Sleeper in the Tomb of Dreams

Game Master FabesMinis


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And I'll TAKE that healing surge thenkyewveddymuch! ;P

Current status, Manny is taking 1/2 dmg from any attacks this round, has spent 4 of 9 healing surges, and is currently at 40 of 50HP.


Randomise Grafire's attack. 1- B1; 2- M1.
1d2 ⇒ 1
So B1 is hit instead. Also, you axe is +2, so you roll 2d8 on a crit. I'll roll the extra d8.
1d8 ⇒ 2
B1 takes a total of 28 damage and is now Bloodied. The foulspawn are immune to fear effects to it ignores your axe's power.

Shae shifts. Corrosive Mist vs M3, B1, M1.
1d20 + 13 ⇒ (15) + 13 = 281d20 + 13 ⇒ (16) + 13 = 291d20 + 13 ⇒ (7) + 13 = 202d8 + 8 ⇒ (3, 4) + 8 = 15
creates zone of acid that lasts til eomnt. Any creature starting or entering zone takes 4 acid damage.

Manny dodges as Grafire brings down the pain in a berserk fury. Shae also evades the melee and conjures forth a horrid green mist that burns your foes.

Otto - are you out there?

>>>>MAP<<<<

Initiative

Otto 17 DELAY
Foulspawn Manglers 18
1 marked by Hadarai
2
3
Hadarai 17
Akahale 13
Foulspawn Berserkers 12
1 Bloodied
2
Manny 11
Grafire 10
Shaeryyn 19


Male Eladrin Paladin 10

How are everyone's hps?
(Me: HP: 71/78, Surges 11/12)
I'm planning on healing Otto when I get a chance next turn, but how's everyone else?


male Dragonborn Warlock 10 (Dark pact)

Akahale's fine at the moment, since he's staying clear as long as he can.


Davi will be taking a break, so I'll be running Otto.


M Dragonborn Warlord / LVL 8

Updated my ax profile. Crap I forgot to post my shift to block the halway. Is it to late to implement?

HP-69/69
Surge-7/8


Grafire - that's fine. Current HP totals: Otto (43), Shae (36). Neither is bloodied. Otto attacks B2 with Energizing Strike. Uses Majestic Word on self.
1d20 + 14 ⇒ (7) + 14 = 211d10 + 7 ⇒ (7) + 7 = 14
On a hit, Shae gains 5 temp hp. Miss. Majestics Word heals:
1d6 + 4 ⇒ (5) + 4 = 9
Otto now on 69 hp. M3 moves. OA from Otto. 1 - M3; 2 - B2.
1d20 + 10 ⇒ (6) + 10 = 161d10 + 3 ⇒ (10) + 3 = 131d2 ⇒ 1
Miss. M3 carries on and attack Shae.
1d20 + 13 ⇒ (19) + 13 = 321d4 + 3 ⇒ (2) + 3 = 5
5 damage to Shae. M1 shifts and attacks Hadarai with CA.
1d20 + 15 ⇒ (11) + 15 = 261d4 + 3 ⇒ (4) + 3 = 72d6 ⇒ (6, 3) = 9
M2 attacks Hadarai with CA.
1d20 + 15 ⇒ (4) + 15 = 191d4 + 3 ⇒ (1) + 3 = 42d6 ⇒ (6, 4) = 10
16 damage to Hadarai

The melee becomes more chaotic as Otto shouts, "You freaks! I'll show you mind games!"

Initiative

Hadarai 17
Akahale 13

Foulspawn Berserkers 12
1 Bloodied
2
Manny 11
Grafire 10
Shaeryyn 19
Otto 17
Foulspawn Manglers 18
1 marked by Hadarai
2
3

>>>>MAP<<<<


male Dragonborn Warlock 10 (Dark pact)

Akahale scuttles back down the passageway and curses the nearest Mangler (FM2). Raising his rod, he intones the strange words that heralds a blast of arcane energy and unleashes shadowy hands that wrap themselves around the neck of his foe.

