Sleeper in the Tomb of Dreams

Game Master FabesMinis


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I'll check Helm of Heroes out. If it acts like I believe it to do then, if you activate it before you make the attack then it should work. Akahale exploderised his target. Grafire also completely smashes his target.

ALL - everyone except Manny (soory Rags!) can now move 3 squares and make a melee basic attack OR move 3 squares and take a standard action (with a +2 to damage rolls with any attacks made with this standard action) Good combo, Grafire!

Grafire cries aloud to the heavens, the fates, the ancestors, any powers of good who may listen, his voice rings within the hearts of his friends (old and new) giving them renewed vigour and hope as he shines like the sun, utterly destroying the zombie battling him.

Akahale links his life-force to the animating power of the zombie. His will is stronger and he annihilates the undead, causing an explosion of ice.

Vs Hadarai and Otto's Fort
1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (16) + 9 = 252d6 + 2 ⇒ (6, 1) + 2 = 9
Otto takes 9 cold damage and is slowed (Se)

vs Grafire and Magma Beast's Fort:
1d20 + 9 ⇒ (4) + 9 = 131d20 + 9 ⇒ (2) + 9 = 112d6 + 2 ⇒ (5, 3) + 2 = 10

Initiative

Chillborn Zombies
3
8 BLOODIED
9
10
Otto 14 BLOODIED slowed (se) , agony field up (5 damage to enemies in burst 1 when Otto takes damage)
Berserker
4 running (CA), BLOODIED, Cursed
Shaerynn 26
Manny 26
Hadarai 15 ongoing 5 cold (se), immobilised (eoCZnt)
Akahale 15
Grafire 16 BLOODIED


Female Eladrin Wizard 9

Neither Shae or the MB will move, but both will take a standard action. MB bites Zombie 3, vs reflex: 1d20 + 12 ⇒ (1) + 12 = 13, on hit, 1d10 + 6 ⇒ (5) + 6 = 11 fire damage and ongoing 5 fire+slow (save ends). Shae will use Scorching Burst, targeted on the square behind Zombie 8, and attacking 8, 9, and 10, targeting reflex. Z8: 1d20 + 12 ⇒ (5) + 12 = 17, Z9: 1d20 + 12 ⇒ (12) + 12 = 24 and Z10: 1d20 + 12 ⇒ (7) + 12 = 19. On hit: 1d10 + 6 ⇒ (2) + 6 = 8 fire damage.

HP: 51/56 (MB 7/28)
Surges: 6/8
AP: 1/2
Enc Used: Corroisve Mist, Wand of Accuracy, Fire Shroud, Skewering Spikes
Daily Used: Summon Succubus, Summon Magma Beast
Status: Slowed until EOMNT


M Dragonborn Warlord / LVL 8

yes the combo would need to be started with the helm. I am eager to see how it turns out.


Shaeryyn hits all her targets. Awaiting actions from Akahale, Hadarai, and Otto.

Initiative

Chillborn Zombies
3
8 BLOODIED
9
10
Otto 14 BLOODIED slowed (se) , agony field up (5 damage to enemies in burst 1 when Otto takes damage)
Berserker
4 running (CA), BLOODIED, Cursed
Shaerynn 26
Manny 26
Hadarai 15 ongoing 5 cold (se), immobilised (eoCZnt)
Akahale 15
Grafire 16 BLOODIED


Hadarai swings at CZ8, holy light blazing from his sword. As before he is too cold to make any impact at all.

Holy Strike. On hit target takes 1 extra radiant damage.
1d20 + 11 ⇒ (6) + 11 = 17

Can he move? He's immoblised, but does he benefit from Grafire's power?


male Dragonborn Warlock 10 (Dark pact)

Akahale's eyes whirl as he moves up the bank once more, and blasts at the bloodied zombie. He nods with satisfaction as the dark power hits.

Move three squares north and gain concealment.
Eldritch Blast (Ref) v CZ8
1d20 + 14 ⇒ (15) + 14 = 29
1d10 + 9 ⇒ (4) + 9 = 13 - power damage.


Half-Elf Ardent 9

Inspired, Otto once again attempts to pierce the undead near him.

Using the augment 2 of Energizing Strike to let myself spend a healing surge(2/6 PP remain): 1d20 + 14 ⇒ (4) + 14 = 182d10 + 7 + 2 ⇒ (3, 10) + 7 + 2 = 22

Of course, that only works on a hit, so... still down to 11HP.


Hadarai wrote:

Hadarai swings at CZ8, holy light blazing from his sword. As before he is too cold to make any impact at all.

