falls directly on his ass.
Initiative 14
The Grunkbot swipes at Horus with his claw.
Attack 1d20 + 10 ⇒ (12) + 10 = 22
Damage 2d10 + 7 ⇒ (2, 2) + 7 = 11
Mordanna can act now.

DM Jelani |

BAh! Totally forgot to update this. Sorry guys.
Round 2
Initiative 13
Mordanna strikes the Grunkbot, but the slug simply ricochets off the metal.
Initiative 6
Bloodclaw raises his hands and growls something guttural, then a bank of mist springs up, shrouding the room.
Everyone in mist has concealment, people more than 5' away have total concealment (aka you can't see them).
End of Round 2
---------------------
Begin Round 3
Kimefe 22+
Grimwold 22-
Leo 20
Horus 17
GrunkBot 14
Mordanna 13
Grimmald Bloodclaw 6
Kimefe, Grimwold, Leo and Horus can act.
I can't update the map right now, but the mist is a 20' radius centered on Bloodclaw.

Grimwold Starforge |

As the rolling fog encompasses him Grimwold spins firing on the target he can still see.
Firing at Grunkbot: 1d20 + 5 + 1 + 1 ⇒ (8) + 5 + 1 + 1 = 15 (Bless, Point Blank)
Damage: 2d8 + 2 ⇒ (8, 8) + 2 = 18

Leo Gotrum |

The sight of Grunk is finally getting to Leo and his double tap goes wild.
Attack 1 on Grunkbot: 1d20 + 7 + 1 + 1 - 2 ⇒ (4) + 7 + 1 + 1 - 2 = 11
Damage: 2d12 + 1 ⇒ (2, 4) + 1 = 7
Attack 2 on Grunkbot: 1d20 + 7 + 1 + 1 - 2 ⇒ (3) + 7 + 1 + 1 - 2 = 10
Damage: 2d12 + 1 ⇒ (11, 6) + 1 = 18

DM Jelani |

Round 3
Initiative 22+
Kimefe puts two more slugs into the Grunkbot, and sparks begin to shoot from it.
Initiative 22-
Grimwold misses the robot.
Initiative 20
Leo also misses.
Initiative 17
Horus withdraws.
Initiative 14
The Grunkbot swings its claw at Mordanna, sparking and grinding awkwardly.
Attack 1d20 + 10 ⇒ (5) + 10 = 15
Mordanna, you're up.

Mordanna Na'Tal |

DM Jelani, during my last turn I took a 5' step to M4. Also, unless the grunkbot has reach it would have needed to move to attack me.
Mordanna takes another 5' step to N3 to keep out of the fog and shoots at the grunkbot again.
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d8 ⇒ (8, 7) = 15

DM Jelani |

You are of course correct. Luckily it missed you, it would have 5' stepped instead.
Initiative 13
Mordanna's slug blows what's left of the head off the Grunkbot, dropping it to the floor.
Initiative 6
Bloodclaw does stuff and things that are unclear at this time.
End of Round 3
---------------------
Begin Round 4
Kimefe 22+
Grimwold 22-
Leo 20
Horus 17
GrunkBot 14
Mordanna 13
Grimmald Bloodclaw 6

Grimwold Starforge |

With the Grunkbot down Grimwold takes a second to look about as his companions. Seeing the gash on Horus he reaches out placing his hand on the wound. " You'll be right lad? Got a spell that'd clear this up? " He asks casting a healing spell while waving his pistol at the fog.
1d8 + 4 ⇒ (4) + 4 = 8 Healing for Horus