Curse FM1
Move to three squares north behind Manny and gain concealment.
Shadow Strangler (Ref) v FM1. On hit target takes -2 penalty to attck rolls to end Akahale's next turn. In addition, whenever the target makes an attack roll, it takes 2 damage to the end of Akahale's next turn.
1d20 + 13 ⇒ (12) + 13 = 25
2d8 + 8 ⇒ (2, 7) + 8 = 17 - power damage
1d8 ⇒ 5 - curse damage
22 damage, FM1 takes -2 penalty to attacks and 2 damage whenever it rolls an attack to the end of Akahale's next turn. And it's cursed.


Initiative

Hadarai 17
Foulspawn Berserkers 12
1 Bloodied
2
Manny 11
Grafire 10
Shaeryyn 19
Otto 17
Foulspawn Manglers 18
1 marked by Hadarai
2 -2 penalty to attacks, takes 2 damage when it attacks (eoAnt), cursed
3
Akahale 13


Male Eladrin Paladin 10

It looks like Otto has healed up fine... I'll move to keep Shae protected and heal her if she gets bloodied (she's close)

A halo blossoms above Hadarais head and creates an aura of radiance that makes him hard to ignore.
"Stay back to the wall, Shae. I've got this rabble! Hold strong Otto, we'll cut our way to you in a second."
Hadarai then turns are tries to cleave through the Mangler blocking the door (FM2)

(move) Shift one square closer to Shae (due east)
(Stand)Majestic Halo vs Mangler2: 1d20 + 14 ⇒ (8) + 14 = 22 vs AC.
Hit: 3d8 + 8 ⇒ (3, 6, 7) + 8 = 24 Fire and Radiant damage
Miss: 1/2 damage (12)
Either way, Hadarai now has an Aura 1 till the end of combat == all enemies starting their turn adjacent to me are Sanctioned (marked)

FM1 is still marked from last round.
All three Manglers will be marked at the beginning of thier next turns for being in my aura.
My Mark (sanction or challenge): -2 to attack and takes 8hp damage if he doesn't include me in an attack.

Current State:

Aura 1 = Until EoE, any enemy that starts its turn adjacent to you is subject to your divine sanction (mark) until the end of its turn.

HP: 55/78 (temp: 0), Surges 11/12, AP 1/1
Enc. Used: Valorous Strike
Dailies Used: Majestic Halo


Initiative

Foulspawn Berserkers 12
1 Bloodied
2
Manny 11
Grafire 10
Shaeryyn 19
Otto 17
Foulspawn Manglers 18
1 marked by Hadarai
2 marked by Hadarai, -2 penalty to attacks, takes 2 damage when it attacks (eoAnt), cursed
3 marked by Hadarai
Akahale 13
Hadarai 17


M1. shifts and attacks Grafire.( they get stronger when bloodied as well)
1d20 + 18 ⇒ (5) + 18 = 231d10 + 6 ⇒ (8) + 6 = 14
MIss.
M2 attacks Otto
1d20 + 16 ⇒ (20) + 16 = 361d10 + 4 ⇒ (1) + 4 = 5
Crit - 14 damage to Otto. Current hp: 55.

The musclebound figures lay into the heroes with their greatswords, as Hadarai becomes a symbol of light.

>>>>MAP<<<<

Initiative

Manny 11
Grafire 10

Shaeryyn 19
Otto 17
Foulspawn Manglers 18
1 marked by Hadarai
2 marked by Hadarai, -2 penalty to attacks, takes 2 damage when it attacks (eoAnt), cursed
3 marked by Hadarai
Akahale 13
Hadarai 17
Foulspawn Berserkers 12
1 Bloodied
2


BTW, My home Inet is going stoopid. Keeps losing service. Supposed to have a tech out monday to fix it. So If I disappear for a bit, it's not personal! ;P

I can make a 'basic ranged' att with OUT drawing an AO, yes? if so then MM on the #2 flanking Gra.

"Back up lizard lips! It's getting crowded up here!" Manny shouts to Akahale as he fires off a shot from his staff.