Holy Strike. On hit target takes 1 extra radiant damage.
1d20+11

Can he move? He's immoblised, but does he benefit from Grafire's power?

It's not a push, a pull, or a slide, so 'no'.


The heroes will is strong but the horrific battle has worn them out... the zombies continue to assail them, and one charges Shaeryyn, growling horribly.

Z3 moves and charges Shaeryyn
1d20 + 12 ⇒ (10) + 12 = 221d6 + 4 ⇒ (3) + 4 = 7

|SHaeryyn takes 7 cold damage, ongoing 5 cold damage (se) and is immobilised until eoCZnt.

Z8 attacks Hadarai
1d20 + 11 ⇒ (2) + 11 = 131d6 + 9 ⇒ (1) + 9 = 10

Z9 attacks Hadarai
1d20 + 11 ⇒ (18) + 11 = 291d6 + 9 ⇒ (5) + 9 = 14
Hadarai takes 14 cold damage and is immobilised until eoCZnt

Z10 attacks Otto
1d20 + 11 ⇒ (10) + 11 = 211d6 + 4 ⇒ (1) + 4 = 5

Initiative

Otto 14 BLOODIED slowed (se) , agony field up (5 damage to enemies in burst 1 when Otto takes damage)
Berserker
4 running (CA), BLOODIED, Cursed
Shaerynn 26
Manny 26
Hadarai 15 ongoing 5 cold (se), immobilised (eoCZnt)
Akahale 15
Grafire 16 BLOODIED
Chillborn Zombies
3
8 BLOODIED
9
10


Half-Elf Ardent 9

Hopefully learning from his last mistake, Otto swings at the undead again.

Another augment 2 Energizing Strike, healing myself if I hit: 1d20 + 14 ⇒ (6) + 14 = 202d10 + 7 ⇒ (5, 2) + 7 = 141d20 ⇒ 1


Hadarai allows himself a small wince as the latest zombie attack bloodies him.


Sorry, Otto, please make an Acrobatics check as well. Should have asked you to do that at the start of your turn.


Half-Elf Ardent 9
Fabes DM wrote:
Sorry, Otto, please make an Acrobatics check as well. Should have asked you to do that at the start of your turn.

Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18


Success.

Otto keeps his balance but is not able to strike his foe.

>>>>MAP<<<<

Initiative

Shaerynn 26 ongoing 5 cold, immobilised (eoCZnt)
Manny 26

Hadarai 15 ongoing 5 cold (se), immobilised (eoCZnt)
Akahale 15
Grafire 16 BLOODIED
Chillborn Zombies
3
8 BLOODIED
9
10
Otto 14 BLOODIED slowed (se) , agony field up (5 damage to enemies in burst 1 when Otto takes damage)


Female Eladrin Wizard 9

Ignoring the zombie, trusting her Magma Beast to take it down, Shae drops another blast of fire behind the trio on the ice.

Same spot, same thing. Scorching Burst fun for the Zombies, vs reflex. Z8:1d20 + 12 ⇒ (3) + 12 = 15, Z9:1d20 + 12 ⇒ (19) + 12 = 31, Z10:1d20 + 12 ⇒ (16) + 12 = 28. On hit:1d6 + 10 ⇒ (5) + 10 = 15 fire damage.

The Magma Beast Charges Zombie 3.

Vs reflex. 1d20 + 12 ⇒ (19) + 12 = 31, on hit:1d10 + 8 ⇒ (7) + 8 = 15 fire damage plus continuing 5 fire damage and slowed (se)

Save:1d20 ⇒ 7

HP: 39/56 (MB 7/28)
Surges: 6/8
AP: 1/2
Enc Used: Corroisve Mist, Wand of Accuracy, Fire Shroud, Skewering Spikes
Daily Used: Summon Succubus, Summon Magma Beast
Status: Ongoing 5 cold+immobilized (se), slowed until EOMNT


For some reason I can no longer 'zoom' on the map, so I cannot read the numbers. Manny will attack the one closest to him, the one NW of Otto & Shea

"Heh. 'Zombiecicles'. Mebbe there's a market fer that. Lets try making 'Zombiecicles-the swiss cheese version'!" He chatters happily to himself as he sends another barrage of mystic bolts at the nearest frozen meatcicle.

MM on Z#?, auto-dmg: 13pts force dmg with feat in activation.


Half-Elf Ardent 9
Mandrake the Mad wrote:

For some reason I can no longer 'zoom' on the map, so I cannot read the numbers. Manny will attack the one closest to him, the one NW of Otto & Shea

Click on the map, click on the "view all sizes" button in the top left corner, then choose the Original size. Don't know why it's changed, but you can still get to the full size.


