Sleeper in the Tomb of Dreams

Game Master FabesMinis


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Grafire - I'll assume that's vs the dazed condition.

The grues telepathically burble "All this violence", "Must we have murders yet?", "The one who wields the dark!"

Hadarai compels with the power of the divine, as Akahale saunters in and proceeds to flaunt his eldritch might.

Initiative

Manny 8
Grafire 17 +5 damage. slowed and -2 to Will (se both)

Foulspawn Grues
3 Used Mind Worm
4 Used Mind Worm, Cursed, Marked
5 immobilised until eoMannynt, Marked
Akahale 22 +5 damage, concealment
Hadarai 15 slowed (se)

Flickr isn't working, annoyingly. In brief, Hadarai and Akahale are in melee with 4 and 5, and Grafire is in melee with 3.


Manny shakes his head, his unkempt beard flying every which way. The elderly mage 'tsks' in annoyance.

"Stoopid Grues. They really need to Chill Out!" ANd he lowers his staff and orb, sending a pulse of coldly burning light towards the grue engaged in combat with his new friends.

Encounter power, Conduit of Ice. Target 4 or 5, (will make a move down the hallway to see them better if I need to) Vs Ref, On hit, Cold dmg and creates a zone (burst 2) centered on target until EOMNT. Zone moves with target. Zone is Difficult Terrain, and any enemy that ends its turn in the zone takes 5 cold dmg.

to hit/ cold dmg1d20 + 11 ⇒ (14) + 11 = 252d8 + 10 ⇒ (1, 5) + 10 = 16


G5 now Bloodied.

The old man steps into the doorway and ice bursts forth from a minute conduit to the Elemental Chaos.

Effects: Manny's Icy Zone (oo-er!): Difficult terrain, any enemy ending its turn in the zone takes 5 cold damage.

Initiative

Grafire 17 +5 damage. slowed and -2 to Will (se both)
Foulspawn Grues
3 Used Mind Worm
4 Used Mind Worm, Cursed, Marked
5 Marked, Bloodied
Akahale 22 +5 damage, concealment
Hadarai 15 slowed (se)
Manny 8

>>>>MAP<<<<


M Dragonborn Warlord / LVL 8

Viper Strike on G3. If he shifts Akahale gets a free OA blast.
1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
Damage 1d10 + 5 + 5 + 2 ⇒ (6) + 5 + 5 + 2 = 18
[bloodied bonus]

Minor - Inspired word
1 surge for me + 2d6 ⇒ (2, 5) = 7Hp

Save vs slow
1d20 ⇒ 4


HP 51/69
Surge 6/8
Enc Used-
Warlord
Lions Roar
Inspired word 1/2

No Longer bloodied


"Why so serious?"

"No violence!"

"Don't touch that dial!"

Grafire wounds the foul creature facing him. The grues leap into action and their poison produces a sickening effect on the warriors.

G3 attacks Grafire with claws.
1d20 + 13 ⇒ (20) + 13 = 331d4 + 4 ⇒ (4) + 4 = 8
8 damage to Grafire and he is dazed (se)
G4 attacks Hadarai with claws
1d20 + 13 ⇒ (16) + 13 = 291d4 + 4 ⇒ (3) + 4 = 7
Hadarai takes 7 damage and is dazed (se)
G5 attacks Hadarai with claws (CA)
1d20 + 15 ⇒ (9) + 15 = 241d4 + 4 ⇒ (3) + 4 = 7
Hadarai takes 7 damage

Initiative

Akahale 22 +5 damage, concealment
Hadarai 15 slowed (se), dazed (se)

Manny 8
Grafire 17 +5 damage. slowed and -2 to Will (se both), dazed (se)
Foulspawn Grues
3 Used Mind Worm
4 Used Mind Worm, Cursed, Marked
5 Marked, Bloodied

G4 and G5 take 5 cold damage. Map is unchanged.


male Dragonborn Warlock 10 (Dark pact)

Curse Grue 5.
Dragon Breath (Ref) v Grues 4 and 5
1d20 + 9 ⇒ (4) + 9 = 13 v Grue 4
1d20 + 9 ⇒ (3) + 9 = 12 v Grue 5
Move in front of Manny and gain concealment
If either Grue makes an OA, Akahale will DSA them.