If attacked, will use staff of defense feature to try and prevent being hit, if hit, cloak still gives me 1/2 dmg until end of this turn.


I'm going to decline an OA as it will be painful to M2! Ranged attacks in melee draw OAs. Grafire's up.

The old man fires a bolt of magic that strikes one of the four-armed monsters. It hisses in annoyance.

Initiative

Grafire 10
Shaeryyn 19
Otto 17
Foulspawn Manglers 18
1 marked by Hadarai
2 marked by Hadarai, -2 penalty to attacks, takes 2 damage when it attacks (eoAnt), cursed, bloodied
3 marked by Hadarai
Akahale 13
Hadarai 17
Foulspawn Berserkers 12
1 Bloodied
2
Manny 11


M Dragonborn Warlord / LVL 8

"Back up Akahale and Manny, I will shield the both of you."
Hold move action until Akahale and Manny move back a square.

Not sure if we still randomize?
Attack B1 - Guarding Attack - 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20
Damage 2d10 + 5 ⇒ (5, 9) + 5 = 19

Manny will have a +4 to AC on attacks from B1


55/69 HP
1/1 AP
7/8 surges


male Dragonborn Warlock 10 (Dark pact)

"Lizard lips?"

Akahale mouths the words cautiously.


Grafire - the problem for Manny and Anahale is that if they move south they won't be able to see any enemies. I'm nasty like that. :D


M Dragonborn Warlord / LVL 8

Ok I will stand my ground then. :D


Wait, you mean, your making the bad guys use TACTICS against us?!?! The nerve! What's next? Gnomes as monsters? ;P

"I think you missed the important part of that statement. The 'back up!' part! It's getting crowded up here!" Manny retorts, pressing up against Akahale to get as far from the enemy as he can.


Shae shifts. 10 force damage to M3. Otto shifts. Attacks M1 with Demoralizing Strike:
1d20 + 14 ⇒ (5) + 14 = 191d10 + 7 ⇒ (5) + 7 = 12
Miss. M1 attacks Otto (takes 8 damage from Hadarai):
1d20 + 11 ⇒ (2) + 11 = 131d4 + 3 ⇒ (1) + 3 = 4
M2 performs Dagger Dance (recharges when bloodied): attacks Hadarai, shift, attack Hadarai, shift, attack Hadarai (see a pattern?), shift, attack Hadarai, shift.1d20 + 15 ⇒ (16) + 15 = 311d4 + 3 + 2d6 ⇒ (2) + 3 + (6, 2) = 131d20 + 13 ⇒ (9) + 13 = 221d4 + 3 ⇒ (4) + 3 = 71d20 + 15 ⇒ (16) + 15 = 311d4 + 3 + 2d6 ⇒ (3) + 3 + (4, 5) = 151d20 + 13 ⇒ (15) + 13 = 281d4 + 3 ⇒ (2) + 3 = 5
33 total damage to Hadarai
M3 attacks Hadarai
1d20 + 15 ⇒ (16) + 15 = 311d4 + 3 + 2d6 ⇒ (3) + 3 + (1, 6) = 13
Total damage this turn to Hadarai: 46.

The knive-wielding horrors slash and dash. Hadarai comes under a sustained assault.

>>>>MAP<<<<

Initiative

Akahale 13
Hadarai 17

Foulspawn Berserkers 12
1 Bloodied
2
Manny 11
Grafire 10
Shaeryyn 19
Otto 17
Foulspawn Manglers 18
1 marked by Hadarai
2 marked by Hadarai, -2 penalty to attacks, takes 2 damage when it attacks (eoAnt), cursed, bloodied
3 marked by Hadarai


male Dragonborn Warlock 10 (Dark pact)

I hope FM2 took the damage for all those attacks on Akahale's buddy.
DSA=3

Right. If he can see Berserker 1, it gets a curse on the snout.
He'll take a swift blast at Mangler 2
Eldritch Blast (Ref)
1d20 + 12 ⇒ (13) + 12 = 25 - inc concealment
1d10 + 9 ⇒ (7) + 9 = 16 - power damage
1d8 ⇒ 4 - curse damage
20 damage total to FM2
Move - retreat three squares and gain concealment.

