
Shaeryyn |

Seeing that the Magma Beast didn't hurt the Heretics, Shaerynn redirects the creature.
Move Magma Beast to the square 1 north of Bersker 3, and then it makes it's attack, targeting reflex. 1d20 + 12 ⇒ (20) + 12 = 32, on hit: 1d10 + 6 ⇒ (7) + 6 = 13 fire damage, and he is slowed and takes ongoing 5 fire (save ends both). Her own save: 1d20 ⇒ 14. Made.
Crit. Damage becomes 16 + 2d6 ⇒ 16 + (1, 3) = 20 fire damage, with the same slow and continuing 5 fire (save ends both)
HP: 51/56 (MB 28/28)
Surges: 6/8
AP: 1/1
Enc Used: Corroisve Mist, Wand of Accuracy
Daily Used: Summon Succubus, Summon Magma Beast
Status:

Fabes DM |

B3 is now Bloodied. Makes a basic attack vs the magma beast.
1d20 + 12 ⇒ (16) + 12 = 281d12 + 4 ⇒ (6) + 4 = 101d6 ⇒ 1
I'm pretty sure that hits! 11 damage to the magma beast.
Enraged by the attack upon him by the elemental creature, the enemy warrior roars and slices at his foe!
Initiative
Heretics 26
1
2
3 BLOODIED
Manny 22
Grafire 16
Hadarai 15
Akahale 15
Otto 14
Berserkers 14
1
2
3 BLOODIED
4
5 BLOODIED
Shaerynn 26

Fabes DM |

Frozen corpses smash through the ice, eager to rend warm flesh!
Alarmed by this new development, the tieflings try to burn out the heroes.
Otto and Hadarai's clothing catches light...
Chillborn Zombies Init:
1d20 + 5 ⇒ (10) + 5 = 15
Tiefling Heretic 1 - attacks Hadarai with Balefire (vs Ref).
1d20 + 9 ⇒ (18) + 9 = 271d8 + 5 ⇒ (6) + 5 = 11
11 damage to Hadarai, and ongoing 5 fire (save ends)
Heretic 2 attacks Otto with Balefire
1d20 + 9 ⇒ (19) + 9 = 281d8 + 5 ⇒ (6) + 5 = 11
11 damage to Otto, and ongoing 5 fire (save ends)
Heretic 3 double moves.
Initiative
Manny 22
Grafire 16
Hadarai 15 ongoing 5 fire (se)
Akahale 15
Chillborn Zombies
1
2
Otto 14 ongoing 5 fire (se)
Berserkers 14
1
2
3 BLOODIED
4
5 BLOODIED, Cursed by Akahale
Shaerynn 26
Heretics 26
1
2
3 BLOODIED

Hadarai |

Flames ripple around Hadarai as he shifts alongiside Grafire and looks his enemies in the eye.
"For the glory and honour of the elven court!"
His blade swings into Berserker 1.
Valiant Strike (attacking at +12 due to having another enemy adjacent.
1d20 + 12 ⇒ (6) + 12 = 18 - doubtful, but just in case that hits
1d8 + 7 ⇒ (6) + 7 = 13
1d20 ⇒ 19 - save v ongoing fire
The flames die away.
Grafire - sorry to leap in before you. We should focus fire and start removing these bods. Bererker 1 as suggested first target.

Akahale Gilbrid |

Akahale's eyes whirl as once more his paranoia is fully justified. A firm believer in tidying up after himself, he attempts to finish off the advancing bloodied and cursed berserk.
Eldritch Blast (Ref) v B5
1d20 + 14 ⇒ (5) + 14 = 19
1d10 + 9 ⇒ (5) + 9 = 14 - power damage
1d8 ⇒ 8 - curse damage
Minor: Curse B4
EDIT: If that drops B5, he'll move 3 squares northwest and three squares north up the bank, gaining concealment along the way.

Fabes DM |

B5 dead. CZ3 appears.
As Akhale smites one of the warriors with a beam of darkness, he is grabbed by a zombie and screams as he is killed.
Initiative
Manny 22
Grafire 16
Chillborn Zombies
1
2
3
Otto 14 - ongoing 5 fire (se)
Berserkers 14
1 Marked by Hadarai
2
3
4
Shaerynn 26
Heretics 26
1
2
3 BLOODIED
Hadarai 15
Akahale 15

Shaeryyn |

Yep, it hit. Summons use the casters defenses and have hp equal to the casters bloodied value. If it dies, I lose a surge. Fair deal for an extra body :)
HP: 51/56 (MB 17/28)
Surges: 6/8
AP: 1/1
Enc Used: Corroisve Mist, Wand of Accuracy
Daily Used: Summon Succubus, Summon Magma Beast
Status:

Mandrake the Mad |

Cool powers Shae. 'Meanwhile, back at the frozen river',... "HELP! We're Being attacked!"
"Aw,. c'mon now. WHO invited THEM to the party?" Manny grumbles when he next peeks over his rock.
"Go'Way! Shoo! Scram! Beat it! I didn't bring enough slushies for EVERYbody!" Manny cries at the frost-covered corpses as they clamber up through the ice.
Will have to post Manny's actual action when I get home tonight. I haven't yet updated my profile with the powers details.
Current Status:
HP:55
Wiz Daily used:Ice Storm
Wiz Encounter Used: Winter's Wrath

Fabes DM |

Delaying Manny. CZ1 attacks B3.
1d20 + 11 ⇒ (13) + 11 = 241d6 + 4 ⇒ (3) + 4 = 7
B3 is immobilised (end of CZ next turn) and taking 5 ongoing cold (se)
CZ2 attacks Otto
1d20 + 11 ⇒ (8) + 11 = 191d6 + 4 ⇒ (5) + 4 = 9
Miss
CZ3 attacks Manny
1d20 + 11 ⇒ (9) + 11 = 201d6 + 4 ⇒ (4) + 4 = 8
Manny takes 8 damage and is immobilised until end of CZ's next turn and is taking 5 ongoign cold damage (se).
The zombies growl with incoherent fury and launch a savage attack.
Initiative
Manny 22- imobilised; ongoing 5 cold (se) DELAYING
Otto 14 - ongoing 5 fire (se)
Berserkers 14
1 Marked by Hadarai
2
3 immobilised, ongoing 5 cold (se) BLOODIED
4
Shaerynn 26
Heretics 26
1
2
3 BLOODIED
Grafire 16
Hadarai 15
Akahale 15
Chillborn Zombies
1
2
3

Fabes DM |

Another Zombie appears next to B3.
Unfortunately a miss for Otto.
B1 attacks Hadarai
1d20 + 8 ⇒ (17) + 8 = 251d12 + 4 ⇒ (1) + 4 = 5
5 damage to Hadarai
B2 attacks Grafire
1d20 + 8 ⇒ (1) + 8 = 91d12 + 4 ⇒ (1) + 4 = 5
B3 attacks the Magma Beast
1d20 + 8 ⇒ (3) + 8 = 111d12 + 4 ⇒ (10) + 4 = 14
Save for B3
1d20 ⇒ 11
B4 moves and then charges Akahale
1d20 + 9 ⇒ (19) + 9 = 281d12 + 4 ⇒ (4) + 4 = 8
8 damage to Akahale
Otto's wild swings hit naught but air. The melee rages furiously, as another frozen corpse bursts from the ice to attack one of the cultists. Akahale finds himself face to face with frothing hairy loon.

Fabes DM |

Shaeryyn |

Shaerynn darts south along the ice before waving her sword in an intricate pattern and summoning sheets of fire over the frozen river.
Move 2 SW and 4 south, which puts me 2 went of Zombie 4 at the end of the move. Fire Shroud, a burst 3 vs fort that will cover Zombies 3 and 4 and Berserker 3. Attacks: Z3: 1d20 + 12 ⇒ (19) + 12 = 31, Z4: 1d20 + 12 ⇒ (5) + 12 = 17 and B3: 1d20 + 12 ⇒ (12) + 12 = 24. On hit: 1d8 + 10 ⇒ (5) + 10 = 15 fire damage and continuing 7 fire damage (save ends)
The magma beast bites at B3 (or if Shae kills B3, the nearest target)
Bite targets reflex: 1d20 + 12 ⇒ (6) + 12 = 18, on hit: 1d10 + 6 ⇒ (2) + 6 = 8 fire damage and ongoing 5 fire and slowed (save ends). Note that if B3 is hit by both attacks, Shae's ongoing applies since it's higher, they don't add, but the slow from the MB is still applicable. Since Shae didn't spend an action commanding the MZB, she is slowed until the end of her next turn.
HP: 51/56 (MB 17/28)
Surges: 6/8
AP: 1/2
Enc Used: Corroisve Mist, Wand of Accuracy, Fire Shroud
Daily Used: Summon Succubus, Summon Magma Beast
Status:Slowed until EOMNT

Shaeryyn |

Shaeryyn - the ice river is difficult terrain - you can't make your full move. Do you still want to make the attack? You hit all your targets btw.
No, can't get close enough to hit all 3, so I'll amend. Move her 3 south and use her standard to direct the MB, so she won't be slowed.
HP: 51/56 (MB 17/28)
Surges: 6/8
AP: 1/2
Enc Used: Corroisve Mist, Wand of Accuracy,
Daily Used: Summon Succubus, Summon Magma Beast
Status:

Fabes DM |

OK. That hits. I had better take Manny's turn. Manny takes 5 damage from the ongoing
Manny 22- immobilised; ongoing 5 cold (se) DELAYING
The continuing conflict brings another zombie bursting forth from the ice, as the magma beast pummels the berserker.
Heretics 26
1
2
3 BLOODIED
Grafire 16
Hadarai 15
Akahale 15
Chillborn Zombies
1
2
3
4
5
Otto 14
Berserkers 14
1 Marked by Hadarai
2
3 immobilised (end of CZ turn), BLOODIED, ongoing 5 fire + slowed (se)
4
Shaerynn 26

Fabes DM |

"Quack, quack, get out of town!" the old wizard bellows
Thunder, thunder, thunder, thunderwave!
1d20 + 11 ⇒ (16) + 11 = 271d6 + 8 ⇒ (4) + 8 = 12
Save
1d20 ⇒ 16
With a boom of thunder, the zombie is forced back. At that moment, fire engulfs Otto, and another undead corpse joins the fray, lured by destruction.
H1 attacks Shaeryyn with Balefire
1d20 + 9 ⇒ (3) + 9 = 121d8 + 5 ⇒ (2) + 5 = 7
H2 attacks Otto with Balefire
1d20 + 9 ⇒ (20) + 9 = 291d8 + 5 ⇒ (7) + 5 = 12
CRIT - Otto takes 13 fire damage and 5 ongoing fire
H2 attacks Otto with Balefire
1d20 + 9 ⇒ (4) + 9 = 131d8 + 5 ⇒ (6) + 5 = 11
INITIATIVE
Grafire 16
Hadarai 15
Akahale 15
Chillborn Zombies
1
2
3
4
5
6
Otto 14
Berserkers 14
1 Marked by Hadarai
2
3 immobilised (end of CZ turn), BLOODIED, ongoing 5 fire + slowed (se)
4
Shaerynn 26
Manny 26- immobilised(end of CZ turn)
Heretics 26
1
2
3 BLOODIED

Grafire Serpenthelm |

Grafire misfires, taken Back by the surge in attendies to the party.
Attack B1 -
Warlord Strike 1d20 + 13 - 1 ⇒ (5) + 13 - 1 = 17
Damage 2d10 + 5 ⇒ (5, 2) + 5 = 12
Until the end of your next turn, all of your allies gain a +4 bonus to damage rolls against the target.[B1]
HP- 65/69
Surge- 6/8
AP- 1
E.P. used- Warlords Strike

Mandrake the Mad |

Sorry DM, crazy as usual. (It's ALWAYS something, isn't it?) I need to properly update my PC profile, (I'm using the one under the 'ice mage' spoiler. I need to get rid of everything else!) OH, does "immobilized' mean I can't MOVE, but CAN take other actions?
"St,.. St,..Stoopid Und,.. d,..dead. D,.. Don't have the b,b,brains P,.P,.Powers gave a c,coconut!" The mage mutters through chattering teeth as he tries to get his legs to move,...

Akahale Gilbrid |

Akahale nods.
"This appears to be the case. We should confine our activities to the shores of this river."
Backing daintily away, he tries to blast the head off the berserker foolish enough to attack him. A halo of circling stars appears on his brow and flares.
Shifting one square north.
Curse Berserker 4
Crown of Stars (Ref)
1d20 + 13 ⇒ (5) + 13 = 18 - unlikely, but just in case it hits
2d12 + 7 ⇒ (7, 1) + 7 = 15 - power damage
1d8 ⇒ 8 - curse damage