Dimly aware that remaining in the front line may not be good for his health, Akahale attempts to add to Manny's chill. Failing utterly, he struts away, defying the grues to hit him. Their chanting raises spectral images of thieves and pickpockets in his bemused mind.


Male Eladrin Paladin 10

If either grue does try to OA Akahale, they take 8hp and a -2 to hit him.

Head shaking from the mental assualt, Hadarai continues to try and keep the Grues' attention. He holds his ground in the icey corner of the room, using all his energy to strike at one of the grue.


Ardent Strike on Grue4 1d20 + 14 ⇒ (7) + 14 = 21 vs AC, if it hits he takes: 1d8 + 8 + 5 ⇒ (4) + 8 + 5 = 17 damage and he's Sanctioned(Marked)
Grue#5 would stay Challenged(marked)
So, if the ardent strike hits #4, they're both still marked.

Save vs slow: 1d20 ⇒ 5
Save vs dazed: 1d20 ⇒ 20


My Mark (sanction or challenge): -2 to attack and takes 8hp damage if he doesn't include me in an attack.

Current State:

+5 to all damage rolls!
Slowed! (se)

HP: 59/78, Surges 6/12, AP 1/2
Enc. Used: Channel Divinity, Invigorating Smite, Valorous Smite, Beckon Foe
Dailies Used: Wrath of the Gods, Majestic Halo, Lay on Hands (2/2)


Akahale and Hadarai miss.

Divine power keeps the grues at bay as Akahale reviews the situation.

Initiative

Manny 8
Grafire 17 +5 damage. slowed and -2 to Will (se both), dazed (se)

Foulspawn Grues
3 Used Mind Worm
4 Used Mind Worm, Cursed, Marked
5 Marked, Bloodied, Cursed
Akahale 22 +5 damage, concealment
Hadarai 15 slowed (se)

>>>>MAP<<<<


Male Eladrin Paladin 10

Rats
BTW, Missing my attack on #4, means he's not marked anymore; only #5 is.


BUMP for Manny and Grafire.


M Dragonborn Warlord / LVL 8

I dont have my boooks with me, so being dazed means I cant attack?

Save vs Dazed 1d20 ⇒ 18

HP 43/69
Surge 6/8
Enc Used-
Warlord
Lions Roar
Inspired word 1/2


Dazed means you can only take 1 action. It can be of any type.


Further bump.


M Dragonborn Warlord / LVL 8

Attack Grue 3
Guarding attack - 1d20 + 13 ⇒ (10) + 13 = 23
damage - 1d20 + 5 + 5 ⇒ (2) + 5 + 5 = 12

Would you kind sir DM lord of the land of all over hither to and froe, keeper of knowledge, servant to none and all around good guy... allow myself to retain the previous roll for my save? In the off chance that is not allowed I will re-roll. My best regards, Grafire.

Save vs dazed - 1d20 ⇒ 1


Of course.


FYI- I'm stoopid busy this weekend. Posting sporadic. Be back by Monday.

Manny leans his staff past Akahale's head. "Ah'm running out of tricks here!" He grumbles. "But I guess sometimes the old standbys are the best!"

He adds happily as he fires a blot of force into the Grue next to the wall.
MM on IV, 11 Dmg. Don't forget that both V & IV take 5 cold dmg if/when they end their turn in the zone! :)


You have to make 2 saves anyway, Grafire, so you've saved vs daze but not against the other effect. Your damage is 2d10 as well, so I'll rol lthat no (inc your boni). Akahale gets the +4 to AC.

2d10 + 10 ⇒ (8, 8) + 10 = 26

Initiative

Foulspawn Grues
3 Used Mind Worm
4 Used Mind Worm, Cursed, Marked
5 Marked, Bloodied, Cursed

Akahale 22 +5 damage, concealment, +4 to AC (eoGrafirent)
Hadarai 15 slowed (se)
Manny 8
Grafire 17 +5 damage. slowed and -2 to Will (se both)


Recharge for 3,4,5
1d6 ⇒ 61d6 ⇒ 21d6 ⇒ 3

G4 and G5 shift. G3 shifts and moves. G4 attacks Hadarai with claws:
1d20 + 15 ⇒ (13) + 15 = 281d4 + 4 ⇒ (4) + 4 = 8
Hadarai takes 8 damage and is dazed (se)
G5 attacks Hadarai with claws
1d20 + 15 ⇒ (2) + 15 = 171d4 + 4 ⇒ (4) + 4 = 8
Miss.