Akahale looks at the foulspawn with strong disapproval, rearranges his goggles and blasts the abomination reckless enough to harm Hadarai.


Male Eladrin Paladin 10

I'll post later tonight... I will be using lay on hands on myself, and will be attacking the manglers... so, Fabes, you might be able to skip me for the moment.


Akahale - both of them are round corners. You cannot see them. If in doubt with line of sight, draw lines from 3 corners of your square. If any of those lines intersect with an obstacle you don't have line of sight.


male Dragonborn Warlock 10 (Dark pact)

OK. Apply the curse and the attack to Berserk 2.


I'll call it -5 to hit him.


male Dragonborn Warlock 10 (Dark pact)

That's 22 v Ref then (I'd already taken off 2 for him being concealed). If it hits, he takes 20 damage from the power and the curse.


Yep, that hits him, lizard lips.


Male Eladrin Paladin 10

"..." Whispering a slight prayer to Corellon, Hadarai tries to overpower Mangler1 with his holy presence. And then takes a brief moment to heal himself.


(standard) Invigorating Smite vs Mangler2: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20 vs WILL, if hit: 2d8 + 8 ⇒ (8, 3) + 8 = 19 and all bloodied allies (which I think is just me) regain 7hp.
(minor) Lay on Hands, self. (HS + 5)

Aura1 still holding...
My Mark (sanction or challenge): -2 to attack and takes 8hp damage if he doesn't include me in an attack.

NOT Bloodied anymore. at 41/78
I was debating moving from this position, so the mangler-mooks couldn't flank me anymore, but I'm protecting Shae from this position, and I think that's something Hadarai would sacrafice...

Current State:

Aura 1 = Until EoE, any enemy that starts its turn adjacent to you is subject to your divine sanction (mark) until the end of its turn.

HP: 41/78 (temp: 0), Surges 10/12, AP 1/1
Enc. Used: Valorous Strike
Dailies Used: Majestic Halo, Lay on Hands (1/2)


Hadarai - I'm afraid you can't heal yourself. If a power specifies that allies are affected, that does not include you. Otherwise it would state "you and your allies".


B2 shifts and attacks Otto.
1d20 + 14 ⇒ (15) + 14 = 291d10 + 4 ⇒ (1) + 4 = 5
B1 attacks Grafire
1d20 + 18 ⇒ (4) + 18 = 221d10 + 6 ⇒ (4) + 6 = 10

The hulking berserkers continue to whale upon the heroes.

>>>>MAP<<<<

Initiative

Manny 11
Grafire 10

Shaeryyn 19
Otto 17
Foulspawn Manglers 18
1 marked by Hadarai
2 marked by Hadarai, cursed, bloodied
3 marked by Hadarai
Akahale 13
Hadarai 17
Foulspawn Berserkers 12
1 Bloodied
2 Cursed


male Dragonborn Warlock 10 (Dark pact)

Lizard lips exhales a small burst of cold air as his companions come under attack.


Male Eladrin Paladin 10

Fabes, just to be sure here's the two powers I used, the first does hit me and allies (it just lists those two effects separately, not sure why), the other effects any creature... I wasn't sure which one you were pointing out:

invigorating smite:
Hit: 2[W] + Charisma modifier damage. If you are bloodied, you regain hit points equal to 5 + your Wisdom modifier. Bloodied allies within 5 squares of you also regain hit points equal to 5 + your Wisdom modifier.

lay on hands:
Target: One creature
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.

Interestingly enough, I guess can lay hands on an enemy... not sure why I'd want to though, lol -- I'd rather lay my sword on them :P


OK, sorry, I missed the sentence whereby you could heal yourself. carry on!