Fabes DM |

Battle Fury vs Grafire - B1.
1d20 + 10 ⇒ (17) + 10 = 271d12 + 4 ⇒ (12) + 4 = 161d6 ⇒ 6
22 damage to Grafire
Enraged by Grafire's successful attack, his opponent roars and swings. This leaves Hadarai with a chance to slip in under his guard and injure him.
Akahale's brow flares with spectral stars and a flare of light strikes the warrior confronting him.
Acrobatics check for Z3
1d20 + 3 ⇒ (6) + 3 = 9
Falls into the water!
The zombie shoved by Manny falls back into the river. It clambers out again, and shuffles off away from the mage, wary of his thunderous power.
Z1 vs B3
1d20 + 11 ⇒ (17) + 11 = 281d6 + 4 ⇒ (5) + 4 = 9
Another Zombie (CZ7) appears
Z4 vs B3
1d20 + 11 ⇒ (7) + 11 = 181d6 + 4 ⇒ (2) + 4 = 6
Z5 vs B3
1d20 + 11 ⇒ (15) + 11 = 261d6 + 4 ⇒ (4) + 4 = 8
B3 dead
One of the berserkers is surrounded by the walking corpses and gurgles horribly as he is torn apart by them. Otto fares better and fends off his two attackers.
Z5 vs Otto
1d20 + 11 ⇒ (9) + 11 = 201d6 + 4 ⇒ (5) + 4 = 9
Z2 vs Otto
1d20 + 11 ⇒ (7) + 11 = 181d6 + 4 ⇒ (4) + 4 = 8
Otto 14
Berserkers 14
1 BLOODIED, Marked by Hadarai
2
4 Cursed
Shaerynn 26
Manny 26
Heretics 26
1
2
3 BLOODIED
Grafire 16
Hadarai 15
Akahale 15
Chillborn Zombies
1
2
3
4
5
6
7

Otto Samir |

Deciding that being torn apart by undead is no way to die, Otto charges off the ice and into a barbarian.
Move-charge B2, hopefully ending in a flanking position and not on the ice, provoking OAs from the two zombies. (I'd of shift-charged, but you can't really do that in difficult terrain.) Forward-Thinking Cut(All allies adjacent to me at the end of the charge get +1 attack until my next turn): 1d20 + 14 + 1 + 2 ⇒ (14) + 14 + 1 + 2 = 311d10 + 7 ⇒ (1) + 7 = 8

Fabes DM |

Z2 vs Otto. Z6 vs Otto.
1d20 + 11 ⇒ (7) + 11 = 181d6 + 4 ⇒ (1) + 4 = 51d20 + 11 ⇒ (17) + 11 = 281d6 + 4 ⇒ (1) + 4 = 5
Otto takes 5 cold damage, with ongoing 5 cold damage, and is immobilised until end of CZ's turn. His charge doesn't happen. Would you like to use your attack roll on one of the CZ's?

Fabes DM |

I'll peg Otto's attack on CZ2 then. B4 runs. B2 shifts then runs. B1 shifts twice.
Seeing themselves outnumbered by the living dead, the warriors make a run for it...
Shaerynn 26
Manny 26
Heretics 26
1
2
3 BLOODIED
Grafire 16
Hadarai 15
Akahale 15
Chillborn Zombies
1
2
3
4
5
6
7
Otto 14 Immobilised until end of CZ turn, ongoing 5 cold (se)
Berserkers 14
1 BLOODIED, Marked by Hadarai
2 Running (CA)
4 Cursed, Running (CA)

Shaeryyn |

With a grin, Shae moves forward along the ice and sends flames over the quartet of zombies near her beast.
1 east, 1 south east. Then Fire Shroud, close burst 3, enemies only, targets Fort. Attacks against Z5: 1d20 + 12 ⇒ (15) + 12 = 27, Z4: 1d20 + 12 ⇒ (17) + 12 = 29, D7: 1d20 + 12 ⇒ (18) + 12 = 30, and the fourth one: 1d20 + 12 ⇒ (10) + 12 = 22. On hit: 1d8 + 10 ⇒ (5) + 10 = 15 fire damage and continuing 7 fire damage. (save ends)
After the flame blast, the Magma beast snaps at one.
It attacks the closest living zombie, which would be in the order I zapped them. So, 5 if he's up, etc. Targets reflex: 1d20 + 12 ⇒ (18) + 12 = 30. On hit: 1d10 + 10 ⇒ (9) + 10 = 19 fire damage and continuing 5 fire damage and the target is slowed (save ends both)
HP: 51/56 (MB 17/28)
Surges: 6/8
AP: 1/2
Enc Used: Corroisve Mist, Wand of Accuracy, Fire Shroud
Daily Used: Summon Succubus, Summon Magma Beast
Status: Slowed until EOMNT

Otto Samir |

Otto takes 5 cold damage, with ongoing 5 cold damage, and is immobilised until end of CZ's turn. His charge doesn't happen. Would you like to use your attack roll on one of the CZ's?
Otto nearly stumbles as the ice begins forming on his legs. "So you want me to stay here and kill you myself? If you insist." He glowers at the undead, and you could almost see waves of anger rolling off him.
Since I'm pretty sure that attack bloodied me, Ardent Outrage is triggered(each enemy within 5 squares, in this case all the zombies and I believe B4, grant CA until the start of my next turn).