The grues gang up on Hadarai. He feels the sickening power of their claws infest his body.

>>>>MAP<<<<

Initiative

Akahale 22 +5 damage, concealment, +4 to AC (eoGrafirent)
Hadarai 15 slowed (se), dazed (se)

Manny 8
Grafire 17 +5 damage. slowed and -2 to Will (se both)
Foulspawn Grues
3 Used Mind Worm
4 Used Mind Worm, Cursed, Marked
5 Marked, Bloodied, Cursed


male Dragonborn Warlock 10 (Dark pact)

Move Southwest, south four and gain concealment adjacent to Grue 3.
Curse Grue 3.
Cursebite (Fort) v all Grues.
1d20 + 13 ⇒ (10) + 13 = 23 - Grue 3
1d20 + 13 ⇒ (2) + 13 = 15 - Grue 4
1d20 + 13 ⇒ (7) + 13 = 20 - Grue 5
Just in case anything hits
2d8 + 5 + 5 ⇒ (5, 7) + 5 + 5 = 22 to any that are hit.
If Grue 5 is hit, he takes 1d8 + 5 ⇒ (5) + 5 = 10 curse damage. If not (likely) and Grue 3 is hit, he takes the extra damage.

Akahale ventures down the chamber and curses the last untouched grue before thumping his rod ineffectually on the ground.

"There is a grievous malfunction. I suspect these abominations of impeding my powers," he complains.


M Dragonborn Warlord / LVL 8

Grafire's head clears a bit and he feels invigorated as his prayers have been answered. :D
Hang in there Hadarai we shall assist.

thanks for the corrections, trying to post while doing other things... :D


Male Eladrin Paladin 10

Trying to sound cheerful while gritting his teeth. "I'm fine. Got them right where I want them... Now, someone stop that foulspawn on the chain!" anyone have any pulling effects? Manny? Akahale? if we can get grue3 off the chain it will prevent a potentially big hit from that eyeball contraption -- that thing hurts.

In the meantime, I'm going to try and keep the focus of grue4 and 5...
Ardent Strike vs Grue4: 1d20 + 14 ⇒ (8) + 14 = 22 vs AC, if it hits: 1d8 + 8 + 5 ⇒ (1) + 8 + 5 = 14 and IF it hits, that grue is sanctioned (marked)

Grue5 remains challenged (marked) without me having to take an action (unless he's dead of course, lol).
Grue4 will be marked if I hit him.

Save vs Slow: 1d20 ⇒ 5
Save vs Dazed: 1d20 ⇒ 12

My Mark (sanction or challenge): -2 to attack and takes 8hp damage if he doesn't include me in an attack.

Current State:

+5 to all damage rolls!
Still slowed! (se) <--- someone needs to get Hadarai some coffee

HP: 51/78, Surges 6/12, AP 1/2
Enc. Used: Channel Divinity, Invigorating Smite, Valorous Smite, Beckon Foe
Dailies Used: Wrath of the Gods, Majestic Halo, Lay on Hands (2/2)


male Dragonborn Warlock 10 (Dark pact)

Akahale is menacing Grue 3. Got nothing to pull him away with, but with a roll out of single digits, that grue will be in trouble.


Male Eladrin Paladin 10

lol, yeah I think my dice might be cursed too... of my last 9 rolls or so, only three have been double digits - it's sad when you wish for a 10 on your attack roll lol.
"come onnnnnnn 10, daddy needs a new longsword..."


Akahale reaches into a dark part of the universe and twists spirals of energy around the life force of the grues. One of them collapses in a twitching heap, a threat no more. Another screams mentally, "He who fights monsters..."

5 dead, 3 bloodied.