Male Eladrin Paladin 10

Excellent! I could use the extra hp :)


Hm, looks like I'm gonna haveta risk an AO to help the big guys here. I'll cast Conduit of Ice (lvl 1 encounter) on bad guy #2 beside Gra. IIRC if hit it creates a 5' field of cold that damages enemies only. Can't look it up at work, I'll re-post tonight.


M Dragonborn Warlord / LVL 8

Manny you will get a +2 for flanking even though I believe M2 gets cover.

Attack M2 - Warlord Strike - 1d20 + 13 - 1 ⇒ (11) + 13 - 1 = 23
Damage 2d10 + 5 ⇒ (10, 2) + 5 = 17

UENT - all allies get a +4 Damage against M2


55/69HP
7/8 surges
1 AP
Used Enc Pwr-
Warlord strike
Lion Roar
Gaurding attack


Grafire - don't forget that as you are in the Berserker's aura, you randomise your attack. 1 - B1, 2 - M2, 3 - Manny
1d3 ⇒ 2
You hit and kill M2. Played abit fast and loose with the order of Grafire and Manny for speed and ease. Cursed enemy dropped.

Grafire neatly beheads one of the manglers and it falls to the ground, its body jerking horribly.

Initiative

Manny 11
Shaeryyn 19
Otto 17
Foulspawn Manglers 18
1 marked by Hadarai
3 marked by Hadarai
Akahale 13
Hadarai 17
Foulspawn Berserkers 12
1 Bloodied
2 Cursed
Grafire 10

Berserkers have an aura 1 that forces attackers to hit a random target if they make a melee attack


Details for Conduit of Ice:

Spoiler:

Int vs Ref,
Hit: # cold dmg, and create a zone of sudden cold in burst 2 centered on the target until EOMNT. Zone is difficult terrain and moves with the target. Any ENEMY that ends it's turn in the zone takes 5 cold dmg

MAy I attack #1? above #2? the burst 2 should put all of the remaining enemies in the zone of effect if I hit.

To hit and Dmg:
1d20 + 11 ⇒ (5) + 11 = 162d8 + 10 ⇒ (4, 8) + 10 = 22


male Dragonborn Warlock 10 (Dark pact)

DSA 3


A miss from Manny. Shae attacks M3 with Magic Missile. Otto attacks B2 with Eldritch Strike
1d20 + 14 ⇒ (11) + 14 = 251d10 + 7 ⇒ (8) + 7 = 15
1 -B2, 2 -M1
1d2 ⇒ 2
M1 is slid

Otto growls and pulls one of the manglers with a strange energy loop. Shae calmly fires her arrows of force once more.

Initiative

Foulspawn Manglers 18
1 marked by Hadarai
3 marked by Hadarai
Akahale 13
Hadarai 17
Foulspawn Berserkers 12
1 Bloodied
2 Cursed
Grafire 10
Manny 11
Shaeryyn 19
Otto 17

Berserkers have an aura 1 that forces attackers to hit a random target if they make a melee attack within it.


M1 attacks with Dagger Dance: all 4 attacks vs Hadarai (the 3rd with CA)Randomise!1 - Berserker2, 2 - Otto, 3 -Hadarai
1d3 ⇒ 31d20 + 13 ⇒ (13) + 13 = 261d4 + 3 ⇒ (4) + 3 = 71d20 + 13 ⇒ (8) + 13 = 211d4 + 3 ⇒ (2) + 3 = 51d20 + 15 ⇒ (6) + 15 = 211d4 + 3 + 2d6 ⇒ (1) + 3 + (2, 6) = 121d20 + 13 ⇒ (9) + 13 = 221d4 + 3 ⇒ (2) + 3 = 5
7 damage to Hadarai
M3 attacks Hadarai with CA
1d20 + 15 ⇒ (6) + 15 = 211d4 + 3 + 2d6 ⇒ (2) + 3 + (1, 4) = 10

The manglers try to get past Hadarai's defenses but he is stalwart.