Mandrake the Mad |

Manny, finally free of the frost that had bound his legs, stumbles backwards from the rock and frozen river. He glances from his buddy of fascinating conversations, Akahale, to his newer but no less interesting companion Otto, and grumbles.
"Decisions, decisions. Mother wanted me to be a Cleric. Beginning to think I should have listened to her, stoopid undead, 'Party needs a healer' she said. BAH! FIghters with all the brains of a doorknob attack something twenty times their size, and expect ME to pull their heads out of their ribcages! Humbug!"
The manic mage gesticulates wildly, his rant on a roll now,...
"I'm a WIZARD! I cast SPELLS! I could fry them all with a single spell! IF I could only remember what it was,... Tire Sale? No, that's not it. Waterfall? NO! Fire Bell?!? That can't be right?! I canNOT concentrate with all of these friggin' undead moaning and groaning! Here, have a Ice SPell! One for me, TWO for YOU!" He shouts, blue freezing beams blast from both his staff and orb towards the two frozen zombie-cicles advancing upon Otto,...
In other woirds,... MOVE 2 squares NW, then Icy Rays Encounter power on the two attacking Otto. (Vs Ref, individual attacks, if hit 1d10+10 Cold dmg, immobilized until end of next turn AND my 'Bitter Cold' Feat makes the creature(s) take a -2 to their Fort until the end of my next turn! (I've been forgetting that one!)
vs #2
1d20 + 11 ⇒ (4) + 11 = 151d10 + 10 ⇒ (4) + 10 = 14
vs #6
1d20 + 11 ⇒ (16) + 11 = 271d10 + 10 ⇒ (9) + 10 = 19
Did not include any bonuses that may have been granted by Grafire or others

Fabes DM |

Everyone you targeted got hit.. .rats.
The tieflings follow their warrios comrades in fleeing as Shaeryyn unleashes a busrt of fire, causing the ice to crack.
Although his icy attack isn't as damaging as he might have hoped, what with the zombies being icy themselves, the magic of Manny's attack still leaves them frozen in place.
Grafire 16
Hadarai 15
Akahale 15
Chillborn Zombies
1 CA
2 CA, immobilised and -2 to Fort (eoManny'snt)
3
4 CA
5 CA, BLOODIED, ongoing 12 fire damage (se), ongoing 10 fire damage + slowed (se)
6 CA, immobilised an -2 to Fort (eoManny'snt)
7 CA
Otto 14 Immobilised until end of CZ turn, ongoing 5 cold (se)
Berserkers 14
1 BLOODIED, Marked by Hadarai, CA
2 Running (CA)
4 Cursed, Running (CA)
Shaerynn 26
Manny 26
Heretics 26
1 Running (CA)
2 Running (CA)
3 BLOODIED, Running (CA)

Hadarai |

Hadarai swipes at a fleeing berserker. In his anxiety to get further long the bank and help Otto, he misses completely. Nonetheless, he pursues and tries again.
OA on B1
1d20 + 11 ⇒ (3) + 11 = 14
1d8 + 7 ⇒ (5) + 7 = 12 - flub city
Move 2 squares south and try B1 again.
Valiant Smite with CA
1d20 + 13 ⇒ (12) + 13 = 25
1d8 + 7 ⇒ (3) + 7 = 10

Akahale Gilbrid |

Moving 1 square east and two squares northeast. Concealment gained.
Curse Zombie 2
Readied action to zap first zombie to get on land and in range.
Eldritch Blast (Ref)
1d20 + 16 ⇒ (12) + 16 = 28
1d10 + 7 ⇒ (9) + 7 = 16 - power damage
1d8 ⇒ 2 - curse damage
Trying not to bloody/kill these things on the ice as it seems to produce more of them.
Akahale wraps himself in shadow and waits for a better moment.

Shaeryyn |

The ongoing fire on Zombie 5 doesn't stack. Only Shae's 7 counts for now. Basically, he has two effects. Ongoing 7 fire (save ends) and Ongoing 5 fire and slowed (save ends bots). On his turn, he eats 7 and is slowed. If he saves against Shae's affect, but not MBs, then he takes the 5 on the next turn. Also, all the ones she hit have the ongoing 7

Fabes DM |

The ongoing fire on Zombie 5 doesn't stack. Only Shae's 7 counts for now. Basically, he has two effects. Ongoing 7 fire (save ends) and Ongoing 5 fire and slowed (save ends bots). On his turn, he eats 7 and is slowed. If he saves against Shae's affect, but not MBs, then he takes the 5 on the next turn. Also, all the ones she hit have the ongoing 7
I know; they're vulnerable 5 fire. I have noted both damage ratings so I know to apply them still should 1 be saved against.