Hadarai strikes the one next to him and it adds, "lest ye become a monster..." as it bleeds.

G4 bloodied.

Initiative

Manny 8
Grafire 17 +5 damage. slowed and -2 to Will (se both)

Foulspawn Grues
3 Used Mind Worm, cursed, blooded
4 Used Mind Worm, Cursed, Marked, bloodied
Akahale 22 +5 damage, concealment, +4 to AC (eoGrafirent),
Hadarai 15 dazed (se)

>>>>MAP<<<<


male Dragonborn Warlock 10 (Dark pact)

DSA 6 - Grue 5 died and both 3 and 4 are bloodied.

Akahale's eyes whirl happily as he waits for a grue to attack him.


BUMP.


M Dragonborn Warlord / LVL 8

Dang I had a nice post up or did I dream that??

move as close as I can to G3 slowed is half speed right? so 2 clicks isn't close enough to attack

Save vs slowed 1d20 ⇒ 11


OK, Magic missiling for Manny. 11 damage to G4.
G3 attacks Hadarai with wrecking eye.
1d20 + 15 ⇒ (19) + 15 = 343d8 + 4 ⇒ (2, 3, 2) + 4 = 11
11 damage and Hadarai is pushed 1
G4 attacks Hadarai with claws:
1d20 + 15 ⇒ (16) + 15 = 311d4 + 4 ⇒ (1) + 4 = 5
5 damage and Hadarai is slowed (se)

The grue at the controls cackles and Akahale hears in his head, "The night has a thousand eyes..." as it swings the wrecking ball at Hadarai.

>>>>MAP<<<<

Initiative

Akahale 22 +5 damage, concealment
Hadarai 15 dazed (se), slowed (se)

Manny 8
Grafire 17 +5 damage
Foulspawn Grues
3 Used Mind Worm, cursed, blooded
4 Used Mind Worm, Cursed, Marked, bloodied


Sorry, still busy, but now semi-sane. Mostly ;P

#3 is the one controlling the wrecking ball, correct?

"Just die already you GRUEsome twosome!" Manny growls, sighting down his staff once more,...

When his turn comes, another MM on 3, unless he is already dead. then #4 instead.

:)


M Dragonborn Warlord / LVL 8

"oooh thats gona hurt, I'll get you surge juice on the next round. Hang in there when were done here with these foul spawn then we shall bang out the dents in your armour." this message brought you by Surge juice, the juicy juice you need when in trouble...


male Dragonborn Warlock 10 (Dark pact)

Akahale stays put and blasts temptingly at the adjacent grue, thumping his rod firmly on the abominable toes in front of him.

Eldritch Blast (Ref).
1d20 + 14 ⇒ (14) + 14 = 28
1d10 + 8 + 5 ⇒ (9) + 8 + 5 = 22 - power damage
1d8 + 5 ⇒ (4) + 5 = 9 - curse damage

He waits expectantly for retaliation, doom in his whirling eyes.

If the grue makes an OA, it takes the DSA damage up the nose. If not, Akahale will stalk to the left and gain concealment, hopefully provoking an OA.

EDIT: That's a lot of damage. If Grue 3 goes down, Akahale will move to flank Grue 4 with Hadarai.


Male Eladrin Paladin 10

I'm Bloodied, but not too bad off...35/78
"I'll hold -- let's finish these creatures."

One action, hmmm...
Ardent strike vs Grue4 (hoping to mark him): 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20 vs AC, if that hits: 1d8 + 8 + 5 ⇒ (7) + 8 + 5 = 20 and he would be sanctioned... otherwise, no mark.


Save vs Dazed: 1d20 ⇒ 7
Save vs Slowed: 1d20 ⇒ 12

Current State:

+5 to all damage rolls!
Bloodied
Dazed! (se)

HP: 35/78, Surges 6/12, AP 1/2
Enc. Used: Channel Divinity, Invigorating Smite, Valorous Smite, Beckon Foe
Dailies Used: Wrath of the Gods, Majestic Halo, Lay on Hands (2/2)


The grue facing Akahale sniggers and he hears it whisper in his mind, "Strike me down with all of your hatred, and your journey to the dark side will be complete..." It then collapses to the ground as dark energy wracks its form.