Otto Samir wrote:
Mandrake the Mad wrote:

For some reason I can no longer 'zoom' on the map, so I cannot read the numbers. Manny will attack the one closest to him, the one NW of Otto & Shea

Click on the map, click on the "view all sizes" button in the top left corner, then choose the Original size. Don't know why it's changed, but you can still get to the full size.

Ah-HAH! That works! Thanks! :)


Manny destroys Z8. Icy explosion time.
Vs Fort - Z9, Z10, Hadarai, Otto
1d20 + 9 ⇒ (4) + 9 = 131d20 + 9 ⇒ (14) + 9 = 231d20 + 9 ⇒ (6) + 9 = 151d20 + 9 ⇒ (13) + 9 = 222d6 + 2 ⇒ (6, 1) + 2 = 9
Otto and Z10 take 9 cold damage and are slowed (se). Z10 takes damage from agony field.

Sharyyn causes yet more firey doom to rain down, smashing a great hole in the ice and burning the zombies. Manny blows the head off one of them, which erupts with frosty fury.

Initiative

Hadarai 15 ongoing 5 cold (se), immobilised (eoCZnt)
Akahale 15
Grafire 16 BLOODIED

Chillborn Zombies
3 BLOODIED ongoing 10 fire damage, slowed (se)
9 BLOODIED
10 BLOODIED slowed (se)
Otto 14 BLOODIED slowed (se) , agony field up (5 damage to enemies in burst 1 when Otto takes damage)
Shaerynn 26 ongoing 5 cold, immobilised (eoCZnt)
Manny 26


Bloodied though he is, and still unable to move, Hadarai swings grimly at the zombie threatening Otto. As before the chill running through his blood severely impedes him.

Holy Strike on CZ10; on hit takes additional 1hp radiant damage
1d20 + 11 ⇒ (1) + 11 = 12
Sigh.
1d20 ⇒ 8 save v ongoing cold

HP: 26/61
Temp hp: 0
Bloodied: 38
Healing Surges: 11
Surge Value: 19
AC: 24
Fort: 22
Ref: 22
Will: 22
Used Fey Step.
Status: rolling horribly; immobilised; 5 ongoing cold damage


male Dragonborn Warlock 10 (Dark pact)

Acutely aware of Otto's fragile hold on life, Akahale curses CZ9 and zaps at it, hoping that if he does kill it, that his new friends can survive the impact.

Curse CZ9
Eldritch Blast (Ref) v CZ9
1d20 + 14 ⇒ (18) + 14 = 32
1d10 + 9 ⇒ (8) + 9 = 17 - power damage
2d8 ⇒ (5, 3) = 8 - curse damage

Move 6 squares south

Darkspiral aura now at 3


Hadarai's chattering teeth obviously interfere with his swordplay. Akahale fares better and continues to injure the zombies.


Half-Elf Ardent 9

Down to 2HP. Grafire, if you have any non-daily healing left I'd be thankful.


M Dragonborn Warlord / LVL 8

Grafire moves one S and 2 SW. That should put me at the NE ot Z10. Flanking with Hadarai +2 to attack

Grafire shouts to Otto before he swing into Z10. "Otto move closer."
Wolf Pack Tactics on Z10. Otto is granted a shift before I attack.
- 1d20 + 13 - 1 + 2 + 1 ⇒ (1) + 13 - 1 + 2 + 1 = 16
Damage 2d10 + 5 + 2 ⇒ (1, 10) + 5 + 2 = 18
Dang dice went cold.
Shift Otto 1 NE -
As Otto moves closer to Grafire, Grafire's shield glows bright as the sun as a protective bubble forms around the 2 heroes.
activate Light Shield of Protection - Free action. Otto and I get a resist 10 to all damage until the end of my next turn.

Minor - Inspired word for Otto - 1 surge +2d6 hp

Hope that helps Otto.


Sorry for delay, folks. DIY work! Grafire misses. The shift won't work I'm afraid - difficult terrain. Each square costs 2 movement. The heal works for Otto. I'll roll it.
2d6 ⇒ (2, 3) = 5 extra hp for Otto
The shield of protection won't work as he's not next to you. Sorry. But at least you haven't used the power.