Initiative

Akahale 13
Hadarai 17

Foulspawn Berserkers 12
1 Bloodied
2 Cursed
Grafire 10
Manny 11
Shaeryyn 19
Otto 17
Foulspawn Manglers 18
1 marked by Hadarai
3 marked by Hadarai

>>>>MAP<<<<


M Dragonborn Warlord / LVL 8

"Excellent manuvering Hadarai, thier doom is eminent."


male Dragonborn Warlock 10 (Dark pact)

Scuttling up the corridor once more, Akahale's form blurs as he sends another bolt of eldritch unpleasantness towards Berserker 2.

"I disapprove of these creatures," he remarks, quite un-necessarily.

Move three squares and gain concealment.
Eldritch Blast (Ref) v Berserker 2
1d20 + 14 ⇒ (15) + 14 = 29
1d10 + 8 ⇒ (5) + 8 = 13 - power damage
1d8 ⇒ 8 - curse damage
21 up the nose of Berserk 2


B2 bloodied


male Dragonborn Warlock 10 (Dark pact)

DSA 4


Male Eladrin Paladin 10

That bloodies me, not bad... if need be I can heal myself next turn, but that's it for my daily healing. So, I might try to wait it out.

"Grant me strength!"
Hadarai channels Corellon's might into his blade and slices into the Mangler blocking the door. Before moving out of the way...

(minor)Channel Divinity - Divine Strength (+3 dam next strike)
(standard)Ardent Strike vs Mangler1: 1d20 + 14 ⇒ (18) + 14 = 32 vs AC,
on hit: 1d8 + 8 + 3 ⇒ (5) + 8 + 3 = 16 Fire damage and he is marked by my sanction till end of my next turn(even after I move away from him).
(move)Shift East one square to be against the wall and between FM3 and Shae.
(figure this will stop that combat advantage of theirs, but I'll still have both Manglers marked)


My Mark (sanction or challenge): -2 to attack and takes 8hp damage if he doesn't include me in an attack.

Current State:

Aura 1 = Until EoE, any enemy that starts its turn adjacent to you is subject to your divine sanction (mark) until the end of its turn.

Bloodied.

HP: 34/78 (temp: 0), Surges 10/12, AP 1/1
Enc. Used: Channel Divinity, Valorous Strike, Invigorating Strike
Dailies Used: Majestic Halo, Lay on Hands (1/2)


Nice one. B1 shifts and attacks Otto (CA)
1d20 + 18 ⇒ (11) + 18 = 291d10 + 6 ⇒ (8) + 6 = 14
B2 also attacks Otto
1d20 + 18 ⇒ (20) + 18 = 381d10 + 6 ⇒ (8) + 6 = 14
Ouchy, that's crit for 16 damage. 30 damage total to Otto. Otto now Bloodied.

The berserkers converge on Otto to finish off the pesky psychic. "I've had it with you bastards!" the half-elf cries as they attack him.

Grafire 10
Manny 11

Shaeryyn 19
Otto 17
Foulspawn Manglers 18
1 Bloodied marked by Hadarai
3 marked by Hadarai
Akahale 13
Hadarai 17
Foulspawn Berserkers 12
1 Bloodied
2 Bloodied Cursed

>>>>MAP<<<<


M Dragonborn Warlord / LVL 8

"Stand strong my friend. Move out from that sandwich."
Wolf Pack Tactics - Shift Otto 1sqr Left
Attack B1
1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29
1d10 + 5 ⇒ (7) + 5 = 12

Inspired word - Otto 1 surge + 2d6 ⇒ (5, 1) = 6


55/69HP
7/8 surges
1 AP
Used Enc Pwr-
Warlord strike
Lion Roar
Gaurding attack
1/2 inspired word


The square to the left is a torture rack... care to rethink that shift? :D. ALso you need to randomly determine your target between B1, M1 and Manny.


M Dragonborn Warlord / LVL 8

I think I ment to the other left. :D to the right will he fit there?
Randomizer 1d3 ⇒ 1 1-B1 2-m1 3-Manny

If it rolls M1 or Manny I guess the shift would not happen since Otto is not near them.

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