The dragonborn jogs to assist Hadarai with aplomb. The distraction provided by the whirly eyed loon is enough for the paladin to strike a killing blow.

Out of Combat. Hadarai and manny, please each make a saving throw.


male Dragonborn Warlock 10 (Dark pact)

"whirly eyed loon"? Poor Akahale. He thinks he's so reasonable. :D


450 XP EACH


Male Eladrin Paladin 10

Save: 1d20 ⇒ 5 Edit Nope!

I think I'll also spend two surges:
Current State:
HP: 75/78, Surges 4/12, AP 1/2
Enc. Used: -
Dailies Used: Wrath of the Gods, Majestic Halo, Lay on Hands (2/2)


Hadarai:
Akahale has become dangerous to the group it seems... his dark power threatens to overwhelm him... And that Grafire character seems intent on spreading confusion and dissent in the group. Perhaps they are after the bones of Sir Malagant for their own foul purposes!


Male Eladrin Paladin 10

Fabes:
GAhh!! What to do?!
Hadarai's past returns: his loved ones and family were turned by the darkness and tried to kill him,... so, he's probably a bit paranoid to similar happenings.

At the same time, Hadarai is trained in Insight -- does that buy him any knowledge of his friends (they did help him in the last fight afterall).

Was that a charm save I had to make? If so, Hadarai has his natural defenses against charm (+5). When I first rolled it, I assumed it was for the dazed effect, but now I wonder if it's something else that's feeding him strange thoughts.


M Dragonborn Warlord / LVL 8

Inspire word on self 1 surge + 2d6 ⇒ (1, 1) = 2
save vs slowed 1d20 ⇒ 4
Are those effects over at the end of the encounter?


male Dragonborn Warlock 10 (Dark pact)

You need to keep making saves against an ongoing effect until it ends in most cases.


We can assume that you eventually save vs your conditions. The save that Hadarai and Manny need to make is separate to that.


Male Eladrin Paladin 10

@Fabes: Does my +5 vs Charm Effects help at all on my save?

Based on where everyone was at the end of the round...
Hadarai backs up to the enterance of the room. Shield raised, flaming sword at the ready. He purposefully keeps Manny behind him and the drongborne brothers in front of him, alone in the room.
"There is something wrong here."

Whispering to Manny:

lol, If I failed my save: "The brothers are acting strange..."
If I succeeded: "Something is trying to influence us...

"Have caution."


male Dragonborn Warlock 10 (Dark pact)

Akahale occupies himself by poking suspiciously in corners with his rod and ends up by the wrecking ball, prodding gently at its mechanism.

"This engine of abomination displays a certain ingenuity."


I'll say yes, Hadarai.


Akahale - You can either make a Dungeoneering check or just randomly pull levers :D


Sorry guys, I haven't seen my PC in 2-3 days. My anniversary, then took my family to New Orleans to see SHREK-The Musical FOR my anniversary, (google it on Youtube, it's worth every penny I overpaid!) and got stuck in N.O till today. ;P

Do I need to save? I lost track[/oox]
[ooc]Save:
1d20 ⇒ 19

The elderly mage looks askance at Hadarai.
Hadarai:

Spoiler:

"Strange? Of course their acting strange! Their dragonborn!" Manny snorts.

And yes, that's the pot calling the kettle black.
;)

The elderly mage joins the others in examining the diabolical device.
"Hmph. Ingenuity? More like lucky to me. I mean look at this! These levers shouldn't fit here, and the gears are all wrong, look,..."
And the mage begins messing with the device,...

Dungeoneering: 1d20 + 11 ⇒ (8) + 11 = 19


The elderly wizard finds that with his mastery of arcane mechanics, the device is childs play.

Mandrake now knows how to operate the device to make attacks.


The mage rubs his hands together, chuckling sinisterly.(It sounds more like cackling after the latest brouhaha).

"Oh boy, toys!"


male Dragonborn Warlock 10 (Dark pact)

"Step aside, Mage Mandrake. This is not a device for incautious hands."

Akahale shuffles in front of Manny and twiddles with the levers.


Akahale - please roll 1d4

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