Z10 attacks Grafire.
1d20 + 11 ⇒ (2) + 11 = 131d6 + 4 ⇒ (4) + 4 = 8
Z9 attacks Hadarai.
1d20 + 11 ⇒ (19) + 11 = 301d6 + 9 ⇒ (2) + 9 = 11
11 damage to Hadarai and immobilised until eoCZnt
Z3 attacks Shaeryyn.
1d20 + 11 ⇒ (13) + 11 = 241d6 + 9 ⇒ (3) + 9 = 12
12 damage to SHaeryyn and immobilised until eoCZnt

Z3 save:
1d20 ⇒ 3
Z10 save:
1d20 ⇒ 17

Initiative

Otto 14 BLOODIED? slowed (se) , agony field up (5 damage to enemies in burst 1 when Otto takes damage)
Shaerynn 26 ongoing 5 cold, immobilised (eoCZnt)
Manny 26

Hadarai 15 ongoing 5 cold (se), immobilised (eoCZnt)
Akahale 15
Grafire 16 BLOODIED
Chillborn Zombies
3 BLOODIED ongoing 10 fire damage, slowed (se)
9 BLOODIED
10 BLOODIED


Hadarai looks a little grim as he takes another blow and is once more welded to the spot.

15/61hp


>>>>MAP<<<<


Female Eladrin Wizard 9

Shae regains some of her focus, fighting off the pain and trying to fight off the cold as well.

Second Wind. Save vs Ongoing Cold: 1d20 ⇒ 16

The magma beast charges zombie three.

Bite, vs reflex: 1d20 + 12 ⇒ (14) + 12 = 26, on hit: 1d10 + 8 ⇒ (1) + 8 = 9 fire damage, plus ongoing 5 fire and slowed (se)

HP: 36/56 (MB 7/28)
Surges: 5/8
AP: 1/2
Enc Used: Corroisve Mist, Wand of Accuracy, Fire Shroud, Skewering Spikes, Second Wind
Daily Used: Summon Succubus, Summon Magma Beast
Status: Slowed until EOMNT


Z3 explodes. Attacks Shaeryyn and MB (vs Fort)
1d20 + 9 ⇒ (20) + 9 = 291d20 + 9 ⇒ (4) + 9 = 132d6 + 2 ⇒ (6, 6) + 2 = 14
CRIT - Shaeryyn takes 19 damage (5 extra from the trait cold reaper which inflicts extra damage on immobilised targets)

The zombie explodes in a flurry of ice which blasts Shaeryyn full on.

Initiative

[b]Otto 14 BLOODIED? slowed (se) , agony field up (5 damage to enemies in burst 1 when Otto takes damage)
Manny 26[b]
Hadarai 15 BLOODIEDongoing 5 cold (se), immobilised (eoCZnt)
Akahale 15
Grafire 16 BLOODIED
Chillborn Zombies
9 BLOODIED
10 BLOODIED
Shaerynn BLOODIED26 immobilised (eoCZnt)


Female Eladrin Wizard 9

HP: 17/56 (MB 7/28)
Surges: 5/8
AP: 1/2
Enc Used: Corroisve Mist, Wand of Accuracy, Fire Shroud, Skewering Spikes, Second Wind
Daily Used: Summon Succubus, Summon Magma Beast
Status: Slowed until EOMNT, Bloodied


Half-Elf Ardent 9

Still bloodied. Sustain Agony Field and use Energizing Strike(9 temp HP to Hadarai on a hit): 1d20 + 14 ⇒ (16) + 14 = 301d10 + 7 ⇒ (6) + 7 = 131d20 ⇒ 1


Z10 hit. Hadarai gains 9 temp hp. Manny is up.

Otto focuses his mental power into his weapon and succeeds in infusing Hadarai's mind with renewed energy.


"My thanks, Otto. I shall try to defend you ..." Hadarai is wracked with self-doubt.


Hadarai, Grafire and Akahale, you're up. Delaying Manny.


Feet fixed to the ice, the fighter restores himself before, swinging at the bloodied zombie, almost hoping he doesn't kill the thing for fear of the resulting explosion demolishing both himself and Otto. His hopes prove unjustified, as for the first time in many moons, he strikes true.

Second wind. All defenses +2 to start next turn

AP to use Holy Strike (AC). On hit, target takes 1hp extra radiant damage.
1d20 + 13 ⇒ (17) + 13 = 30 - inc flanking bonus from Grafire.
1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15 - radiant damage inc extra 1hp radiant

1d20 ⇒ 3 - save v ongoing cold

The cold holds him fast as his blood slowly starts to freeze in his veins.

34/61hp
4 temp hp
No longer bloodied
Used 2nd wind
Used AP
Still taking 5 ongoing cold damage


male Dragonborn Warlock 10 (Dark pact)

Holding to see if Zombie 10 is still around after Hadarai's attack.


Z10 explodes, targeting Hadarai, Otto, Grafire (vs Fort):
1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (18) + 9 = 271d20 + 9 ⇒ (19) + 9 = 282d6 + 2 ⇒ (3, 2) + 2 = 7
Otto and Grafire take 7 cold damage and are slowed (se)

Hadarai calls upon the power of his faith, and obviously his deity is with him as he smashes the zombie into an icy grave. Shards of ice slam into Otto and Grafire.

Akahale and Grafire up - only Z9 left!


M Dragonborn Warlord / LVL 8

Second Wind +2 Defense
44/69 no longer bloodied
Otto heal thy self Minor - Inspired Word - 1 surge +2d6 HP
Hadarai Shake it off Minor - Shake it off - Make a Save throw w/ +3 bonus

I think that is OK 1 standard and 2 minors right

Save - 1d20 - 1 ⇒ (5) - 1 = 4

44/69 HP
5/8 Surges
1 AP


Half-Elf Ardent 9

Otto steps up to the last of the undead and viciously attacks it.

Move adjacent, sustain Agony Field, and Demoralizing Strike(target takes -2 to all defenses on a hit): 1d20 + 14 ⇒ (2) + 14 = 161d10 + 7 ⇒ (1) + 7 = 81d20 ⇒ 6


Manny dances a little jig, (OR he's shivering and trying to get warm) and sends another volley of mystic bolts at the zombie nearest to Akahale and himself.

MM on Z9 (If its still there)

Auto-dmg = 13pts


male Dragonborn Warlock 10 (Dark pact)

Eldritch Blast (Ref) v Z10
1d20 + 14 ⇒ (17) + 14 = 31
1d10 + 9 ⇒ (1) + 9 = 10 = power damage
1d8 ⇒ 4 - curse damage

Akahale pounds down the river bank towards Manny as he blasts away, wrapping himself in shadow as he does so. Concealment gained.


With Grafire's help, Hadarai tries once more to rid himself of the encroaching cold. The warlord's stirring words are enough.

1d20 + 3 ⇒ (16) + 3 = 19 - save v ongoing cold.


Otto, you've already had your turn. mANNY DESTROYS z9. Z9 explodes, targeting Hadarai (vs Fort):
1d20 + 9 ⇒ (9) + 9 = 182d6 + 2 ⇒ (5, 3) + 2 = 10
Miss.

Manny smites the last zombie with his now signature magic missile. Hadarai ducks behind his shield as it explods in frost crystals. None of your foes now live. Except the ones who have fled to the east to parts unknown...

No-one is taking on going so... COMBAT OVER! Well done, folks, that was a tough one. You gained a total of (not counting the fled enemies): 3025 XP. Divided by 6 = 504 XP each You should now all be on 18,364 XP, except Hadarai who is on 17,354 XP. What now? You can take a short rest, or pursue the other bandits.


Female Eladrin Wizard 9

Shae sends her magma beast back to it's home.

I vote for a rest.


male Dragonborn Warlock 10 (Dark pact)

Akahale gingerly crosses the ice.

"I am reluctant to let these foes elude us, but it appears that Mr Samir at least is in poor condition. We should rest, perhaps, before advancing on their lair."


If you rest, you will also reach a Milestone and thus gain an AP.


M Dragonborn Warlord / LVL 8

I would like to vote to set camp and regain our daily powers back before we persue the other bandits. Plus I need every mile stone to recover from my revival.

Otto also has a granted surge +2d6 ⇒ (3, 2) = 5hp

After the first rest.
Inspired word - minor - Hadarai
1 Surge + 2d6 ⇒ (5, 5) = 10

Inspired word - Grafire
1 Surge + 2d6 ⇒ (1, 1) = 2

Second rest -

65/69hp
4/8 surges
2 AP


Half-Elf Ardent 9
Grafire Serpenthelm wrote:
I would like to vote to set camp and regain our daily powers back before we persue the other bandits. Plus I need every mile stone to recover from my revival.

We only used what, four dailies so far? We can handle another encounter. I vote short rest. Spending 2 HS.

The psychic keening finally subsides as Otto takes a seat on the riverbank, his rage finally guttering out like a candle in the wind. "Damn right I need a break. I'm spent, mentally. We go on now, I wouldn't do a damn thing. No motivation."


So, 2 short rests, Good-o. Will update later.


MILESTONE - you all gain an AP. Otto - I need a bit more info on your profile, specifically your Passive Insight and Perception. Grafire - don't forget that you didn't use your shield of protection, so it's power is unspent.

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